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Quinn

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Champion Background Strategy Skins & Trivia
QuinnSquare Quinn
Demacia's Wings
Cost: IP 6300 or RP 975
Primary: Marksman Secondary: Fighter Release date 2013-03-01
90
40
20
70
Statistics
Health 390 (+85) Attack damage 48 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.668 (+3.1%)
Mana 210 (+35) Armor 17.5 (+3.5)
Mana regen. 6.3 (+0.4) Magic res. 30 (+0)
Range 525 (Ranged) Mov. speed 335
Quinn and Valor, Demacia's Wings is a champion in League of Legends [1].

Abilities

Harrier
RANGE: 525
Harrier

ValorSquare Valor periodically marks a nearby enemy with Harrier Vulnerable for 4.5 seconds. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the Vulnerable.

If Quinn attacks a Vulnerable enemy, she deals 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 170 / 185 / 200 / 215 (15 + 10 / 15 at each level) (+ 50% bonus AD) bonus physical damage.

Harrier is disabled while  Tag Team is active.

Ability Details

Harrier is an ability with two effects. The first is to cause nearby enemy units to become marked as Harrier Vulnerable every few seconds. The second is to cause Quinn's first autoattack against marked units to consume the mark and deal bonus damage.

  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Harrier will apply life steal.
    • Critical strikes will not interact with Harrier's bonus damage.
    • Harrier is expended but does no damage against  dodge,  parry,  block and can miss.
  • Spell shields will not block the mark or the applying autoattack.

Additional Information:

  • Harrier's targeting priority is as follows:
    1. Last enemy hit.
      1. If the last enemy hit was a small minion, it appears to select a different target.
    2. Lowest health enemy champion.
    3. Lowest health enemy minion.
  • Harrier grants sight on marked targets.
Blinding Assault
RANGE: 1025
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Blinding Assault

Active: Quinn commands ValorSquare Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and blinds nearby enemies within 210-range for 1.5 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% AP)

Active -  Tag Team: Valor deals physical damage to all enemies within 275-range of himself and blinds them for 1.5 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% AP)
Ability Details

Blinding Assault is a collision area of effect skillshot.
During  Tag Team, Blinding Assault is a point-blank area of effect ability.

Heightened Senses
RANGE: 2100
COOLDOWN: 50 / 45 / 40 / 35 / 30
Heightened Senses

Passive: Attacking a  Vulnerable target will grant Quinn bonus attack speed and flat movement speed for 3 seconds.

  • Attack Speed: 20 / 25 / 30 / 35 / 40%
  • Movement Speed: 20 / 30 / 40 / 50 / 60

Passive -  Tag Team: ValorSquare Valor gains bonus attack speed.

  • Attack Speed: 40 / 50 / 60 / 70 / 80%

Active: All area within range is revealed for 2 seconds.

Ability Details

Heightened Senses is a self-buff, point-blank area of effect ability.

Vault
RANGE: 700
COST: 50 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Vault

Active: Quinn dashes to an enemy, knocking it back a short distance, dealing physical damage and slowing the target's movement speed by 50%. This slow decays over 2 seconds.

  • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. ValorSquare Valor will immediately mark this target as  Vulnerable.

Active -  Tag Team: Valor dashes to an enemy and applies the same slow, knockback and physical damage, but does not mark or leap off the target.

  • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
Ability Details

Vault is a targeted dash ability.

Additional Information:

  • After completing Vault, Quinn (or ValorSquare Valor) will automatically attempt to attack the target.
  • Vault's cast range is variable but the bounce range is constant. As such, the ability can be used to either lengthen or shorten a gap between two units depending on where it is cast.
  • The bounce back can allow Quinn to pass through walls, permitting she has sufficient space on the other side to land.
  • Quinn (or ValorSquare Valor) will track and follow the target if it moves or uses a dash or blink ability.
Tag Team
COST: 100 mana
COOLDOWN: 140 / 110 / 80
Tag Team

Active: For 20 seconds, ValorSquare Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of Quinn's abilities.

Valor can move through units and gains greatly increased movement speed that gradually decreases to a lower amount while in combat.

  • Out of Combat Movement Speed: 80 / 90 / 100%
  • In Combat Movement Speed: 20 / 30 / 40%

For Tag Team's duration, Quinn can use  Skystrike once.

Skystrike
RANGE: 700
Skystrike

Active -  Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range.

  • Minimum physical damage: 100 / 150 / 200 (+ 50% bonus AD)

The damage is increased by 1% for every 1% of the target's missing health, for a maximum of 100% bonus damage (200% total damage)

  • Maximum Physical damage: 200 / 300 / 400 (+ 100% bonus AD)

If Skystrike has not been cast during Tag Team, it will be cast automatically when Tag Team ends.

Ability Details

Tag Team is a shapeshifting ability.
Skystrike is a point-blank area of effect.

Additional Information:

  • ValorSquare Valor is considered to be in combat upon being damaged by an enemy basic attack or ability or damaging a unit with a basic attack or ability.
  • While Tag Team is active, Valor's basic attacks are considered as melee for the duration.
  • Quinn and Valor are effectively considered to be the same unit by the game - as a result, they will share the same champion statistics, cooldowns on their basic abilities (unlike many other shapeshifter-type spells) and will both die when one is killed.

References

Start a Discussion Discussions about Quinn

  • Quinn's AOE Blind

    10 messages
    • her blind is her only counter for higher tier adc and melee w gap closers, and its aoe to make up for the fact it's a skillshot with a short range
    • 110.81.175.6 wrote:There are currently 3 blinds in the game (Quinn included) and one which was removed (Corki). The first is a ranged, target...
  • Too high damage output

    27 messages
    • Yordleportal wrote:I think the concept of her being a snowballer has mostly to do with her huge burst with her mark and crit items, but she la...
    • I understand that but that doesn't mean she can't rush an infinity edge for that chunky ad to complement her burst from her skill rotati...

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