Valor periodically marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a Vulnerable enemy, she deals 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 170 / 185 / 200 / 215(+ 50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).
Harrier is disabled while Tag Team is active.
Blinding Assault
Range: 1025
Cooldown: 11 / 10 / 9 / 8 / 7
Cost: 60 / 65 / 70 / 75 / 80 mana
Active: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and blinds nearby enemies for 1.5 seconds.
Passive: Attacking a Vulnerable target will grant Quinn bonus attack speed and flat movement speed for 3 seconds.
Attack Speed: 20 / 25 / 30 / 35 / 40%
Movement Speed: 20 / 30 / 40 / 50 / 60
Passive - Tag Team: Valor gains bonus attack speed.
Active: All area within range is revealed for 2 seconds.
Attack Speed: 40 / 50 / 60 / 70 / 80%
Vault
Range: 750
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 50 mana
Active: Quinn dashes to an enemy, knocking it back a short distance, dealing physical damage and slowing the target's movement speed by 50%. This slow decays over 2 seconds.
Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. Valor will immediately mark this target as Vulnerable.
Active: For 20 seconds, Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of Quinn's abilities. Valor can move through units and gains greatly increased movement speed that gradually decreases to a lower amount while in combat.
Out of Combat Movement Speed: 80 / 90 / 100%
In Combat Movement Speed: 20 / 30 / 40%
Skystrike
Range: 700
Active - Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range. The damage increases by 1% for every 1% of an enemy's missing health.
If Skystrike has not been cast during Tag Team, it will be cast automatically when Tag Team ends.