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Previous Lore

"I was hoping they had more reinforcements." - Pantheon Pantheon, standing amidst the pieces of a brutalized Noxian battalion
Pantheon Render old

Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long.

Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe.

Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence is an anthem of exultation to the art of combat.

Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with Spear Shot.png the Aegis Protection.png relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle.

As long as Pantheon breathes, he thirsts for another foe to vanquish.


"I was hoping they had more reinforcements." - Pantheon Pantheon, standing amidst the pieces of a brutalized Noxian battalion
Pantheon Render old

Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long.

Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe.

Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat.

Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with Spear Shot.png the Aegis Protection.png relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle.

As long as Pantheon breathes, he thirsts for another foe to vanquish.


Previous Splash Art



Patch History

V6.20
  • Grand Skyfall.png Grand Skyfall
    • Bug Fix: Pantheon being unable to activate items if he dies during channel
V6.5
  • Heartseeker Strike.png Heartseeker Strike
    • Total damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
    • Total AD ratio reduced to (+ 300% Bonus AD) from (+ 360% Bonus AD)
    • Total damage to non-champions increased to 「 60% from 50 」「 48 / 78 / 108 / 138 / 168 from 40 / 70 / 100 / 130 / 160 」 (AD ratio unchanged)
    • Tooltip updated
  • Grand Skyfall.png Grand Skyfall
    • Reduced cooldown increased to 30 seconds from 10
    • Cost reduced to 100 from 125
    • Removed: Mana refund when canceled before leaping
V6.2
V5.22
  • Stats
    • Mana increased to 317.12 from 267.12
    • Mana growth reduced to 31 from 34
V5.17
  • Stats
    • Attack speed increased to 0.644 from 0.625
    • Attack delay reduced to -0.03 from 0
V5.8
  • Grand Skyfall.png Grand Skyfall
    • New Effect: Pantheon pings 'On my Way' after leaping off-screen
V4.21
  • Stats
    • Attack speed reduced to 0.625 from 0.679
    • Attack frame animation speed increased by 26% (Pantheon completes attacks faster but doesn't attack faster overall)
V4.19
  • Grand Skyfall.png Grand Skyfall
    • Bug Fix: Basic abilities rapidly spammed at the very end of channel sometimes going on cooldown without casting and/or displaying as having gone on cooldown
V4.15
  • Aegis Protection.png Aegis Protection
    • Dominion
      • Bug Fix: Not blocking turret shots
  • Grand Skyfall.png Grand Skyfall
    • Bug Fix: Enemies sometimes seeing circular landing indicator as green (blue in colorblind mode) instead of the intended red
V4.10
V4.9
  • Grand Skyfall.png Grand Skyfall
    • New Effect: Pantheon 'pops' projectiles flying towards him as he leaps off-screen
    • Bug Fix: Pantheon being targetable after leaving the ground but before landing
V4.5
  • Stats
    • Armor increased to 21.1 from 17.1
  • Aegis Protection.png Aegis Protection
    • Removed: Damage block threshold
    • New Effect: Will block the next incoming basic attack from a champion, large minion, large monster, or the next incoming turret shot
V4.2
  • General
    • New movement animations
V3.15
  • Aegis of Zeonia.png Aegis of Zeonia
    • New Effect: Can target enemy minions and neutral monsters
V1.0.0.152
  • Stats
    • Movement speed increased to 355 from 330
V1.0.0.145
  • Aegis of Zeonia.png Aegis of Zeonia
    • Jump speed increased slightly
    • Landing location changed to slightly in front of target from directly on top
V1.0.0.131
V1.0.0.123
  • Spear Shot.png Spear Shot
    • Damage increased to 65 / 105 / 145 / 185 / 225 from 16 / 28 / 40 / 52 / 64
    • AD ratio changed to (+ 140% Bonus AD) from (+ 100 / 115 / 130 / 145 / 160% AD)
    • New Effect: Applies Heartseeker Strike.png Heartseeker Strike's Certain Death.png Certain Death for 50% bonus damage
  • Aegis of Zeonia.png Aegis of Zeonia
    • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 12 at all ranks
    • Stun duration changed to 1 second at all ranks from 0.7 / 0.9 / 1.1 / 1.3 / 1.5
    • New Effect: Pantheon will attempt to attack the target after landing
  • Heartseeker Strike.png Heartseeker Strike
    • Updated to be more responsive when hitting targets on top of Pantheon
    • Per-hit damage increased to 13 / 23 / 33 / 43 / 53 from 4 / 6 / 8 / 10 / 12
    • Per-hit AD ratio changed to (+ 60% Bonus AD) from (+ 20 / 25 / 30 / 35 / 40% AD)
    • Ticks reduced to 3 from 5
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 18 / 17 / 16 / 15 / 14
    • Cost reduced to 45 / 50 / 55 / 60 / 65 from 70 at all ranks
    • Channel duration reduced to 0.75 seconds from 1.8
  • Grand Skyfall.png Grand Skyfall
    • Leap channel reduced to 2 seconds from 3
    • Land time reduced to 1.5 seconds from 2
    • Edge damage increased to 50% from 33
V1.0.0.122
V1.0.0.118
  • Aegis of Zeonia.png Aegis of Zeonia
    • Bug Fix: Casting from maximum range (with no terrain in between) sometimes not stunning or damaging targets
V1.0.0.115
  • Aegis Protection.png Aegis Protection
    • New Effect: Pantheon uses an alternate run animation while active
V1.0.0.114
  • Aegis Protection.png Aegis Protection
    • Bug Fix: Triggering after every 5 ability uses instead of the intended 4
V1.0.0.111
V1.0.0.109
  • Aegis of Zeonia.png Aegis of Zeonia
    • Stun duration reduced to 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
V1.0.0.108
  • Grand Skyfall.png Grand Skyfall
    • Visibility updated (allies see a green circle when Pantheon starts channeling while everyone sees a red one when he leaps into the air)
V1.0.0.107
  • Spear Shot.png Spear Shot
    • Damage reduced to 16 / 28 / 40 / 52 / 64 from 20 / 31 / 42 / 53 / 64
  • Heartseeker Strike.png Heartseeker Strike
    • Per-hit AD ratio reduced (+ 20 / 25 / 30 / 35 / 40% AD) from (+ 24 / 28 / 32 / 36 / 40% AD)
V1.0.0.106
  • Aegis Protection.png Aegis Protection
    • New Effect: Has a stack counter
    • Blocked damage threshold changed to based on level from 40
  • Spear Shot.png Spear Shot
    • Damage reduced to 20 / 31 / 42 / 53 / 64 from 30 / 40 / 50 / 60 / 70
  • Heartseeker Strike.png Heartseeker Strike
    • Per-hit AD ratio increased to (+ 28 / 31 / 34 / 37 / 40% AD) from (+ 18 / 22 / 26 / 30 / 34% AD)
  • Grand Skyfall.png Grand Skyfall
    • Cost reduced to 150 at all ranks from 150 / 250 / 350
V1.0.0.100
  • General
    • Bug Fix: Basic attack damage display error in Death Recap
  • Aegis of Zeonia.png Aegis of Zeonia
    • Removed: Casting while rooted
  • Grand Skyfall.png Grand Skyfall
    • Removed: Casting while rooted
V1.0.0.99
  • General
    • Lore updated
V1.0.0.96
  • Stats
    • Health increased to 520 from 505
    • Health growth increased to 87 from 85
    • Armor increased to 17.1 from 16.2
  • Spear Shot.png Spear Shot
    • Cost changed to 45 at all ranks from 30 / 35 / 40 / 45 / 50
  • Aegis of Zeonia.png Aegis of Zeonia
    • Cooldown changed to 12 seconds at all ranks from 20 / 17.5 / 15 / 12.5 / 10
    • Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 at all ranks
    • Bug Fix: Interaction with Banshee&#039;s Veil item.png spell shields
  • Heartseeker Strike.png Heartseeker Strike
    • Per-hit Damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 9 / 12 / 15 / 18
    • Per-hit AD ratio reduced to (+ 18 / 22 / 26 / 30 / 34% AD) from (+ 20 / 25 / 30 / 35 / 40% AD)
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18
  • Grand Skyfall.png Grand Skyfall
    • Damage application updated to be smoother (especially against large targets)
    • Bug Fix: Interaction with Banshee&#039;s Veil item.png spell shields
V1.0.0.94
  • General
    • Bug Fix: Pantheon being incorrectly considered melee for the purpose of certain items (Youmuu&#039;s Ghostblade item.png Youmuu's Ghostblade)
  • Spear Shot.png Spear Shot
    • AD ratio increased to (+ 100 / 115 / 130 / 145 / 160% AD) from (+ 100 / 110 / 120 / 130 / 140% AD)
    • Bug Fix: AD ratio being lower than intended when accounting for items
  • Heartseeker Strike.png Heartseeker Strike
    • Per-hit AD ratio increased to (+ 20 / 25 / 30 / 35 / 40% AD)
    • Bug Fix: Bonus damage to champions being dealt only partially
    • Bug Fix: AD ratio being higher than intended
    • Bug Fix: Every tick applying spell effects
  • Grand Skyfall.png Grand Skyfall
    • New Effect: Breaks and is blocked by Banshee&#039;s Veil item.png spell shields
    • Bug Fix: Incorrect slow duration
V1.0.0.86
  • Grand Skyfall.png Grand Skyfall
    • Summoner Spell cooldowns reduced to allow Pantheon to use them right after landing
V1.0.0.85
  • Spear Shot.png Spear Shot
    • New sound added
  • Heartseeker Strike.png Heartseeker Strike
    • Cooldown reduced to 26 / 24 / 22 / 20 / 18 seconds from 30 / 28 / 26 / 24 / 22
  • Grand Skyfall.png Grand Skyfall
    • Cooldown reduced to 150 / 135 / 120 seconds from 180 / 150 / 120
    • Reduced cooldown reduced to 10 seconds from 25
    • Land time reduced to 1.5 seconds from 2
    • Bug Fix: Pantheon being able to use Summoner Spells before landing
V1.0.0.83
V1.0.0.75
  • Aegis of Zeonia.png Aegis of Zeonia
    • Bug Fix: Not stunning targets unless Pantheon moved before casting
V1.0.0.72
  • Added

References

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