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Pantheon

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 579.16 (+87) Attack damage 55.572 (+2.9)
Health regen. 7.84 (+0.65) Attack speed [*] 0.625 (+2.95%)
Mana 267.12 (+34) Armor 27.652 (+3.9)
Mana regen. 7.355 (+0.45) Magic res. 32.1 (+1.25)
Melee 150 Mov. speed 355


Abilities

Aegis Protection
Aegis Protection

After basic attacking and/or using an ability 4 times, Pantheon will block the next incoming turret attack or basic attack from an enemy champion, siege minion or large monster.

Ability Details
Aegis Protection is a self-buff ability.

Additional Information:


Spear Shot
RANGE: 600
COST: 45 mana
COOLDOWN: 4
Spear Shot

Active: Pantheon hurls his spear at the target enemy, dealing physical damage.

  • Physical Damage: 65 / 105 / 145 / 185 / 225 (+ 140% bonus AD)

Certain Death.png Certain Death Bonus: Spear Shot will critically strike against targets below 15% of their maximum health.

Ability Details
Spear Shot is a single targeted ability.

Additional Information:


Aegis of Zeonia
RANGE: 600
COST: 55 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Aegis of Zeonia

Active: Pantheon leaps onto the target enemy, dealing magic damage, Stun icon stunning them for 1 second and refreshing Aegis Protection.png Aegis Protection.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 100% AP)
Ability Details
Aegis of Zeonia is a single targeted dash.

Additional Information:

  • Unlike most dashes, Aegis of Zeonia will stop short and cease to function if Pantheon is afflicted with crowd control during the animation.
  • Aegis of Zeonia will still stun and damage targets who move out of its range while Pantheon is in flight (such as using Flash.png Flash).
  • Aegis of Zeonia.png Aegis of Zeonia does not remove Aegis Protection.png Aegis Protection stacks but still activates Aegis Protection.png Aegis Protection.


Heartseeker Strike
RANGE: 600
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Heartseeker Strike

Certain Death
Certain Death - Passive: Pantheon gains 100% critical strike chance when targeting an enemy unit below 15% of their maximum health with a basic attack. Spear Shot.png Spear Shot will also critically strike targets within that threshold.

Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 second intervals, dealing double damage to enemy champions.

  • Physical Damage Per Strike: 13 / 23 / 33 / 43 / 53 (+ 60% bonus AD)
  • Total Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 180% bonus AD)
  • Physical Damage Per Strike Against Champions: 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD)
  • Total Physical Damage Against Champions: 80 / 140 / 200 / 260 / 320 (+ 360% bonus AD)
Ability Details
Heartseeker Strike is a channeled conic area of effect ability.

Additional Information:

  • Heartseeker Strike's Certain Death.png Certain Death will not take effect until Pantheon has leveled the ability at least once.


Grand Skyfall
RANGE: 5500
COST: 125 mana
COOLDOWN: 150 / 135 / 120
Grand Skyfall

Active: Pantheon begins channelling and, if left uninterrupted for 2 seconds, will leap into the air and become untargetable. He will then begin plummeting toward the ground at the target location, striking after 1.5 seconds and becoming targetable once more.

Enemies within 700 units of the point of impact take magic damage and are Slow icon slowed by 35% for 1 second. The magic damage diminishes over the area down to 50% to enemies at the edge.

  • Magic Damage: 400 / 700 / 1000 (+ 100% AP)
  • Minimum Magic Damage: 200 / 350 / 500 (+ 50% AP)

If the channel is cancelled, Grand Skyfall is put on a 10 second cooldown.

Ability Details
Grand Skyfall is a channeled, ground targeted, point blank area of effect blink.

Additional Information:

  • Grand Skyfall will go on a reduced cooldown regardless of how the channeling was cancelled, whether it was manually done or via hard crowd control. However, the mana cost of the cast is not refunded.
  • Pantheon is considered to have moved to his target location as soon as he completes his first channel.
    • Although he visually leaves the entire screen midway through the ability, Pantheon is still considered to be targetable for the entire channel. The damage of the ability will still occur if Pantheon is CC'd before he lands.


References

Start a Discussion Discussions about Pantheon

  • Message from Xiongster100

    2 messages
    • I'm thinking of getting panth but I also feel like I want karma or shen who should I get
    • i bought pantheon and its really great :D i would recommend buying pantheon :)
  • Pantheon Suggestions (Jan. 2015)

    6 messages
    • Willbachbakal wrote: While interaction with teammates is awesome and necessary in a team game, implementing that in ability form also me...
    • I've thought before about being able to use Aegis of Zeonia on allies, and I agree that while it's a cool mechanic, isn't really isn't Pantheo...

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