Physical damage is one of the three types of damage in League of Legends, the others being true damage and magic damage. Physical damage is dealt by all basic attacks, by some champion abilities and by some item effects.
Statistics influencing physical damage
Most physical damage is based on the champion's attack damage (but not all damage based on attack damage does physical damage). The physical autoattack damage is increased by attack speed, critical strike and armor penetration or reduction. A small number of champion abilities that deal physical damage can be strengthened with ability power.
Not all physical damage sources proc life steal, but most that apply on-hit effects do.
Champion abilities dealing physical that don't proc on-hit effects usually proc spell vamp.
The amount of physical damage received is reduced by a certain percentage based on the target's armor or other damage reducing effects, such as . The effectiveness of armor can be reduced with armor penetration or reduction.
Items that deal physical damage
- Unique – Clawing Shadows: Your next basic attack on-hit against an enemy champion is empowered to slow them by ( 30% / 15%) for 1 second (15 second cooldown). : Passive:
- Unique – Unsinkable: Gain 25% slow resist. : Passive:
- Unique: Basic attacks deal 4% of the target's maximum health bonus physical damage on-hit, capped at 75 damage against minions and monsters. : Passive:
- Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2 seconds. Enemies within the field are slowed by ( 15% / 7.5%) (+ ( 0.4% / 0.2%) per 100 maximum health) (1.5 (begins after using the empowered attack) second cooldown). : Passive:
- Unique – Shock: Basic attacks on-hit against champions deal 1.5% maximum mana bonus physical damage. Dealing ability damage to champions deals ( 3.5% / 2.7%) maximum mana (+ 6% AD) bonus physical damage. Can only be triggered on the same target once every 6.5 seconds from the same attack or cast. : Passive:
- Unique – Ravenous Crescent: Deal 100% AD physical damage to enemies within a 450 radius in front of you (10 second cooldown). : Active:
- Sting: Basic attacks deal 15 bonus magic damage on-hit. : Passive:
- Unique – Peck: Basic attacks deal 30 bonus magic damage on-hit. Passive: Unique – Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 40% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers.
The bolts will target the closest enemies to you that are not the main target.
: Passive: - Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit (1.5 (begins after using the empowered attack) second cooldown). : Passive:
- Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target. Active: Unique – Crescent: Deal 75% AD physical damage to enemies within a 450 radius in front of you (10 second cooldown). : Passive:
- Unique – Cleave: Basic attacks on-hit deal ( 1.5% / 0.75%) maximum health bonus physical damage to the target and ( 3% / 1.5%) maximum health physical damage to other enemies in a cone in the direction of the primary target. Active: Unique – Titanic Crescent: Your next basic attack within 10 seconds empowers Cleave to deal ( 4% / 2%) maximum health bonus physical damage to the primary target and ( 9% / 4.5%) maximum health physical damage to secondary targets (10 (begins after using the empowered attack) second cooldown).
Titanic Crescent resets the user's basic attack timer.
: Passive: - Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit (1.5 (begins after using the empowered attack) second cooldown). : Passive:
Champions that only deal physical damage
The following list consists of champions that only deal physical damage (not counting sources other than abilities and basic attacks, such as
, or ):Champion Abilities
These are champions' abilities that deal physical damage but scale with ability power :
- (40% AP) + (60% AD) physical damage. deals 30 / 55 / 80 / 105 / 130 +
- (50% AP) + (50% bonus AD) physical damage per hit. deals 35 / 55 / 75 / 95 / 115 +
- (40% AP) + (110% AD) physical damage. deals 35 / 55 / 75 / 95 / 115 +
- (50% AP) + (20% bonus AD) physical damage. deals 200 / 300 / 400 +
- (50% AP) + (60% bonus AD) physical damage per blade. deals 80 / 120 / 160 +
- (60% AP) + (100% bonus AD) physical damage. deals 70 / 110 / 150 / 190 / 230 +
- (60% AP) + (30 / 35 / 40 / 45 / 50% AD) physical damage per bounce. deals 50 / 75 / 100 / 125 / 150 +
- (10% AP) + (20% AD) physical damage per shot. deals 20 / 35 / 50 +
- (10% AP) + (15% armor) bonus physical damage per basic attack. deals 15 / 30 / 45 / 60 / 75 +
- (35% AP) + (85% AD) physical damage to the first target and 40 / 70 / 100 / 130 / 160 + (50% AP) + (100% AD) physical damage to the second target.
- (20% AP) + (75% AD) physical damage per wave. deals
deals 20 / 35 / 50 / 65 / 80 + - (50% AP) + (80 / 90 / 100 / 110 / 120% AD) physical damage. deals 20 / 45 / 70 / 95 / 120 +
- (50% AP) + (70 / 80 / 90 / 100 / 100% AD) physical damage. deals 25 / 45 / 65 / 85 / 105 +
- (50% AP) + (50 / 65 / 80 / 95 / 110% bonus AD) physical damage. deals 60 / 70 / 80 / 90 / 100 +
- (100% AP) + (120% bonus AD) physical damage. deals 70 / 100 / 130 / 160 / 190 +
- (20% AP) + (25% bonus AD) physical damage per stack. deals 15 / 20 / 25 / 30 / 35 +
- (70% AP) + (15% AD) physical damage. deals 5 / 20 / 35 / 50 / 65 +