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Previous Lore

"Most soldiers only rely on their weapons. Few truly rely on each other." - Quinn Quinn

Quinn Quinn and Valor Valor are an elite ranger team. With crossbow crossbow and claw claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance reconnaissance to lethal strikes strikes. The pair's unbreakable bond is deadly on the battlefield, leaving opponents ravaged and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends.

As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warrior souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.

On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name 'Valor'. The pair found strength in each other, and together they pursued the dream she had once abandoned.

The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.

Previous Abilities

Harrier

Harrier

Valor Valor periodically marks a nearby visible unit as Vulnerable, Sight icon revealing them for 4.5 seconds. Units hit directly by Vault Vault are instantly marked.

Quinn's next basic attack against a Vulnerable target deals Template:Pp18 (+ 50% bonus AD) bonus physical damage and grants Harrier a reduced cooldown.

Harrier is disabled while Tag Team Tag Team is active and for a few seconds after a target's mark ends.

Info
  • No additional details.

Aerial Assault

Aerial Assault

Active: Quinn signals Valor Valor to fly forwards in a line, stopping when he collides with a unit and dealing physical damage to all enemies around him (increased by 1% for every 1% of their missing health)

「 Minimum Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 70 / 75 / 80 / 85 / 90% AD) (+ 35% AP) 」「 Maximum Physical Damage: 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% AD (+ 70% AP) 」

Aerial Assault's cooldown is reduced by 50% if it kills at least one enemy.

Info
  • No additional details.

Blinding Assault

Blinding Assault

Active: Quinn signals Valor Valor to fly forwards in a line, stopping when he collides with a unit, dealing physical damage to all enemies around him as well as Blind icon blinding them for 1.5 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% AP)

Active - Tag Team Tag Team: Valor applies Blinding Assault's physical damage and Blind icon blind to all enemies around him.

Info
  • No additional details.

Heightened Senses

Heightened Senses

Passive: Attacking a Vulnerable Vulnerable target grants Quinn bonus attack speed and bonus movement speed for 3 seconds.

「 Quinn Bonus Attack Speed: 20 / 25 / 30 / 35 / 40% 」「 Valor Bonus Attack Speed: 40 / 50 / 60 / 70 / 80% 」

  • Bonus Movement Speed: 20 / 30 / 40 / 50 / 60

Passive - Tag Team Tag Team: Valor Valor permanently gains double the bonus attack speed from Heightened Senses.

Active: Quinn or Valor Sight icon reveals the area around them for 2 seconds.

Info
  • No additional details.

Vault

Vault

Active: Quinn dashes to the target unit, Airborne icon knocking them back a short distance, dealing them physical damage and Slow icon slowing them by 50% (decays over 2 seconds) before leaping back and landing away from them.

  • Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

Active - Tag Team Tag Team: Valor Valor dashes to the target unit and applies Vault's Slow icon slow, Airborne icon knockback, and physical damage.

Info
  • No additional details.

Tag Team

Tag Team

Active: For 20 seconds, Valor Valor replaces Quinn on the battlefield as a mobile Melee role melee attacker with alternate versions of her abilities.

Valor becomes Ghost ghosted and gains bonus movement speed that gradually decreases to a lower amount while in combat.

「 Out Of Combat Movement Speed: 80 / 90 / 100% 」「 In Combat Movement Speed: 20 / 30 / 40% 」

Reactivating Tag Team or reaching the end of its duration activates Skystrike Skystrike.

Skystrike

Skystrike

Active - Tag Team Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range (increased by 1% for every 1% of target's missing health)

「 Minimum Physical Damage: 100 / 150 / 200 (+ 50% bonus AD) 」「 Maximum Physical Damage: 200 / 300 / 400 (+ 100% bonus AD) 」

Info
  • Valor is considered to be in combat upon damaging / being damaged by a unit (regardless of the source being basic attacks or abilities)
  • Valor's basic attacks are considered to be Melee role melee while Tag Team is active and for the duration.
  • The game effectively considers Quinn and Valor to be the same unit by the game (both share the same champion statistics as well as their basic abilities' cooldowns, and both die when their health is depleted)


Previous Splash Art

Patch History

V8.7
  • Behind Enemy Lines Behind Enemy Lines
    • Bug Fix: Fixed a bug where Skystrike Skystrike would fail to activate when cast after respawning.
    • Bug Fix: Fixed a bug where Behind Enemy Lines could not be cast until she respawned or returned to the summoning platform if she got interrupted during her Vault Vault dash.
    • Bug Fix: Fixed a bug where Blinding Assault Blinding Assault would visually pass through targets if cast during Behind Enemy Lines.
V8.6
  • Stats
    • Base attack damage reduced to 59 from 62.
    • Attack damage growth increased to 3 from 2.41.
  • Harrier Harrier
    • New Effect: Basic attacks that are already in-flight will now trigger and consume the Harrier mark.
    • New audio cues have been added for hitting a target with a Vulnerable mark.
  • Behind Enemy Lines Behind Enemy Lines
    • New Effect: Skystrike Skystrike now marks as Vulnerable Vulnerable all enemy champions hit.
    • New Effect: Taking damage while channeling no longer breaks channel.
    • New Effect: Taking damage from non-minions while Behind Enemy Lines is active no longer breaks the channel or form. Instead, the movement speed bonus is removed for 3 seconds.
    • New Effect: Taking damage from minions no longer has any effect.
    • New Effect: Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned.
    • Removed: No longer goes on 3-second cooldown when in combat.
    • Bug Fix: Skystrike Skystrike no longer fails to cast if cast within the last 10 seconds.
    • Bug Fix: Skystrike Skystrike no longer deals double damage when cast by reactivating R.
    • Bug Fix: Behind Enemy Lines no longer ends immediately when used near a turret that Quinn had been attacking.
    • Bug Fix: Canceling Behind Enemy Lines while Presence of Mind Presence of Mind is active no longer refunds mana that was never consumed.
    • Bug Fix: Behind Enemy Lines no longer removes existing movement orders or ignores new movement orders given during its cast and channel.
V8.3
  • Stats
    • Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Vault Vault
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats
    • Base attack damage increased to 62 from 54.46.
    • Base armor increased to 32 from 23.38.
V7.18
  • Heartseeker Quinn Heartseeker Quinn
    • Bug Fix: Is once again swinging on her swing during her recall animation.
V7.15
  • Heartseeker Quinn Heartseeker Quinn
    • Bug Fix: Pieces of bracer no longer disappear during her laugh animation.
V7.13
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
V7.6
  • Heightened Senses Heightened Senses
    • Bonus attack speed increased to 20 / 35 / 50 / 65 / 80% from 20 / 25 / 30 / 35 / 40%.
  • Skystrike Skystrike
    • AD ratio reduced to 40% AD from 100% AD.
    • New Effect: After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game.
V7.3
  • Harrier Harrier
    • Bug Fix: Fixed a bug where, if Quinn canceled a basic attack against a target marked by Harrier and quickly attacked again afterward, Harrier didn't deal bonus physical damage.
V7.2
  • Vault Vault
    • Bug Fix: Fixed a bug where if she Vaulted Gangplank Gangplank at the same time as he triggered a Powder Keg Powder Keg explosion on multiple targets, it made for one fast pirate.
V6.6
  • Blinding Assault Blinding Assault
    • Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 / 10 / 9 / 8 / 7.
    • Disables duration reduced to 1.5 seconds from 2.
V6.5
  • Blinding Assault Blinding Assault
    • Bug Fix: Some enhanced basic attacks missing while nearsighted.
V5.24
  • Stats
    • Base attack damage reduced to 54.46 from 56.46.
  • Blinding Assault Blinding Assault
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145.
    • AD ratio reduced to 80 / 90 / 100 / 110 / 120% AD from 80 / 95 / 110 / 125 / 140% AD.
V5.23
  • Harrier Harrier
    • Bonus damage changed to Template:Pp18 (+ Template:Pp18% AD) from 50% AD
  • Blinding Assault Blinding Assault
    • Renamed from Aerial Assault Aerial Assault
    • Base damage increased to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120
    • AD ratio increased to (+ 80 / 95 / 110 / 125 / 140% AD) from (+ 70 / 75 / 80 / 85 / 90% AD)
    • AP ratio increased to (+ 50% AP) from (+ 35% AP)
    • Removed: Increased damage based on target's missing health
    • Removed: On-kill 50% cooldown reduction
    • New Effect: Applies nearsight to primary target and disarms non-champion ones
  • Behind Enemy Lines Behind Enemy Lines
V5.22
  • Gameplay Update
    • General
      • Recommended items updated
    • Stats
      • Attack damage increased to 56.46 from 51.04
      • Attack damage growth reduced to 2.41 from 3
    • Harrier Harrier
      • Bonus damage changed to 50% AD from Template:Pp18 (+ 50% Bonus AD)
      • Valor AI updated
      • Cooldown changed to Error: Parameter '3' is not accepted. from 10 / 7
    • Aerial Assault Aerial Assault
      • Renamed from Blinding Assault Blinding Assault
      • Removed: Blind
      • New Effect: Targets hit are marked as Vulnerable Vulnerable (area-of-effect damage unchanged)
      • New Effect: Cooldown is reduced by 50% if it kills at least one target
      • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230
      • AD ratio increased to (+ 70 / 75 / 80 / 85 / 90% Bonus AD) from (+ 65% Bonus AD) at all ranks
      • AP ratio reduced to (+ 35% AP) from (+ 50% AP)
      • New Effect: Damage is increased by 1% for every 1% of target's missing health up to 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% Bonus AD) (+ 70% AP) maximum damage
      • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70
      • Cast time reduced to 0.25 seconds from 0.31
      • Projectile width reduced to 60 from 80
    • Heightened Senses Heightened Senses
      • Passive bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60 flat
      • Passive duration reduced to 2 seconds from 3
    • Vault Vault
      • Dash speed increased
      • Backflip AI updated
      • Slow duration reduced to 1.5 seconds from 2
      • Range reduced to 675 from 700
    • Tag Team Tag Team
      • Removed: Valor replacing Quinn upon activation
      • New Effect: Upon activation and after channeling for 2 seconds, Valor soars down and picks up Quinn, granting her substantially increased movement speed. Quinn can cast Skystrike Skystrike while being carried by Valor, but taking damage or being disabled while channeling or while being carried will make Valor fly away and place Tag Team on a 3 seconds cooldown without triggering Skystrike Skystrike
      • Removed: Cooldown
      • Movement speed increase changed to 70 / 100 / 130% total
      • Cost changed to 100 / 50 / 0 from 100 at all ranks
    • Skystrike Skystrike
      • New Effect: Triggers automatically with Quinn's first basic attack, Aerial Assault Aerial Assault, or Vault Vault during Tag Team Tag Team
      • Damage changed to 100% AD from 100 / 150 / 200 (+ 50% Bonus AD)
      • Removed: Increased damage based on target's missing health
V5.6
  • Vault Vault
    • New Effect: Resets Quinn's basic attack timer upon her landing
    • Bug Fix: Occasionally not applying Harrier Harrier
    • Bug Fix: Quinn vaulting outside basic attack range if cast on close-range targets
    • Backflip AI improved to facilitate vaulting off of an enemy to pass through terrain
V4.14
  • Vault Vault
    • Bug Fix: Causing text to appear in chat
V4.12
  • Vault Vault
    • New Effect: Valor immediately marks Quinn's vaulting target with Harrier Harrier (even if he's in the process of marking another unit)
    • Bug Fix: Quinn sometimes vaulting in the wrong direction
V4.5
  • Stats
    • Armor increased to 17.5 from 13.5
V3.7
  • Vault Vault
    • Bug Fix: Failing to interrupt targets immune to slows
V3.6
  • Blinding Assault Blinding Assault
    • New Effect: Has a (+ 50% AP) ratio
  • Heightened Senses Heightened Senses
    • New Effect: Passively grants Quinn 20 / 30 / 40 / 50 / 60 bonus movement speed
  • Vault Vault
    • New Effect: Briefly interrupts target
  • Tag Team Tag Team
    • Bonus movement speed increased to 20 / 30 / 40% from 20 at all ranks
    • Maximum bonus movement speed increased to 80 / 90 / 100% from 80 at all ranks
    • Cooldown reduced to 140 / 110 / 80 seconds from 140 / 120 / 100
  • Skystrike Skystrike
    • Internal cooldown reduced to 1 second from 2.5
V3.5 (Balance update)
  • Harrier Harrier
    • Frequency slightly increased
    • Delay between Valor landing and mark applying reduced
  • Vault Vault
    • New Effect: Quinn lands closer to her target when vaulting from far away
V3.03
  • Added

References

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