New Effect: Now grants an additional 10% bonus armor and 10% bonus magic resistance from all sources.
Master Craftman effect modified:
New Effect: When Ornn reaches level 13, any upgradable item Ornn owns or purchases for the rest of the game is upgraded for free, up to a maximum of 2. Additionally, for each level after 13 (level 14, 15, 16, 17, and 18), Ornn can upgrade one of his ally's upgradable items by getting within 600 range of them and clicking on them, up to a maximum of 1 per ally.
Old Effect: When Ornn reaches level 13, he and each of his teammates can purchase Master Craftman upgrades. Each player may only have one Master Craftman upgrade at a time.
Removed:Master Craftman items no longer have an upgrade cost: 1050 (), 1000 (), and 500 ().
Bug Fix: Mitigated a lag issue caused by Ornn's mini-shop UI updating after he purchased an item outside his base. Until 7.18, the UI will only show basic items and won't update as Ornn makes purchases.
Bug Fix: This also solves an issue where the mini-shop UI told Ornn to buy things way too expensive for him to afford.
Innate:Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge for 4 seconds.
Additionally, Ornn and each of his teammates can purchase Masterwork upgrades. Each player may only have one Masterwork upgrade at a time.
Active:Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing 20 / 50 / 80 / 110 / 140 (+ 100% AD) physical damage and slowing enemies hit by 40 / 45 / 50 / 55 / 60% for 2 seconds.
After a 1.25-second delay, an impassable magma pillar erupts at maximum range for 4 seconds.
Active:Ornn shields himself for 12% of maximum health for 2.5 seconds and marches unstoppably in the target direction over the next 0.75 seconds.
Over the march he belches fire over a cone in front of him, dealing magic damage every 0.15 seconds to enemies hit, up to a maximum of 15 / 17.5 / 20 / 22.5 / 25% of target's current health (with a minimum of 80 / 130 / 180 / 230 / 280 damage). The final bout of flame will apply Brittle.
Active:Ornn charges forward, dealing 20 / 40 / 60 / 80 / 100 (+ 30% armor)(+ 30% magic resistance) physical damage to enemies he passes through, stopping upon colliding with terrain.
Upon collision creates a shockwave that deals 40 / 80 / 120 / 160 / 200 (+ 30% armor)(+ 30% magic resistance) physical damage and knocks up enemies within for 1 second. Searing Charge can damage enemies twice.
Magma pillars and terrain created by enemy champions caught in the shockwave are destroyed.
First Cast:Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing 125 / 175 / 225 (+ 20% AP) magic damage and slowing enemies hit by 40% for 2 seconds.
While stampeding, Ornn can re-activate Call of the Forge God.
Second Cast:Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit. Call of the Forge God can damage enemies twice.