Passive: After attacking or casting spells 4 times, Pantheon will gain a shield that blocks the next turret shot or normal/enhanced standard attack which deals more than 40 physical damage to him.
Cost: 45 mana
Active: Pantheon hurls his spear at an enemy unit dealing physical damage. If Heartseeker Strike has been leveled up once and Pantheon has the Certain Death passive, Spear Shot will "crit" against targets below 15% of their max health, dealing 50% more damage.
Physical Damage Per Strike Versus Champions: 26 / 46 / 66 / 86 / 106 (+ 120% Bonus AD)
Maximum Physical Damage Versus Champions: 80 / 140 / 200 / 260 / 320 (+ 360% Bonus AD)
Cooldown: 150 / 135 / 120
Cost: 125 mana
Active: Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at target location 1.5 seconds later. Pantheon slows enemies within 700 range by 35% for 1 second and damages them, dealing down to 50% damage as enemies are farther away. If the channeling is cancelled, the cooldown is reduced to 10 seconds.