The Ball:Orianna is accompanied by The Ball, which she commands with her abilities (has a 0.15 seconds global cooldown between casts) The Ball attaches to / blinks back to Orianna if she is near it / too far away from it.
Clockwork Winding:Orianna'sbasic attacks deal 10 / 18 / 26 / 34 / 42 / 50(+ 15% AP)bonusmagic damageon-hit and apply Clockwork Winding, stacking up to twice. Clockwork Windup deals 「 20% bonus damage 」「 2 / 3.6 / 5.2 / 6.8 / 8.4 / 10(+ 3% AP)bonus damage 」 per stack, up to a total bonusmagic damage of 14 / 25.2 / 36.4 / 47.6 / 58.8 / 70(+ 21% AP).
Clockwork Winding can only affect a single enemy at a time (Orianna attacking a new target will remove all stacks from the previous one).
An arrow will appear near Orianna whenever The Ball is not attached to her, pointing towards its location.
The arrow will change colors depending on how far away they are from each other. From nearest to farthest: green/blue (whether colorblind mode is off or on, respectively) yellow, red (at which point The Ball will blink back to Orianna if she moves just a bit further away)
Orianna's abilities go on a 0.5 seconds global cooldown (0.75 for Command Shockwave) each time The Ball blinks back to her (to prevent sudden mistargeting)
The Ball is untargetable, ignores terrain, and grants sight around its current location.
Clockwork Winding's stack count can be seen in Orianna's buff bar.
Clockwork Winding doesn't increase any on-hit magic damage other than its own.
Orianna's basic attacks will not apply Clockwork Winding if she purchases Runaan's Hurricane.
Active:Orianna commands The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through but reduced by 10% for each enemy hit, down to a minimum 40% damage.
60 / 90 / 120 / 150 / 180 (+ 50% AP)
Minimum Magic Damage:
24 / 36 / 48 / 60 / 72 (+ 20% AP)
Command Attack has no cast time and does not interrupt Orianna's movement if The Ball is not attached to her (otherwise an animation will play and interrupt any movement commands)
Orianna cannot use other abilities while The Ball is in transit but she may still perform other actions.
The Ball will remain in the target location until Orianna retrieves it or if she goes beyond its leash range.
Orianna will attempt to walk to Command Attack's cast point if it lies outside cast range (The Ball will never exceed its leash range regardless of target direction)
Passive:The Ball grants whomever it is attached to bonusarmor and magic resistance.
10 / 15 / 20 / 25 / 30
Active:Orianna commands The Ball to fly to the target allied champion or herself and attach itself to her target, dealing magic damage to all enemies it passes through and shielding her target on arrival for 4 seconds.
60 / 90 / 120 / 150 / 180 (+ 30% AP)
60 / 100 / 140 / 180 / 220 (+ 40% AP)
Command Protect has no cast time and does not interrupt Orianna's previous orders.
Orianna gains Command Protect's bonus resistances whenever The Ball is attached to her (even if she didn't self-cast)
The Ball will remain where Command Protect's target ally died or, if instead they die or become untargetable while it is mid-flight, snap back to Orianna.
The Ball will not attach itself to Orianna if she walks by Command Protect's target ally.
The Ball will return to Orianna if Command Protect's target ally moves too far away from her (The Ball will always respect its leash range, which is increased by 100 when attached to allied champions)
If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna.
The Ball will join Command Protect's target ally in stealth if they are affected by it when Orianna targets them.
Active:Orianna commands The Ball to unleash a shockwave after a 0.75 seconds delay, dealing magic damage to all nearby enemies and pulling them 350 units towards The Ball.
150 / 225 / 300 (+ 70% AP)
PENDING FOR TEST: Enemies are disabled for a total 1.25 seconds.
Command Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
Command Shockwave will go on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts.
Command Shockwave, if buffered while Command Attack, will fire at the destination when the ball has stopped moving.