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Named item effect

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Named item effects function similarly to unique effects, except that the effect is unique across any and all items which provide the named effect. Similar effects that do not share a name will stack, such as Quicksilver Sash item.png Quicksilver Sash and Mikael's Crucible item.png Mikael's Crucible. Some item effects are named but still unique to an item; these effects are listed at the end of the page and not described here.

Shared effects

These effects are currently shared between multiple items.

Awe

Awe grants bonus stat based on your maximum mana, while also refunding a part of your mana spent.

The following items grant Awe:

Cleave / Crescent

Cleave causes the champion's basic attacks to deal physical splash damage to units around the target. Crescent is an active effect that causes the champion to either deal physical damage in an area around them, or enhance the effects of Cleave.

The following items grant Cleave:

  • Tiamat item.png Tiamat: Passive: Unique – Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge) (350 units radius).
  • Ravenous Hydra item.png Ravenous Hydra: Passive: Unique – Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge) (350 units radius).
  • Titanic Hydra item.png Titanic Hydra: Passive: Unique – Cleave: Basic attacks deal 5 (+ 1% maximum health) bonus on-hit physical damage. Additionally, basic attacks also deal 40 (+ 2.5% maximum health) physical damage in a cone to units behind the target (700 range).

The following items grant Crescent:

  • Tiamat item.png Tiamat: Active: Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown).
  • Ravenous Hydra item.png Ravenous Hydra: Active: Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown).
  • Titanic Hydra item.png Titanic Hydra: Active: Unique – Crescent: On your next basic attack, Cleave's damage to all targets is increased to 40 (+ 10% maximum health) and has a larger cone (20 second cooldown). Crescent resets your autoattack timer.

Cold Steel

Cold Steel causes basic attacks against you to Slow icon cripple the enemy champion.

The following items grant Cold Steel:

Do or Die / Dread

Do or Die grants Glory for champion kills and assists and reduces Glory upon death. Glory is utilized by Dread to gain ability power and possibly bonus movement speed.

The following items grant Do or Die and Dread:

The following items grant Dread:

Echo

Echo causes you to gain charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

The following items grant Echo:

  • Luden's Echo item.png Luden's Echo: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • Magus item.png Runic Echoes: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

Energized Strike

Energized Strike causes you to gain Energize stacks from movement and basic attacks. At 100 Energize stacks, your next basic attack deals bonus magic damage and possibly has other effects.

The following item grants Energized Strike:

Enhanced Movement

Enhanced Movement grants the user bonus movement speed.

The following items grant Enhanced Movement:

Eternity

Eternity transforms 15% of damage taken from champions into mana. Also transforms 20% of mana spent into health, up to an amount per cast (toggle spells heal for up to an amount per second).

The following items grant Eternity:

  • Catalyst of Aeons item.png Catalyst of Aeons: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 15 per cast (toggle spells heal for up to 15 per second).
  • Hextech GLP-800 item.png Hextech GLP-800: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of the cost as health, up to 25 per spell cast.
  • Righteous Glory item.png Righteous Glory: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 health per cast (Toggle spells heal for up to 25 per second).
  • Rod of Ages item.png Rod of Ages: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).

Executioner

Executioner grants the user the ability to inflict Grievous Wounds icon Grievous Wounds on enemy champions upon dealing physical damage.

The following items grant Executioner:

Eyes of Pain

Eyes of Pain grants 15 magic penetration.

The following items grant Eyes of Pain:

Favor

Favor grants gold and heals each time a nearby enemy minion dies that you didn't kill.

The following items grant Favor:

  • Ancient Coin item.png Ancient Coin: Passive: Unique – Favor: Enemy minions killed by your allies sometimes drop coins that give either Gold 20 or restore 8% missing mana (minimum 15). Cannon minions always drops coins.
  • Nomad's Medallion item.png Nomad's Medallion: Passive: Unique – Favor: Enemy minions killed by your allies sometimes drop coins that give either Gold 30 or restore 8% missing mana (minimum 15). Cannon minions always drops coins.
  • Talisman of Ascension item.png Talisman of Ascension: Passive: Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
  • Eye of the Oasis item.png Eye of the Oasis: Passive: Unique – Favor: Enemy minions killed by your allies sometimes drop coins that give either Gold 30 or restore 8% missing mana (minimum 15). Cannon minions always drops coins.

Harmony

Harmony grants +25% base health regeneration for every +25% base mana regeneration. The effect itself doesn't multiply when both of the items are wielded but it takes into account of both of the items' bonus mana regeneration and acquires total respective amount of bonus health regeneration.

Icy

Icy slows an opponent's movement speed. Slows from items with Icy do not stack with each other (only the strongest slow will apply).

The following items provide Icy:

Immolate

Immolate deals magic damage to surrounding enemies every second in a 400-radius.

The following items provide Immolate:

Last Whisper

Last Whisper grants the user bonus armor penetration.

The following items grant Last Whisper:

Lifeline

Lifeline grants you a type of shield upon taking damage that would decrease you below a threshold.

The following items grant Lifeline:

  • Hexdrinker item.png Hexdrinker: Passive: Unique – Lifeline: Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs 110 - 280 (based on level) magic damage for 5 seconds. (90 second cooldown)
  • Maw of Malmortius item.png Maw of Malmortius: Passive: Unique – Lifeline: Grants a shield that absorbs 300 (+ 100% bonus magic resistance) magic damage for 5 seconds.
  • Sterak's Gage item.png Sterak's Gage: Passive: Unique – Lifeline: Grants Sterak's Fury upon taking 400 - 1800 (based on level) damage within 5 seconds (60 second cooldown).

Mana Charge

Mana Charge increases the user's maximum mana, upon casting spells, for a maximum of 2 times every 8 seconds. This caps at 750 bonus mana.

The following items grant Mana Charge:

  • Archangel's Staff item.png Archangel's Staff: Passive: Unique – Mana Charge: Grants +8 maximum mana (max +750 mana) for each spell cast and mana expenditure (occurs up to 2 times every 8 seconds).
  • Manamune item.png Manamune: Passive: Unique – Mana Charge: Grants +4 maximum mana for each basic attack, spell cast, and mana expenditure (occurs up to 2 times every 8 seconds), while also passively generating 1 maximum mana every 8 seconds.
  • Tear of the Goddess item.png Tear of the Goddess: Passive: Unique – Mana Charge: Grants +4 mana (max +750 mana) for each spell cast and mana expenditure. (Occurs up to 2 times every 8 seconds).

Mana Shield

Mana Shield drains 20% of the users current mana to shield the user for 150 + (20% of current mana).

The following item grants Mana Shield:

  • Seraph's Embrace item.png Seraph's Embrace: Active: Unique – Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown).

Point Runner

Point Runner causes your champion to build up up to 20% movement speed bonus while near turrets (including fallen turrets) and Zz'Rot Portal item.png Void Gates.

The following items grant Point Runner:

  • Ohmwrecker item.png Ohmwrecker: Passive: Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
  • Raptor Cloak item.png Raptor Cloak: Passive: Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
  • Talisman of Ascension item.png Talisman of Ascension: Passive: Unique – Favor: Enemy minions killed by your allies sometimes drop coins that give either Gold 30 or restore 8% missing mana (minimum 15). Cannon minions always drops coins.
  • Zz'Rot Portal item.png Zz'Rot Portal: Passive: Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.

Progress and Glorious Evolution

Progress allows Viktor Viktor to upgrade one of his abilities.
Glorious Evolution automatically upgrades Viktor Viktor's Chaos Storm.png Chaos Storm.

The following items grant Progress:

The following items grant Glorious Evolution:

Promote

For the removed summoner spell, see Promote.png Promote

Promote is an active ability that transforms a nearby minion to a more powerful unit, and granting it immunity to magic damage. This Promoted minion credits the user for all the kills it obtains. This effect has a 120-second base cooldown.

The following item grants Promote:

  • Banner of Command item.png Banner of Command: Active: Unique – Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown) (1200 range).

Quicksilver

Quicksilver is an active ability which removes all crowd control.

The following items grant Quicksilver:

Notes:

  • Quicksilver will not remove persistent areas of effect.
  • If Quicksilver removes Veigar Veigar's Event Horizon.png Event Horizon, the user will gain immunity to that instance of the skill.
  • Quicksilver detaches the effect of Chum the Waters.png Chum the Waters, prevents it from reattaching to the same champion, and removes the initial slow, but conveys no immunity to the damage, knockup/knockback, and AoE slow when the ability goes off at the end of the delay period.
  • Quicksilver's interaction with leashed effects is somewhat complex, and it would appear that each is coded individually:

Mikael's Crucible item.png Mikael's Crucible provides a similar effect, allowing you to remove crowd control from the target ally. Note that Mikael's Crucible item.png Mikael's Crucible does not remove damage over time or other debuffs, and it cannot be activated while unable to activate abilities (such as a Silence icon silence).

Rage

Rage causes basic attacks to grant 20 movement speed for 2 seconds on-hit. Kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved on ranged champions.

The following items grant Rage:

Shiv Lightning

Shiv Lightning causes your next basic attack to deal bonus magic damage to up 5 nearby units, increased to against minions.

The following items grant Shiv Lightning:

Shock

Shock is a passive effect that causes your single target abilities and basic attacks on champions (on-hit) to consume 3% current mana to deal 6% current mana as physical damage. This effect only activates while the caster have greater than 20% maximum mana.

The following item grants Shock:

Slow Resist

Slow Resist causes all slows on the champion to be reduced in effectiveness by 25%.

The following item grants Slow Resist:

Spectral Waltz

Spectral Waltz grants 7% movement speed and Ghost ghosting while within 500 units of a visible enemy champion.

The following item grants Spectral Waltz:

Spellblade

For the item, see Moonflair Spellblade item.png Moonflair Spellblade
For the removed mastery, see Spellsword mastery 2013.png Spellsword

Spellblade causes your next basic attack to deal bonus damage after using an ability (1.5 second cooldown).

The following items grant Spellblade:

Notes:

  • In the event you own multiple spellblade items, only one attack bonus applies, to which the order of priority is:
  • For channeled abilities (such as Garen Garen's Judgment.png Judgment), the buff effect timer will start at the beginning of the cast, not after the ability successfully cast off or ended. Leaving the player with less time to proc the effect.
  • The area of effect slow is not considered part of the "Spellblade" effect, and is instead classified as Icy. If you own both Iceborn Gauntlet item.png Iceborn Gauntlet and a higher priority Spellblade item (i.e. Lich Bane item.png Lich Bane and Trinity Force item.png Trinity Force), you will trigger the higher priority's damage component while still triggering the area of effect slow.
  • Abilities that apply on-hit effects such as Gangplank Gangplank's Parrrley.png Parrrley and Ezreal Ezreal's Mystic Shot.png Mystic Shot can trigger the damage and slow effects when the ability hits.

Spoils of War

Spoils of War: Melee autoattacks execute minions below a certain amount of health. Killing a minion by any means heals yourself and the nearest allied champion and grants them kill gold. These effects require a nearby allied champion and consume a charge.

The following items grant Spoils of War:

  • Relic Shield item.png Relic Shield: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 200 - 285 (based on level) health. Killing a minion by any means heals you and the nearest allied champion for 15 health and grants them kill gold. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 40 seconds. Max 2 charges.
  • Targon's Brace item.png Targon's Brace: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 210 - 380 (based on level) health. Killing a minion by any means heals you and the nearest allied champion for 40 health and grants them kill gold. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges.
  • Face of the Mountain item.png Face of the Mountain: Passive: Unique – Spoils of War: Melee basic attacks execute minions below 340 - 680 (based on level) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges.
  • Eye of the Equinox item.png Eye of the Equinox: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 340 - 680 (based on level) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require an allied champion within 850 units of the user and consume a charge. Recharges every 30 seconds. Max 4 charges.

Stasis

Stasis is an active ability that puts your champion into Stasis icon stasis, making yourself invulnerable and untargetable, but also renders you unable to perform any actions for 2.5 seconds.

The following items grant Stasis:

  • Zhonya's Hourglass item.png Zhonya's Hourglass: Active: Unique – Stasis: Put yourself in Stasis icon stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. 120 second cooldown.
  • Wooglet's Witchcap item.png Wooglet's Witchcap: Active: Unique – Stasis: Put yourself in Stasis icon stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. 120 second cooldown.
    • (shares the same effect, but it is not specified in the description)

Sterak's Fury

The following item grants Sterak's Fury:

Tenacity

Tenacity reduces the duration of all crowd control effects (except Suppression icon suppression, Stasis icon stasis, and Airborne icon displacements)

The following items grant Tenacity:

Notes:

  • Crowd control reduction stacks multiplicatively.
  • Until patch V1.0.0.118, Tenacity was an unnamed effect unique to Mercury's Treads item.png Mercury's Treads. In the aforementioned patch, the effect was promoted into a champion statistic and three additional items were added: Cloak and Dagger item.png Cloak and Dagger (removed item), Eleisa's Miracle item.png Eleisa's Miracle (removed item) and Moonflair Spellblade item.png Moonflair Spellblade. Tenacity from multiple sources did not stack, similar to Enhanced Movement. With the Season Three item overhaul and the introduction of named item effects, Tenacity was reverted to an item effect. In V3.01, all sources of crowd control reduction were changed to say "Tenacity" and Tenacity was reintroduced as a champion statistic.
  • Tenacity DOES NOT reduce the strength of slows, only the duration.
  • Tenacity does not reduce the duration of suppression, knockups or knockbacks.
  • Until Season Three, Tenacity's in-game icon was the same as the icon used for Cho'Gath Cho'Gath's Vorpal Spikes.png Vorpal Spikes and Baron Nashor Baron Nashor's passive. Between the introduction of season 3 changes and V3.01, it shared the same icon as the Tenacious mastery 2013.png Tenacious mastery. As of V3.01, it no longer has an icon in the buff bar.

Tooth and Nail

  • Tooth allows the user to deal magic damage over 5 seconds while restoring as much as health while damaging a monster.
  • Nail grants bonus damage on-hit versus monsters.
  • Tooth and Nail grants bonus on-hit damage and applies Health Drain, which deals magic damage over 5 seconds while restoring as much as health.

The following items grant Tooth:

  • Hunter's Talisman item.png Hunter's Talisman: Passive: Unique – Tooth: Damaging a monster applies Health Drain, which deals 25 magic damage over 5 seconds while restoring as much as health.

The following items grant Nail:

The following items grant Tooth and Nail:

  • Skirmisher's Sabre item.png Skirmisher's Sabre: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
  • Stalker's Blade item.png Stalker's Blade: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
  • Tracker's Knife item.png Tracker's Knife: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.

Tribute

Tribute: Damaging an enemy champion or structure deals additional damage and grants the wielder gold. Tribute can be triggered up to three times every 30 seconds.

The following items grant Tribute:

  • Spellthief's Edge item.png Spellthief's Edge: Passive: Unique – Tribute: Damaging spells and attacks against champions and buildings deal 10 additional damage and grant Gold 8. This can occur up to 3 times every 30 seconds. Killing a minion pauses Tribute generation for 6 seconds per minion slain. Cannot trigger Tribute more than every 1.25 seconds.
  • Frostfang item.png Frostfang: Passive: Unique – Tribute: Damaging spells and attacks against champions and buildings deal 10 additional damage and grant Gold 15. This can occur up to 3 times every 30 seconds. Killing a minion pauses Tribute generation for 6 seconds per minion slain. Cannot trigger Tribute more than every 1.25 seconds.
  • Frost Queen's Claim item.png Frost Queen's Claim: Passive: Unique – Tribute: Damaging spells and attacks against champions and buildings deal 10 additional damage and grant Gold 15. This can occur up to 3 times every 30 seconds. Cannot trigger Tribute more than every 1.25 seconds.
  • Eye of the Watchers item.png Eye of the Watchers: Passive: Unique – Tribute: Damaging spells and attacks against champions and buildings deal 10 additional damage and grant Gold 15. This can occur up to 3 times every 30 seconds. Cannot trigger Tribute more than every 1.25 seconds.

Warding

Warding grants the user a number of charges, which are refreshed by upon returning to the fountain. You can consume a charge to place a Sight Ward item.png Stealth Ward at the target location. A player may only have 3 Stealth Wards on the map at one time.

Both Sightstone items share the same counter for the number of charges and active wards.

The following items grant Warding:

  • Eye of the Equinox item.png Eye of the Equinox: Active: Unique – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • Eye of the Oasis item.png Eye of the Oasis: Active: Unique – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • Eye of the Watchers item.png Eye of the Watchers: Active: Unique – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • Ruby Sightstone item.png Ruby Sightstone: Active: Unique – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.
  • Sightstone item.png Sightstone: Active: Unique – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
  • Tracker's Knife item.png Tracker's Knife: Active: Unique – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

Warmog's Heart

Warmog's Heart restores health per second if the champion hasn't taken damage within 8 seconds.

The following items grant Warmog's Heart:

  • Warmog's Armor item.png Warmog's Armor: Passive: Grants Warmog's Heart if you have at least 2750 maximum health. Passive: Unique – Warmog's Heart: Regenerate 「 2.5% maximum health every half-second 」「 25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 second for minions).

Wind's Fury

Wind's Fury causes basic attacks to fire bolts at up to 2 enemies near (~500) the target, each dealing physical damage.

The following items grant Wind's Fury:

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