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Quinn

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 532.8 (+85) Attack damage 51.04 (+3)
Health regen. 5.42 (+0.55) Attack speed [*] 0.668 (+3.1%)
Mana 268.8 (+35) Armor 23.38 (+3.5)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 525 Mov. speed 335


Abilities

Harrier
RANGE: 525
On-Target Cooldown: 10 / 3
Harrier

ValorSquare.png Valor periodically marks a nearby visible enemy as Harrier Vulnerable for 4.5 seconds, granting Sight icon sight of them for the duration. This cannot occur again for a few seconds.

If Quinn attacks a Vulnerable enemy, she deals「 25 - 215 」「 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 170 / 185 / 200 / 215 (15 + 10 / 15 at each level) 」(+ 50% bonus AD) bonus physical damage and reduces Harrier's cooldown.

Harrier is disabled while Tag Team.png Tag Team is active.

Ability Details
Harrier is an auto-targeted ability and on-hit effect.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Harrier will apply life steal.
    • Critical strikes will not interact with Harrier's bonus damage.
    • Harrier is expended but does no damage against Counter Strike.png dodge, Riposte.png parry, Aegis Protection.png block and can miss.
    • Although Quinn will use Harrier's attack animation against inhibitors if it was her last attack prior to that, the bonus damage will not apply.
  • Banshee's Veil item.png Spell shields will not block the mark or the applying autoattack.

Additional Information:

  • Harrier's targeting priority is as follows:
    1. Last enemy hit.
      1. If the last enemy hit was a small minion, it appears to select a different target.
    2. Lowest health enemy champion.
    3. Lowest health enemy minion.
  • Harrier's bonus damage will only apply for autoattacks that are declared after the mark is applied. The mark will not be triggered for autoattacks that were en-route when it was applied.


Blinding Assault
RANGE: 1025 / 210 / 275
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Blinding Assault

Active: Quinn commands ValorSquare.png Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage to nearby enemies and Blind icon blinds them for 1.5 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% AP)

Active - Tag Team.png Tag Team: ValorSquare.png Valor applies Blinding Assault's physical damage and Blind icon blind to all enemies around him.

Ability Details
Blinding Assault is a collision area of effect skillshot.

During Tag Team.png Tag Team, Blinding Assault is a point-blank area of effect ability.


Heightened Senses
RANGE: 2100
COOLDOWN: 50 / 45 / 40 / 35 / 30
Heightened Senses

Passive: Attacking a Harrier.png Vulnerable target grant Quinn bonus attack speed and movement speed for 3 seconds.

  • Attack Speed: 20 / 25 / 30 / 35 / 40%
  • Flat Movement Speed: 20 / 30 / 40 / 50 / 60

Passive - Tag Team.png Tag Team: ValorSquare.png Valor gains bonus attack speed.

  • Attack Speed: 40 / 50 / 60 / 70 / 80%

Active: Quinn or ValorSquare.png Valor gains Sight icon sight of the area around them for 2 seconds.

Ability Details
Heightened Senses is a self-buff, point-blank area of effect ability.


Vault
RANGE: 700 / 525
COST: 50 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Vault

Active: Quinn dashes to the target enemy, Airborne icon knocking them back a short distance, dealing them physical damage and Slow icon slowing them by 50%, decaying over 2 seconds.

  • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

Upon reaching the target, Quinn leaps off and lands away from them, and ValorSquare.png Valor immediately marks them as Harrier.png Vulnerable.

Active - Tag Team.png Tag Team: ValorSquare.png Valor dashes to the target enemy and applies Vault's Slow icon slow, Airborne icon knockback and physical damage, but does not mark or leap off the target.

Ability Details
Vault is a targeted dash ability.

Additional Information:

  • After completing Vault, Quinn (or ValorSquare Valor) will automatically attempt to attack the target.
  • Vault's cast range is variable but the bounce range is constant. As such, the ability can be used to either lengthen or shorten a gap between two units depending on where it is cast.
  • The bounce back can allow Quinn to pass through walls, permitting she has sufficient space on the other side to land.
  • Quinn (or ValorSquare Valor) will track and follow the target if it moves or uses a dash or blink ability.


Tag Team
RANGE: 125
COST: 100 mana
COOLDOWN: 140 / 110 / 80
Tag Team

Active: For 20 seconds, ValorSquare.png Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of her abilities.

ValorSquare.png Valor ignores unit collision and gains greatly increased movement speed that gradually decreases to a lower amount while in combat.

「 Out Of Combat Movement Speed: 80 / 90 / 100% 」「 In Combat Movement Speed: 20 / 30 / 40% 」

Reactivating Tag Team or reaching the end of its duration activates Skystrike.png Skystrike.

Skystrike
RANGE: 700
Skystrike

Active - Tag Team.png Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range, increased by 1% for every 1% of her targets' missing health.

「 Minimum Physical Damage: 100 / 150 / 200 (+ 50% bonus AD) 」「 Maximum Physical Damage: 200 / 300 / 400 (+ 100% bonus AD) 」
Ability Details
Tag Team is a self-buff shapeshift ability.

Skystrike is a point-blank area of effect.

Additional Information:

  • ValorSquare Valor is considered to be in combat upon being damaged by an enemy basic attack or ability or damaging a unit with a basic attack or ability.
  • While Tag Team is active, Valor's basic attacks are considered as melee for the duration.
  • Quinn and Valor are effectively considered to be the same unit by the game - as a result, they will share the same champion statistics, cooldowns on their basic abilities (unlike many other shapeshifter-type spells) and will both die when their health is depleted.


References

Start a Discussion Discussions about Quinn

  • quinn overalll

    11 messages
    • First of all thanks for your reply. I understand your point. So you say that the E is good for escaping which is very important and together w...
    • The E outscales the Q late in the game, but they're almost the same until level 9. I don't think either have enough of a proportional dam...
  • Quinn kicks dragons

    2 messages
    • Here's something fun. With a nicely timed  execution of quinn's E interrupt, she can actually stop shyvana's ult from charging at your heroes...
    • quinns vault can stop any channeling, shyvanas knockback ult is considered one.

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