Phantom Dancer is a finished item in League of Legends.[1]


Phantom Dancer item
Phantom Dancer
Gold 2800 (Gold 900)
Dagger item
Gold 300
Zeal item
Gold 1300 (Gold 600)
Dagger item
Gold 300
Dagger item
Gold 300

Cost Analysis

Gold Value

Gold Efficiency*

  • Phantom Dancer item Phantom Dancer's is 90.09% gold efficient without its two passives.
  • Phantom Dancer item Phantom Dancer's is 99.96% gold efficient when near an enemy champion.

Similar Items


Phantom Dancer screenshot

Visual effects

  • Phantom Dancer's +5% and +7% movement speed only increases flat movement speed, and will not interact with other percentage increases.
  • Lament is applied on-hit (not on spell effect), but is special-cased to not apply on Runaan's Hurricane item Runaan's Hurricane bolts.


  • Ranged ADs which have strong dueling potential like VayneSquare Vayne and GravesSquare Graves can use this to further boost their dueling potential, making them difficult to take down if they are ahead, or giving them a better chance if they are behind.
  • Melee champions that focus on crit like YasuoSquare Yasuo and TryndamereSquare Tryndamere generally use this because they are easier to kite and this item's passive helps with that problem. Also, Statikk Shiv item Statikk Shiv is their only alternative for an attack speed/crit chance item.
  • ADCs that are having problems with assassins or burst mages can use this to allow them to have a better chance to survive their burst.
  • This item can be considered a soft counter to Thornmail item Thornmail (and by extension, Bramble Vest item Bramble Vest) since it reduces the damage done by those items.
  • This item is a good alternative to Rapid Firecannon item Rapid Firecannon on caster-focused ADCs if you don't need the extra range.
  • This item is actually an uncommon choice on most ranged ADCs, because most of them outrange SPECTRAL WALTZ with their own attack range or make better use of the passives offered by other attack speed/crit items.

Old Icon


Shadow Isles Crest icon

Patch History

  • Total cost increased to Gold 2800 from Gold 2600.
    • Combine cost increased to Gold 900 from Gold 800.
  • Bug Fix: No longer prevents some champion abilities (primarily stealth effects) from ignoring unit collision when no enemy champions are nearby - the condition for its own immunity to unit collision.
  • Total cost increased to Gold 2600 from Gold 2550.
    • Combine cost increased to Gold 800 from Gold 650.
  • Total cost reduced to Gold 2550 from Gold 2800.
    • Combine cost reduced to Gold 650 from Gold 900.
  • New Effect: Tooltip tracks how many times Lament's damage reduction saves your life in a fight.
  • Bonus movement speed increased to 5% from 0%.
  • Spectral Waltz movement speed reduced to 7% from 12%.
  • Total cost increased to Gold 2800 from Gold 2700.
  • Attack speed increased to 45% from 40%.
  • New Recipe: Zeal item Zeal + Dagger item Dagger + Dagger item Dagger + Gold 900 = Gold 2700
  • Bonus movement speed removed.
  • Attack speed reduced to 40% from 50%.
  • Critical strike chance reduced to 30% from 35%.
  • New Unique Passive - Spectral Waltz: While within 500 units of a visible enemy champion, you gain 12% bonus movement speed and can move through units.
  • New Unique Passive - Lament: You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.
  • Critical strike chance increased to 35% from 30%
  • Total cost reduced to Gold 2800 from Gold 2845.
    • Combine cost increased to Gold 495 from Gold 400.
  • Attack speed reduced to 50% from 55%.
  • Movement speed reduced to 5% from 12%.
  • New Unique Passive: Your champion ignores unit collision.
  • Movement speed reduced to 12% from 15%.
  • Attack speed increased to 55% from 50%.
  • Combine cost reduced to Gold 400 from Gold 900.
  • Removed the 20% dodge chance.
  • Movement speed increased to 15% from 12%.
May 15, 2009 Patch
  • Attack speed reduced to 45% from 50%.
  • Critical strike chance reduced to 30% from 32%.
April 18, 2009 Patch
  • Added a tooltip.
April 11, 2009 Patch
  • Combine cost increased to Gold 900 from Gold 850.


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