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On-hit effect

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NOTE: Not to be confused with spell effects, which are additional effects that occur when an ability lands.

On-hit effects are effects that are triggered when a champion's autoattacks hits an enemy, and by a selected few abilities. An autoattack or ability that applies on-hit effects can apply any number of these effects at once.

All on-hit effects will contain the words "on hit" in their description. If they do not, they may be an on-attack effect instead.

On-Attack Effects

On-attack effects are a special category, similar to on-hit effects, but are applied only when a champion autoattacks. Unlike on-hit effects, on-attack effects are not effected by dodge, block, or blind.

On-attack effects are not considered on-hit effects by abilities or other effects.

On-attack effects can be distinguished from on-hit effects in that the description will not use the words "on hit".

Critical Strikes

Critical strike is not considered an on-hit effect. A few selected abilities can critically strike (Alpha Strike.png Alpha Strike, Steel Tempest.png Steel Tempest, Parrrley.png Parrrley and Judgment.png Judgment), but this should not be mistaken for standard functionality.

In almost all cases, the attack that triggers an on-hit effect may still critically strike and apply life steal. Also in most cases, critically striking will not affect the damage of the on-hit effect, unless explicitly said otherwise, such as Statikk Shiv item.png Statikk Shiv.

Lifesteal

Life steal is an offensive stat that converts a percentage of the physical damage dealt by a champion's basic attack or ability that applies on-hit effects to health regained. For the main article, see life steal.

Life steal applies to all physical damage dealt on-hit, including any sourced from on-hit effects (with a few exceptions, like Jarvan IV Jarvan IV's Martial Cadence.png Martial Cadence). Sheen item.png Sheen and Nasus Nasus's Siphoning Strike.png Siphoning Strike is a renowned example of powerful sustain as life steal not only applies to the basic damage on the attack, but the bonus damage on Sheen and the stacked damage on Siphoning Strike.

Life steal is calculated from the actual damage done to an enemy after armor and all other forms of damage reduction. Almost all champions have 0% base life steal. It can be increased with items, runes, masteries, and some champion abilities.

Damage dealt to enemies beyond your target through splash damage will not apply life steal. That is unless the damaging effect specifically states that on-hit effects will apply to all enemies damaged (such as Ravenous Hydra item.png Ravenous Hydra and Rat-Ta-Tat-Tat.png Rat-Ta-Tat-Tat).

Blind

For the full article, see crowd control.

While blinded, an attacker will not cause any on-hit damage. In most cases, non-damaging effects will still occur. Also in most cases, most one-use abilities will not be consumed until the attacker successfully lands an attack.

The following Champion abilities inflict Blind on an opponent:

Items

On-Hit Effects

All of the following items' effects occur on-hit:

  • Blade of the Ruined King item.png Blade of the Ruined King - Deals 6% of the target's current health (min 10) in bonus physical damage (max 60 vs. minions and monsters).
  • Devourer item.png Devourer - Deals 30 + (Devourer stacks) on-hit magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1 Devourer stack.
  • Entropy item.png Entropy - Grants 20 movement speed for 2 seconds on hit.
  • Frozen Mallet item.png Frozen Mallet - Slows target by 40% (30% if ranged attack) for 1.5 seconds.
  • Furor item.png Furor - Grants 12% movement speed that decays over 2 seconds.
  • Nashor's Tooth item.png Nashor's Tooth - Deals 15 (+15% AP) bonus magic damage.
  • Phage item.png Phage - Grants 20 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
  • Ravenous Hydra item.png Ravenous Hydra (Melee only) - Deals up to 60% of your Attack Damage as physical damage to units around your target, decaying down to 20% near the edge.
  • Recurve Bow item.png Recurve Bow - Deals 10 bonus physical damage.
  • Runaan's Hurricane item.png Runaan's Hurricane - Deals 10 bonus physical damage.
  • Sanguine Blade item.png Sanguine Blade - Grants +6 attack damage and +1% life steal for 4 seconds (maximum 5 stacks).
  • Titanic Hydra item.png Titanic Hydra (Melee only) - Deals 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to all other enemies in a cone behind them.
  • Trinity Force item.png Trinity Force - Grants 20 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
  • Wit's End item.png Wit's End - Deals 42 bonus magic damage, and steals 5 magic resist from the target (maximum 5 stacks).

Activated On-Hit Effects

A few items have on-hit effects that require being activated:

  • Ardent Censer item.png Ardent Censer Passive - Heals and shields on allied champions grant them +15% attack speed and +30 on-hit magic damage for 6 seconds (this does not include regeneration effects or any effects on yourself).
  • Entropy item.png Entropy Active - For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds - (60 second cooldown) on hit.
  • Iceborn Gauntlet item.png Iceborn Gauntlet Spellblade - Your next on-hit basic attack deals 125% of your base attack damage as bonus physical damage to enemies surrounding the target and creates a field for 2 seconds that slows enemies inside by 30%.
  • Lich Bane item.png Lich Bane Spellblade - Your next on-hit basic attack deals 75% base AD (+50% AP) bonus magic damage - (1.5 second cooldown).
  • Muramana item.png Muramana Toggle - Single target spells and attacks (on hit) consume 3% of your current Mana to deal twice that amount in bonus physical damage.
  • Sheen item.png Sheen Spellblade - Your next on-hit basic attack deals 100% base AD as bonus physical damage.
  • Statikk Shiv item.png Statikk Shiv Passive - Moving and attacking generates Energize stacks, up to 100. When fully Energized, your next on-hit basic attack deals 30~100 bonus magic damage (based on level) and up to 4 additional nearby targets. This damage is increased by +120% against minions, and can critically strike.
  • Trinity Force item.png Trinity Force Spellblade - Your next basic attack deals 200% of base AD as bonus physical damage.

On-Attack Effects

The following effects occur when your champion attacks, rather than when the attack hits. They will trigger even if the attack is blocked or dodged, or if the attacker is blinded.

  • Guinsoo's Rageblade item.png Guinsoo's Rageblade - Basic attacks grant 1 stacks (or 2 if the attacker is melee). A stack grants +8% attack speed, +3 attack damage and +4 ability power for 5 seconds (maximum 8 stacks). At 8 stacks, on-hit basic attacks deal +20 (+ 15% bonus AD) (+ 7.5% AP) bonus magic damage to the target and nearby enemies.
  • Manamune item.png Manamune Grants +4 / 8 maximum mana (max. +750 mana) for each basic attack, spell cast, and mana expenditure (occurs up to 2 times every 8 / 6 seconds). Transforms into Muramana item.png Muramana at +750 mana.||2200}}
  • Runaan's Hurricane item.png Runaan's Hurricane - Your basic attacks fire minor bolts at 2 nearby targets, each dealing 25% AD as physical damage and applying on-hit effects.
  • Rapid Firecannon item.png Rapid Firecannon - Moving and attacking generates Energize stacks, up to 100. When fully Energized, you next basic attack gains 35% increased range (maximum +150 range) and deals 50~200 bonus magic damage (based on level).

On Being Hit

A few other items trigger an effect on being hit by an enemy instead:

  • Doran's Shield item.png Doran's Shield - Blocks 8 damage from single target attacks and spells from champions.||440}}
  • Hexdrinker item.png Hexdrinker - Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 250 magic damage for 5 seconds.
  • Maw of Malmortius item.png Maw of Malmortius - Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds.
  • Ninja Tabi item.png Ninja Tabi - Blocks 10% of the damage from basic attacks.
  • Randuin's Omen item.png Randuin's Omen - Being hit by a basic attack slows the attacker's attack speed by 15% for 1 second.
  • Thornmail item.png Thornmail - On being hit by a basic attack, deals magic damage to the attacker equal to 15% of the incoming damage plus 25% of your bonus armor.
  • Warden's Mail item.png Warden's Mail - Being hit by a basic attack slows the attacker's attack speed by 15% for 1 second.

Abilities that apply on-hit effects

The following abilities will apply on-hit effects instead of spell effects. Any ability not listed here will apply spell effects, regardless of how similar it may be to the abilities on this list or how similar its effect resembles a basic attack.

Pets that apply on-hit effects

  • Shaco Shaco's Hallucinate.png Hallucinate
    • Deals 75% of Shaco's attack damage, and any cloned on-hit effects at full damage. The clone's attacks can critically strike and any life steal will heal itself.
  • Yorick Yorick's Omen of Death.png Omen of Death
    • Deals 45 / 60 / 75 % of Yorick's attack damage, and any copied on-hit effects at full damage. The clone's attacks can critically strike but won't trigger life steal.
  • Mordekaiser Mordekaiser's Children of the Grave.png Children of the Grave
    • It will apply any cloned on-hit effects sourced from items but not those sourced from champion abilities. Despite not applying spell effects, it will generate shield through its attacks. The clone's attacks can critically strike but won't trigger life steal.
  • LeBlanc LeBlanc's Mirror Image.png Mirror Image
    • Deals 0% of LeBlanc's attack damage but will apply any cloned on-hit effects at full damage. The mirror image cannot critically strike and does not benefit from life steal, regardless of whether or not it is applying physical damage with its attacks.

Champion Abilities

Physical Damage

The damage dealt by these effects will apply life steal unless otherwise stated.

Special Magic Damage

The damage dealt by these effects will apply life steal despite dealing magic damage. When applying the Spellblade effect of Sheen item.png Sheen, Iceborn Gauntlet item.png Iceborn Gauntlet or Trinity Force item.png Trinity Force, the proc is converted into magic damage as the base attack is.

Non-Physical Damage

These abilities will not incur any healing. In all cases, the triggering attack will still apply life steal.

Damage Over Time

These abilities will not incur any healing. In all cases, the triggering attack will apply life steal.

Splash Damage

For the full article, see area of effect.

The damage dealt to enemies other than the original target will not trigger on-hit effects or spell-effects. If the attack misses or is blocked, the effect will not trigger.

On Being Hit

The following abilities occur on being hit:

Non-Damaging

The following abilities have a non-damaging on-hit effect component:

Exceptions

The following "on-hit effects" are classified as abilities and will trigger spell effects, rather than on-hit effects. It is unknown of this behaviour is an oversight or intentional as they are visually identical to the on-hit effects of other champions. The triggering attack will still trigger on-hit effects.

Misnomers

Pets

Pets have a complicated relationship with on-hit effects and spell effects. For the full article, see pets.

  • Any damage dealt by a pet that isn't its basic attacks will apply spell effects.
  • If its basic attacks deal damage based on its AD (regardless of whether the damage is physical or magical), it will trigger any on-hit effects that it is in possession of. It will not trigger the on-hit effects of its owner and it will not trigger spell effects at all.
  • If its basic attacks deal damage based on its AP (regardless of whether the damage is physical or magical), it will trigger its owner's spell effects. It will not trigger on-hit effects (its own or its owner's).
  • Shaco Shaco's Jack In The Box.png Jack In The Box is the only exception, although this is likely due to how old the champion is. The box's attacks will trigger spell effects, and despite having attack damage it deals damage based on an unseen statistic.

On-Attack Effects/Auto-attack Modifiers

The following effects occur when your champion attacks or modifies your champion's basic attacks to behave differently. These effects are not triggered "on-hit", and will still occur even if the attack is dodged or blocked, or the attacker is blinded. On-attack effects consistently apply spell effects unless stated otherwise, with one exception.

Applies spell effects
Note that the triggering attack still applies on-hit effects as normal, except where stated.
Applies on-hit effects
Note that while these effects will still occur while blinded; blind, block, dodge and parry will still interact with the damage dealt.
Applies neither

Triggers

The following effects are abilities that can be detonated on-hit. Regardless of how they are detonated.

Notes

  • Blind mitigates all basic attacks attempted while blinded, including their on-hit effects.
  • Life steal restores health based on physical damage dealt to your target with basic attacks, abilities that apply on-hit effects, and abilities that modify your next basic attack.
  • The Black Cleaver item.png The Black Cleaver applies to all physical damage sourced from the holder, including on-hit effects.
  • Morellonomicon item.png Morellonomicon applies to all magical damage sourced from the holder, including on-hit effects.


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