- Playing as
- tends to land near walls, try to take advantage of this with .
- can be released immediately to send the enemy straight up, take advantage of this in duels.
- Playing against
- dashing with . can stop nearby enemies from
- When starts to spin her hammer, she is charging .
- You can step on to deny it from her.
- Playing with
Synergies & Counterpicks
|Works well with:||Struggles against:|
Morgana - Fallen Angel
Morg can tee Poppy's targets up with long-duration Keeper's Verdict., turning enemy champions into enticing nails for the pint-sized pulverizer to pummel. But we do want to point out that while Poppy does mostly synergize well with folks like Morg and , is sometimes less a hammer smash and more a double-edged sword slash. In teams that want to keep enemies nearby for hugs and wombos, Poppy can get carried away... erhm... carrying away opposing champions with and
Ekko - the Boy Who Shattered Time
Knocking a would-be assassin a mile back towards his base is all well and good, but it doesn't do a whole lot against someone who can maneuver out of her hotspots, and you have a recipe for a champion Poppy'd rather not see suit up against her.right where he was with the click of a button. It doesn't help that the second part of Ekko's is a blink, so he can bypass en route to smacking someone with his bat. Add in his and ability to
Kog'Maw - the Mouth of the Abyss
Poppy specializes in peel, and works perfectly in team compositions designed to protect an, void puppy. She can diving juggernauts and stalking midlaners from closing on her ally, while saving her peel for a hypercarry-saving mallet slap that flings the erstwhile assassin flying off over the horizon.
Janna - the Storm's Fury
Both Janna'sand can interrupt , and generally speaking the Storm's Fury is more than capable of keeping Poppy away from targets she'd prefer thumping with a giant hammer. Because Poppy lacks a real gap-closer, Janna's extra movement speed from doesn't do the yordle warrior any favors either.
Jarvan IV - the Exemplar of Demacia
Not only is J4 one of the best examples of the kind of guy Poppy figures should wield the hammer, they also have great synergy in teamfights and top lane ganks. The terrain created byis fantastic for into, but J4's knockup - combo can also help Poppy land both hits of a .
Irelia - the Blade Dancer
Irelia hits Poppy where it really hurts: right through W active, she can stand toe-to-toe with the Keeper of the Hammer and trade basic attacks. Having armor and MR below 40% health is normally enough to keep Poppy in the thick of a slapfest, but true damage ignores those fancy numbers, leaving Poppy in a dangerous spot.bonus resistances in the form of . While Irelia can't through Poppy's