Valor periodically marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a Vulnerable enemy, she deals 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 170 / 185 / 200 / 215(+ 50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).
Harrier is disabled while Tag Team is active.
Harrier is an ability with two effects. The first is to cause nearby enemy units to become marked as Vulnerable every few seconds. The second is to cause Quinn's first autoattack against marked units to consume the mark and deal bonus damage. While Tag Team is active, Harrier's effect is disabled.
Spell shields will block the damage and knockback, but will not stop Quinn from launching herself away from the target.
After completing Vault, Quinn (or Valor) will automatically attempt to attack the target.
The dash cast range is variable but the bounce range is constant. As such, the ability can be used to either lengthen or shorten a gap between two units depending on where it is cast.
The bounce back can allow Quinn (or Valor) to pass through walls, permitting she has sufficient space on the other side to land.
Quinn (or Valor) will track and follow the target if it moves or uses a dash or blink ability.
Cooldown: 140 / 110 / 80
Cost: 100 mana
Active: For 20 seconds, Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of Quinn's abilities. Valor can move through units and gains greatly increased movement speed that gradually decreases to a lower amount while in combat.
Out of Combat Movement Speed: 80 / 90 / 100%
In Combat Movement Speed: 20 / 30 / 40%
Active - Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range. The damage increases by 1% for every 1% of an enemy's missing health.
If Skystrike has not been cast during Tag Team, it will be cast automatically when Tag Team ends.
Tag Team is a shapeshift ability that replaces Quinn on the battlefield with Valor. While Tag Team is active, it can be activated again to perform Skystrike, a point-blank area of effect shapeshift ability that replaces Valor on the battlefield with Quinn.
Valor is considered to be in combat upon being damaged by an enemy basic attack or ability or damaging a unit with a basic attack or ability.
While Tag Team is active, Valor's basic attacks are considered as melee for the duration.
Quinn and Valor are effectively considered to be the same unit by the game - as a result, they will share the same champion statistics, cooldowns on their basic abilities (unlike many other shapeshifter-type spells) and will both die when one is killed.