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Living Forge
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Living Forge & Master Craftsman

Living Forge: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge. On ARAM, Ornn can forge an item once every 5 minutes.

Master Craftman: When Ornn reaches level 13, he and each of his teammates can purchase Masterwork upgrades. Each player may only have one Masterwork upgrade at a time.

Temper: Ornn's basic attacks against Brittle icon Brittle enemies briefly Airborne icon knocks them back.

Enemies made Brittle icon Brittle by Ornn take 7% - 13% (based on Ornn's level) of their maximum health as bonus magic damage (per stack of Brittle) the next time they are Stun icon immobilized by Ornn or his allies, consuming all Brittle stacks.

Ability Details
  • Gold Gold is only deducted upon completing the channel.
  • The reduction in Tenacity will benefit all applicable types of crowd control, not just immobilizes. Effects such as slows, blinds and silences will be empowered without consuming the debuff.
  • The reduction in Tenacity is additive and occurs after all positive values.
  • Despite the in-game tooltip attribute Brittle to Bellows Breath Bellows Breath, it is not required to rank Bellows Breath in order to benefit from the effect.
  • On Howling Abyss, Living Forge will go on a 5-minute cooldown once the item is forged.
  • PENDING FOR TEST The bonus magic damage inflicted by Brittle is credited to Ornn.
  • Mastercraft items and their components are not the same item and so in theory any unnamed passives would stack. This is true for the Heal powerHybrid resistances icon Heal and Shield Power from Redemption item Redemption and Salvation item Salvation stack, which grants 20% when used together, and The Black Cleaver item The Black Cleaver and The Obsidian Cleaver item The Obsidian Cleaver, which each apply 1 stack (for a total of 2) per instance of physical damage. However:

Volcanic Rupture
COST: 55 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Volcanic Rupture

Active: Ornn slams his hammer into the ground, sending a fissure in the target direction that stops at maximum range or 200 units behind a hit enemy champion, dealing physical damage and Slow icon slowing enemies hit for 2 seconds.

Physical Damage:
20 / 50 / 80 / 110 / 140 (+ 100% AD)
40 / 45 / 50 / 55 / 60%

After a 1.125-second delay, a Volcanic Rupture magma pillar erupts at maximum range, Airborne icon knocking aside enemies hit and lingering as impassible terrain for 4 seconds.

Ability Details
  • The fissure will move an 200 units beyond the first champion it hits, not exceeding the maximum range of the ability. It can still damage additional targets.
  • The pillar's formation applies brief displacement. Doing so consumes all stacks of brittle on the displaced targets.
  • The eruption will occur in front of Wind Wall Wind Wall.
  • If launched in a wall, pillar will try to appear on the other side of the wall, if it cannot the pillar will be destroyed.

Bellows Breath
COST: 45 / 50 / 55 / 60 / 65 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Bellows Breath

Active: Ornn shields himself for 12% of his maximum health for 2.5 seconds and marches, Unstoppable icon unstoppable, in the target direction with 50% reduced movement speed for the next 0.75 seconds.

Over the march he belches fire over a cone in front of him, dealing magic damage every 0.15 seconds to enemies hit. The final bout of flame will apply Brittle icon Brittle for 6 seconds.

Total Magic Damage:
10 / 12 / 14 / 16 / 18% of target's maximum health
Damage Per Instance:
2 / 2.4 / 2.8 / 3.2 / 3.6% of target's maximum health

Bellows Breath has a minimum damage threshold, which is also the damage dealt the minions. Monsters take modified damage, as well.

Total Minimum/Minion Damage:
80 / 130 / 180 / 230 / 280
Minimum/Minion Damage Per Instance:
16 / 26 / 36 / 46 / 56

Total Monster Damage:
155 / 180 / 205 / 230 / 255
Monster Damage Per Instance:
31 / 36 / 41 / 46 / 51
Ability Details
  • The shield benefits from Locket of the Iron Solari item shield effects.
  • The belch deals 5 instances of damage.
  • The final instance of damage will be blocked by spell shields and won't apply Brittle.

Searing Charge
EFFECT RADIUS: 360 / 150
COST: 50 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Searing Charge

Active: Ornn charges forward, dealing physical damage to enemies he passes through, stopping upon colliding with terrain.

Charge Damage:
30 / 50 / 70 / 90 / 110 (+ 30% bonus armor) (+ 30% bonus magic resistance)

If Ornn collides with terrain while charging he creates a shockwave that deals increased physical damage and Airborne icon knocks up enemies within for 1 second. Searing Charge can damage enemies twice.

Shockwave Damage:
50 / 90 / 130 / 170 / 210 (+ 30% bonus armor) (+ 30% bonus magic resistance)
Combined Damage:
80 / 140 / 200 / 260 / 320 (+ 60% bonus armor) (+ 60% bonus magic resistance)

Volcanic Rupture Magma pillars and terrain created by enemy champions count as terrain, and, if caught in the shockwave, will be destroyed.

Ability Details
  • Spell shields will block one instance of damage.

Call of the Forge God
SPEED: 1200
COST: 100 Mana
COOLDOWN: 130 / 100 / 70
Call of the Forge God

First Cast: Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing magic damage and Slow icon slowing enemies hit for 2 seconds, as well as applying Brittle icon Brittle for 6 seconds.

Magic Damage:
125 / 175 / 225 (+ 20% AP)
Total Magic Damage:
250 / 350 / 450 (+ 40% AP)
40 / 60 / 80 %

While stampeding, Ornn can re-activate Call of the Forge God.

Call of the Forge God 2

Second Cast: Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to Airborne icon knock up enemies hit. Call of the Forge God can affect enemies twice.

Ability Details
  • The second cast cannot be activated while grounded and will be interrupted by knockdown.
  • The dash on the second cast cannot be used to pass through persistent terrain.
  • If Ornn does not use or misses the elemental on the second cast, the elemental will continue ~500 units behind the cast location.
  • Spell shields will block one instance of damage.

Map-Specific Differences

Howling Abyss
  • Living Forge & Master Craftsman Living Forge
    • New Effect: Forging an item puts Living Forge on a 300-second cooldown.