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Orianna

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Redirected from Orianna the Lady of Clockwork


Champion Background Strategy Skins & Trivia
Statistics Edit
Health 517.72 (+79) Attack damage 40.368 (+2.6)
Health regen. 6.87 (+0.55) Attack speed [*] 0.658 (+3.5%)
Mana 334 (+50) Armor 17.04 (+3)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 525 Mov. speed 325


Abilities

Notes

Orianna is accompanied by Clockwork Windup.png The Ball, which is the focus of her abilities. It attaches itself to Orianna if she walks near it and also blinks back to Orianna if she is too far away.

Whenever Orianna does not have Clockwork Windup.png The Ball attached to her, an arrow will appear near her, pointing toward The Ball's location. This arrow changes color depending on Orianna's distance from The Ball.

  • Green (Blue in colorblind mode) means The Ball is close.
  • Yellow means The Ball is a fair distance away.
  • Red means The Ball is far away, and moving just a bit further will make it blink back to Orianna.

Using any ability sets off a 0.15 second global cooldown.

  • Clockwork Windup.png The Ball has a leash range of 1125, or 1225 if Command- Protect.png Command: Protect attaches it to an allied champion.
    • However, unlike most subordinate objects, Orianna's Ball is not targetable by any means.
  • The Ball reveals a small area around its current location, approximately 550 vision range, allowing it to be used for scouting.
  • The Ball ignores terrain, and can be placed inside terrain such as trees, walls and turrets.


Clockwork Windup
Clockwork Windup

Orianna's autoattacks deal 10 / 18 / 26 / 34 / 42 / 50 (+ 15% AP) bonus magic damage on-hit; any subsequent attack on the same target generates a stack of Clockwork Winding.png Clockwork Winding, increasing Clockwork Windup's damage by 20%, stacking up to two times.

The stacks reset if Orianna attacks a different target or doesn't attack for 4 seconds.

Ability Details
Clockwork Windup is an non-physical on-hit effect; subsequent attacks also grant Orianna Clockwork Winding, which is a damage modifier.

Additional Information:

  • Clockwork Winding stacks additively, causing Clockwork Windup to deal up to 140% damage; however, Clockwork Winding doesn't increase any other on-hit magic damage.
    • Clockwork Winding's damage amplifier stacks multiplicatively with Deathfire Grasp item.png Deathfire Grasp for a total amplifier of 20% / 44% / 68%.
  • A stacking buff on Orianna indicates the number of times she has attacked the same target, and the strength of Clockwork Windup.
  • Clockwork Winding also increase the damage of the scaling portion increasing the AP scaling to 15% / 18% / 21%.
  • Runaan's Hurricane item.png Runaan's Hurricane stops Orianna from building up stacks of Clockwork Winding.png Clockwork Winding
Command: Attack
RANGE: 825
COST: 50 mana
COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3
Command- Attack

Active: Orianna commands Clockwork Windup.png The Ball to fly towards the target location, dealing magic damage to all enemies that The Ball passes through or that are in the target area. However, The Ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 50% AP)
  • Minimum Magic Damage: 24 / 36 / 48 / 60 / 72 (+ 20% AP)

After Command: Attack is used, Clockwork Windup.png The Ball remains behind at the target location.

Ability Details
Command: Attack is a ground targeted area of effect ability.

Additional Information:

  • After using Command: Attack, Clockwork Windup.png The Ball will remain in that location until it is retrieved or if Orianna strays too far from its location.
  • Command: Attack has no cast time and does not interrupt Orianna's movement.
    • This is true only if Orianna doesn't possess Clockwork Windup.png The Ball, otherwise there will be an animation that will briefly stop Orianna's movements.
  • While Clockwork Windup.png The Ball is mid-flight Orianna cannot use her other abilities, but may still perform other actions.
  • If Orianna is further than the range of the spell at the moment of cast she will attempt to walk to the range to command it. From there she can command it in any direction but Clockwork Windup.png The Ball still won't surpass the leash range.
Command: Dissonance
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 9
Command- Dissonance

Active: Orianna commands Clockwork Windup.png The Ball to emit an electric pulse around its current location, dealing magic damage to enemies within 250-range and leaving an electric field on the area for 3 seconds that speeds up allies and Slow icon slows enemies that walk over it. The effect diminishes over 2 seconds after leaving the area.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • Initial Movement Speed: 20 / 25 / 30 / 35 40%
Ability Details
Command: Dissonance is a ground targeted area of effect ability.

Additional Information:

  • Command: Dissonance has no cast time and does not interrupt Orianna's movement.
Command: Protect
RANGE: 1100
COST: 60 mana
COOLDOWN: 9
Command- Protect

Passive: The allied champion Clockwork Windup.png The Ball is currently attached to is granted bonus armor and magic resistance.

  • Armor & Magic Resist: 10 / 15 / 20 / 25 / 30

Active: Orianna commands The Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion for 4 seconds when it arrives.

  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 40% AP)
  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 30% AP)
Ability Details
Command: Protect is a single targeted ability.

Additional Information:

  • Command: Protect has no cast time and does not interrupt Orianna's movement.
  • Command: Protect grants Orianna its passive defense bonus whenever Clockwork Windup.png The Ball is attached to her, even if she hasn't cast the ability on herself.
  • Clockwork Windup.png The Ball will not attach itself to Orianna if she walks by it when it is attached to an ally.
  • Command: Protect can be used on stealthed champions without revealing them. Clockwork Windup.png The Ball will not be revealed and will stealth along with the champion.
  • If an ally dies while Clockwork Windup.png The Ball is attached to them, Clockwork Windup.png The Ball will remain at the location the target died.
  • If an ally moves too far from Orianna while Clockwork Windup.png The Ball is attached to them, it will return to Orianna, respecting its leash range.
    • Clockwork Windup The Ball's leash range is increased by 100 when attached to allied champions.
Command: Shockwave
COST: 100 / 125 / 150 mana
COOLDOWN: 120 / 105 / 90
Command- Shockwave

Active: Orianna commands Clockwork Windup.png The Ball to unleash a shockwave after 0.5 seconds, dealing magic damage to enemies within 400-range and Airborne icon flinging them into the air 350-range towards, and possibly over Clockwork Windup.png The Ball.

  • Magic Damage: 150 / 225 / 300 (+ 70% AP)
Ability Details
Command: Shockwave is a ground targeted area of effect ability.

Additional Information:

  • Command: Shockwave has a brief channel time upon cast before it activates.
  • PENDING FOR TEST The pull/stun disable lasts about 1.25 seconds.
  • Command: Shockwave tosses enemies a set distance. This means that enemies on the edge of the AoE will be tossed to the center, and enemies close to the middle will be tossed over the ball towards the edge.
  • Command: Shockwave can toss enemies through walls.
  • If Clockwork Windup.png The Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready.

References

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