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Abilities

Notes

Orianna is accompanied by The Ball The Ball, which is the focus of her abilities. It attaches itself to Orianna if she walks near it and also blinks back to Orianna if she is too far away.

Whenever Orianna does not have The Ball The Ball attached to her, an arrow will appear near her, pointing toward The Ball's location. This arrow changes color depending on Orianna's distance from The Ball.

  • Green (Blue in colorblind mode) means The Ball is close.
  • Yellow means The Ball is a fair distance away.
  • Red means The Ball is far away, and moving just a bit further will make it blink back to Orianna.

Using any ability sets off a 0.15 second global cooldown.

  • The Ball The Ball has a leash range of 1125, or 1225 if Command: Protect Command: Protect attaches it to an allied champion.
    • However, unlike most subordinate objects, Orianna's Ball is not targetable by any means.
  • The Ball Template:Cctip a small area around its current location, approximately 550 vision range, allowing it to be used for scouting.
  • The Ball ignores terrain, and can be placed inside terrain such as trees, walls and turrets.


Clockwork Windup

Clockwork Windup

Orianna's basic attacks deal Error: Parameter '3' is not accepted. (+ 15% AP) bonus magic damage. Consecutive attacks against the same target within 4 seconds apply a stack of Clockwork Winding Clockwork Winding, increasing Clockwork Windup's damage by「 20% 」「 Error: Parameter '3' is not accepted. (+ 3% AP) 」, stacking up to twice for a maximum「 40% increase 」「 of Error: Parameter '3' is not accepted. (+ 21% AP) bonus magic damage 」.

Attacking a new enemy cleanses the previous target of all Clockwork Winding Clockwork Winding stacks.

Info
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Command: Attack

Command: Attack

Active: Orianna commands The Ball The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through, reduced by 10% for each enemy hit, down to a minimum of 40% damage done.

「 Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 50% AP) 」「 Minimum Magic Damage: 24 / 36 / 48 / 60 / 72 (+ 20% AP) 」

Info
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Command: Dissonance

Command: Dissonance

Active: Orianna commands The Ball The Ball to emit an electric pulse around its current location, dealing magic damage to all enemies around it and leaving an electric field on the area for 3 seconds, granting allies and herself bonus movement speed and Template:Cctip enemies upon walking in the field, decaying over 2 seconds after leaving it.

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Command: Protect

Command: Protect

Passive: The Ball The Ball grants whomever it is attached to bonus armor and magic resistance.

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Active: Orianna commands The Ball to fly to the target allied champion or herself and attach itself to her target, dealing magic damage to all enemies it passes through and shielding her target on arrival for 133.3% of its damage for 4 seconds.

「 Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 30% AP) 」「 Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 40% AP) 」

Info
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Command: Shockwave

Command: Shockwave

Active: Orianna commands The Ball The Ball to unleash a shockwave after a 0.75-second delay, dealing magic damage to all nearby enemies and Template:Cctip them towards, and possibly over, The Ball The Ball.

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Info
  • No additional details.

References

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