Living Forge
Disable Time: 4
Living Forge & Master Craftsman

Innate: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge.

Additionally, Ornn and each of his teammates can purchase Masterwork upgrades. Each player may only have one Masterwork upgrade at a time.

Brittle: Bellows Breath.png Bellows Breath's final flame and Call of the Forge God.png Call of the Forge God apply Brittle to enemies for 6 seconds. Ornn's next basic attack against a Brittle target consumes the mark, briefly Airborne icon knocks them back.

The next immobilizing effect against a Brittle target consumes the mark, dealing 7% - 16% (based on level) of target's maximum health as bonus magic damage and lasting 30% longer.

Ability Details
Notes
  • Gold Gold is only deducted upon completing the channel.
  • PENDING FOR TEST The bonus magic damage inflicted by Brittle is credited to Ornn.



Volcanic Rupture
TARGET RANGE: 800
COST: 55 / 60 / 65 / 70 / 75 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Volcanic Rupture

Active: Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing physical damage and Slow icon slowing enemies hit for 2 seconds.

Physical Damage:
20 / 50 / 80 / 110 / 140 (+ 100% AD)

Slow:
40 / 45 / 50 / 55 / 60%

After a 1.5-seconds delay, an impassable magma pillar erupts at maximum range for 4 seconds.

Ability Details
Notes
  • The fissure will move an (estimated) 200 units beyond the first champion it hits, not exceeding the maximum range of the ability. It can still damage additional targets.
  • The pillar's formation applies no displacement or crowd control. Units caught within will be able to move out and won't be interrupted from their current actions.
  • PENDING FOR TEST The eruption will occur in front of Wind Wall.png Wind Wall.



Bellows Breath
TARGET RANGE: 400
COST: 45 / 50 / 55 / 60 / 65 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Bellows Breath

Active: Ornn shields himself for 12% of maximum health for 4 seconds and marches unstoppably in the target direction over the next 2.5 seconds.

Over the march he belches fire over a cone in front of him, dealing magic damage every 0.5 seconds to enemies hit. The final bout of flame will apply Brittle.

Damage Per Instance:
2.5 / 2.92 / 3.33 / 3.75 / 4.17% of target's current health
Total Magic Damage:
15 / 17.5 / 20 / 22.5 / 25% of target's current health

Minimum Damage Per Instance:
13.33 / 21.67 / 30 / 38.33 / 46.67
Total Minimum Damage:
80 / 130 / 180 / 230 / 280
Ability Details
Notes
  • The shield benefits from Redemption item shield effects.
  • The belch deals 6 instances of damage.
  • PENDING FOR TEST The final instance of damage will be blocked by spell shields.



Searing Charge
TARGET RANGE: 800
EFFECT RADIUS: 350
COST: 60 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Searing Charge

Active: Ornn charges forward, dealing physical damage to enemies he passes through, stopping upon colliding with terrain.

Charge Damage:
20 / 40 / 60 / 80 / 100 (+ 30% armor) (+ 30% magic resistance)

If Ornn collides with terrain while charging he creates a shockwave that deals increased physical damage and Airborne icon knocks up enemies within for 1 second. Searing Charge can damage enemies twice.

Shockwave Damage:
40 / 80 / 120 / 160 / 200 (+ 30% armor) (+ 30% magic resistance)
Combined Damage:
60 / 120 / 180 / 240 / 300 (+ 60% armor) (+ 60% magic resistance)

Magma pillars and terrain created by enemy champions caught in the shockwave are destroyed.

Ability Details
Notes
  • Spell shields will block one instance of damage.



Call of the Forge God
TARGET RANGE: 2500
COST: 100 Mana
COOLDOWN: 150 / 115 / 80
Call of the Forge God

First Cast: Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing magic damage and Slow icon slowing enemies hit by 40% for 2 seconds.

Magic Damage:
125 / 175 / 225 (+ 20% AP)
Total Magic Damage:
250 / 350 / 450 (+ 40% AP)

While stampeding, Ornn can re-activate Call of the Forge God.

Call of the Forge God 2

Second Cast: Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to Airborne icon knock up enemies hit. Call of the Forge God can damage enemies twice.

Ability Details
Notes
  • PENDING FOR TEST The second cast cannot be activated while grounded and will be interrupted by knockdown.
  • The dash on the second cast cannot be used to pass through persistent terrain.
  • If Ornn does not use or misses the elemental on the second cast, the elemental will continue ~500 units behind the cast location.
  • Spell shields will block one instance of damage.



References