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Perseverance (Season Four Mastery)

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"Perseverance" redirects here. For the ability, see GarenSquare.png Garen's Perseverance.png Perseverance.
Defense Mastery Tree
Block: Reduces incoming damage from champion basic attacks by 1 / 2.Recovery: Grants 1 / 2 health regeneration per 5 seconds.Swiftness: Reduces the effectiveness of slows by 7.5 / 15%.Tough Skin: Reduces damage taken from monsters by 1 / 2.Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).Veteran's Scars: Grants 12 / 24 / 36 health.Bladed Armor: When enemy monsters attack you they are inflicted with bleed for X seconds, dealing 1% of their current health as physical damage each second.Tenacious: Reduces the duration of crowd control effects by 10%.Juggernaut: Increases maximum health by 3%.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resistance.Perseverance: Grants health regeneration equal to 0.35 / 0.675 / 1 % of your missing health.Adaptive Armor: If your bonus armor is greater than your bonus magic resistance, you gain (4% bonus armor) magic resistance. If your bonus magic resistance is greater than you bonus armor, you gain (4% bonus MR) armor.Reinforced Armor: Reduces damage taken from critical strikes by 10%.Evasive: Reduces damage taken from area of effect magic damage by 4%.Second Wind: Increases effectiveness of self-healing, health regen, life steal and spell vamp by 10% when below 25% health.Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5 / 7.5 / 10%.Oppression: Reduces damage taken from enemies with impaired movement by 2%.Legendary Guardian: Grants 3 armor and magic resistance for each nearby enemy champion.Season 4 Defense
Other Mastery Trees:
OffenseUtility
Perseverance mastery s4
Perseverance is a tier 4 defense mastery with 3 ranks.


Effect per rank

  • Every 5 seconds restores health equal to 0.35% / 0.675% / 1% of your missing health.

Requirements

  • Requires 12 points in Defense.


Patch history

V4.2:
  • Health regeneration reduced to 0.35 / 0.675 / 1% from 0.7 / 1.35 / 2%.

3.15:

  • Health regeneration reduced to 0.7 / 1.35 / 2% missing health every 5 seconds from 1 / 2 / 3%.

3.14:

  • Added: Grants health regeneration equal to 1 / 2 / 3% of your missing health every 5 seconds.


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