Previous Lore
Demacian legends.
and are an elite ranger team. With and , they undertake their nation's most dangerous missions deep within enemy territory, from swift to lethal . The pair's unbreakable bond is deadly on the battlefield, leaving opponents ravaged and riddled with arrows long before they realize who they're fighting: not one, but twoAs a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warrior souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.
On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name 'Valor'. The pair found strength in each other, and together they pursued the dream she had once abandoned.
The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.
Previous Abilities
- Valor is considered to be in combat upon damaging / being damaged by a unit (regardless of the source being basic attacks or abilities)
- Valor's basic attacks are considered to be melee while Tag Team is active and for the duration.
- The game effectively considers Quinn and Valor to be the same unit by the game (both share the same champion statistics as well as their basic abilities' cooldowns, and both die when their health is depleted)
Previous Splash Art
Patch History
- Bug Fix: Fixed a bug where would fail to activate when cast after respawning.
- Bug Fix: Fixed a bug where Behind Enemy Lines could not be cast until she respawned or returned to the summoning platform if she got interrupted during her dash.
- Bug Fix: Fixed a bug where would visually pass through targets if cast during Behind Enemy Lines.
- Stats
- Base attack damage reduced to 59 from 62.
- Attack damage growth increased to 3 from 2.41.
- New Effect: Basic attacks that are already in-flight will now trigger and consume the Harrier mark.
- New audio cues have been added for hitting a target with a Vulnerable mark.
- New Effect: now marks as all enemy champions hit.
- New Effect: Taking damage while channeling no longer breaks channel.
- New Effect: Taking damage from non-minions while Behind Enemy Lines is active no longer breaks the channel or form. Instead, the movement speed bonus is removed for 3 seconds.
- New Effect: Taking damage from minions no longer has any effect.
- New Effect: Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned.
- Removed: No longer goes on 3-second cooldown when in combat.
- Bug Fix: no longer fails to cast if cast within the last 10 seconds.
- Bug Fix: no longer deals double damage when cast by reactivating R.
- Bug Fix: Behind Enemy Lines no longer ends immediately when used near a turret that Quinn had been attacking.
- Bug Fix: Canceling Behind Enemy Lines while is active no longer refunds mana that was never consumed.
- Bug Fix: Behind Enemy Lines no longer removes existing movement orders or ignores new movement orders given during its cast and channel.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 62 from 54.46.
- Base armor increased to 32 from 23.38.
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- Bug Fix: Is once again swinging on her swing during her recall animation.
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- Bug Fix: Pieces of bracer no longer disappear during her laugh animation.
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- Bug Fix: No longer uses classic skin sound.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Fixed a bug where some types of enemy champion damage (e.g. , , etc) didn't end the effect.
- Bonus attack speed increased to 20 / 35 / 50 / 65 / 80% from 20 / 25 / 30 / 35 / 40%.
- AD ratio reduced to 40% AD from 100% AD.
- New Effect: After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game.
- Bug Fix: Fixed a bug where, if Quinn canceled a basic attack against a target marked by Harrier and quickly attacked again afterward, Harrier didn't deal bonus physical damage.
- Bug Fix: Fixed a bug where if she Vaulted at the same time as he triggered a explosion on multiple targets, it made for one fast pirate.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 / 10 / 9 / 8 / 7.
- Disables duration reduced to 1.5 seconds from 2.
- Bug Fix: Some enhanced basic attacks missing while nearsighted.
- Stats
- Base attack damage reduced to 54.46 from 56.46.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145.
- AD ratio reduced to 80 / 90 / 100 / 110 / 120% AD from 80 / 95 / 110 / 125 / 140% AD.
- Bonus damage changed to Template:Pp18 (+ Template:Pp18% AD) from 50% AD
- Renamed from
- Base damage increased to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120
- AD ratio increased to (+ 80 / 95 / 110 / 125 / 140% AD) from (+ 70 / 75 / 80 / 85 / 90% AD)
- AP ratio increased to (+ 50% AP) from (+ 35% AP)
- Removed: Increased damage based on target's missing health
- Removed: On-kill 50% cooldown reduction
- New Effect: Applies nearsight to primary target and disarms non-champion ones
- Renamed from
- Gameplay Update
- General
- Recommended items updated
- Stats
- Attack damage increased to 56.46 from 51.04
- Attack damage growth reduced to 2.41 from 3
- Bonus damage changed to 50% AD from Template:Pp18 (+ 50% Bonus AD)
- Valor AI updated
- Cooldown changed to Error: Parameter '3' is not accepted. from 10 / 7
- Renamed from
- Removed: Blind
- New Effect: Targets hit are marked as (area-of-effect damage unchanged)
- New Effect: Cooldown is reduced by 50% if it kills at least one target
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230
- AD ratio increased to (+ 70 / 75 / 80 / 85 / 90% Bonus AD) from (+ 65% Bonus AD) at all ranks
- AP ratio reduced to (+ 35% AP) from (+ 50% AP)
- New Effect: Damage is increased by 1% for every 1% of target's missing health up to 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% Bonus AD) (+ 70% AP) maximum damage
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70
- Cast time reduced to 0.25 seconds from 0.31
- Projectile width reduced to 60 from 80
- Passive bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60 flat
- Passive duration reduced to 2 seconds from 3
- Dash speed increased
- Backflip AI updated
- Slow duration reduced to 1.5 seconds from 2
- Range reduced to 675 from 700
- Removed: Valor replacing Quinn upon activation
- New Effect: Upon activation and after channeling for 2 seconds, Valor soars down and picks up Quinn, granting her substantially increased movement speed. Quinn can cast while being carried by Valor, but taking damage or being disabled while channeling or while being carried will make Valor fly away and place Tag Team on a 3 seconds cooldown without triggering
- Removed: Cooldown
- Movement speed increase changed to 70 / 100 / 130% total
- Cost changed to 100 / 50 / 0 from 100 at all ranks
- New Effect: Triggers automatically with Quinn's first basic attack, , or during
- Damage changed to 100% AD from 100 / 150 / 200 (+ 50% Bonus AD)
- Removed: Increased damage based on target's missing health
- General
- New Effect: Resets Quinn's basic attack timer upon her landing
- Bug Fix: Occasionally not applying
- Bug Fix: Quinn vaulting outside basic attack range if cast on close-range targets
- Backflip AI improved to facilitate vaulting off of an enemy to pass through terrain
- Bug Fix: Causing text to appear in chat
- New Effect: Valor immediately marks Quinn's vaulting target with (even if he's in the process of marking another unit)
- Bug Fix: Quinn sometimes vaulting in the wrong direction
- Stats
- Armor increased to 17.5 from 13.5
- Bug Fix: Failing to interrupt targets immune to slows
- New Effect: Has a (+ 50% AP) ratio
- New Effect: Passively grants Quinn 20 / 30 / 40 / 50 / 60 bonus movement speed
- New Effect: Briefly interrupts target
- Bonus movement speed increased to 20 / 30 / 40% from 20 at all ranks
- Maximum bonus movement speed increased to 80 / 90 / 100% from 80 at all ranks
- Cooldown reduced to 140 / 110 / 80 seconds from 140 / 120 / 100
- Internal cooldown reduced to 1 second from 2.5
- Frequency slightly increased
- Delay between Valor landing and mark applying reduced
- New Effect: Quinn lands closer to her target when vaulting from far away
- Added