Clockwork Windup will not be applied if Orianna's attack misses or if it is parried, dodged or blocked.
Clockwork Windup will not do extra damage on towers and wards.
Clockwork Windup stacks additively and deals up to 140% of its damage, including its AP scaling component on (and after) the 3rd attack, but doesn't increase any other on-hit magic damage.
A stacking buff on Orianna indicates the number of times she has attacked the same target, and the strength of Clockwork Windup.
Attacking a minion will apply the debuff as well, though the debuff won't be indicated.
Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3
Cost: 50 mana
Active: Orianna commands the Ball to fly towards the target location, dealing magic damage to all enemies that the Ball passes through or that are in the target area. However, the Ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. After Command: Attack is used, the Ball remains behind at the target location.
Subsequent targets hit beyond the first take reduced damage.
After using Command: Attack, the ball will remain in that location until it is retrieved or if Orianna strays too far from its location.
Command: Attack has no cast time and does not interrupt Orianna's movement.
This is true only if Orianna doesn't possess the ball, otherwise there will be an animation that will briefly stop Orianna's movements.
While the Ball is mid-flight Orianna cannot use her other abilities, but may still perform other actions.
If Orianna is further than the range of the spell at the moment of cast she will attempt to walk to the range to command it. From there she can command it in any direction but the ball still won't surpass the leash range.
Cost: 70 / 80 / 90 / 100 / 110 mana
Active: Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to enemies within 250 range and leaving an electric field on the area for 3 seconds that speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.
Command: Protect has no cast time and does not interrupt Orianna's movement.
Command: Protect grants Orianna its passive defense bonus whenever the Ball is attached to her, even if she hasn't cast the ability on herself.
The Ball will not attach itself to Orianna if she walks by it when it is attached to an ally.
Command: Protect can be used on stealthed champions without revealing them. The Ball will not be revealed and will stealth along with the champion.
If an ally dies while the Ball is attached to them, the Ball will remain at the location the target died.
If an ally moves too far from Orianna while the ball is attached to them, it will return to Orianna, respecting its leash range.
The Ball's leash range is increased by 100 when attached to allied champions.
Cooldown: 120 / 105 / 90
Cost: 100 / 125 / 150 mana
Active: Orianna commands the Ball to unleash a shockwave after 0.5 seconds, dealing magic damage to enemies within 400 range and flinging them into the air 350 range towards, and possibly over, the Ball.
Command: Shockwave tosses enemies a set distance. This means that enemies on the edge of the AoE will be tossed to the center, and enemies close to the middle will be tossed over the ball towards the edge.
Command: Shockwave can toss enemies through walls.
If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready.
Orianna is accompanied by the Ball, which is the focus of her abilities. It attaches itself to Orianna if she walks near it and also blinks back to Orianna if she is too far away. The Ball has a leash range of 1125.
Whenever Orianna does not have the Ball attached to her, an arrow will appear near her, pointing toward the Ball's location. This arrow changes color depending on Orianna's distance from the Ball.
Green (Blue in colorblind mode) means the Ball is close.
Yellow means the Ball is a fair distance away.
Red means the Ball is far away, and moving just a bit further will make it blink back to Orianna.
Using any ability sets off a 0.15 second global cooldown.
The Ball has a leash range of 1125, or 1225 if Command: Protect attaches it to an allied champion.
However, unlike most subordinate objects, Orianna's Ball is not targetable by any means.
The Ball reveals a small area around its current location, approximately 550 vision range, allowing it to be used for scouting.
The Ball ignores terrain, and can be placed inside terrain such as trees, walls and turrets.