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Quinn/Strategy

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< Quinn | Redirected from Quinn and Valor/Strategy

Champion Ability Details Background Strategy Skins & Trivia

Skill usageEdit

  • Timing  Vault gives it more utility than just a crowd control effect. Let her passive trigger, follow with  Vault and then another autoattack to deal a quick burst of damage.
    • Opening with  Vault will put her passive on cooldown, potentially lowering your damage output.
    • Using  Vault first makes it easier to aim  Blinding Assault.
  • Pay attention to where you are positioned when using  Vault. Be aware of the surrounding walls so you don't pin your self in a corner or accidentally flee from a fight.
  •  Vault can be used to turret dive effectively mid-late game. wait for an enemy to become marked, attack it,  Vault, hit them again and run.
    • Be careful using this tactic against someone with a stun or strong slow.
  • Quinn does not have an on-command, active steroid like other carries, so putting points into  Heightened Senses faster helps her get more out of her passive steroid in a shorter period of time.
  •  Blinding Assault is a collision linear skillshot that blinds and deals damage around the first enemy hit. This means enemy minions can block the damage (and more importantly, the blind effect) unless they are close to the enemy champion.
  • Using  Blinding Assault to momentarily interrupt an enemy's damage output can give you or a teammate a split second of relative safety to deal some burst damage. Try noting when your target has used either their nuke or their crowd control effect before going for a "blind and burst" combo.
  •  Tag Team is best used to get around the map, such as split pushing or chasing/fleeing from an enemy.
  • Activating  Tag Team is also good when wanting to hunt down and assassinate an enemy champion with low health especially with the damage from  Skystrike.
  • While in the jungle or near jungle camps you can use  Heightened Senses and  Vault to dash through walls by targeting a neutral monster.
  •  Vault is especially useful for escaping across walls by jumping off a neutral monster or enemy champion, though is not reliable and needs practice to master.
  •  Harrier marks are visible by the enemy team, and may make them play safer for the duration.
  •  Tag Team can be used a couple of ways. It can be used to escape, to increase her damage output, or to roam to other lanes. however, it disables  Harrier, so on the long run it not may only reduce your range, but your damage output as well.
  •  Tag Team gives bonus movement speed even if you are in combat, but the movement speed is much higher while not. This, used with the surprisingly long duration, may allow Quinn to reengage into the fights several times, or kite with a huge effinecy.

Build usageEdit

  • Building a  Trinity Force on Quinn can be a very useful item. The Spellblade Passive can help apply more burst to targets with  Harrier debuff.
  • Because of the attack speed bonus from  Heightened Senses, in the early part of the game you can choose to focus on building attack damage first like Vampiric Scepter or  The Brutalizer.
  • The Black Cleaver works especially well on Quinn. Not only will it increase her damage output but also increase her survivability and provide CDR allowing her to make better use of her skills.
  • Berserker's Greaves are not the only useful boots on Quinn. Since she has short range and gets into melee range with her ultimate,  Mercury's Treads may be a good idea to reduce CC effects.
  • Although the  Zephyr is not normally built on ADC it can be a useful item on Quinn & Valor. Apart from the Attack Speed bonus and Attack Damage, the tenacity and movement speed bonuses help with her mobility making better use of  Tag Team as well as CDR, letting her use her skills more often.
  • As with all carries, rushing an Infinity Edge is a good choice and building  The Bloodthirster (or  Sanguine Blade) as with all carries is a strong choice. Not only will it increase her damage output but also giver her more survivability and durability
  • Phantom Dancer or a  Statikk Shiv are both good on Quinn and are standard on most carries.
  • Statikk Shiv is especially good on Quinn as it gains stacks from Vault, and may stack quite fast with her increased attack and movement speed. It also increases her burst potential.
  • For defensive items,  Frozen Mallet can be considered as an option, as it not only increases her health, but her attack damage, and gives her unmatched kiting potential with  Vault and the flat movement speed bonus of  Heightened Senses.
  • Quinn can also be played as a fairly strong toplaner. When playing her sololane, remember to buy some early tank items such as  Giant's Belt Negatron Cloak or  Chain Vest.

Recommended BuildsEdit

Summoner's Rift
recommended items
Starting Boots of Speed item Health Potion item3
Essential Berserker's Greaves item The Bloodthirster item Statikk Shiv item
Offensive Last Whisper item Infinity Edge item Phantom Dancer item
Defensive Frozen Mallet item Warmog's Armor item Guardian Angel item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
recommended items
Starting Boots of Speed item Doran's Blade item2 Health Potion item2
Essential Mercury's Treads item Blade of the Ruined King item Phage item
Offensive Trinity Force item Last Whisper item Sanguine Blade item
Defensive Frozen Mallet item Maw of Malmortius item Randuin's Omen item
Consumables Health Potion item Mana Potion item
The Crystal Scar
recommended items
Starting Boots of Speed item Prospector's Blade item Health Potion item2
Essential Mercury's Treads item Phage item
Offensive Trinity Force item Last Whisper item Sanguine Blade item
Defensive Frozen Mallet item Maw of Malmortius item Randuin's Omen item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
recommended items
Starting Boots of Speed item Doran's Blade item
Essential Mercury's Treads item Phage item Vampiric Scepter item
Offensive Trinity Force item Last Whisper item Blade of the Ruined King item
Defensive Frozen Mallet item Maw of Malmortius item Randuin's Omen item
Consumables Health Potion item Mana Potion item

CounteringEdit

  • The slow from  Vault does fade over time, making tenacity more useful in countering one of her two crowd control abilities.
  • Quinn lacks hard crowd control abilities, and as such has little in the way of stopping a more durable champion that does good damage through spells.
  • Aside from  Tag Team, Quinn has few strong escape or disengage abilities. Additionally, as Valor her  Vault no longer has the effect of repositioning her. Forcing Quinn into a bad position can keep her presence low.
  • Keep in mind that Quinn has a higher burst potential than most or the carries.
  •  Vault can be stopped mid-air, interrupting her combo, and leaving her out of position.
  • You can see an enemy Quinn's  Harrier marks. Use this to lure her out of position.

Champion spotlightEdit

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