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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 597.24 +93 Attack damage 59.98 +3.5
Health regen. 8.51 +0.9 Attack speed [*] 0.694  (+ 0 +2.7%)
Mana 315.6 +42 Armor 26.04 +3
Mana regen. 7.465 +0.575 Magic resist. 32.1 +1.25
Melee 125 Move. speed 350


Berserker Rage
Berserker Rage

Olaf gains 1% bonus attack speed per 1% of his missing health.

Ability Details
Berserker Rage is a self-buff ability.

RANGE: 400 / 1000
SPEED: 1550
COST: 60 mana

Active: Olaf throws an axe to the target location, dealing physical damage to all enemies it passes through and Slow icon slowing them for 1.5 - 2.5 seconds, based on the distance the axe traveled.

  • Physical Damage: 70 / 115 / 160 / 205 / 250 (+ 100% bonus AD)
  • Slow: 29 / 33 / 37 / 41 / 45%

The axe remains at the target location until Undertow becomes available again, and Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. The axe sticks to terrain upon colliding with it.

Ability Details
Undertow is a linear, pass-through skill shot.

Additional Information:

  • Undertow grants a brief instance of sight when it hits the ground.
  • If Olaf attempts to cast Undertow below the minimum range, he will throw it the minimum distance units in the direction of cast.
  • If Olaf attempts to cast Undertow beyond the maximum range, it will fall short at the maximum range in the direction of cast.
  • Olaf cannot pick up an enemy Olaf's axe, unlike Draven Draven.
  • Neutral monsters hit by the axe will temporarily be ignored by unit collision. This is an invisible debuff and is intended to make it easier for Olaf to pick up his axes.

Vicious Strikes
COST: 30 mana
Vicious Strikes

Active: For 6 seconds, Olaf gains bonus attack speed, life steal, and 0.5% enhanced health restoration from all sources per 1% of his missing health.

  • Bonus Attack Speed: 40 / 50 / 60 / 70 / 80%
  • Life Steal: 14 / 16 / 18 / 20 / 22%
Ability Details
Vicious Strikes is a self-targeted buff.

Additional Information:

  • Vicious Strikes will increase all healing effects targeted at Olaf, including healing from other sources such as Soraka Soraka's Astral Infusion.png Astral Infusion. This will stack multiplicatively with Spirit Visage item.png Spirit Visage.
  • Vicious Strikes has no cast time and it will not interrupt previous orders.

Reckless Swing
RANGE: 325
COST: 21 / 34.5 / 48 / 61.5 / 75 (+ 12% AD) health
COOLDOWN: 12 / 11 / 10 / 9 / 8
Reckless Swing

Active: Olaf deals true damage to the target enemy.

  • True damage: 70 / 115 / 160 / 205 / 250 (+ 40% AD)

Reckless Swing heals Olaf for its health cost if it kills its target, and its cooldown is reduced by 1 second every time Olaf lands a basic attack.

Ability Details
Reckless Swing is a single target ability.

Additional Information:

  • This ability's cost is equal to 30% of the total damage. Olaf will pay the cost regardless if the ability deals any damage.
  • As with all activated health-cost abilities, Reckless Swing can be cast at any health value but will not reduce Olaf's health below 1. This makes Reckless Swing effectively free-to-cast at 1 health.
  • Health cost refund on the ability is considered a heal, therefore it is affected by increased healing from Olaf Olaf's Vicious Strikes.png Vicious Strikes and Spirit Visage item.png Spirit Visage.
  • Reckless Swing will cancel if Olaf loses sight of his target during the cast time, as with many of the game's older and non-updated champions.

COOLDOWN: 100 / 90 / 80

Passive: Olaf gains bonus armor and magic resistance while Ragnarok is inactive.

  • Bonus Resistances: 20 / 30 / 40

Active: Olaf removes all disables from himself and becomes immune to them for the next 6 seconds, gaining bonus attack damage for the duration. For the first second of Ragnarok, he also gains bonus movement speed when moving towards nearby visible enemy champions.

  • Bonus AD: 40 / 60 / 80 AD
  • Bonus Movement Speed: 50 / 60 / 70%
Ability Details
Ragnarok is a self-targeted ability that also passively grants a defensive buff.

Additional Information:

  • Ragnarok can be cast while under the effects of any form of crowd control from enemies.
  • Ragnarok will not remove or turn him immune to crowd controls from allies or him.
    • For example, he will not break free or become immune to Zhonya's Hourglass item.png Zhonya's Hourglass Unique Active - Stasis or Fate's Call.png Fate's Call.
    • It is worth noting that while it can be activated while under the effects of airborne crowd control, Ragnarok will not remove them. However, it will ignore any further applications of it once active.
    • Ragnarok will prevent the application of Bard Bard's Tempered Fate.png Tempered Fate, but will not allow him to break free from it.
  • Ragnarok will not prevent the application of the Sejuani Sejuani's "Frost" debuff, as it not a crowd control effect prior to being detonated by Permafrost.png Permafrost.
  • As of V3.13, all attack speed reduction is treated as a slow and will also be ignored.
  • Abilities with conditional effects are usually composed of multiple debuffs, and ignoring the crowd control debuff will not ignore the conditional effects. For example, Olaf will still have his attack damage reduced by Mocking Shout.png Mocking Shout and Chomp.png Chomp despite ignoring their slow components.


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