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Clockwork Windup
EFFECT RADIUS: 1125 / 1225 / 225
Clockwork Windup

The Ball: Orianna is accompanied by The Ball, which she commands with her abilities (has a 0.15 seconds global cooldown between casts) The Ball attaches to / blinks back to Orianna if she is near it / too far away from it.

Clockwork Winding

Clockwork Winding: Orianna's basic attacks deal 10 - 50 (based on level) (+ 15% AP) bonus magic damage on-hit and gain Clockwork Winding, stacking up to twice. Clockwork Windup deals「 20% bonus damage 」「 2 - 10 (based on level) (+ 3% AP) bonus damage 」 per stack, up to a total bonus magic damage of 14 - 70 (based on level) (+ 21% AP).

Orianna loses all stacks of Clockwork Winding when she attacks a new target.

Ability Details
Notes
The Ball
  • An arrow will appear near Orianna whenever The Ball is not attached to her, pointing towards its location.
    • The arrow will change colors depending on how far away they are from each other. From nearest to farthest: green/blue (whether colorblind mode is off or on, respectively) yellow, red (at which point The Ball will blink back to Orianna if she moves just a bit further away)
      • Orianna's abilities go on a 0.5 seconds global cooldown (0.75 for Command Shockwave Command: Shockwave) each time The Ball blinks back to her (to prevent sudden mistargeting)
  • The Ball is untargetable, ignores terrain, and grants Sight icon sight around its current location.
Clockwork Winding
  • Clockwork Winding's stack count can be seen in Orianna's buff bar.
  • Clockwork Winding doesn't increase any on-hit magic damage other than its own.
  • Orianna's basic attacks will not apply Clockwork Winding if she purchases Runaan's Hurricane item Runaan's Hurricane.
Orianna IVideo
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Command: Attack
TARGET RANGE: 825
COLLISION RADIUS: 175
SPEED: 1400
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3
Command Attack

Active: Orianna commands Clockwork Windup The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through but reduced by 10% for each enemy hit, down to a minimum 40% damage.

Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 50% AP)
Minimum Magic Damage:
24 / 36 / 48 / 60 / 72 (+ 20% AP)
Ability Details
Notes
  • Command Attack has no cast time and does not interrupt Orianna's movement if The Ball is not attached to her (otherwise an animation will play and interrupt any movement commands)
    • Orianna cannot use other abilities while The Ball is in transit but she may still perform other actions.
  • The Ball will remain in the target location until Orianna retrieves it or if she goes beyond its leash range.
    • Orianna will attempt to walk to Command Attack's cast point if it lies outside cast range (The Ball will never exceed its leash range regardless of target direction)
Orianna QVideo
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Command: Dissonance
EFFECT RADIUS: 250
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 7
Command Dissonance

Active: Orianna commands Clockwork Windup The Ball to emit an electric pulse around its current location, dealing magic damage to all enemies around it and leaving an electric field on the area for 3 seconds.

Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 70% AP)

Orianna and/or her allies gain bonus movement speed upon stepping on the field. Enemies, in turn, are Slow icon slowed for the same amount, decaying over 2 seconds after leaving the field.

Movement Speed Modifier:
20 / 25 / 30 / 35 / 40%
Ability Details
Notes
  • Command Dissonance has no cast time and does not interrupt Orianna's movement.
  • Command Dissonance, if buffered while Command Attack Command: Attack, will fire at the destination when the ball has stopped moving.
Orianna WVideo
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Command: Protect
TARGET RANGE: 1100
COST: 60 Mana
COOLDOWN: 9
Command Protect

Passive: Clockwork Windup The Ball grants whomever it is attached to bonus Armor icon armor and Magic resistance icon magic resistance.

Bonus Resistances:
10 / 15 / 20 / 25 / 30

Active: Orianna commands The Ball to fly to the target ally or herself and attach itself to her target, dealing magic damage to all enemies it passes through and Hybrid resistances icon shielding her target on arrival for 2.5 seconds.

Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 30% AP)
Shield Strength:
60 / 100 / 140 / 180 / 220 (+ 40% AP)
Ability Details
Notes
  • Command Protect has no cast time and does not interrupt Orianna's previous orders.
  • Orianna gains Command Protect's bonus resistances whenever The Ball is attached to her (even if she didn't self-cast)
  • The Ball will remain where Command Protect's target ally died or, if instead they die or become untargetable while it is mid-flight, snap back to Orianna.
  • The Ball will not attach itself to Orianna if she walks by Command Protect's target ally.
    • The Ball will return to Orianna if Command Protect's target ally moves too far away from her (The Ball will always respect its leash range, which is increased by 100 when attached to allied champions)
    • If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna.
  • The Ball will join Command Protect's target ally in stealth if they are affected by it when Orianna targets them.
  • Apply Death Lotus Area of effect to enemies and Hybrid resistances icon Shield to ally target.
Orianna EVideo
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Command: Shockwave
EFFECT RADIUS: 325
COST: 100 Mana
COOLDOWN: 110 / 95 / 80
Command Shockwave

Active: Orianna commands Clockwork Windup The Ball to unleash a shockwave after a 0.75 seconds delay, dealing magic damage to all nearby enemies and Airborne icon pulling them 350 units towards The Ball.

Magic Damage:
150 / 225 / 300 (+ 70% AP)
Ability Details
Notes
  • PENDING FOR TEST: Enemies are disabled for a total 1.25 seconds.
  • Command Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
  • Command Shockwave will go on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts.
  • Command Shockwave, if buffered while Command Attack Command: Attack, will fire at the destination when the ball has stopped moving.
Orianna RVideo

References