A projectile (or missile) is any entity not classified as a unit (champion, minion, monster, etc.) that travels at any given velocity.
Almost all projectiles can be blocked or destroyed by dash abilities and units thrown by abilities, such as and ). Some champion summoned units will be knocked down by projectile-blocking effects.
, , and . Moving units that are not projectiles are not blocked under any circumstance (includingUnit-targeted and auto-targeted projectiles can furthermore be destroyed by projectile destroying effects as well.
Not Blocked[]
The following effects do not interact with
, , nor despite being or appearing to behave similarly to projectiles.Abilities[]
- (blocked by but not )
- (without an element)
- and
- (only SFX is blocked)
- and
- laser and electric chain
- Rear Attack
- attacks
Basic Attacks[]
The following ranged basic attacks will bypass , , and .
- Turret's and Nexus Obelisk's attacks.
- attacks.
- , , , , and basic attacks.
- attacks while equipped with .
- melee range of their target. , (after becoming ) and basic attacks while they are within
- The enhanced attacks of , , , , and .
Items[]
Summoner Spells[]
Runes[]
- (freeze ray)
Stopped projectiles[]
The following projectiles or projectile-like champion summoned units are stopped short of their trajectory:
- and
- thrown by and
- , , and
All the other projectiles are
/ .