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Orianna

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Champion Ability Details Background Strategy Skins & Trivia
Orianna
the Lady of Clockwork
Cost: IP 4800 or RP 880
Mage, Ranged Release date 1 June 2011
40
30
90
100
Statistics
Health 385 (+79) Attack damage 44 (+2.6)
Health regen. 5.95 (+0.55) Attack speed 0.658 (+3.5%)
Mana 250 (+50) Armor 8 (+3)
Mana regen. 7.0 (+0.5) Magic res. 30 (+0)
Range 525 Mov. speed 325

Orianna Reveck, the Lady of Clockwork is a champion in League of Legends.[1]

Abilities Edit

Clockwork Windup
    Clockwork Windup

    Orianna’s autoattacks deal an additional 10 / 18 / 26 / 34 / 42 / 50 (+ 15% AP) magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits.

    Command: Attack
    • Range: 825
    • Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3
    • Cost: 50 mana
    Command-Attack

    Active: Orianna commands the Ball to fly towards the target location, dealing magic damage to all enemies that the Ball passes through or that are in the target area. However, the Ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. After Command: Attack is used, the Ball remains behind at the target location.

    • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 50% AP)
    • Minimum Magic Damage: 24 / 36 / 48 / 60 / 72 (+ 20% AP)
    Command: Dissonance
    • Cooldown: 9
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Command-Dissonance

    Active: Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to enemies within 250 range and leaving an electric field on the area for 3 seconds that speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.

    • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
    • Initial Movement Speed Modifier: 20% / 25% / 30% / 35% / 40%
    Command: Protect
    • Range: 1100
    • Cooldown: 9
    • Cost: 60 mana
    Command-Protect

    Passive: The allied champion the Ball is currently attached to is granted bonus armor and magic resistance.

    • Bonus Armor & Magic Resist: 10 / 15 / 20 / 25 / 30

    Active: Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion for 4 seconds when it arrives.

    • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 40% AP)
    • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 30% AP)
    Command: Shockwave
    • Cooldown: 120 / 105 / 90
    • Cost: 100 / 125 / 150 mana
    Command-Shockwave

    Active: Orianna commands the Ball to unleash a shockwave after 0.5 seconds, dealing magic damage to enemies within 400 range and flinging them into the air 350 range towards, and possibly over, the Ball.

    • Magic Damage: 150 / 225 / 300 (+ 70% AP)
    Notes

    Orianna is accompanied by the Ball, which is the focus of her abilities. It attaches itself to Orianna if she walks near it and also blinks back to Orianna if she is too far away. The Ball has a leash range of 1125.
    Whenever Orianna does not have the Ball attached to her, an arrow will appear near her, pointing toward the Ball's location. This arrow changes color depending on Orianna's distance from the Ball.

    • Green (Blue in colorblind mode) means the Ball is close.
    • Yellow means the Ball is a fair distance away.
    • Red means the Ball is far away, and moving just a bit further will make it blink back to Orianna.

    Using any ability sets off a 0.15 second global cooldown.

    • The Ball has a leash range of 1125, or 1225 if  Command: Protect attaches it to an allied champion.
      • However, unlike most subordinate objects, Orianna's Ball is not targetable by any means.
    • The Ball reveals a small area around its current location, approximately 550 vision range, allowing it to be used for scouting.
    • The Ball ignores terrain, and can be placed inside terrain such as trees, walls and turrets.


    References Edit

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