Passive: After attacking or casting spells 4 times, Pantheon will gain a shield that blocks the next turret shot or normal/enhanced standard attack which deals more than 40 physical damage to him.
Spear Shot
Range: 600
Cooldown: 4
Cost: 45 mana
Active: Pantheon hurls his spear at an enemy unit, dealing physical damage.
If Heartseeker Strike has been leveled up once and Pantheon has the Certain Death passive, Spear Shot will "crit" against targets below 15% of their max health, dealing 50% more damage.
Active: Pantheon leaps at an enemy champion and bashes them with his shield, dealing magic damage and stunning them for 1 second. Pantheon's Aegis Protection is also refreshed.
Passive: Pantheon's autoattacks and Spear Shots gain 100% critical strike chance against targets below 15% of their max health.
Heartseeker Strike
Range: 600
Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 45 / 50 / 55 / 60 / 65 mana
Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
Physical Damage Per Strike Versus Champions: 26 / 46 / 66 / 86 / 106 (+ 120% Bonus AD)
Maximum Physical Damage Versus Champions: 80 / 140 / 200 / 260 / 320 (+ 360% Bonus AD)
Grand Skyfall
Range: 5500
Cooldown: 150 / 135 / 120
Cost: 125 mana
Active: Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at target location 1.5 seconds later. Pantheon slows enemies within 700 range by 35% for 1 second and damages them, dealing down to 50% damage as enemies are farther away. If the channeling is cancelled, the cooldown is reduced to 10 seconds.