Physical damage is one of the three types of damage in League of Legends, the others being true damage and magic damage. Physical damage is dealt by all basic attacks, by some champion abilities and by some item effects.

Statistics influencing physical damage

Most physical damage is based on the champion's attack damage (but not all damage based on attack damage does physical damage). The physical autoattack damage is increased by attack speed, critical strike and armor penetration or reduction. A small number of champion abilities that deal physical damage can be strengthened with ability power.

Not all physical damage sources proc life steal, but most that apply on-hit effects do.

Champion abilities dealing physical that don't proc on-hit effects usually proc spell vamp.

The amount of physical damage received is reduced by a certain percentage based on the target's armor or other damage reducing effects, such as AlistarSquare Alistar's Unbreakable Will Unbreakable Will. The effectiveness of armor can be reduced with armor penetration or reduction.

Items that deal physical damage

  • Blade of the Ruined King item Blade of the Ruined King: Passive: Unique: Basic attacks deal 8% of the target's current health (min 15) bonus on-hit physical damage (max 60 against minions and monsters).
  • Bloodrazor item Bloodrazor: Passive: Unique: Basic attacks deal 4% of the target’s maximum health bonus physical damage on-hit, capped at 75 damage against minions and monsters.
  • Dead Man's Plate item Dead Man's Plate: Passive: Unique – Crushing Blow: Basic attacks at 100 stacks discharge all stacks to deal 100 on-hit bonus physical damage and Slow icon slow by 50% for 1 second. Basic attacks, while below 100 stacks, discharge 15 stacks without any additional effect.
  • Hunter's Machete item Hunter's Machete: Passive: Unique – Nail: Basic attacks against monsters deal 25 bonus on-hit physical damage and grant 15% bonus attack speed for 2 seconds.
  • Iceborn Gauntlet item Iceborn Gauntlet: Passive: Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals (100% base AD) on-hit bonus damage (1.5 second cooldown). Passive: Unique – Icy Zone: Triggering Spellblade also deals (100% base AD) physical damage to enemies surrounding the target and creates a icy zone for 2 seconds, which Slow icon slows enemies within by 30%. The zone has a radius of 180 (+ 55% bonus armor) units.
  • Muramana item Muramana: Passive: Unique – Shock: Unit-targeted abilities and basic attacks on champions (on-hit) consume 3% current mana to deal 6% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana.
  • Ravenous Hydra item Ravenous Hydra: Passive: Unique – Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge) (350 units radius). Active: Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown).
  • Recurve Bow item Recurve Bow: Passive: Unique: +15 on-hit physical damage
  • Runaan's Hurricane item Runaan's Hurricane: Passive: Unique – Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing 40% AD physical damage. Bolts can Critical strike icon critically strike and apply on-hit effects
  • Sheen item Sheen: Passive: Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals (100% base AD) on-hit bonus damage (1.5 second cooldown).
  • Tiamat item Tiamat: Passive: Unique – Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge) (350 units radius). Active: Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown).
  • Titanic Hydra item Titanic Hydra: Passive: Unique – Cleave: Basic attacks deal 5 (+ 1% maximum health) bonus on-hit physical damage. Additionally, basic attacks also deal 40 (+ 2.5% maximum health) physical damage in a cone to units behind the target (700 range). Active: Unique – Crescent: On your next basic attack, Cleave's damage to all targets is increased to 40 (+ 10% maximum health) and has a larger cone (20 second cooldown). Crescent resets your autoattack timer.
  • Trinity Force item Trinity Force: Passive: Unique – Rage: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonus movement speed is halved on Ranged role ranged champions.

Champions that only deal physical damage

The following list consists of champions that only deal physical damage (not counting sources other than abilities and basic attacks, such as Ignite Ignite, Crest of Cinders buff Crest of Cinders or LeonaSquare Leona's Sunlight Sunlight):

Champion Abilities

These are champions' abilities that deal physical damage but scale with ability power :

  • AkaliSquare Akali's Crescent Slash Crescent Slash deals 30 / 55 / 80 / 105 / 130 + (40% AP) + (60% AD) physical damage.
  • EzrealSquare Ezreal's Mystic Shot Mystic Shot deals 35 / 55 / 75 / 95 / 115 + (40% AP) + (110% AD) physical damage.
  • GnarSquare Gnar's GNAR! GNAR! deals 200 / 300 / 400 + (50% AP) + (20% bonus AD) physical damage.
  • IreliaSquare Irelia's Transcendent Blades Transcendent Blades deals 80 / 120 / 160 + (50% AP) + (60% bonus AD) physical damage per blade.
  • JaxSquare Jax's Leap Strike Leap Strike deals 70 / 110 / 150 / 190 / 230 + (60% AP) + (100% bonus AD) physical damage.
  • JhinSquare Jhin's Dancing Grenade Dancing Grenade deals 50 / 75 / 100 / 125 / 150 + (60% AP) + (30 / 35 / 40 / 45 / 50% AD) physical damage per bounce.
  • LucianSquare Lucian's The Culling The Culling deals 20 / 35 / 50 + (10% AP) + (20% AD) physical damage per shot.
  • MalphiteSquare Malphite's Brutal Strikes Brutal Strikes deals 15 / 30 / 45 / 60 / 75 + (10% AP) + (15% armor) bonus physical damage per basic attack.
  • Miss FortuneSquare Miss Fortune's Double Up Double Up deals 20 / 35 / 50 / 65 / 80 + (35% AP) + (85% AD) physical damage to the first target and 40 / 70 / 100 / 130 / 160 + (50% AP) + (100% AD) physical damage to the second target.
  • QuinnSquare Quinn's Blinding Assault Blinding Assault deals 20 / 45 / 70 / 95 / 120 + (50% AP) + (80 / 90 / 100 / 110 / 120% AD) physical damage.
  • SivirSquare Sivir's Boomerang Blade Boomerang Blade deals 25 / 45 / 65 / 85 / 105 + (50% AP) + (70 / 80 / 90 / 100 / 100% AD) physical damage.
  • TristanaSquare Tristana's Explosive Charge Explosive Charge deals 60 / 70 / 80 / 90 / 100 + (50% AP) + (50 / 65 / 80 / 95 / 110% bonus AD) physical damage.
  • TryndamereSquare Tryndamere's Spinning Slash Spinning Slash deals 70 / 100 / 130 / 160 / 190 + (100% AP) + (120% bonus AD) physical damage.
  • TwitchSquare Twitch's Contaminate Contaminate deals 15 / 20 / 25 / 30 / 35 + (20% AP) + (25% bonus AD) physical damage per stack.
  • ViSquare Vi's Excessive Force Excessive Force deals 5 / 20 / 35 / 50 / 65 + (70% AP) + (15% AD) physical damage.