Living Forge
Disable Time: 4
Living Forge & Master Craftsman

Living Forge: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge.

Master Craftman: When Ornn reaches level 13, he and each of his teammates can purchase Masterwork upgrades. Each player may only have one Masterwork upgrade at a time.

Brittle: Bellows Breath.png Bellows Breath's final flame and Call of the Forge God.png Call of the Forge God apply Brittle to enemies for 6 seconds, stacking up to 2 times.

Brittle reduces the target's Tenacity by 30% / 60% and empowers the next immobilizing effect against them to deal 7 % - 13 % (based on level) of target's maximum health bonus magic damage per mark, consuming them. If Ornn basic attacks a Brittle target, it briefly Airborne icon knocks them back, applies the bonus damage and consumes all marks. The duration of empowered Airborne icon airborne effects is also increased.

Ability Details
Notes
  • Gold Gold is only deducted upon completing the channel.
  • The reduction in Tenacity will benefit all applicable types of crowd control, not just immobilizes. Effects such as slows, blinds and silences will be empowered without consuming the debuff.
  • The reduction in Tenacity is additive and occurs after all positive values.
  • Despite the in-game tooltip attribute Brittle to Bellows Breath.png Bellows Breath, it is not required to rank Bellows Breath in order to benefit from the effect.
  • On Howling Abyss, Living Forge will go on a 5-minute cooldown once the item is forged.
  • PENDING FOR TEST The bonus magic damage inflicted by Brittle is credited to Ornn.



Volcanic Rupture
TARGET RANGE: 800
EFFECT RADIUS: 50
COST: 55 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Volcanic Rupture

Active: Ornn slams his hammer into the ground, sending a fissure in the target direction that stops at maximum range or 200 units behind a hit enemy champion, dealing physical damage and Slow icon slowing enemies hit for 2 seconds.

Physical Damage:
20 / 50 / 80 / 110 / 140 (+ 100% AD)
Slow:
40 / 45 / 50 / 55 / 60%

After a 1.125-second delay, a Volcanic Rupture.png magma pillar erupts at maximum range, Airborne icon knocking aside enemies hit and lingering as impassible terrain for 4 seconds.

Ability Details
Notes
  • The fissure will move an 200 units beyond the first champion it hits, not exceeding the maximum range of the ability. It can still damage additional targets.
  • The pillar's formation applies no displacement or crowd control. As of a hotfix on September 1st, enemies hit will be displaced..
  • The eruption will occur in front of Wind Wall.png Wind Wall.
  • If launched in a wall, pillar will try to appear on the other side of the wall, if it cannot the pillar will be destroyed.



Bellows Breath
TARGET RANGE: 550
COST: 45 / 50 / 55 / 60 / 65 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Bellows Breath

Active: Ornn shields himself for 12% of his maximum health for 2.5 seconds and marches unstoppably in the target direction with 50% reduced movement speed for the next 0.75 seconds.

Over the march he belches fire over a cone in front of him, dealing magic damage every 0.15 seconds to enemies hit. The final bout of flame will apply Brittle.

Damage Per Instance:
2.4 / 2.8 / 3.2 / 3.6 / 4% of target's maximum health
Total Magic Damage:
12 / 14 / 16 / 18 / 20% of target's maximum health

Bellows Breath has a minimum damage threshold, which is also the damage dealt the minions. Monsters take modified damage, as well.

Minimum/Minion Damage Per Instance:
16 / 26 / 36 / 46 / 56
Total Minimum/Minion Damage:
80 / 130 / 180 / 230 / 280

Monster Damage Per Instance:
31 / 36 / 41 / 46 / 51
Maximum Monster Damage:
155 / 180 / 205 / 230 / 255
Ability Details
Notes
  • The shield benefits from Redemption item shield effects.
  • The belch deals 5 instances of damage.
  • The final instance of damage will be blocked by spell shields and won't apply Brittle.



Searing Charge
TARGET RANGE: 800
EFFECT RADIUS: 360 / 150
COST: 50 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Searing Charge

Active: Ornn charges forward, dealing physical damage to enemies he passes through, stopping upon colliding with terrain.

Charge Damage:
20 / 40 / 60 / 80 / 100 (+ 30% bonus armor) (+ 30% bonus magic resistance)

If Ornn collides with terrain while charging he creates a shockwave that deals increased physical damage and Airborne icon knocks up enemies within for 1 second. Searing Charge can damage enemies twice.

Shockwave Damage:
40 / 80 / 120 / 160 / 200 (+ 30% bonus armor) (+ 30% bonus magic resistance)
Combined Damage:
60 / 120 / 180 / 240 / 300 (+ 60% bonus armor) (+ 60% bonus magic resistance)

Volcanic Rupture.png Magma pillars and terrain created by enemy champions count as terrain, and, if caught in the shockwave, will be destroyed.

Ability Details
Notes
  • Spell shields will block one instance of damage.



Call of the Forge God
TARGET RANGE: 2500
SPEED: 1200
COST: 100 Mana
COOLDOWN: 130 / 100 / 70
Call of the Forge God

First Cast: Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing magic damage and Slow icon slowing enemies hit for 2 seconds.

Magic Damage:
125 / 175 / 225 (+ 20% AP)
Total Magic Damage:
250 / 350 / 450 (+ 40% AP)
Slow:
40 / 60 / 80 %

While stampeding, Ornn can re-activate Call of the Forge God.

Call of the Forge God 2

Second Cast: Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to Airborne icon knock up enemies hit. Call of the Forge God can damage enemies twice.

Ability Details
Notes
  • The second cast cannot be activated while grounded and will be interrupted by knockdown.
  • The dash on the second cast cannot be used to pass through persistent terrain.
  • If Ornn does not use or misses the elemental on the second cast, the elemental will continue ~500 units behind the cast location.
  • Spell shields will block one instance of damage.



Map-Specific Differences

Howling Abyss
  • Living Forge & Master Craftsman.png Living Forge
    • New Effect: Forging an item puts Living Forge on a 300-second cooldown.

References