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Orianna/Ability Details

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< Orianna

Champion Ability Details Background Strategy Skins & Trivia
Orianna
the Lady of Clockwork
Haste, Interrupt, Mage, Nuke, Pet, Ranged, Shield, Slow, Scout Release date 1 June 2011
40
30
90
100
Statistics
Health 385 (+79) Attack damage 44 (+2.6)
Health regen. 5.95 (+0.55) Attack speed 0.658 (+3.5%)
Mana 250 (+50) Armor 8 (+3)
Mana regen. 7.0 (+0.5) Magic res. 30 (+0)
Range 525 Mov. speed 325

Abilities Edit

Orianna is accompanied by the Ball, which is the focus of her abilities.

  • The Ball has a leash range of 1125 (Ball leash range is increased by 100 when attached to an allied Champion).
  • The Ball attaches itself to Orianna if she walks near it; it also recalls back to Orianna if she is too far away from it.
    • The Ball will also recall if the target of  Command: Protect moves outside the leash range.
  • The Ball reveals a small area around its current location, approximately 550 vision range.
  • The Ball ignores terrain, and can be placed inside terrain or thrown through it.
  • Whenever Orianna does not have the Ball attached to her, an arrow will appear around her, showing its location. This arrow changes color depending on Orianna's distance from the Ball.
    • Green (Blue in colorblind mode) means the Ball is close.
    • Yellow means the Ball is a fair distance away.
    • Red means the Ball is far away, and moving just a bit away will recall the Ball back to Orianna.
  • A global cooldown of 0.15 seconds is applied after each ability use.


Patch v1.0.0.143

Clockwork Windup
(Innate): Orianna uses her ball as a focus for her spells. Orianna's ball automatically returns to her if she is too far away from it.

Orianna's basic attacks deal 10 / 18 / 26 / 34 / 42 / 50 (+0.15 per ability power) bonus magic damage. Subsequent attacks against the same target within 4 seconds deal an additional 20% magic damage. This bonus stacks up to 2 times.

Clockwork Windup is a passive ability that grants Orianna an on-hit effect, causing her autoattacks to deal additional magic damage. The damage increases by 20% for every subsequent attack on the same target, with the extra damage bonus stacking up to 2 times.
  • Clockwork Windup will not be applied if Orianna's attack misses or if it is parried, dodged or blocked.
  • Clockwork Windup's damage does not proc spell vamp, life steal or Rylai's slow.
  • Clockwork Windup stacks additively and deals up to 140% of its damage, including its AP scaling component on (and after) the 3rd attack.
  • A stacking buff on Orianna indicates the number of times she has attacked the same target, and the strength of Clockwork Windup.
Ability Description Leveling up

Command: Attack
(Active): Orianna commands her ball to shoot toward a target location, dealing magic damage to targets along the way and at the target location. However, it deals 10% less damage for each unit it hits, down to a minimum of 40%.

Her ball remains behind at the target location afterwards.

  • Cost: 50 mana
  • Range: 825
  • Ball Speed: 1200

Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3 seconds

Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.5 per ability power)

Command: Attack is a ground targeted area of effect ability that commands the Ball to move from its current position to the target location, dealing magic damage to any enemy units it passes through and to all enemies in range when it reaches its target location. Subsequent targets hit beyond the first take reduced damage.
  • Command: Attack procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Command: Attack pops Spell Shield.
  • Command: Attack will damage  Black Shield.
  • After using Command: Attack, the ball will remain in that location until it is retrieved or if Orianna strays too far from its location.
  • Command: Attack has no cast time and does not interrupt Orianna's movement.
  • While the Ball is mid-flight Orianna cannot use her other abilities, but may still perform other actions.

Command: Dissonance
(Active): Orianna commands her ball to release an electric pulse, dealing magic damage to nearby enemies.

The pulse leaves behind an energy field for 3 seconds, lowering enemy movement speed and increasing ally movement speed for 2 seconds. This effect diminishes over time.

  • Cooldown: 9 seconds
  • Diameter of AoE: 500

Cost: 70 / 80 / 90 / 100 / 110 mana

Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)

Initial Movement Speed Modifier: 20 / 25 / 30 / 35 / 40 %

Command: Dissonance is a ground targeted area of effect ability that deals magic damage to all enemy units in an area around the Ball. Additionally, Command: Dissonance leaves behind an energy field at the Ball's current location that slows all enemy units that pass through it, and increases the movement speed of all allied units that pass through it. The movement speed modifier decays over its duration.
  • Command: Dissonance procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Command: Dissonance pops Spell Shield.
  • Command: Dissonance will damage  Black Shield and the slow is negated.
  • Command: Dissonance has no cast time and does not interrupt Orianna's previous orders.

Command: Protect
(Passive): The ball adds bonus armor and magic resist to the allied champion it is attached to.

Bonus Armor & Magic Resist: 10 / 15 / 20 / 25 / 30

(Active): Orianna commands the ball to travel to and attach onto an allied champion, shielding them for 4 seconds. Enemies the ball passes through along the way are damaged for 75% of the shield value.
  • Cost: 60 mana
  • Cooldown: 9 seconds
  • Range: 1100 (Ball leash range is increased by 100 when attached to an allied Champion)

Shield Strength: 80 / 120 / 160 / 200 / 240 (+0.4 per ability power)

Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.3 per ability power)

Command: Protect passively increases the armor and magic resistance of the champion the Ball is attached to. When activated, Command: Protect is a targeted ability that sends the Ball at an allied champion, dealing magic damage to all enemies it passes through. Upon reaching its target, the Ball attaches to it and applies an absorption shield for up to 4 seconds.
  • Command: Protect procs spell vamp and Rylai's slow similarly with all multi target spells and abilities with diminished effect.
  • Command: Protect pops Spell Shield.
  • Command: Protect will damage  Black Shield.
  • Command: Protect has no cast time and does not interrupt Orianna's movement.
  • Command: Protect grants Orianna its passive defense bonus whenever the Ball is attached to her, even if she hasn't cast the ability on herself.
  • The Ball will not attach itself to Orianna if she walks by it when it is attached to an ally.
  • Command: Protect can be used on stealthed champions without revealing them. The Ball will not be revealed and will stealth along with the champion.
  • If an ally dies while the Ball is attached to them, the Ball will remain at the location the target died.
  • If an ally moves too far from Orianna while the ball is attached to them, it will return to Orianna, respecting its leash range.

Command: Shockwave
(Active): Orianna commands her ball to unleash a shockwave after a brief delay, dealing magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.
  • Diameter of AoE: 650
  • Fling distance: 250-350 (estimate)

Cost: 100 / 125 / 150 mana

Cooldown: 120 / 105 / 90 seconds

Magic Damage: 150 / 225 / 300 (+0.7 per ability power)

Command: Shockwave is a ground targeted area of effect that deals magic damage to all enemies in an area around the Ball after a 0.5 second delay. Additionally, affected enemies will be pulled a set distance towards the Ball, and are stunned upon landing.
  • Command: Shockwave procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Command: Shockwave pops Spell Shield.
  • Command: Shockwave will damage  Black Shield and the pull/stun is negated.
  • Command: Shockwave has a brief channel time upon cast before it activates.
  • The pull/stun disable lasts about 1.25 seconds. PENDING FOR TEST
  • Command: Shockwave tosses enemies a set distance. This means that enemies on the edge of the AoE will be tossed to the center, and enemies close to the middle will be tossed over the ball towards the edge.
  • Command: Shockwave can toss enemies through walls.
  • If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready.


References Edit

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