Harrier's bonus damage is not applied to targets marked while Quinn's basic attack is traveling (only to those she attacks after Valor marks them)
RANGE:1025 / 210
COST: 50 Mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Active:Quinn commands Valor to fly forwards in a line, stopping when he collides with a unit and dealing physical damage to all enemies around him (increased by 1% for every 1% of their missing health)
Active: Quinndashes to the target unit, knocking them back a short distance, dealing them physical damage and slowing them by 50% (decays over 2 seconds) before leaping back and landing away from them.
Spell shields will block both the damage and the displacement (will not prevent Quinn from leaping away)
Quinn or Valor will attempt to attack Vault's target once they land (will track and follow them if they move, blink, and/or dash)
Vault's return range is variable and allows Quinn to close/make distance between herself and and her target (depending on casting position) or even to go through terrain (if there is enough landing room on the other side)
COST: 100 Mana
COOLDOWN: 140 / 110 / 80
Active: For 20 seconds, Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of her abilities.
Valor becomes ghosted and gains bonus movement speed that gradually decreases to a lower amount while in combat.
「 Out Of Combat Movement Speed: 80 / 90 / 100% 」「 In Combat Movement Speed: 20 / 30 / 40% 」
Reactivating Tag Team or reaching the end of its duration activates Skystrike.
Active - Tag Team:Quinn returns to perform Skystrike, dealing physical damage to all enemies within range (increased by 1% for every 1% of target's missing health)
Valor is considered to be in combat upon damaging / being damaged by a unit (regardless of the source being basic attacks or abilities)
Valor's basic attacks are considered to be melee while Tag Team is active and for the duration.
The game effectively considers Quinn and Valor to be the same unit by the game (both share the same champion statistics as well as their basic abilities' cooldowns, and both die when their health is depleted)
New Effect: Upon activation and after channeling for 2 seconds, Valor soars down and picks up Quinn, granting her substantially increased movement speed. Quinn can cast Skystrike while being carried by Valor, but taking damage or being disabled while channeling or while being carried will make Valor fly away and place Tag Team on a 3 seconds cooldown without triggering Skystrike
Movement speed increase changed to 70 / 100 / 130% total
Cost changed to 100 / 50 / 0 from 100 at all ranks