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Quinn

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Champion Background Strategy Skins & Trivia
QuinnSquare Quinn
Demacia's Wings
Cost: IP 6300 or RP 975
Primary: Marksman Secondary: Fighter Release date 2013-03-01
90
40
20
70
Statistics
Health 390 (+85) Attack damage 48 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.668 (+3.1%)
Mana 210 (+35) Armor 17.5 (+3.5)
Mana regen. 6.3 (+0.4) Magic res. 30 (+0)
Range 525 (Ranged) Mov. speed 335
Quinn and Valor, Demacia's Wings is a champion in League of Legends.[1]

Abilities

Harrier
    Harrier

    Valor periodically marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a Vulnerable enemy, she deals 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 170 / 185 / 200 / 215 (+ 50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).

    Harrier is disabled while Tag Team is active.

    Ability Details
    Harrier is an ability with two effects. The first is to cause nearby enemy units to become marked as Vulnerable every few seconds. The second is to cause Quinn's first autoattack against marked units to consume the mark and deal bonus damage. While  Tag Team is active, Harrier's effect is disabled.
    • Does not apply spell effects.
    • The triggering attack will apply other on-hit effects and can critically strike as normal.
      • As with most on-hit physical damage, the bonus damage from Harrier will apply life steal.
      • Critical strikes will not interact with Harrier's bonus damage.
      • Harrier is expended but does no damage against  dodge,  parry,  block and can miss.
    • Spell shields will not block the mark or the applying autoattack.

    Additional Information:

    • Harrier's targeting priority is as follows:
      • Last enemy hit.
        • If the last enemy hit was a small minion, it appears to select a different target.
      • Lowest health enemy champion.
      • Lowest health enemy minion.
    • Harrier grants sight on marked targets.


    Blinding Assault
    • Range: 1025
    • Cooldown: 11 / 10 / 9 / 8 / 7
    • Cost: 50 / 55 / 60 / 65 / 70 mana
    Blinding Assault

    Active: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and blinds nearby enemies within 210 range for 1.5 seconds.

    • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+50% AP)

    Active - Tag Team: Valor deals physical damage to all enemies within 275 range of himself and blinds them for 1.5 seconds.

    • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+50% AP)
    Ability Details
    Blinding Assault is a collision area of effect skillshot. While  Tag Team is active, Blinding Assault is a point-blank area of effect ability.
    Quinn QVideo


    Heightened Senses
    • Range: 2100
    • Cooldown: 50 / 45 / 40 / 35 / 30
    • Cost: No cost
    Heightened Senses

    Passive: Attacking a Vulnerable target will grant Quinn bonus attack speed and flat movement speed for 3 seconds.

    • Attack Speed: 20 / 25 / 30 / 35 / 40%
    • Movement Speed: 20 / 30 / 40 / 50 / 60

    Passive - Tag Team: Valor gains bonus attack speed.

    Active: All area within range is revealed for 2 seconds.

    • Attack Speed: 40 / 50 / 60 / 70 / 80%
    Ability Details
    Heightened Senses is a self-buff, point-blank area of effect ability.
    Quinn WVideo


    Vault
    • Range: 750
    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 50 mana
    Vault

    Active: Quinn dashes to an enemy, knocking it back a short distance, dealing physical damage and slowing the target's movement speed by 50%. This slow decays over 2 seconds.

    Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. Valor will immediately mark this target as Vulnerable.

    • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

    Active - Tag Team: Valor dashes to an enemy and applies the same slow, knockback and physical damage, but does not mark or leap off the target.

    • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
    Ability Details
    Vault is a targeted dash ability.

    Additional Information:

    • After completing Vault, Quinn (or Valor) will automatically attempt to attack the target.
    • The dash cast range is variable but the bounce range is constant. As such, the ability can be used to either lengthen or shorten a gap between two units depending on where it is cast.
    • The bounce back can allow Quinn to pass through walls, permitting she has sufficient space on the other side to land.
    • Quinn (or Valor) will track and follow the target if it moves or uses a dash or blink ability.
    Quinn EVideo


    Tag Team
    • Cooldown: 140 / 110 / 80
    • Cost: 100 mana
    Tag Team

    Active: For 20 seconds, Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of Quinn's abilities. Valor can move through units and gains greatly increased movement speed that gradually decreases to a lower amount while in combat.

    • Out of Combat Movement Speed: 80 / 90 / 100%
    • In Combat Movement Speed: 20 / 30 / 40%
    Skystrike
    • Range: 700
    Skystrike

    Active - Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range. The damage increases by 1% for every 1% of an enemy's missing health.

    If Skystrike has not been cast during Tag Team, it will be cast automatically when Tag Team ends.

    • Minimum physical damage: 100 / 150 / 200 (+ 50% bonus AD)
    • Maximum Physical damage: 200 / 300 / 400 (+ 100% bonus AD)
    Ability Details
    Tag Team is a shapeshift ability that replaces Quinn on the battlefield with Valor. While Tag Team is active, it can be activated again to perform Skystrike, a point-blank area of effect shapeshift ability that replaces Valor on the battlefield with Quinn.

    Additional Information:

    • Valor is considered to be in combat upon being damaged by an enemy basic attack or ability or damaging a unit with a basic attack or ability.
    • While Tag Team is active, Valor's basic attacks are considered as melee for the duration.
    • Quinn and Valor are effectively considered to be the same unit by the game - as a result, they will share the same champion statistics, cooldowns on their basic abilities (unlike many other shapeshifter-type spells) and will both die when one is killed.
    Quinn RVideo


    References

    Start a Discussion Discussions about Quinn

    • Quinn's AOE Blind

      9 messages
      • There are currently 3 blinds in the game (Quinn included) and one which was removed (Corki). The first is a ranged, targeted, high dam...
      • her blind is her only counter for higher tier adc and melee w gap closers, and its aoe to make up for the fact it's a skillshot with a short range
    • Too high damage output

      23 messages
      • I think the concept of her being a snowballer has mostly to do with her huge burst with her mark and crit items, but she lacks the sustain t...
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