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Previous Lore

"Most soldiers only rely on their weapons. Few truly rely on each other." - Quinn Quinn

Quinn Quinn and Valor Valor are an elite ranger team. With Harrier.png crossbow and Blinding Assault.png claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift Heightened Senses.png reconnaissance to lethal Skystrike.png strikes. The pair's unbreakable bond is deadly on the battlefield, leaving opponents ravaged and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends.

As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warrior souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.

On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name 'Valor'. The pair found strength in each other, and together they pursued the dream she had once abandoned.

The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.

Previous Abilities

Harrier
RANGE: 525
STATIC COOLDOWN: 10 / 7
Harrier

Valor Valor periodically marks a nearby visible unit as Vulnerable, Sight icon revealing them for 4.5 seconds. Units hit directly by Vault.png Vault are instantly marked.

Quinn's next basic attack against a Vulnerable target deals 25 - 215 (based on level) (+ 50% bonus AD) bonus physical damage and grants Harrier a reduced cooldown.

Harrier is disabled while Tag Team.png Tag Team is active and for a few seconds after a target's mark ends.

Ability Details
Harrier is an auto-targeted debuff with an on-hit effect component.

Additional Information:

  • Harrier's targeting prioritizes:
    1. Last enemy hit (appears to select a different target if it was a small minion)
    2. Lowest health enemy champion
    3. Lowest health enemy minion
  • Harrier's bonus damage is not applied to targets marked while Quinn's basic attack is traveling (only to those she attacks after Valor marks them)


Aerial Assault
RANGE: 1025 / 210
COST: 50 Mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Aerial Assault

Active: Quinn signals Valor Valor to fly forwards in a line, stopping when he collides with a unit and dealing physical damage to all enemies around him (increased by 1% for every 1% of their missing health)

「 Minimum Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 70 / 75 / 80 / 85 / 90% AD) (+ 35% AP) 」「 Maximum Physical Damage: 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% AD (+ 70% AP) 」

Aerial Assault's cooldown is reduced by 50% if it kills at least one enemy.

Ability Details
Blinding Assault is a direction-targeted ability with an area of effect component.



Blinding Assault
RANGE: 1025 / 210 / 275
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Blinding Assault

Active: Quinn signals Valor Valor to fly forwards in a line, stopping when he collides with a unit, dealing physical damage to all enemies around him as well as Blind icon blinding them for 1.5 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% AP)

Active - Tag Team.png Tag Team: Valor applies Blinding Assault's physical damage and Blind icon blind to all enemies around him.

Ability Details
Blinding Assault is a direction-targeted ability with an area of effect component.




Heightened Senses
RANGE: 2100
COOLDOWN: 50 / 45 / 40 / 35 / 30
Heightened Senses

Passive: Attacking a Harrier.png Vulnerable target grants Quinn bonus attack speed and bonus movement speed for 3 seconds.

「 Quinn Bonus Attack Speed: 20 / 25 / 30 / 35 / 40% 」「 Valor Bonus Attack Speed: 40 / 50 / 60 / 70 / 80% 」

  • Bonus Movement Speed: 20 / 30 / 40 / 50 / 60

Passive - Tag Team.png Tag Team: Valor Valor permanently gains double the bonus attack speed from Heightened Senses.

Active: Quinn or Valor Sight icon reveals the area around them for 2 seconds.

Ability Details



Vault
RANGE: 700 / 525
COST: 50 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Vault

Active: Quinn dashes to the target unit, Airborne icon knocking them back a short distance, dealing them physical damage and Slow icon slowing them by 50% (decays over 2 seconds) before leaping back and landing away from them.

  • Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

Active - Tag Team.png Tag Team: Valor Valor dashes to the target unit and applies Vault's Slow icon slow, Airborne icon knockback, and physical damage.

Ability Details
Vault is a unit-targeted dash.

Additional Information:

  • Quinn or Valor will attempt to attack Vault's target once they land (will track and follow them if they move, blink, and/or dash)
  • Vault's return range is variable and allows Quinn to close/make distance between herself and and her target (depending on casting position) or even to go through terrain (if there is enough landing room on the other side)


Tag Team
RANGE: 125
COST: 100 Mana
COOLDOWN: 140 / 110 / 80
Tag Team

Active: For 20 seconds, Valor Valor replaces Quinn on the battlefield as a mobile Melee icon melee attacker with alternate versions of her abilities.

Valor becomes Ghost ghosted and gains bonus movement speed that gradually decreases to a lower amount while in combat.

「 Out Of Combat Movement Speed: 80 / 90 / 100% 」「 In Combat Movement Speed: 20 / 30 / 40% 」

Reactivating Tag Team or reaching the end of its duration activates Skystrike.png Skystrike.

Skystrike
RANGE: 700
Skystrike

Active - Tag Team.png Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range (increased by 1% for every 1% of target's missing health)

「 Minimum Physical Damage: 100 / 150 / 200 (+ 50% bonus AD) 」「 Maximum Physical Damage: 200 / 300 / 400 (+ 100% bonus AD) 」
Ability Details

Additional Information:

  • Valor is considered to be in combat upon damaging / being damaged by a unit (regardless of the source being basic attacks or abilities)
  • Valor's basic attacks are considered to be Melee icon melee while Tag Team is active and for the duration.
  • The game effectively considers Quinn and Valor to be the same unit by the game (both share the same champion statistics as well as their basic abilities' cooldowns, and both die when their health is depleted)


Previous Splash Art

Patch History

V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
V7.6
  • Heightened Senses.png Heightened Senses
    • Bonus attack speed increased to 20 / 35 / 50 / 65 / 80% from 20 / 25 / 30 / 35 / 40%.
  • Skystrike.png Skystrike
    • AD ratio reduced to 40% AD from 100% AD.
    • New Effect: After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game.
V7.3
  • Harrier.png Harrier
    • Bug Fix: Fixed a bug where, if Quinn canceled a basic attack against a target marked by Harrier and quickly attacked again afterward, Harrier didn't deal bonus physical damage.
V7.2
  • Vault.png Vault
    • Bug Fix: Fixed a bug where if she Vaulted Gangplank Gangplank at the same time as he triggered a Powder Keg.png Powder Keg explosion on multiple targets, it made for one fast pirate.
V6.6
  • Blinding Assault.png Blinding Assault
    • Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 / 10 / 9 / 8 / 7.
    • Disables duration reduced to 1.5 seconds from 2.
V6.5
  • Blinding Assault.png Blinding Assault
    • Bug Fix: Some enhanced basic attacks missing while nearsighted.
V5.24
  • Stats
    • Base attack damage reduced to 54.46 from 56.46.
  • Blinding Assault.png Blinding Assault
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
    • Damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145.
    • AD ratio reduced to 80 / 90 / 100 / 110 / 120% AD from 80 / 95 / 110 / 125 / 140% AD.
V5.23
  • Harrier.png Harrier
    • Bonus damage changed to 15 - 100 (based on level) (+ 16 - 50 (based on level)% AD) from 50% AD
  • Blinding Assault.png Blinding Assault
    • Renamed from Aerial Assault.png Aerial Assault
    • Damage increased to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120
    • AD ratio increased to (+ 80 / 95 / 110 / 125 / 140% AD) from (+ 70 / 75 / 80 / 85 / 90% AD)
    • AP ratio increased to (+ 50% AP) from (+ 35% AP)
    • Removed: Increased damage based on target's missing health
    • Removed: On-kill 50% cooldown reduction
    • New Effect: Applies nearsight to primary target and disarms non-champion ones
  • Behind Enemy Lines.png Behind Enemy Lines
V5.22
  • Gameplay Update
    • General
      • Recommended items updated
    • Stats
      • Attack damage increased to 56.46 from 51.04
      • Attack damage growth reduced to 2.41 from 3
    • Harrier.png Harrier
      • Bonus damage changed to 50% AD from 25 - 215 (based on level) (+ 50% Bonus AD)
      • Valor AI updated
      • Cooldown changed to 8 - 2.928 (based on critical strike chance %) from 10 / 7
    • Aerial Assault.png Aerial Assault
      • Renamed from Blinding Assault.png Blinding Assault
      • Removed: Blind
      • New Effect: Targets hit are marked as Harrier.png Vulnerable (area-of-effect damage unchanged)
      • New Effect: Cooldown is reduced by 50% if it kills at least one target
      • Damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230
      • AD ratio increased to (+ 70 / 75 / 80 / 85 / 90% Bonus AD) from (+ 65% Bonus AD) at all ranks
      • AP ratio reduced to (+ 35% AP) from (+ 50% AP)
      • New Effect: Damage is increased by 1% for every 1% of target's missing health up to 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% Bonus AD) (+ 70% AP) maximum damage
      • Cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70
      • Cast time reduced to 0.25 seconds from 0.31
      • Projectile width reduced to 60 from 80
    • Heightened Senses.png Heightened Senses
      • Passive bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60 flat
      • Passive duration reduced to 2 seconds from 3
    • Vault.png Vault
      • Dash speed increased
      • Backflip AI updated
      • Slow duration reduced to 1.5 seconds from 2
      • Range reduced to 675 from 700
    • Tag Team.png Tag Team
      • Removed: Valor replacing Quinn upon activation
      • New Effect: Upon activation and after channeling for 2 seconds, Valor soars down and picks up Quinn, granting her substantially increased movement speed. Quinn can cast Skystrike.png Skystrike while being carried by Valor, but taking damage or being disabled while channeling or while being carried will make Valor fly away and place Tag Team on a 3 seconds cooldown without triggering Skystrike.png Skystrike
      • Removed: Cooldown
      • Movement speed increase changed to 70 / 100 / 130% total
      • Cost changed to 100 / 50 / 0 from 100 at all ranks
    • Skystrike.png Skystrike
      • New Effect: Triggers automatically with Quinn's first basic attack, Aerial Assault.png Aerial Assault, or Vault.png Vault during Tag Team.png Tag Team
      • Damage changed to 100% AD from 100 / 150 / 200 (+ 50% Bonus AD)
      • Removed: Increased damage based on target's missing health
V5.6
  • Vault.png Vault
    • New Effect: Resets Quinn's basic attack timer upon her landing
    • Bug Fix: Occasionally not applying Harrier.png Harrier
    • Bug Fix: Quinn vaulting outside basic attack range if cast on close-range targets
    • Backflip AI improved to facilitate vaulting off of an enemy to pass through terrain
V4.14
  • Vault.png Vault
    • Bug Fix: Causing text to appear in chat
V4.12
  • Vault.png Vault
    • New Effect: Valor immediately marks Quinn's vaulting target with Harrier.png Harrier (even if he's in the process of marking another unit)
    • Bug Fix: Quinn sometimes vaulting in the wrong direction
V4.5
  • Stats
    • Armor increased to 17.5 from 13.5
V3.7
  • Vault.png Vault
    • Bug Fix: Failing to interrupt targets immune to slows
V3.6
  • Blinding Assault.png Blinding Assault
    • New Effect: Has a (+ 50% AP) ratio
  • Heightened Senses.png Heightened Senses
    • New Effect: Passively grants Quinn 20 / 30 / 40 / 50 / 60 bonus movement speed
  • Vault.png Vault
    • New Effect: Briefly interrupts target
  • Tag Team.png Tag Team
    • Bonus movement speed increased to 20 / 30 / 40% from 20 at all ranks
    • Maximum bonus movement speed increased to 80 / 90 / 100% from 80 at all ranks
    • Cooldown reduced to 140 / 110 / 80 seconds from 140 / 120 / 100
  • Skystrike.png Skystrike
    • Internal cooldown reduced to 1 second from 2.5
V3.5 (Balance update)
  • Harrier.png Harrier
    • Frequency slightly increased
    • Delay between Valor landing and mark applying reduced
  • Vault.png Vault
    • New Effect: Quinn lands closer to her target when vaulting from far away
V3.03
  • Added

References