Previous Splash Art
Patch History
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 / 10 / 9 / 8 / 7
- Disables duration reduced to 1.5 seconds from 2
- Bug Fix: Some enhanced basic attacks missing while nearsighted
- Stats
- Attack Damage reduced to 54.46 from 56.46
- Cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks
- Damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145
- AD ratio reduced to (+ 80 / 90 / 100 / 110 / 120% AD) from (+ 80 / 95 / 110 / 125 / 140% AD)
- Bonus damage changed to Template:Pp18 (+ Template:Pp18% AD) from 50% AD
- Renamed from
- Damage increased to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120
- AD ratio increased to (+ 80 / 95 / 110 / 125 / 140% AD) from (+ 70 / 75 / 80 / 85 / 90% AD)
- AP ratio increased to (+ 50% AP) from (+ 35% AP)
- Removed: Increased damage based on target's missing health
- Removed: On-kill 50% cooldown reduction
- New Effect: Applies nearsight to primary target and disarms non-champion ones
- Renamed from
- Gameplay Update
- General
- Recommended items updated
- Stats
- Attack damage increased to 56.46 from 51.04
- Attack damage growth reduced to 2.41 from 3
- Bonus damage changed to 50% AD from Template:Pp18 (+ 50% Bonus AD)
- Valor AI updated
- Cooldown changed to Error: Parameter '3' is not accepted. from 10 / 7
- Renamed from
- Removed: Blind
- New Effect: Targets hit are marked as (area-of-effect damage unchanged)
- New Effect: Cooldown is reduced by 50% if it kills at least one target
- Damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230
- AD ratio increased to (+ 70 / 75 / 80 / 85 / 90% Bonus AD) from (+ 65% Bonus AD) at all ranks
- AP ratio reduced to (+ 35% AP) from (+ 50% AP)
- New Effect: Damage is increased by 1% for every 1% of target's missing health up to 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% Bonus AD) (+ 70% AP) maximum damage
- Cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70
- Cast time reduced to 0.25 seconds from 0.31
- Projectile width reduced to 60 from 80
- Passive bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60 flat
- Passive duration reduced to 2 seconds from 3
- Dash speed increased
- Backflip AI updated
- Slow duration reduced to 1.5 seconds from 2
- Range reduced to 675 from 700
- Removed: Valor replacing Quinn upon activation
- New Effect: Upon activation and after channeling for 2 seconds, Valor soars down and picks up Quinn, granting her substantially increased movement speed. Quinn can cast while being carried by Valor, but taking damage or being disabled while channeling or while being carried will make Valor fly away and place Tag Team on a 3 seconds cooldown without triggering
- Removed: Cooldown
- Movement speed increase changed to 70 / 100 / 130% total
- Cost changed to 100 / 50 / 0 from 100 at all ranks
- New Effect: Triggers automatically with Quinn's first basic attack, , or during
- Damage changed to 100% AD from 100 / 150 / 200 (+ 50% Bonus AD)
- Removed: Increased damage based on target's missing health
- General
- New Effect: Resets Quinn's basic attack timer upon her landing
- Bug Fix: Occasionally not applying
- Bug Fix: Quinn vaulting outside basic attack range if cast on close-range targets
- Backflip AI improved to facilitate vaulting off of an enemy to pass through terrain
- Bug Fix: Causing text to appear in chat
- New Effect: Valor immediately marks Quinn's vaulting target with (even if he's in the process of marking another unit)
- Bug Fix: Quinn sometimes vaulting in the wrong direction
- Stats
- Armor increased to 17.5 from 13.5
- Bug Fix: Failing to interrupt targets immune to slows
- New Effect: Has a (+ 50% AP) ratio
- New Effect: Passively grants Quinn 20 / 30 / 40 / 50 / 60 bonus movement speed
- New Effect: Briefly interrupts target
- Bonus movement speed increased to 20 / 30 / 40% from 20 at all ranks
- Maximum bonus movement speed increased to 80 / 90 / 100% from 80 at all ranks
- Cooldown reduced to 140 / 110 / 80 seconds from 140 / 120 / 100
- Internal cooldown reduced to 1 second from 2.5
- Frequency slightly increased
- Delay between Valor landing and mark applying reduced
- New Effect: Quinn lands closer to her target when vaulting from far away
- Added