Valor periodically marks a nearby visible enemy as Vulnerable for 4 seconds, granting sight of them for the duration and causing her next basic attack against them to deal 15 - 100 (based on level)(+ 116% - 150% (based on level) AD) bonus physical damage. This also activates on enemies hit directly by Blinding Assault and Vault.
Harrier is disabled while Behind Enemy Lines is active and for a few seconds after a target's mark ends, though this cooldown is reduced by Quinn'scritical strike chance.
Although Quinn will use Harrier's attack animation against inhibitors if it was her last attack prior to that, the bonus damage will not apply.
Spell shields will not block the mark or the applying autoattack.
Harrier's targeting priority is as follows:
Last enemy hit.
If the last enemy hit was a small minion, it appears to select a different target.
Lowest health enemy champion.
Lowest health enemy minion.
Harrier's bonus damage will only apply for autoattacks that are declared after the mark is applied. The mark will not be triggered for autoattacks that were en-route when it was applied.
RANGE:1025 / 210 / 275
COST: 50 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Active:Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy and dealing physical damage and applying nearsight for 2 seconds. Non-champion targets are disarmed instead for the same duration.
Active:Quinndashes to the target enemy, knocking them back a short distance, dealing them physical damage and slowing them by 50%, which decays over 1.5 seconds, before leaping back and landing away from them.
Quinn and Valor are effectively considered to be the same unit by the game - as a result, they will share the same champion statistics, cooldowns on their basic abilities (unlike many other shapeshifter-type spells) and will both die when their health is depleted.