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Lore
Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair's unbreakable bond is deadly on the battlefield, leaving opponents blind and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends.
As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.
On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name "Valor." The pair found strength in each other, and together they pursued the dream she had once abandoned.
The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.
“ | "Most soldiers only rely on their weapons. Few truly rely on each other." |
— Quinn | |
Quinn's Journal
Quotes
- Upon selection
- Attacking
- Movement
- Joke
- Valor flies to Quinn and squawks something, then Quinn responds:
- Taunt
- Laugh
- Upon using
- Upon using
- Upon using
Development
Michael 'IronStylus' Maurino, David 'Volty' Abecassis and Runaan.
and Valor were designed byDemacia Needs Heroes
By IronStylus:[1][2]
They are the legions of blue and gold. They are the beacons of justice. They bear the standard. They lead the charge.
Demacia has always stood a stalwart sentinel against darkness and evil, but the nation faces a world of new and terrible threats. They wield the sword and spear, marching against their foes in mighty numbers, but can an army catch an assassin? Can numbers alone hold back spells woven in shadow and flame? With such vicious forces bearing down upon her doorstep, how will Demacia endure?
The answer is simple: a new champion approaches.
She is a new kind of hero, one of new mind and new method. One who can go where armies cannot reach, where swords cannot clash.
This is her story. Her worth will be tested, her ways will be questioned, but she will forge ahead. Honor guides her path. Justice steadies her aim. Valor is the only ally she needs.
Quinn and Valor, Demacia's Wings, Revealed
By NeeksNaman:
Quinn and Valor, Demacia’s Wings, will be swooping onto the Fields of Justice in the upcoming patch. The most comprehensive duo to grace League of Legends yet, Quinn and Valor work in tandem to punish their opponents through agile and precise attacks.
- Harrier (Passive): Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal bonus physical damage.
- Blinding Assault: Quinn sends Valor forth in a straight line skillshot. Valor stops at the first enemy struck, damaging and briefly blinding all nearby enemies.
- Tag Team: Valor damages and blinds all nearby enemies.
- Heightened Senses:
- (Passive): Attacking a Vulnerable target will increase Quinn’s Attack Speed for a few seconds.
- (Active): Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units.
- Tag Team:
- (Passive): Valor gains a large amount of Attack Speed permanently.
- (Active): Valor reveals a large area around him, including brush and non-stealthed units.
- Vault: Quinn dashes to an enemy, dealing damage and slowing them briefly. She then kicks back off her target, landing near her maximum attack range.
- Tag Team: Valor dashes to an enemy, damaging and slowing them for a brief time.
- Tag Team:
- First Cast: Quinn leaps away from the battlefield and allows Valor to take her place briefly. Valor functions as a mobile melee attacker and gains a huge Movement Speed bonus when out of combat. This bonus is decreased gradually to a smaller value when in combat.
- Second Cast (Skystrike): Valor flies from the battlefield, allowing Quinn to return in a hail of bolts that damage all nearby enemies. Damage is increased based on how much health targets are missing. If Tag Team is not cast a second time, Skystrike is cast automatically once Tag Team ends.
Quinn and Valor’s combined prowess makes them a highly mobile carry combo. During the laning stage, the passive effects from Harrier and Heightened Senses make Quinn an excellent last-hitter, and raises the chances of the duo securing kills against enemy champions. Quinn and Valor also enjoy a range of defensive abilities: Quinn can activate Heightened Senses to check for approaching junglers, while Vault ensures Quinn can easily maintain safe distance when enemies come in for the kill. If an opponent is still able to close in, the blind from Blinding Assault can briefly neutralize the enemy and allow for a hasty retreat.
Quinn and Valor are also highly capable when assisting friendly ganks. The slow from Vault makes their target susceptible to skillshots, and grants valuable time to secure a kill before your enemy can escape. The best Quinn and Valor players can even use smart positioning and timing with Vault to launch Quinn over terrain. Quinn and Valor also excel at chasing down fleeing enemies. Activating Heightened Senses gives vision across terrain and into brush, allowing the duo to close in on enemies attempting to juke. Meanwhile, the speed bonus from Tag Team helps Valor hunt down retreating prey before Quinn returns to Skystrike for the killing blow.
The nature of Quinn and Valor’s play changes fundamentally once you gain access to Tag Team. While still a disruptive ranged duo, Tag Team temporarily turns Valor into a melee monster, perfectly poised for pursuing wounded enemies and cleaning up team fights. As a lengthy buff, Tag Team affords Valor enough time to zip between lanes to defend or split push as needed. The long duration also means Valor can fully disengage from a team fight, reposition and heal up if needed, and re-enter the fight once the conditions are more favorable.
Quinn and Valor operate as an extremely powerful and mobile team, perfect for new players and veterans looking to carry in League of Legends!
Patch History
V6.6:
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 / 10 / 9 / 8 / 7.
- Template:Cctip / Template:Cctip duration reduced to 1.5 seconds from 2.
V6.5:
- Bug Fix: Fixed a bug where some empowered basic attacks would miss while Template:Cctip.
- Stats
- Base AD reduced to 54.46 from 56.46.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
- Damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145.
- Total AD ratio reduced to 80 / 90 / 100 / 110 / 120% AD from 80 / 95 / 110 / 125 / 140% AD.
- Quinn's attack is now modified to deal Template:Pp18 (+ Template:Pp18 AD) damage instead of 50% AD bonus damage.
- Base damage increase to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120.
- AD ratio changed to 80 / 95 / 110 / 125 / 140% AD from 70 / 75 / 80 / 85 / 90% AD.
- AP ratio increased to 50% AP from 35% AP.
- Removed: Damage increase based on missing health.
- Removed: Cooldown reduction on-kill.
- New Effect: Now applies Nearsight to the primary target, removing allied vision and reducing their vision radius by 1000 for 2 seconds.
- New Effect: Non-champion targets are Template:Cctip instead.
renamed Blinding Assault
- renamed Behind Enemy Lines
- General
- Recommended items updated.
- Stats
- Base attack damage increased to 56.46 from 51.04.
- Attack damage growth reduced to 2.41 from 3.
- Bonus damage changed to 50% total AD from 「 25 - 215 」「 Template:Pp18 (15 + 10 / 15 at each level) 」(+ 50% bonus AD).
- Updated AI.
- Cooldown changed to 8 seconds from 10 / 7.
- New Effect: Harrier's cooldown is now reduced by 1% per 1% of Quinn's Crit Chance, multiplicatively. 8 × 0.99 × 0.99 × }0.99... etc.
- Renamed to Aerial Assault
- Removed: Template:Cctip.
- New Effect: The projectile marks the enemy it collides with as . Still does AOE damage.
- New Effect: Cooldown is reduced by 50% if at least one target dies.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230.
- Bonus attack damage scaling increased to (+ 70 / 75 / 80 / 85 / 90% bonus AD) from (+ 65% bonus AD) at all ranks.
- Ability power scaling reduced to (+ 35% AP) at all ranks from (+ 50% AP).
- New Effect: Deals 1% increased damage for every 1% of targets' missing health.
- Maximum damage implemented at 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% bonus AD) (+ 70% AP).
- Cost reduced to 50 mana at all ranks from 50 / 55 / 60 / 65 / 70.
- Cast time reduced to 0.25 seconds from 0.31.
- Missile width reduced to 60 from 80.
- Passive movement speed changed to 20 / 25 / 30 / 35 / 40% bonus from a flat 20 / 30 / 40 / 50 / 60.
- Passive duration reduced to 2 seconds from 3.
- Dash speed increased.
- Backflip AI improved.
- Template:Cctip duration reduced to 1.5 seconds from 2.
- Range reduced to 675 from 700.
- Reworked Active: After a 2 second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast . Taking champion, turret damage or an immobilizing effect while channeling or while joined with will end the effect prematurely and place it on a 3 second cooldown - without triggering Skystrike.
- Removed: Cooldown
- Movement speed adjusted to 70 / 100 / 130% total movement speed (multiplicative). Editor's Note: We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
- Cost changed to 100 / 50 / 0 mana from 100 at all ranks.
- Reworked Active: Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, or during will trigger Skystrike automatically.
- Damage changed to 100% AD from 100 / 150 / 200 (+ 50% bonus AD).
- Removed: Damage increase based on the target's missing health.
V5.6:
- Now resets Quinn's basic attack timer upon landing.
- Fixed a bug where Harrier was occasionally not applied by Vault.
- Fixed an issue where Vault could sometimes move Quinn out of her basic attack range when casted on close-range targets.
- Vaulting off of an enemy to pass through terrain is now easier.
- No longer causes text to appear in chat.
- Now causes Valor to immediately mark the target, even if he is in the process of marking another target.
- Fixed a bug where Quinn would sometimes propel herself in the wrong direction.
V4.5:
- Stats
- Base armor increased to 17.5 from 13.5.
V3.7:
- Fixed a bug where Vault failed to interrupt targets that were immune to slows.
V3.6:
- Now has an ability power ratio of (+50% AP) ratio.
- Passive as Quinn now grants 20 / 30 / 40 / 50 / 60 movement speed in addition to the attack speed bonus.
- Now briefly interrupts the target.
- Maximum movement speed bonus increased to 80 / 90 / 100% from 80% at all ranks.
- Base movement speed bonus increased to 20 / 30 / 40% from 20% at all ranks.
- Cooldown reduced to 140 / 110 / 80 seconds from 140 / 120 / 100.
- Requisite activation time reduced to 1 second from 2.5.
- Valor now marks targets slightly more frequently.
- Targets are now marked more immediately when Valor lands on the target.
- Quinn now lands closer to her target when using Vault from far away.
V3.03: Added March 1st
- Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal bonus physical damage.
(Innate)
- Quinn sends Valor forth in a straight line skillshot. Valor stops at the first enemy struck, damaging and briefly blinding all nearby enemies.
(Q)
- (Passive): Attacking a Vulnerable target will increase Quinn's attack speed for a few seconds.
- (Active): Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units.
(W)
- Quinn dashes to an enemy, dealing damage and slowing them briefly. She then kicks back off her target, landing near her maximum attack range.
(E)
- First Cast: Quinn leaps away from the battlefield and allows Valor to take her place briefly. Valor functions as a mobile melee attacker and gains a huge movement speed bonus when out of combat. This bonus is decreased gradually to a smaller value when in combat.
- Second Cast ( ): Valor flies from the battlefield, allowing Quinn to return in a hail of bolts that damage all nearby enemies. Damage is increased based on how much health targets are missing. If Tag Team is not cast a second time, Skystrike is cast automatically once Tag Team ends.
- Valor damages and blinds all nearby enemies.
(Q)
- (Passive): Valor gains a large amount of attack speed permanently.
- (Active): Valor reveals a large area around him, including brush and non-stealthed units.
(W)
- Valor dashes to an enemy, damaging and slowing them for a brief time.
(E)
References
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