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Orianna/Abilities

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Clockwork Windup
RANGE: 1125 / 1225 / 225
Clockwork Windup

The Ball: Orianna is accompanied by The Ball, which she commands with her abilities (has a 0.15 seconds global cooldown between casts) The Ball attaches to / blinks back to Orianna if she is near it / too far away from it.

Clockwork Winding

Clockwork Winding: Orianna's basic attacks deal 10 - 50 (based on level) (+ 15% AP) bonus magic damage and apply Clockwork Winding, stacking up to twice. Clockwork Windup deals 「 20% bonus damage 」「 2 - 10 (based on level) (+ 3% AP) 」 per stack, up to 「 140% total 」「 of 14 - 70 (based on level) (+ 21% AP) 」.

Clockwork Winding can only affect a single enemy at a time (Orianna attacking a new target will remove all stacks from the previous one)

Ability Details
Clockwork Windup is a non-physical on-hit effect.

Additional Information:

The Ball
  • An arrow will appear near Orianna whenever The Ball is not attached to her, pointing towards its location.
    • The arrow will change colors depending on how far away they are from each other. From nearest to farthest: green/blue (whether colorblind mode is off or on, respectively) yellow, red (at which point The Ball will blink back to Orianna if she moves just a bit further away)
      • Orianna's abilities go on a 0.5 seconds global cooldown (0.75 for Command Shockwave.png Command Shockwave) each time The Ball blinks back to her (to prevent sudden mistargeting)
  • The Ball is untargetable, ignores terrain, and grants Sight icon sight around its current location.
Clockwork Winding
  • Clockwork Winding's stack count can be seen in Orianna's buff bar.
  • Clockwork Winding doesn't increase any on-hit magic damage other than its own.
  • Orianna's basic attacks will not apply Clockwork Winding if she purchases Runaan&#039;s Hurricane item.png Runaan's Hurricane.


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Command Attack
RANGE: 825 / 175
SPEED: 1150
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3
Command Attack

Active: Orianna commands Clockwork Windup.png The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through but reduced by 10% for each enemy hit, down to a minimum 40% damage.

「 Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 50% AP) 」「 Minimum Magic Damage: 24 / 36 / 48 / 60 / 72 (+ 20% AP) 」
Ability Details
Command Attack is a ground-targeted area of effect.

Additional Information:

  • Command Attack has no cast time and does not interrupt Orianna's movement if The Ball is not attached to her (otherwise an animation will play and interrupt any movement commands)
    • Orianna cannot use other abilities while The Ball is in transit but she may still perform other actions.
  • The Ball will remain in the target location until Orianna retrieves it or if she goes beyond its leash range.
    • Orianna will attempt to walk to Command Attack's cast point if it lies outside cast range (The Ball will never exceed its leash range regardless of target direction)


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Command Dissonance
RANGE: 250
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 9
Command Dissonance

Active: Orianna commands Clockwork Windup.png The Ball to emit an electric pulse around its current location, dealing magic damage to all enemies around it and leaving an electric field on the area for 3 seconds.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Orianna and/or her allies gain bonus movement speed upon stepping on the field. Enemies, in turn, are Slow icon slowed for the same amount, decaying over 2 seconds after leaving the field.

  • Movement Speed Modifier: 20 / 25 / 30 / 35 / 40%
Ability Details
Command Dissonance is a ground-targeted area of effect.

Additional Information:

Command Dissonance has no cast time and does not interrupt Orianna's movement.


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Command Protect
RANGE: 1100
COST: 60 Mana
COOLDOWN: 9
Command Protect

Passive: Clockwork Windup.png The Ball grants whomever it is attached to bonus armor and magic resistance.

  • Bonus Resistances: 10 / 15 / 20 / 25 / 30

Active: Orianna commands The Ball to fly to the target allied champion or herself and attach itself to her target, dealing magic damage to all enemies it passes through and shielding her target on arrival for 4 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 30% AP)
  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 40% AP)
Ability Details
Command Protect is a unit-targeted ability.

Additional Information:

  • Command Protect has no cast time and does not interrupt Orianna's previous orders.
  • Orianna gains Command Protect's bonus resistances whenever The Ball is attached to her (even if she didn't self-cast)
  • The Ball will remain where Command Protect's target ally died or, if instead they die or become untargetable while it is mid-flight, snap back to Orianna.
  • The Ball will not attach itself to Orianna if she walks by Command Protect's target ally.
    • The Ball will return to Orianna if Command Protect's target ally moves too far away from her (The Ball will always respect its leash range, which is increased by 100 when attached to allied champions)
  • The Ball will join Command Protect's target ally in stealth if they are affected by it when Orianna targets them.


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Command Shockwave
RANGE: 325 / 350
COST: 100 Mana
COOLDOWN: 110 / 95 / 80
Command Shockwave

Active: Orianna commands Clockwork Windup.png The Ball to unleash a shockwave after a 0.75 seconds delay, dealing magic damage to all nearby enemies and Airborne icon flinging them a set distance towards The Ball.

  • Magic Damage: 150 / 225 / 300 (+ 70% AP)
Ability Details
Command Shockwave is a ground-targeted area of effect.

Additional Information:

  • PENDING FOR TEST: Enemies are disabled for a total 1.25 seconds.
  • Command Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
  • Command Shockwave will go on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts.


References

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