The Ball:Orianna is accompanied by The Ball, which she commands with her abilities (has a 0.15 seconds global cooldown between casts) The Ball attaches to / blinks back to Orianna if she is near it / too far away from it.
Clockwork Winding:Orianna'sbasic attacks deal 10 - 50 (based on level)(+ 15% AP)bonusmagic damage and apply Clockwork Winding, stacking up to twice. Clockwork Windup deals 「 20% bonus damage 」「 2 - 10 (based on level)(+ 3% AP) 」 per stack, up to 「 140% total 」「 of 14 - 70 (based on level)(+ 21% AP) 」.
Clockwork Winding can only affect a single enemy at a time (Orianna attacking a new target will remove all stacks from the previous one)
An arrow will appear near Orianna whenever The Ball is not attached to her, pointing towards its location.
The arrow will change colors depending on how far away they are from each other. From nearest to farthest: green/blue (whether colorblind mode is off or on, respectively) yellow, red (at which point The Ball will blink back to Orianna if she moves just a bit further away)
Orianna's abilities go on a 0.5 seconds global cooldown (0.75 for Command Shockwave) each time The Ball blinks back to her (to prevent sudden mistargeting)
The Ball is untargetable, ignores terrain, and grants sight around its current location.
Clockwork Winding's stack count can be seen in Orianna's buff bar.
Clockwork Winding doesn't increase any on-hit magic damage other than its own.
Orianna's basic attacks will not apply Clockwork Winding if she purchases Runaan's Hurricane.
Active:Orianna commands The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through but reduced by 10% for each enemy hit, down to a minimum 40% damage.
Passive:The Ball grants whomever it is attached to bonusarmor and magic resistance.
Bonus Resistances: 10 / 15 / 20 / 25 / 30
Active:Orianna commands The Ball to fly to the target allied champion or herself and attach itself to her target, dealing magic damage to all enemies it passes through and shielding her target on arrival for 4 seconds.
PENDING FOR TEST: Enemies are disabled for a total 1.25 seconds.
Command Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
Command Shockwave will go on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts.