Living Forge:Ornn can purchase non-consumableitems from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge.
Master Craftman: When Ornn reaches level 13, he and each of his teammates can purchase Masterwork upgrades. Each player may only have one Masterwork upgrade at a time.
Brittlereduces the target's Tenacity by 30% / 60% and empowers the next immobilizing effect against them to deal 7 % - 13 % (based on level) of target's maximum healthbonus magic damage per mark, consuming them. If Ornnbasic attacks a Brittle target, it briefly knocks them back, applies the bonus damage and consumes all marks. The duration of empowered airborne effects is also increased.
Gold is only deducted upon completing the channel.
The reduction in Tenacity will benefit all applicable types of crowd control, not just immobilizes. Effects such as slows, blinds and silences will be empowered without consuming the debuff.
The reduction in Tenacity is additive and occurs after all positive values.
Active:Ornn slams his hammer into the ground, sending a fissure in the target direction that stops at maximum range or 200 units behind a hit enemy champion, dealing physical damage and slowing enemies hit for 2 seconds.
20 / 50 / 80 / 110 / 140 (+ 100% AD)
40 / 45 / 50 / 55 / 60%
After a 1.125-second delay, a magma pillar erupts at maximum range, knocking aside enemies hit and lingering as impassible terrain for 4 seconds.
The fissure will move an 200 units beyond the first champion it hits, not exceeding the maximum range of the ability. It can still damage additional targets.
The pillar's formation applies no displacement or crowd control. As of a hotfix on September 1st, enemies hit will be displaced..
First Cast:Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing magic damage and slowing enemies hit for 2 seconds.
125 / 175 / 225 (+ 20% AP)
Total Magic Damage:
250 / 350 / 450 (+ 40% AP)
40 / 60 / 80 %
While stampeding, Ornn can re-activate Call of the Forge God.
Second Cast:Ornndashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit. Call of the Forge God can damage enemies twice.
The second cast cannot be activated while grounded and will be interrupted by knockdown.
The dash on the second cast cannot be used to pass through persistent terrain.
If Ornn does not use or misses the elemental on the second cast, the elemental will continue ~500 units behind the cast location.