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Quinn

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 532.8 (+85) Attack damage 51.04 (+3)
Health regen. 5.42 (+0.55) Attack speed [*] 0.668 (+3.1%)
Mana 268.8 (+35) Armor 23.38 (+3.5)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 525 Mov. speed 335

Abilities

Harrier
RANGE: 525
On-Target Cooldown: 10 / 3
Harrier

ValorSquare Valor periodically marks a nearby enemy with Harrier Vulnerable for 4.5 seconds. This cannot occur again for a few seconds, decreasing if Quinn triggers the Vulnerable.

If Quinn attacks a Vulnerable enemy, she deals 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 170 / 185 / 200 / 215 (15 + 10 / 15 at each level) (+ 50% bonus AD) bonus physical damage.

Harrier is disabled while Tag Team.png Tag Team is active.

Ability Details
Harrier is an ability with two effects. The first is to cause nearby enemy units to become marked as Harrier Vulnerable every few seconds. The second is to cause Quinn's first autoattack against marked units to consume the mark and deal bonus damage.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Harrier will apply life steal.
    • Critical strikes will not interact with Harrier's bonus damage.
    • Harrier is expended but does no damage against Counter Strike.png dodge, Riposte.png parry, Aegis Protection.png block and can miss.
  • Banshee's Veil item.png Spell shields will not block the mark or the applying autoattack.

Additional Information:

  • Harrier's targeting priority is as follows:
    1. Last enemy hit.
      1. If the last enemy hit was a small minion, it appears to select a different target.
    2. Lowest health enemy champion.
    3. Lowest health enemy minion.
  • Harrier grants sight on marked targets.
Blinding Assault
RANGE: 1025
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Blinding Assault

Active: Quinn commands ValorSquare Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and Blind icon blinds nearby enemies within 210-range for 1.5 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% AP)

Active - Tag Team.png Tag Team: Valor deals physical damage to all enemies within 275-range of himself and Blind icon blinds them for 1.5 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% AP)
Ability Details
Blinding Assault is a collision area of effect skillshot.

During Tag Team.png Tag Team, Blinding Assault is a point-blank area of effect ability.

Heightened Senses
RANGE: 2100
COOLDOWN: 50 / 45 / 40 / 35 / 30
Heightened Senses

Passive: Attacking a Harrier.png Vulnerable target will grant Quinn bonus attack speed and flat movement speed for 3 seconds.

  • Attack Speed: 20 / 25 / 30 / 35 / 40%
  • Flat Movement Speed: 20 / 30 / 40 / 50 / 60

Passive - Tag Team.png Tag Team: ValorSquare Valor gains bonus attack speed.

  • Attack Speed: 40 / 50 / 60 / 70 / 80%

Active: All area within range is revealed for 2 seconds.

Ability Details
Heightened Senses is a self-buff, point-blank area of effect ability.
Vault
RANGE: 700
COST: 50 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Vault

Active: Quinn dashes to an enemy, Airborne icon knocking it back a short distance, dealing physical damage and Slow icon slowing the target's movement speed by 50%. This slow decays over 2 seconds.

  • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. ValorSquare Valor will immediately mark this target as Harrier.png Vulnerable.

Active - Tag Team.png Tag Team: Valor dashes to an enemy and applies the same Slow icon slow, Airborne icon knockback and physical damage, but does not mark or leap off the target.

  • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
Ability Details
Vault is a targeted dash ability.

Additional Information:

  • After completing Vault, Quinn (or ValorSquare Valor) will automatically attempt to attack the target.
  • Vault's cast range is variable but the bounce range is constant. As such, the ability can be used to either lengthen or shorten a gap between two units depending on where it is cast.
  • The bounce back can allow Quinn to pass through walls, permitting she has sufficient space on the other side to land.
  • Quinn (or ValorSquare Valor) will track and follow the target if it moves or uses a dash or blink ability.
Tag Team
COST: 100 mana
COOLDOWN: 140 / 110 / 80
Tag Team

Active: For 20 seconds, ValorSquare Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of Quinn's abilities.

Valor can move through units and gains greatly increased movement speed that gradually decreases to a lower amount while in combat.

  • Out of Combat Movement Speed: 80 / 90 / 100%
  • In Combat Movement Speed: 20 / 30 / 40%

For the duration, Quinn can use Skystrike.png Skystrike once.

Skystrike
RANGE: 700
Skystrike

Active - Tag Team.png Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range.

  • Minimum physical damage: 100 / 150 / 200 (+ 50% bonus AD)

The damage is increased by 1% for every 1% of the target's missing health. If Skystrike has not been cast during Tag Team, it will be cast automatically when Tag Team ends.

  • Maximum Physical damage: 200 / 300 / 400 (+ 100% bonus AD)
Ability Details
Tag Team is a self-buff shapeshift ability.

Skystrike is a point-blank area of effect.

Additional Information:

  • ValorSquare Valor is considered to be in combat upon being damaged by an enemy basic attack or ability or damaging a unit with a basic attack or ability.
  • While Tag Team is active, Valor's basic attacks are considered as melee for the duration.
  • Quinn and Valor are effectively considered to be the same unit by the game - as a result, they will share the same champion statistics, cooldowns on their basic abilities (unlike many other shapeshifter-type spells) and will both die when one is killed.

References

Start a Discussion Discussions about Quinn

  • quinn overalll

    7 messages
    • i usually max e first for the cdr on the ability and w second for the attackspeed... but now looking at the Q base damage i think i might st...
    • Sorry for the minor necromancy, but I thought I'd throw in my two cents. I disagree with the assertion that BotRK is for champions with...
  • Quinn kicks dragons

    2 messages
    • Here's something fun. With a nicely timed  execution of quinn's E interrupt, she can actually stop shyvana's ult from charging at your heroes...
    • quinns vault can stop any channeling, shyvanas knockback ult is considered one.

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