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Quinn/Strategy

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Champion Spotlight

Quinn and Valor Champion Spotlight05:33

Quinn and Valor Champion Spotlight

Recommended Items

Summoner's Rift
Starting Item
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Twisted Treeline
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Howling Abyss
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Tips

Playing As Quinn Quinn
Playing Against Quinn Quinn

Tricks

Ability Usage
  • Enemies marked by Harrier.png Harrier are visible in the brush until you trigger it or expires.
  • Vault.png Vault has many uses, making it a very versatile ability in Quinn Quinn's kit. Examples of its uses are listed below:
    • Vault.png Vault triggers Harrier.png Harrier when used on a target, so after a target is marked with Harrier.png Harrier, auto-attacking it then following up with Vault.png Vault triggers Harrier.png Harrier again, allowing Quinn Quinn to deal some quick burst damage. However initiating with Vault.png Vault instead of an auto-attack will put Harrier.png Harrier on cooldown, lowering her damage output.
    • Vault.png Vault can be used to hop over most walls by jumping off an enemy minion, neutral monster or enemy champion. This is useful for escaping but requires careful judgment of distance between the target, yourself and the wall to be hopped over. This can also be used to escape abilities such as Cataclysm.png Cataclysm or The Box.png The Box. Pay attention to where Quinn Quinn is positioned when using Vault.png Vault and be aware of the surrounding area so you don't pin yourself to a corner or accidentally flee from a fight by hopping over a wall in this manner.
    • Vault.png Vault can be used to escape from an enemy champion in lane as well. As Quinn Quinn, using Vault.png Vault on an adjacent enemy briefly interrupts them before applying a slow that decays over 1.5 seconds. You can add insult to injury by landing an auto-attack directly afterwards to give you some extra movement speed to make your escape easier, due to Harrier.png Harrier triggering from Vault.png Vault and the passive from Heightened Senses.png Heightened Senses giving Quinn Quinn the extra movement speed. However care must be taken when using it to escape in this manner because the ability has a range of 750 units but makes you land 525 units away from the enemy, meaning it would be more practical to simply flee if the enemy is not close enough.
    • Vault.png Vault can also be used to dash through walls by targeting an enemy minion, neutral monster or enemy champion. This is especially helpful in the jungle, as you can use Heightened Senses.png Heightened Senses in combination with Vault.png Vault to reveal and close in on an enemy champion who has escaped over a wall with Flash.png Flash, a dash or blink ability. It is important to note whether you are doing this as Quinn Quinn or Valor Valor, because using Vault.png Vault as Quinn Quinn can lead to accidentally hopping back over a wall, losing your ability to continue a chase.
    • Vault.png Vault briefly interrupts enemy champions from using autoattacks or abilities. Using it to interrupt channels can be game changing in a teamfight.
    • Due to Vault.png Vault's Disarm icon disarm effects jungle monsters, along with her ultimate Tag Team.png Behind Enemy Lines assisting in gank, Quinn Quinn can be used effectively as a jungler.
  • Quinn Quinn does not have any on-command active steroids like other carries, so putting points into Heightened Senses.png Heightened Senses earlier helps her get more out of her passive steroid in a shorter period of time.
  • Blinding Assault.png Blinding Assault is a collision linear skillshot that deals damage around the first enemy hit. This means enemy minions can block the damage unless they are near the enemy champion.
  • Using Blinding Assault.png Blinding Assault to momentarily interrupt an enemy and reduce his vision can give you or a teammate a good ganking opportunity, making said enemy unable to realize the incoming gank due to vision reduction. It also create difficulty for your target to land skillshot or targeting your allies outside of vision range.
  • Tag Team.png Behind Enemy Lines  is best used to move around the map, such as split pushing or chasing/fleeing from an enemy, or to hunt down and assassinate a weak enemy champion or one with low health, especially with the damage from Skystrike.png Skystrike.
  • Quinn Quinn also can increase her movement speed by landing an auto-attack on an enemy or neutral minion marked with Harrier.png Harrier, to gain the bonus flat movement speed from Heightened Senses.png Heightened Senses. This is useful when chasing an enemy champion in close vicinity, alternatively to Tag Team.png Behind Enemy Lines which require channeling.
  • Harrier.png Harrier marks are visible to the enemy team, and may make them play safer for the duration.
  • Tag Team.png Behind Enemy Lines will be deactivated if Quinn Quinn take damage from champions or turrets. Quinn Quinn is also slowed briefly if she take hit from minions and monsters. Consider this when chasing/escaping through enemy's minions.
  • Quinn Quinn is an exceptionally potent split pusher
    • Her damage output to towers can be heightened by leaving a few minions around the turret, and autoattacking them to proc the passive of Heightened Senses.png Heightened Senses
    • Quinn can also escape easily, either through using Vault.png Vault on someone trying to gank you, running away with the massive movement speed buff from Tag Team.png Behind Enemy Lines if the opportunity presents, or even use your Heightened Senses.png Heightened Senses to reveal a jungle monster, and then use Vault.png Vault on them to jump over the wall
    • Quinn Quinn is able to take out towers quicker by attacking a target marked with Harrier.png Harrier, then using the attack speed bonus from Heightened Senses.png Heightened Senses to attack the tower.
  • Try always to pop the mark from Harrier.png Harrier, since the attack speed bonus makes it easier to farm. Chaining your Harrier.png Harrier marks will output serious damage.
  • If you use Vault.png Vault to get away from enemies, make sure you don't do it towards a wall, since they can just swarm you or easily use heavy crowd control if they have abilities like Condemn.png Condemn or GNAR!.png GNAR!.
    • Wall hops with Vault.png Vault are not easy to pull off. Before you attempt it, make sure you will get over the wall since failing when under pressure often results in a death.
  • When going into Warding Totem item.jpg unwarded territory, using Heightened Senses.png Heightened Senses might give you valuable information for you and your team.
    • If you use Heightened Senses.png Heightened Senses correctly, you will not need Warding Totem item.jpg Wards in the bushes on the side of the map, instead ward the river or other choke points.
  • If an enemy goes hiding into a bush using Heightened Senses.png Heightened Senses might solve that problem for some time. Since enemies marked by Harrier.png Harrier stay visible for Quinn Quinn, using Blinding Assault.png Blinding Assault on them will force a mark on them. Use of Vault.png Vault is not advised for this situation, since it would mean you would use up your escape and trigger the Harrier.png Harrier mark, which does the opposite of what you would want in this particular case.
  • Quinn Quinn has low mana in very early game. Do not overuse Blinding Assault.png Blinding Assault, since it drains your mana pool fast if spammed, and you might need to save it for an escape in case someone like Lee Sin Lee Sin decides to gank early game.
Mastery Usage
Item Usage
Countering
  • The slow from Vault.png Vault fades over 1.5 seconds, making Tenacity more useful in countering both it and Blinding Assault.png Blinding Assault.
  • Quinn Quinn lacks hard CC, and as such has little in the way of stopping a more durable champion that does good damage through abilities.
  • Aside from Tag Team.png Behind Enemy Lines, Quinn Quinn has another escape/disengage in Vault.png Vault, which also requires good positioning in order for her to leap into the direction of her choice. Flanking her from behind is a good way to stop her from Vault.png Vaulting away.
  • Keep in mind that Quinn Quinn has a higher burst potential than most other carries.
  • Vault.png Vault can be stopped mid-air, interrupting Quinn Quinn's combo, and leaving her out of position.
  • Targets marked by Harrier.png Harrier are visible to both teams. Use this to lure her out of position.
  • If Harrier.png Harrier is marked upon you, don't make her pop it unless you are going in with hard crowd control so you can win the trade.
  • Engage when Harrier.png Harrier is not marked upon a champion. This means that Quinn Quinn cannot deal the bonus mark damage to a champion and thus missing out on that burst. This is especially important in late game, because not even a good Quinn Quinn will come near you if you're not marked, since that means missing on around 300 mark damage together with the attack speed bonus, therefore slowing her combo and putting herself at risk of being focused by your team.

References

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