The Ball:Orianna is accompanied by The Ball, which is the focus of each of her abilities. Using any ability sets off a 0.15 second global cooldown. It attaches itself to Orianna if she walks near it and also blinks back to Orianna if she is too far away.
Clockwork Windup:Orianna'sbasic attacks deal 10 - 50 (based on level)(+ 15% AP) bonus magic damage and applies a stack of Clockwork Winding, stacking up to twice. Clockwork Windup's deals 「 20% 」「 2 - 10 (based on level)(+ 3% AP) 」 increased damage per stack of Clockwork Winding, up to「 40% increase 」「 of 14 - 70 (based on level)(+ 21% AP) bonus magic damage 」.
Orianna can only stack Clockwork Winding on a single target at a time. Attacking a new target will clear any previous stacks.
Active:Orianna commands The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through, reduced by 10% for each enemy hit, down to a minimum of 40% damage done.
After using Command: Attack, The Ball will remain in that location until it is retrieved or if Orianna strays too far from its location.
Command: Attack has no cast time and does not interrupt Orianna's movement.
This is true only if Orianna doesn't possess The Ball, otherwise there will be an animation that will briefly stop Orianna's movements.
While The Ball is mid-flight Orianna cannot use her other abilities, but may still perform other actions.
If Orianna is further than the range of the spell at the moment of cast she will attempt to walk to the range to command it. From there she can command it in any direction but The Ball still won't surpass the leash range.
COST: 70 / 80 / 90 / 100 / 110 mana
Active:Orianna commands The Ball to emit an electric pulse around its current location, dealing magic damage to all enemies around it and leaving an electric field on the area for 3 seconds, granting allies and herself bonus movement speed and slowing enemies upon walking in the field, decaying over 2 seconds after leaving it.
Command: Dissonance has no cast time and does not interrupt Orianna's movement.
COST: 60 mana
Passive:The Ball grants whomever it is attached to bonus armor and magic resistance.
Bonus Resistances: 10 / 15 / 20 / 25 / 30
Active:Orianna commands The Ball to fly to the target allied champion or herself and attach itself to her target, dealing magic damage to all enemies it passes through and shielding her target on arrival for 4 seconds.
Command: Shockwave has a brief channel time upon cast before it activates.
PENDING FOR TEST The pull/stun disable lasts about 1.25 seconds.
Command: Shockwave tosses enemies a set distance. This means that enemies on the edge of the AoE will be tossed to the center, and enemies close to the middle will be tossed over the ball towards the edge.
Command: Shockwave can toss enemies through walls.
If The Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready.