Innate:Ornn can purchase non-consumableitems from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge.
Additionally, Ornn and each of his teammates can purchase Masterwork upgrades. Each player may only have one Masterwork upgrade at a time.
First Cast:Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing magic damage and slowing enemies hit by 40% for 2 seconds.
125 / 175 / 225 (+ 20% AP)
Total Magic Damage:
250 / 350 / 450 (+ 40% AP)
While stampeding, Ornn can re-activate Call of the Forge God.
Second Cast:Ornndashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit. Call of the Forge God can damage enemies twice.
PENDING FOR TEST The second cast cannot be activated while grounded and will be interrupted by knockdown.
The dash on the second cast cannot be used to pass through persistent terrain.
If Ornn does not use or misses the elemental on the second cast, the elemental will continue ~500 units behind the cast location.