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Pantheon/Background

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Champion Background Strategy Skins & Trivia


Lore

Pantheon, the Artisan of War
PantheonSquare
vd
Pantheon Render
Gender Male
Race Human
Birthplace Mount Targon
Residence Mount Targon
Occupation Rakkor warrior
Faction Rakkor/Mount Targon
Friends
LeonaSquare Leona

Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.
This stone-faced warrior is a paragon of his people, his very existence is an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.

"I was hoping they had more reinforcements."
PantheonSquare.png Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

Prior to V1.0.0.121, lore was changed to accommodate the addition of LeonaSquare.png Leona.

Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.

This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish. "I was hoping they had more reinforcements." -- Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

Quotes

Upon selection
  • Play "They are privileged to die at my feet!"
Attacking
  • Play "Their fate is sealed."
  • Play "They will not enjoy this."
  • Play "They disgrace the art of war."
  • Play "With pleasure."
  • Play "Consider it done."
  • Play "Without pause."
Movement
  • Play "With pride."
  • Play "Let us press on."
  • Play "Immediately."
  • Play "Do not provoke me."
  • Play "My spear is restless."
  • Play "Honor compels me!"
  • Play "Onward!"
  • Play "They will know war."
  • Play "I know my path."
Taunt
  • Play "Getting kicked into a well is the least of your worries!"
Joke
  • Play "My profession?! You know, now that I think of it, I've always wanted to be a baker."
  • Play "Yes, a baker."
Laugh
  • Play Pantheon laughs.
  • Play Pantheon laughs.
  • Play Pantheon laughs.
  • Play Pantheon laughs.

Development

  • 1st Classic Pantheon splash art
  • 1st Myrmidon Pantheon splash art
  • 1st Ruthless Pantheon splash art
  • 1st Full Metal Pantheon splash art
  • Dragonslayer Pantheon model 1
  • Dragonslayer Pantheon model 2

Champion Sneak Peek

Announcement made in the sneak peek by Pendragon:[1]

Since SingedSquare.png Singed joined the League of Legends, there has been a decided dearth of champions with extremely large shields. Luckily, Pantheon is coming to help prevent this extremely important demographic from becoming marginalized.

Rise of Dragonslayers

Dragonslayer 01

They arrived at sundown. Five of them. The attack was methodical, brutal. The keep’s defenses were useless. For an hour, the sky rained fire. There aren’t enough survivors to tally our losses.Before we fled, I examined a section of the south wall, liquefied by the dragon’s breath. No stone could have withstood that heat. Could anything? I had never witnessed a dragon before today. Now, I see nothing else.

Dragonslayer 02

The dragons didn’t want the city. They wanted us. We fled through the melted stonework, but an old one hunted us. When all seemed lost, two extraordinary men came to our defense. Their valor bought us time to escape, but even they could not leave unscathed. If men like these cannot defeat these beasts, we are truly lost.

Dragonslayer Page 03

The dragon tracked us down. This time, the heroes were prepared. One distracted the beast while the other waited high above. From a cliff’s edge, he dove upon the creature. His spear was true. We studied the thing hoping to find a weakness. Instead, we took its strength. The scales are more resilient than any material I have ever known. They remain cool even when put directly to the flame. With its hide, I will armor our heroes. We may now stand a chance, but to wage a war, we will need more scales. And those with the courage to wear them.


Patch history

V4.15:

V4.10:

  • Grand Skyfall.png Grand Skyfall
    • Bugfix: Fixed a bug where Pantheon could use Summoner Spells before landing.
  • Heartseeker Strike.png Heartseeker Strike
    • Tooltip now shows "double damage to champion", instead of "half damage to minions and monsters" and the numbers have been swapped accordingly.
      • No functional change.

V4.9:

  • Grand Skyfall.png Grand Skyfall
    • Pantheon now 'pops' projectiles that are in flight toward him as he leaps off the screen.
    • Bugfix: Pantheon is now untargetable from the moment he leaves the ground to the moment he lands.

V4.5:

  • Stats
    • Base armor increased to 21.1 from 17.1.
  • Aegis Protection.png Aegis Protection
    • Will now block the next attack from a tower, champion, large monster or large minion attacks, instead of any attack that deal above a certain value of damage.

V4.2: Undocumented

  • New movement animations.

V3.15:

V1.0.0.152:

  • Stats
    • Base movement speed increased to 355 from 330.

V1.0.0.145:

  • Aegis of Zeonia.png Aegis of Zeonia
    • Jump speed slightly increased.
    • Now places Pantheon slightly in front of the target instead of directly on top of the enemy.

V1.0.0.131:

V1.0.0.123:

  • Spear Shot.png Spear Shot
    • Base damage increased to 65/105/145/185/225 from 16/28/40/52/64.
    • Now scales off a 1.4 bonus attack damage ratio from a 1/1.15/1.3/1.45/1.6 total attack damage ratio.
  • Aegis of Zeonia.png Aegis of Zeonia
    • Cooldown adjusted to 13/12/11/10/9 seconds from 12 at all levels.
    • Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5.
    • Pantheon will now attempt to attack the target after using Aegis of Zeonia.
  • Heartseeker Strike.png Heartseeker Strike
    • Now does a better job of hitting targets on top of Pantheon.
    • Base damage per hit increased to 13/23/33/43/53 from 4/6/8/10/12.
    • Scaling changed to a 0.6 per bonus attack damage ratio from a 0.2/0.25/0.3/0.35/0.4 per total attack damage ratio.
    • Now fires 3 strikes instead of 5.
    • Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14.
    • Mana cost reduced to 45/50/55/60/65 from 70 at all ranks.
    • Channel duration reduced to .75 seconds from 1.8.
  • Certain Death.png Certain Death now causes Spear Shot.png Spear Shot to critically strike for 150% of its total damage to enemies under 15% current health.
  • Grand Skyfall.png Grand Skyfall
    • Jump channel time reduced to 2 seconds from 3.
    • Land time reduced to 1.5 seconds from 2.
    • Edge damage increased to 50% from 33%.

V1.0.0.122:

V1.0.0.118:

  • Aegis of Zeonia.png Aegis of Zeonia
    • Fixed a bug where casting from max range would sometimes fail to stun or damage the target (unrelated to terrain).

V1.0.0.115:

  • Aegis Protection.png Aegis Protection
    • Now shows an alternate run animation for Pantheon while active.

V1.0.0.114:

  • Aegis Protection.png Aegis Protection
    • Fixed a bug where it triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4).

V1.0.0.111:

  • Heartseeker Strike.png Heartseeker Strike
    • Now deals damage slower - it takes 0.5 seconds longer to deal full damage.
  • Grand Skyfall.png Grand Skyfall
    • Now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target).

V1.0.0.109:

  • Aegis of Zeonia.png Aegis of Zeonia
    • Stun duration reduced to 0.7/0.9/1.1/1.3/1.5 seconds from 1/1.25/1.5/1.75/2.

V1.0.0.108:

  • Grand Skyfall.png Grand Skyfall
    • Is now more visible to allies:
      • The green circle that allies see now appears when Pantheon starts channeling.
      • The red circle that enemies see still draws when he leaps into the air.

V1.0.0.107:

  • Spear Shot.png Spear Shot
    • Base damage reduced to 16/28/40/52/64 from 20/31/42/53/64.
  • Heartseeker Strike.png Heartseeker Strike
    • Damage ratio reduced to 20/25/30/35/40% from 24/28/32/36/40%.

V1.0.0.106:

  • Aegis Protection.png Aegis Protection
    • Now shows a counter as you build up charges.
    • The damage threshold required to trigger the Aegis Protection.png Aegis Protection now increases with Pantheon's level.
  • Spear Shot.png Spear Shot
    • Base damage reduced to 20/31/42/53/64 from 30/40/50/60/70.
  • Heartseeker Strike.png Heartseeker Strike
    • Attack damage ratio increased to 28/31/34/37/40% from 18/22/26/30/34%.
  • Grand Skyfall.png Grand Skyfall
    • Mana cost reduced to 150 from 150/250/350.

V1.0.0.100:

  • Corrected a display error with Pantheon's auto attack and death recap.
  • Aegis of Zeonia.png Aegis of Zeonia
    • Can no longer be cast while rooted.
  • Grand Skyfall.png Grand Skyfall
    • Can no longer be cast while rooted.

V1.0.0.99:

  • Fixed a typo in Pantheon's lore.

V1.0.0.96:

  • Stats
    • Base health increased to 520 from 505.
    • Base armor increased to 17.1 from 16.2.
    • Health per level increased to 87 from 85.
  • Spear Shot.png Spear Shot
    • Mana cost increased to 45 at all ranks from 30/35/40/45/50.
  • Aegis of Zeonia.png Aegis of Zeonia
    • Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10.
    • Stun duration adjusted to 1/1.25/1.5/1.75/2 seconds from 1.5.
    • It now properly interacts with spell shields.
  • Heartseeker Strike.png Heartseeker Strike
    • Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18.
    • Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40%.
    • Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18.
  • Grand Skyfall.png Grand Skyfall
    • Will now apply smoother damage especially against large targets.
    • Will now interact properly with spell shields.

V1.0.0.94:

  • Spear Shot.png Spear Shot
    • Attack damage scaling increased to 100/115/130/145/160% from 100/110/120/130/140%.
    • Fixed a bug where it wasn't scaling with enough of your damage from items.
  • Heartseeker Strike.png Heartseeker Strike
    • Damage scaling increased to 20/25/30/35/40% from ???.
    • It will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage.
    • Fixed a bug where it was dealing too much damage based upon your bonus damage.
    • Fixed a bug where it procced cast effects with every tick.
  • Grand Skyfall.png Grand Skyfall
    • Now breaks spell shields and is blocked by spell shields.
    • Fixed a bug where it was slowing for an incorrect amount of time.
  • Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade item.png Youmuu's Ghostblade.

V1.0.0.86:

  • Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.png Grand Skyfall.

V1.0.0.85:

  • Spear Shot.png Spear Shot
    • Added a new sound.
  • Heartseeker Strike.png Heartseeker Strike
    • Cooldown reduced to 26/24/22/20/18 seconds from 30/28/26/24/22.
  • Grand Skyfall.png Grand Skyfall
    • Cooldown reduced to 150/135/120 seconds from 180/150/120.
    • Cooldown on channel cancel reduced to 10 seconds from 25.
    • Falling time reduced to 1.5 seconds from 2.
    • Fixed a bug that allowed Pantheon to cast summoner spells before landing.

V1.0.0.83:

V1.0.0.75:

  • Aegis of Zeonia.png Aegis of Zeonia
    • Fixed an issue that would cause it to not stun targets if you did not move as part of the skill.

V1.0.0.72: Added.

  • Aegis Protection.png Aegis Protection (Innate)
    • After attacking or casting spells 4 times, Pantheon will completely block the next normal attack that deals more than 40 damage to him.
  • Spear Shot.png Spear Shot (Q)
    • Pantheon hurls his spear at an enemy unit, dealing attack damage and a percentage of his weapon damage.
  • Aegis of Zeonia.png Aegis of Zeonia (W)
    • Pantheon leaps at an enemy champion, bashing them with his shield and stunning them. This also refreshes his Aegis Protection.
  • Heartseeker Strike.png Heartseeker Strike (E)
    • Pantheon unleashes 5 swift strikes in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always critically strike enemies at low health.
  • Grand Skyfall.png Grand Skyfall (Ultimate)
    • Pantheon composes himself then leaps into the air to a location, striking all enemy units in the area and slowing them for 1 second. Enemies closer to the impact point take more damage.

References

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