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Poppy/Abilities

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Iron Ambassador
RANGE: 300 / 425
STATIC COOLDOWN: 16 / 13 / 10
Iron Ambassador

Innate: Poppy periodically throws her buckler with her next basic attack, which then falls near her target, where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it.

Iron Ambassador 2

The buckler grants bonus attack range and 10 - 180 (based on level) bonus magic damage. When Poppy picks up the buckler, she shields herself for 15 / 17.5 / 20% maximum health for 3 seconds.

Ability Details
Iron Ambassador is an on-hit effect with a self-targeted buff component.


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Hammer Shock
RANGE: 430
COST: 35 / 40 / 45 / 50 / 55 Mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Hammer Shock

Active: Poppy smashes the ground in front of her, dealing physical damage to all enemies hit.

「 Initial Physical Damage: 35 / 55 / 75 / 95 / 115 (+ 80% bonus AD) (+ 7% of target's maximum health) 」「 Total Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 160% bonus AD) (+ 14% of target's maximum health) 」

The impacted ground becomes unstable, Slow icon slowing enemies standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit.

  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Hammer Shock is a ground-targeted ability.


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Steadfast Presence
RANGE: 400
COST: 50 Mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
Stubborn to a Fault

Passive - Stubborn to a Fault: Poppy's total armor and total magic resistance are both increased by 15%, doubled to 30% when she falls below 40% maximum health.

Steadfast Presence

Active: Poppy gains bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be Grounded icon knocked down and dealt magic damage.

  • Bonus Movement Speed: 32 / 34 / 36 / 38 / 40%
  • Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 70% AP)

Steadfast Presence can only block a single dash per enemy per cast.

Ability Details
Steadfast Presence is a self-targeted buff.

Additional Information:


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Heroic Charge
RANGE: 425 / 300
COST: 70 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Heroic Charge

Active: Poppy dashes to the target enemy, dealing them physical damage and Airborne icon carrying them along with her.

「 Initial Physical Damage: 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) 」「 Total Physical Damage: 100 / 140 / 180 / 220 / 260 (+ 100% bonus AD) 」

If they collide with terrain, she deals them the same physical damage again and Stun icon stuns them.

  • Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2
Ability Details
Heroic Charge is a single-targeted dash with a collision component.

Additional Information:

  • Heroic Charge applies spell effects twice (once when Poppy hits her target and once she stuns them against a wall)
  • Poppy can use Heroic Charge to go through walls provided her target is on the opposite side when she casts.
  • Heroic Charge interacts with impassable player-created terrain (Crystallize.png Crystallize, Emperor&#039;s Divide.png Emperor's Divide, Cataclysm.png Cataclysm, Pillar of Ice.png Pillar of Ice)


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Keeper's Verdict
RANGE: 1900
COST: 100 Mana
COOLDOWN: 140 / 120 / 100
Keeper&#039;s Verdict

First Cast: Poppy channels for up to 4 seconds, retaining the ability to move but Slow icon slowing herself by 15% for the duration. Keeper's Verdict's cooldown is set to 30 seconds if its channel is canceled.

Second Cast: Poppy smashes the ground, sending out a shockwave that travels in the target direction. When it hits an enemy champion, a massive hammer erupts, dealing physical damage to all enemies around it. Enemies impacted by the hammer are Airborne icon knocked back towards their fountain.

  • Physical Damage: 200 / 300 / 400 (+ 90% bonus AD)

Releasing the ability instantly cancels the channel, dealing 50% reduced damage and Airborne icon knocking up all enemies around Poppy for 1 second.

  • Reduced Physical Damage: 100 / 150 / 200 (+ 45% bonus AD)

Poppy has Sight icon sight of Airborne icon airborne enemies and they are rendered untargetable for the duration, with their displacement distance increasing based on how long Keeper's Verdict was channeled.

Ability Details
Keeper's Verdict is a linear area of effect.

Additional Information:

  • Keeper's Verdict is the only Airborne icon airborne ability that does not interact with Last Breath.png Last Breath due to enemies hit becoming untargetable for the displacement's duration.


References

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