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Pantheon

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 579.16 (+87) Attack damage 55.572 (+2.9)
Health regen. 7.84 (+0.65) Attack speed [*] 0.625 (+2.95%)
Mana 267.12 (+34) Armor 27.652 (+3.9)
Mana regen. 7.355 (+0.45) Magic res. 32.1 (+1.25)
Melee 150 Mov. speed 355

Abilities

Aegis Protection
Aegis Protection

After autoattacking or using an ability 4 times, Pantheon will block the next incoming turret attack or basic attack from an enemy champion, siege minion or large monster.

Ability Details
Aegis Protection is a self-buff ability.

Additional Information:

Spear Shot
RANGE: 600
COST: 45 mana
COOLDOWN: 4
Spear Shot

Active: Pantheon hurls his spear at a target enemy unit within 600 range, dealing physical damage.

  • Physical Damage: 65 / 105 / 145 / 185 / 225 (+ 140% bonus AD)

If Heartseeker Strike.png Heartseeker Strike has been ranked, Spear Shot will deal 100% additional damage to targets below 15% health.

  • Certain Death Damage: 130 / 210 / 290 / 370 / 450 (+ 280% bonus AD)
Ability Details
Spear Shot is a single targeted ability.

Additional Information:

Aegis of Zeonia
RANGE: 600
COST: 55 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Aegis of Zeonia

Active: Pantheon leaps upon a target enemy unit within 600 range, dealing magic damage and Stun icon stunning them for 1 second, while refreshing Aegis Protection.png Aegis Protection.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 100% AP)
Ability Details
Aegis of Zeonia is a single targeted dash.

Additional Information:

  • Unlike most dashes, Aegis of Zeonia will stop short and cease to function if Pantheon is afflicted with crowd control during the animation.
  • Aegis of Zeonia will still stun and damage targets who move out of its range while Pantheon is in flight (such as using Flash.png Flash).
  • Aegis of Zeonia.png Aegis of Zeonia does not remove Aegis Protection.png Aegis Protection stacks but still activates Aegis Protection.png Aegis Protection.

Heartseeker Strike
RANGE: 600
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Heartseeker Strike

Certain Death
Certain Death - Passive: Pantheon gains 100% critical strike chance when targeting an enemy unit below 15% of their health with a basic attack. Additionally, Spear Shot.png Spear Shot will deal 100% bonus damage against targets below 15% health.

Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies within a 700-range cone in front of him at 0.25 second intervals. Damage is doubled against champions.

  • Physical Damage Per Strike: 13 / 23 / 33 / 43 / 53 (+ 60% bonus AD)
  • Total Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 180% bonus AD)
  • Physical Damage Per Strike Against Champions: 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD)
  • Total Physical Damage Against Champions: 80 / 140 / 200 / 260 / 320 (+ 360% bonus AD)
Ability Details
Heartseeker Strike is a channeled conic area of effect ability.

Additional Information:

  • Heartseeker Strike's Certain Death.png Certain Death will not take effect until Pantheon has leveled the ability at least once.
Grand Skyfall
RANGE: 5500
COST: 125 mana
COOLDOWN: 150 / 135 / 120
Grand Skyfall

Active: Pantheon begins channelling. If Pantheon goes uninterrupted for 2 seconds he will leap into the air, becoming untargetable. Pantheon will then begin plummeting toward the ground at the target location within 5500 range, striking after 1.5 seconds and becoming targetable once more.

Enemies within a 700-unit radius of the point of impact will take magic damage and are Slow icon slowed by 35% for 1 second. The magic damage diminishes over the area down to 50% to enemies at the edge.

  • Magic Damage: 400 / 700 / 1000 (+ 100% AP)
  • Minimum Magic Damage: 200 / 350 / 500 (+ 50% AP)

If the channeling is cancelled, Grand Skyfall is put on a 10 second cooldown.

Ability Details
Grand Skyfall is a channeled, ground targeted, point blank area of effect blink.

Additional Information:

  • Grand Skyfall will go on a reduced cooldown regardless of how the channeling was cancelled, whether it was manually done or via hard crowd control. However, the mana cost of the cast is not refunded.
  • Pantheon is considered to have moved to his target location as soon as he completes his first channel.
    • Although he visually leaves the entire screen midway through the ability, Pantheon is still considered to be targetable for the entire channel. The damage of the ability will still occur if Pantheon is CC'd before he lands.

References

Start a Discussion Discussions about Pantheon

  • Pantheon AD vs AP

    14 messages
    • i went 14-0-19 as ap pantheom suppport
    • The general population will say that AD pantheon is the way to go and that AP is a joke or whatever. If your going to go AP, make sure the ot...

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