Notes

  • Predator rune is displayed above the heads of all champions within range while active.
  • On CassiopeiaSquare Cassiopeia, Predator is exchanged with Electrocute rune Electrocute.
  • If the bonus damage is triggered via an area-of-effect ability, it will prioritize the lowest-health target hit.
  • Predator's cooldown will be reduced by effects that reduced item active cooldown.
Active Item CDR Perfect Timing rune Perfect Timing
(Gargoyle Stoneplate itemZhonya's Hourglass itemZhonya's Paradox itemWooglet's Witchcap itemWooglet's Witchcrown item)
None 15%
Cosmic Insight rune 5% 19.25%
Ingenious Hunter rune0 15% 27.75%
Ingenious Hunter rune0Cosmic Insight rune / Ingenious Hunter rune1 20% 32%
Ingenious Hunter rune1Cosmic Insight rune / Ingenious Hunter rune2 25% 36.25%
Ingenious Hunter rune2Cosmic Insight rune / Ingenious Hunter rune3 30% 40.5%
Ingenious Hunter rune3Cosmic Insight rune / Ingenious Hunter rune4 35% 44.75%
Ingenious Hunter rune4Cosmic Insight rune / Ingenious Hunter rune5 40% 49%
Ingenious Hunter rune5Cosmic Insight rune 45% 53.25%


Media

Patch History

V8.1
  • New Effect: If the channel is interrupted, 50% of the cooldown is now refunded.
  • New Effect: If Predator's bonus damage is triggered via an area-of-effect ability, it will now prioritize the lowest-health target hit.
  • New Effect: Grants 67.5% bonus movement speed for the first 1.5 seconds.
V7.23
  • Base damage increased to 60 - 180 (based on level) from 60 - 140 (based on level).
  • Cooldown reduced to 150 - 100 (based on level) seconds from 180 - 120 (based on level).
V7.22 Added
  • Domination icon Domination Keystone rune.
    • Passive: Your boots gain the active effect, Predator. This item begins the game on cooldown.
    • Active - Predator: You begin a 1.5 second channel. You can move while channeling and will be interrupted if you receive damage (except minions), putting the item on full cooldown. Activating Predator will not break stealth.
    • Upon completion, you gain 45% bonus movement speed for the next 15 seconds or until your next attack or damaging ability, which deals 60 - 140 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus Ability powerAttack damage Adaptive damage.
    • Adaptive: Deals either physical or magic depending on which would deal the most damage.
    • Cooldown: 180 - 120 (based on level) seconds.

References