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Nomad's Medallion

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Nomad's Medallion is an advanced item in League of Legends.[1]

Recipe

Nomad's Medallion item
Nomad's Medallion
865 Gold (500 Gold)

Cost Analysis

Gold Value

Gold Efficiency

  • Nomad's Medallion item.png Nomad's Medallion is 67.05% gold efficient.
  • For the item to be gold efficient, the Favor passive must be worth at least 285 Gold.
  • Alternatively, the item becomes gold efficient after 38 minutes and 45 seconds. Each minion death reduces the timer by 20 seconds.
  • The passive must provide 129% health regen to be gold efficient.


Builds Into

Similar Items

Notes

  • Because the Favor passive does not benefit the player who gets the last hit, Nomad's Medallion item.png Nomad's Medallion is best built on supports who plan on spending a lot of time in-lane.
  • On Summoner's Rift, assuming Nomad's Medallion item.png Nomad's Medallion's user is within range of all minion deaths in a lane, it provides:
    • 10.4 gold per 10 seconds before the 20-minute mark.
    • After 20 minutes, it provides 10.9 gold per 10 before the 35-minute mark.
    • After 35 minutes, it provides 11.3 gold per 10.
  • On Summoner's Rift, assuming Nomad's Medallion item.png Nomad's Medallion's user is within range of all minion deaths in a lane, it provides:
    • 10.5 health regen per 5 seconds seconds before the 20-minute mark.
    • After 20 minutes, Nomad's Medallion item.png Nomad's Medallion provides 11.1 health regen per 5
    • After 35 minutes, Nomad's Medallion item.png Nomad's Medallion provides 11.7 health regen per 5 seconds

Trivia

Patch History

V5.10:
  • Mana regeneration increased to 50% from 25%.
  • Unique Passive - Favor
    • Bonus gold per nearby minion death increased to 4 Gold from 3 Gold.
    • Health per nearby minion death increased to 10 from 5.
    • Range increased to 1400 from 1100.

V4.20:

  • Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.
  • Health regeneration changed to +25% of base health regeneration from +5 health regeneration per 5 seconds.

V4.13:

  • Bonus movement speed increased to 10 from 0.
  • Mana regeneration reduced to 5 per 5 seconds from 7.

V4.3:

  • Recipe cost increased to 500 Gold from 485 Gold.
  • Health regeneration reduced to 5 from 8.
  • Mana regeneration reduced to 7 from 11.
  • Unique Passive – Favor:
    • Gold per minion death reduced to 3 Gold from 4 Gold.
    • Now heals for 10 health per minion death.

V3.14: Remade

  • Philosopher's Stone item.png Philosopher's Stone renamed to Nomad's Medallion item.png Nomad's Medallion
  • Recipe changed to: Ancient Coin item.png Ancient Coin + 335 Gold = 700 Gold
  • Health regeneration increased to 8 from 7.
  • Mana regeneration increased to 11 from 8.
  • Now grants 2 gold per 10.
  • Unique Passive - Transmute removed.

V3.7:

V3.02:

V1.0.0.154:

  • Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds).

V1.0.0.152:

  • Item cost reduced to 700 from 800.
  • Combine cost increased to 340 from 185.
  • Health regen per 5 seconds reduced to 7 from 15.
  • Mana regen per 5 seconds increased to 9 from 8.

V1.0.0.143:

  • Health regeneration per 5 seconds reduced to 15 from 18.
  • Now indicates in the tooltip how much gold it has generated over the course of the game.

V1.0.0.120:

  • Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
  • Health regeneration per 5 seconds reduced to 18 from 22.5.
  • Mana regeneration per 5 seconds reduced to 8 from 10.

V1.0.0.118:

V1.0.0.101:

V1.0.0.100:

V1.0.0.61:

  • No longer displays a +x Gold over the Champion although it is still granting the Gold.

V0.9.25.24:

  • Health regeneration per 5 seconds reduced to 22.5 from 28.
  • Mana regeneration per 5 seconds reduced to 10 from 12.

V0.9.22.7:

  • Now sell back for 50% (from 70%).

May 9, 2009 Patch:

  • Gold gain per 10 seconds increased to 5 from 4.

Alpha Week 4:

Alpha Week 2:

References

List of Items

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