Whenever Poppy would otherwise suffer damage greater than 10% of her current health all damage exceeding that threshold is halved; Poppy receives the first 10% normally. Valiant Fighter has no internal cooldown and is not affected by structures.
Valiant Fighter does not trigger if the damage being received is equal to or less than 10% of Poppy's current health. For example, if the damage dealt after reduction is 100 but her current health is over 1000, Valiant Fighter does not trigger.
Valiant Fighter's damage reduction only applies to the portion of the total damage that is more than 10% of Poppy's health, not the entire damage and does not apply to any true damage.
For example, Poppy has 1000 out of 2000 health and is being hit by a 400 damage attack after reductions. The full damage portion she will take of 400 is 10% of 1000 (i.e. 100). Then the portion of the 400 damage attack that exceeds her current 100 hp is 300. The exceeding 300 damage will be reduced by 50% by her passive, reducing it to 150. The whole damage dealt will be 250 (100 + 150) instead of 400 because 150 was reduced by Valiant Fighter.
Formula for damage > 10% of Poppy's current health: ( [damage received] - ([current health] x 0.1) ) x 0.5 + ([current health] x 0.1) = actual damage taken.
Valiant Fighter's damage reduction applies to absorption shields.
Cooldown: 8 / 7 / 6 / 5 / 4
Cost: 55 mana
Active: Poppy's next basic attack is converted to deal magic damage and deals bonus damage equal to a flat amount plus 8% of the target's maximum health. Devastating Blow's percent health component cannot exceed a damage threshold.
Total Magic Damage: 20 / 40 / 60 / 80 / 100 (+ 100% AD)(+ 60% AP)(+ 8% of target's maximum health)