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Champion Background Strategy Skins & Trivia

"Bring forth one true champion, or a hundred more like you, and then we shall have a battle that will be spoken of until the end of time." - Pantheon Pantheon

The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain's treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.


Atreus was a proud young Rakkoran named after one of the four stars that formed the Warrior constellation in the night sky – the constellation known to the Rakkor as the Pantheon. While not the fastest or strongest of the young warriors of Mount Targon, nor the most skilled with the bow, spear or blade, Atreus was determined, single-minded, and his endurance was legendary among his peers. Every day before dawn, while the others slept, he rose to run the treacherous paths of Mount Targon, and he was ever the last to leave the training ground at night, his arms leaden from blade-work.

A fierce rivalry developed between Atreus and another young Rakkoran, a boy called Pylas. Born into a line of renowned warriors, Pylas was skillful, strong, and popular. He seemed destined for greatness, and none his age could best him in the fighting circle. Only Atreus refused to back down, pushing himself up from the ground to fight on, bloodied and bruised, even after being knocked down again and again. While this earned Atreus the respect of his grizzled instructors, it gained him the enmity of Pylas, who took Atreus’s unrelenting defiance as a lack of respect. Atreus was shunned by his peers and suffered numerous beatings from Pylas and his followers, though he endured it all with stoic resilience. He kept his growing ostracism a secret from his family, knowing it would only cause them pain. On an early winter patrol, a day’s march from their village, the young warriors and their trainers came upon the smoking ruin of a Rakkoran outpost. Blood stained the snow, and bodies lay strewn across the ground. A hasty retreat was ordered, but it was too late… the enemy was already upon them.

Clad in furs and heavy iron armor, the outsiders sprang from beneath the snow, axes flashing in the cold light. None of the young warriors had completed their training, and their superiors were all greybeards, well past their prime, yet several enemies were slain for every one of their own that fell. Nevertheless, the outsiders outnumbered them, and the Rakkor were cut down, one by one.

Pylas and Atreus fought back to back, the last of the Rakkor still standing. Both were injured and bleeding. The battle would be over in moments, yet they knew they had to warn the village. Atreus plunged his spear into a barbarian’s throat, while Pylas cut down two more, creating a momentary gap in the circle of enemies. Atreus told Pylas to go, saying that he would hold their enemies off so Pylas could get away. With no time to argue – Atreus was already charging the enemy – Pylas ran.

Atreus fought hard, but as a heavy axe slammed into his chest, he finally fell, and slipped into unconsciousness. Atreus awoke, not in the celestial afterlife as he had expected, but upon the mountain where he had fallen. The sun had dropped behind the surrounding peaks, and a fresh layer of snow covered him. Numb and barely lucid, he pushed himself to his feet. He picked his way between the bodies of the fallen Rakkor, but all were dead. Worse, Pylas lay some way off, a throwing axe embedded in his back. Word had not reached their village.

Half-crawling, half-stumbling to Pylas’s side, Atreus found his one-time rival alive, but horribly wounded. Hefting the young warrior to his shoulders, Atreus began the long trek home. Three days later, he stumbled to the outskirts of their village, and finally allowed himself to collapse.

He awoke to find Pylas watching over him, and his wounds stitched and bound. While Atreus was relieved to find that their village had not been attacked, he was also surprised to learn that neither the Rakkor nor the Solari elders had sent out the Ra-Horak to find and kill the intruders, choosing instead to stay and defend against any possible attack.

In the months that followed, Atreus and Pylas became close friends. All earlier antagonism forgotten, they threw themselves into their training with renewed vigor and purpose. All the while, Atreus’s resentment toward the Solari order grew. He felt the best way to protect the Rakkor was to actively seek out and destroy their would-be enemies, but the new leader of the Solari’s warriors – a former member of his own tribe, Leona – preached a different form of protection, which Atreus felt was weak and passive.

As with all young Rakkorans, Atreus and Pylas had grown up hearing stories of great heroes climbing to the peak of Mount Targon and being blessed with great power. Having passed the arduous Rakkoran warrior rites together, the pair began to train in earnest toward making the ascent themselves. Atreus hoped to gain the power he would need to seek out and defeat the enemies of the Rakkor himself, since it seemed the Solari were not willing to do so. Only the strongest attempted the climb, and fewer than one in a thousand even glimpsed the peak. Nevertheless, Atreus and Pylas joined a larger group gathered from all the Rakkoran villages scattered around the foothills of the mountain, and began the ascent. As they set off, the sun turned dark as the silver moon passed before it. Some saw this as an ill omen, but Atreus took it as a sign he was on the right path – that his beliefs about the Solari were correct.

After weeks of climbing, the group was half its original size. Some had turned back, while others had been claimed by the mountain, having fallen into crevasses, been buried beneath avalanches, or frozen to death in the night. They were high above the cloud line, and the sky was filled with strange shifting lights and illusions. Still they pressed on.

The air grew steadily thinner, and the cold ever more bitter as the weeks turned to months. Several climbers stopped to catch their breath, never to move again, their flesh freezing to the mountain. Others, driven insane by the lack of air and exhaustion, threw themselves from the cliffs, falling like stones. One by one, the mountain claimed those who attempted to master it, until only Pylas and Atreus remained.

Exhausted, frozen, and their minds addled, the pair made the final ascent to the summit, only to find… nothing. They saw no fabled city at the peak, nor any sky-warrior heroes waiting to embrace them – only ice, death, and rocks twisted into strange circular shapes. Pylas collapsed, the last of his strength finally giving out, and Atreus roared his frustration.

Knowing Pylas had not the strength to make the descent, Atreus sat with him, cradling his head in his lap as he watched the life drain from his friend.

Then the heavens opened. The air shimmered like liquid, and a gateway opened before Atreus. Golden light spilled out, warming his face, and a city beyond the veil could be glimpsed – a place of inconceivable architecture and grandiose vision. A figure stood waiting for him, hand outstretched.

Tears of awe ran down Atreus’s face. He would not have left his friend, but as he looked down he saw that Pylas had died in his arms, a beatific smile upon his face. Atreus stood, closed his friend’s eyes, and laid him gently on the melting snow. He stepped forward to meet his guide, walking through the veil of reality to the real Targon. Months passed. On the lower flanks of the mountain, it was assumed Atreus and Pylas had died along with everyone else who had attempted the ascent. They were mourned, but this was nothing unusual, nor was it unexpected. Only once in a generation did someone return with power from the top of the mountain.

It was at this time that another raiding party of northern barbarians mysteriously appeared on the mountain, almost a year to the day since they had butchered those Rakkorans at the outpost and Atreus’s peers. They attacked a number of isolated villages, slaughtering and pillaging, before pushing on toward a Solari shrine high upon the mountain. The guards there were heavily outnumbered, yet they stood ready to die defending the relics and mystics within. As the enemy marauders closed in, an unnatural, keening wind descended, whipping the snow around in a growing fury. The swirling clouds parted, exposing the full majesty of Mount Targon at the epicenter of the storm. Warriors on both sides struggled to maintain their footing, shielding their eyes against the ice storm as a ghostly, glowing city appeared in the heavens at the mountain’s apex.

The four stars of the Pantheon constellation pulsed brightly, then turned dark overhead. Simultaneously, the burning light of a falling star appeared within the ethereal city and streaked toward the ground.

It screamed toward the temple, moving at astonishing speed, and the barbarians prayed to their heathen gods in quivering voices. The streaming light slammed down, striking the ground between the two forces with an earth-shattering impact.

This was no star, but a warrior mantled in starlight and bearing a gleaming, golden shield and spear of legend. He had landed in a warrior’s crouch, one knee lowered to the ground, and as he looked up at the enemy defiling the lands of Mount Targon, the Rakkorans saw it was Atreus… and yet not Atreus. The Aspect of the Warrior had infused him, and he was now both mortal and immortal, the incarnation of war made flesh. He was now an avatar of battle. He had become the Pantheon.

He rose from his crouch, eyes blazing with celestial light, and the enemy knew death had come for them. The battle was over quickly; none could stand against Pantheon. The outsiders’ blood ran from Pantheon’s armor and weapon, leaving them pristine and gleaming with starlight. His enemies defeated, Pantheon marched into the roaring ice storm and disappeared.

Atreus’s family mourned their son and held a funeral for him. While they had suspected he was dead after he had not returned from the expedition, now his demise was confirmed. The Pantheon Aspect had obliterated his personality, memories and emotions. Atreus’s flesh was nothing but a shell inhabited by the supernatural Aspect of War; his mortal soul had joined those of the ancestors in the celestial afterlife.

Atreus was not the first appearance of Pantheon on Runeterra – there have been others, and there will likely be more. They are not immortal, limited by the human flesh they inhabit, and can be killed, though it takes great effort to do so. Pantheon’s latest appearance has been greatly debated by the elders of the Solari, for his arrival is both a blessing and a curse, as it often heralds a time of darkness yet to come...

The Spear of Targon

A lone figure awaited the armed convoy, standing silhouetted against the sun. His heavy cloak and the long plume atop his helm billowed in the hot, dry desert wind. A tall spear was held at his side.

The convoy was thirty strong. Most of its number were hired mercenaries – rough, warlike men and women garbed in hauberks, leather and chain, bearing crossbows, halberds and blades. They walked the dusty path alongside heavily-laden mules, though they came to halt, crude insults and jokes dying on their lips, as they saw the warrior standing motionless before them. The dark-clad leader of the expedition frowned as he pulled his coal-black steed to a halt.

The figure atop the rocky outcrop made no move to stand aside.

“You come with murder in your hearts,” he said.

His voice was as hard as iron, and strangely accented.

“I am of the Mountain. You shall go no further.”

The mercenaries smirked and scoffed.

“Piss off, madman,” one of them shouted, “lest we plant your head on a spike to mark our passing.”

“You are a long way from home, friend,” the leader of the convoy said. “We journey to the mountain ourselves. There need be no blood spilt here.”

The lone warrior was unmoved.

“We are simple pilgrims, and still have a long journey ahead of us,” said the leader. “And besides, there is no way back for us now. Our ships have sailed, see?” he said, gesturing behind him.

Behind the convoy, less than a mile distant, the sea glittered like dragon-scales in the dying light. A trio of galleys could be seen, sails unfurling as they turned north on the long journey home.

“We come with no ill intent, I assure you,” the leader continued. “We merely seek wisdom.”

“Your tongue is forked, serpent,” said the lone warrior. “You seek the blood of the Seer. Turn aside, or be slain.” The rider’s frown deepened, and he turned away with a dismissive shrug. “So be it,” he said. “Kill him.”

In an instant, crossbows were hefted to shoulders and the air was filled with loosed bolts. The lone warrior was not punched from his feet, however; the bolts clanged as they ricocheted from his heavy, circular shield. Then he began to advance.

He appeared to be in no hurry. He strode forward with grim resolve, still silhouetted against the sun, the tip of his spear lowering toward his enemies. Another flurry of crossbow bolts. Again they were turned aside by his shield. The first of the snarling mercenaries launched herself toward him, a jagged-bladed scimitar arcing in for his throat. She died in the blink of an eye, the warrior’s spear buried in her chest. The next two died almost as quickly as the warrior’s spear slashed a crimson line across one man’s throat and the rim of his shield cracked another’s skull. “Take him!” roared the expedition’s leader, drawing an exquisite, bespoke pistol from his waistband.

A cloud passed in front of the sun, allowing the warrior to be seen more clearly. He was bedecked in armor of archaic design, though his arms and legs were bare and tautly muscled. His cloak was deep crimson, though in the twilight it seemed as if stars gleamed in the shimmering fabric. That starlight also glittered in his unrelenting gaze, shadowed within the visor slits of his helm.

The lone warrior moved like liquid, every movement smooth, efficient and deadly. He was impossibly fast, faster than any man should be. More mercenaries died, their blood staining the dry desert ground. None could land a blow upon the deadly fighter. He moved effortlessly through the battle, closing inexorably on the horseman. One by one, the mercenaries were slain. In moments, those still standing turned and fled in the face of this unstoppable foe. The rider levelled his pistol at the lone warrior and fired. Impossibly, he swayed aside at the last moment, and the shot merely scraped across the side of his helm. The leader swore and cocked his pistol for another shot… but he was too slow.

The warrior’s shield took him square in the chest, and he was hurled from the saddle. He fell heavily and grimaced as the warrior’s foot came down on his torso, pinning him to the ground. “Who are you?” he hissed.

“I am your death,” said the lone warrior. “I am Pantheon.”

The leader of the convoy turned his head to the side, seeing his pistol lying in the dust nearby. He reached for it, but it was a hopeless act of desperation.

“Rejoice, mortal,” said Pantheon. “It is a great honor to die beneath the Spear of Targon.” The broken man made to speak, but his words were cut short as Pantheon’s spear drove down through his chest. Blood bubbled from the dying man’s lips, and then he lay still.

Pantheon pulled his weapon clear and turned away. Twilight had given way to dusk, and countless stars lit the night sky.

A comet of burning fire streaked down toward the distant mountains, a hundred miles east. Pantheon’s eyes narrowed.

“It is time, then,” he said to the darkness, and began the long journey back to Mount Targon.


Upon selection
  • Pantheon Select
    "They are privileged to die at my feet!"
  • Pantheon.attack1
    "Their fate is sealed."
  • Pantheon.attack2
    "They will not enjoy this."
  • Pantheon.attack3
    "They disgrace the art of war."
  • Pantheon.attack4
    "With pleasure."
  • Pantheon.attack5
    "Consider it done."
  • Pantheon.attack6
    "Without pause."
  • Pantheon.move1
    "With pride."
  • Pantheon.move2
    "Let us press on."
  • Pantheon.move3
  • Pantheon.move4
    "Do not provoke me."
  • Pantheon.move5
    "My spear is restless."
  • Pantheon.move6
    "Honor compels me!"
  • Pantheon.move7
  • Pantheon.move8
    "They will know war."
  • Pantheon.move9
    "I know my path."
  • Pantheon.taunt
    "Getting kicked into a well is the least of your worries!"
  • Pantheon.joke1
    "My profession?! You know, now that I think of it, I've always wanted to be a baker."
  • Pantheon.joke2
    "Yes, a baker."
  • Pantheon.laugh1
    Pantheon laughs.
  • Pantheon.laugh2
    Pantheon laughs.
  • Pantheon.laugh3
    Pantheon laughs.
  • Pantheon.laugh4
    Pantheon laughs.


Pantheon Pantheon was designed by Shurelia.

  • 1st Classic Pantheon splash art
  • 1st Myrmidon Pantheon splash art
  • 1st Ruthless Pantheon splash art
  • 1st Full Metal Pantheon splash art
  • Pantheon concept art 1 (by Riot Artist Augie Pagan)
  • Pantheon concept art 2 (by Riot Artist Augie Pagan)
  • Pantheon concept art 3 (by Riot Artist Augie Pagan)
  • Full Metal Pantheon concept art (by Riot Artist Mike Butcher)
  • Old Pantheon model
  • Dragonslayer Pantheon model 1 (by Riot Artist Cody Bunt)
  • Dragonslayer Pantheon model 2 (by Riot Artist Cody Bunt)
  • Pantheon Season 5 concept art (by Riot Artist Suke 'hugehugesword' Su)
  • Pantheon at The Peak of Mount Targon

Champion Sneak Peek

By Pendragon [1]

Since Singed Singed joined the League of Legends, there has been a decided dearth of champions with extremely large shields. Luckily, Pantheon is coming to help prevent this extremely important demographic from becoming marginalized.

Rise of Dragonslayers

Dragonslayer 01

They arrived at sundown. Five of them. The attack was methodical, brutal. The keep’s defenses were useless. For an hour, the sky rained fire. There aren’t enough survivors to tally our losses.Before we fled, I examined a section of the south wall, liquefied by the dragon’s breath. No stone could have withstood that heat. Could anything? I had never witnessed a dragon before today. Now, I see nothing else.

Dragonslayer 02

The dragons didn’t want the city. They wanted us. We fled through the melted stonework, but an old one hunted us. When all seemed lost, two extraordinary men came to our defense. Their valor bought us time to escape, but even they could not leave unscathed. If men like these cannot defeat these beasts, we are truly lost.

Dragonslayer Page 03

The dragon tracked us down. This time, the heroes were prepared. One distracted the beast while the other waited high above. From a cliff’s edge, he dove upon the creature. His spear was true. We studied the thing hoping to find a weakness. Instead, we took its strength. The scales are more resilient than any material I have ever known. They remain cool even when put directly to the flame. With its hide, I will armor our heroes. We may now stand a chance, but to wage a war, we will need more scales. And those with the courage to wear them.

Previous Lore

Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.
This stone-faced warrior is a paragon of his people, his very existence is an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.

"I was hoping they had more reinforcements."
Pantheon Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

Prior to V1.0.0.121, lore was changed to accommodate the addition of Leona Leona.

Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.

This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish. "I was hoping they had more reinforcements." -- Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

Patch History


  • Heartseeker Strike.png Heartseeker Strike
    • Base damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
    • AD ratio reduced to 300% Bonus AD from 360% Bonus AD
    • Damage against non-champions increased to 60% from 50%.
      • Base damage increased to 48 / 78 / 108 / 138 / 168 from 40 / 70 / 100 / 130 / 160. AD ratio vs. non-champions unchanged.
    • Clarity: Tooltip reworded for better understanding.
  • Grand Skyfall.png Grand Skyfall
    • Reduced cooldown upon cancelling increased to 30 seconds from 10.
    • Mana cost reduced to 100 from 125.
    • Removed: Mana refund if cancelled.



  • Stats
    • Base mana increased to 317.12 from 267.12.
    • Mana growth reduced to 31 from 34.


  • Stats
    • Attack speed increased to 0.644 from 0.625. Attack delay reduced to -0.03 from 0.


  • Grand Skyfall.png Grand Skyfall
    • New Effect: Now issues an "On My Way" ping after fully committing to casting Grand Skyfall.


  • Base attack speed reduced to 0.625 from 0.679
  • Pantheon's attack frame animation speed has been increased by +26% (this basically means he completes attacks faster but doesn't attack faster overall.)


  • Grand Skyfall.png Grand Skyfall
    • Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.



  • Grand Skyfall.png Grand Skyfall
    • Bugfix: Fixed a bug where Pantheon could use Summoner Spells before landing.
  • Heartseeker Strike.png Heartseeker Strike
    • Tooltip now shows "double damage to champion", instead of "half damage to minions and monsters" and the numbers have been swapped accordingly.
      • No functional change.


  • Grand Skyfall.png Grand Skyfall
    • Pantheon now 'pops' projectiles that are in flight toward him as he leaps off the screen.
    • Bugfix: Pantheon is now untargetable from the moment he leaves the ground to the moment he lands.


  • Stats
    • Base armor increased to 21.1 from 17.1.
  • Aegis Protection.png Aegis Protection
    • Will now block the next attack from a tower, champion, large monster or large minion attacks, instead of any attack that deal above a certain value of damage.

V4.2: Undocumented

  • New movement animations.



  • Stats
    • Base movement speed increased to 355 from 330.


  • Aegis of Zeonia.png Aegis of Zeonia
    • Jump speed slightly increased.
    • Now places Pantheon slightly in front of the target instead of directly on top of the enemy.



  • Spear Shot.png Spear Shot
    • Base damage increased to 65 / 105 / 145 / 185 / 225 from 16 / 28 / 40 / 52 / 64.
    • Now scales off a (+140% bonus AD) from a (+100 / 115 / 130 / 145 / 160% AD).
  • Aegis of Zeonia.png Aegis of Zeonia
    • Cooldown adjusted to 13 / 12 / 11 / 10 / 9 seconds from 12 at all levels.
    • Stun duration adjusted to 1 second from 0.7 / 0.9 / 1.1 / 1.3 / 1.5.
    • Pantheon will now attempt to attack the target after using Aegis of Zeonia.
  • Heartseeker Strike.png Heartseeker Strike
    • Now does a better job of hitting targets on top of Pantheon.
    • Base damage per hit increased to 13 / 23 / 33 / 43 / 53 from 4 / 6 / 8 / 10 / 12.
    • Scaling changed to a (+60% bonus AD) from (+20 / 25 / 30 / 35 / 40% AD).
    • Now fires 3 strikes instead of 5.
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 18 / 17 / 16 / 15 / 14.
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 70 at all ranks.
    • Channel duration reduced to 0.75 seconds from 1.8.
  • Certain Death.png Certain Death now causes Spear Shot.png Spear Shot to critically strike for 150% of its total damage to enemies under 15% current health.
  • Grand Skyfall.png Grand Skyfall
    • Jump channel time reduced to 2 seconds from 3.
    • Land time reduced to 1.5 seconds from 2.
    • Edge damage increased to 50% from 33%.



  • Aegis of Zeonia.png Aegis of Zeonia
    • Fixed a bug where casting from max range would sometimes fail to stun or damage the target (unrelated to terrain).


  • Aegis Protection.png Aegis Protection
    • Now shows an alternate run animation for Pantheon while active.


  • Aegis Protection.png Aegis Protection
    • Fixed a bug where it triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4).


  • Heartseeker Strike.png Heartseeker Strike
    • Now deals damage slower - it takes 0.5 seconds longer to deal full damage.
  • Grand Skyfall.png Grand Skyfall
    • Now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target).


  • Aegis of Zeonia.png Aegis of Zeonia
    • Stun duration reduced to 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.


  • Grand Skyfall.png Grand Skyfall
    • Is now more visible to allies:
      • The green circle that allies see now appears when Pantheon starts channeling.
      • The red circle that enemies see still draws when he leaps into the air.


  • Spear Shot.png Spear Shot
    • Base damage reduced to 16 / 28 / 40 / 52 / 64 from 20 / 31 / 42 / 53 / 64.
  • Heartseeker Strike.png Heartseeker Strike
    • Damage ratio reduced to 20 / 25 / 30 / 35 / 40% from 24 / 28 / 32 / 36 / 40%.


  • Aegis Protection.png Aegis Protection
    • Now shows a counter as you build up charges.
    • The damage threshold required to trigger the Aegis Protection.png Aegis Protection now increases with Pantheon's level.
  • Spear Shot.png Spear Shot
    • Base damage reduced to 20 / 31 / 42 / 53 / 64 from 30 / 40 / 50 / 60 / 70.
  • Heartseeker Strike.png Heartseeker Strike
    • Attack damage ratio increased to 28 / 31 / 34 / 37 / 40% from 18 / 22 / 26 / 30 / 34%.
  • Grand Skyfall.png Grand Skyfall
    • Mana cost reduced to 150 from 150 / 250 / 350.


  • Corrected a display error with Pantheon's auto attack and death recap.
  • Aegis of Zeonia.png Aegis of Zeonia
    • Can no longer be cast while rooted.
  • Grand Skyfall.png Grand Skyfall
    • Can no longer be cast while rooted.


  • Fixed a typo in Pantheon's lore.


  • Stats
    • Base health increased to 520 from 505.
    • Base armor increased to 17.1 from 16.2.
    • Health per level increased to 87 from 85.
  • Spear Shot.png Spear Shot
    • Mana cost increased to 45 at all ranks from 30 / 35 / 40 / 45 / 50.
  • Aegis of Zeonia.png Aegis of Zeonia
    • Cooldown modified to 12 seconds at all ranks from 20 / 17.5 / 15 / 12.5 / 10.
    • Stun duration adjusted to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5.
    • It now properly interacts with spell shields.
  • Heartseeker Strike.png Heartseeker Strike
    • Base damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 9 / 12 / 15 / 18.
    • Scaling damage reduced to 18 / 22 / 26 / 30 / 34% from 20 / 25 / 30 / 35 / 40%.
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 from 26 / 24 / 22 / 20 / 18.
  • Grand Skyfall.png Grand Skyfall
    • Will now apply smoother damage especially against large targets.
    • Will now interact properly with spell shields.


  • Spear Shot.png Spear Shot
    • Attack damage scaling increased to (+100 / 115 / 130 / 145 / 160% AD) from (+100 / 110 / 120 / 130 / 140% AD).
    • Fixed a bug where it wasn't scaling with enough of your damage from items.
  • Heartseeker Strike.png Heartseeker Strike
    • Damage scaling increased to 20 / 25 / 30 / 35 / 40% from ???.
    • It will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage.
    • Fixed a bug where it was dealing too much damage based upon your bonus damage.
    • Fixed a bug where it procced cast effects with every tick.
  • Grand Skyfall.png Grand Skyfall
    • Now breaks spell shields and is blocked by spell shields.
    • Fixed a bug where it was slowing for an incorrect amount of time.
  • Pantheon will now be properly considered melee for the sake of items like Youmuu&#039;s Ghostblade item.png Youmuu's Ghostblade.


  • Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.png Grand Skyfall.


  • Spear Shot.png Spear Shot
    • Added a new sound.
  • Heartseeker Strike.png Heartseeker Strike
    • Cooldown reduced to 26 / 24 / 22 / 20 / 18 seconds from 30 / 28 / 26 / 24 / 22.
  • Grand Skyfall.png Grand Skyfall
    • Cooldown reduced to 150 / 135 / 120 seconds from 180 / 150 / 120.
    • Cooldown on channel cancel reduced to 10 seconds from 25.
    • Falling time reduced to 1.5 seconds from 2.
    • Fixed a bug that allowed Pantheon to cast summoner spells before landing.



  • Aegis of Zeonia.png Aegis of Zeonia
    • Fixed an issue that would cause it to not stun targets if you did not move as part of the skill.

V1.0.0.72: Added.

  • Aegis Protection.png Aegis Protection (Innate)
    • After attacking or casting spells 4 times, Pantheon will completely block the next normal attack that deals more than 40 damage to him.
  • Spear Shot.png Spear Shot (Q)
    • Pantheon hurls his spear at an enemy unit, dealing attack damage and a percentage of his weapon damage.
  • Aegis of Zeonia.png Aegis of Zeonia (W)
    • Pantheon leaps at an enemy champion, bashing them with his shield and stunning them. This also refreshes his Aegis Protection.
  • Heartseeker Strike.png Heartseeker Strike (E)
    • Pantheon unleashes 5 swift strikes in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always critically strike enemies at low health.
  • Grand Skyfall.png Grand Skyfall (Ultimate)
    • Pantheon composes himself then leaps into the air to a location, striking all enemy units in the area and slowing them for 1 second. Enemies closer to the impact point take more damage.


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