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Quinn/Strategy

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Champion Background Strategy Skins & Trivia


Skill usage

  • Enemies marked by Harrier.png Harrier are visible in the brush until you trigger the passive or it expires.
  • Vault.png Vault has many uses, making it a very versatile skill in QuinnSquare.png Quinn's kit. Examples of its uses are listed below:
    • Vault.png Vault triggers Harrier.png Harrier when used on a target, so after a target is marked with Harrier.png Harrier, auto-attacking it then following up with Vault.png Vault triggers Harrier.png Harrier again, allowing QuinnSquare.png Quinn to deal some quick burst damage. However initiating with Vault.png Vault instead of an auto-attack will put Harrier.png Harrier on cooldown, lowering her damage output.
    • Vault.png Vault can be used to hop over most walls by jumping off an enemy minion, neutral monster or enemy champion. This is useful for escaping but requires skill to use consistently as it requires careful judgment of distance between the target, yourself and the wall to be hopped over. This can also be used to escape skills such as Cataclysm.png Cataclysm or The Box.png The Box, however this is not possible as ValorSquare.png Valor. Pay attention to where QuinnSquare.png Quinn is positioned when using Vault.png Vault and be aware of the surrounding area so you don't pin yourself to a corner or accidentally flee from a fight by hopping over a wall in this manner.
    • Vault.png Vault can be used to escape from an enemy champion in lane as well. As QuinnSquare.png Quinn, using Vault.png Vault on an adjacent enemy briefly interrupts them before applying a slow that decays over 2 seconds. You can add insult to injury by landing an auto-attack directly afterwards to give you some extra movement speed to make your escape easier, due to Harrier.png Harrier triggering from Vault.png Vault and the passive from Heightened Senses.png Heightened Senses giving QuinnSquare.png Quinn the extra movement speed. However care must be taken when using it to escape in this manner because the skill has a range of 750 units but makes you land 525 units away from the enemy, meaning it would be more practical to simply flee if the enemy is not close enough. As ValorSquare.png Valor, using Vault.png Vault on an enemy minion away from the enemy champion allows ValorSquare.png Valor to dash toward it, then resume his escape. However using Vault.png Vault in this manner reduces ValorSquare.png Valor's bonus movement speed to 20% / 30% / 40%, so care must be taken that other enemy champions are not nearby to capitalize on this.
    • Vault.png Vault can also be used to dash through walls by targeting an enemy minion, neutral monster or enemy champion. This is especially helpful in the jungle, as you can use Heightened Senses.png Heightened Senses in combination with Vault.png Vault to reveal and close in on an enemy champion who has escaped over a wall with Flash.png Flash, a dash or blink ability. It is important to note whether you are doing this as QuinnSquare.png Quinn or ValorSquare.png Valor, because using Vault.png Vault as QuinnSquare.png Quinn can lead to accidentally hopping back over a wall, losing your ability to continue a chase.
    • Vault.png Vault briefly interrupts enemy champions from using auto-attacks or abilities. Using it on champions channeling a skill can be game changing in a team fight.
    • As ValorSquare.png Valor, using Vault.png Vault then activating Skystrike.png Skystrike in rapid succession, allows QuinnSquare.png Quinn to cast Skystrike.png Skystrike at the target's position, while jumping away at the same time.
  • QuinnSquare.png Quinn does not have any on-command active steroids like other carries, so putting points into Heightened Senses.png Heightened Senses earlier helps her get more out of her passive steroid in a shorter period of time.
  • Blinding Assault.png Blinding Assault is a collision linear skillshot that blinds and deals damage around the first enemy hit. This means enemy minions can block the damage (and more importantly the blind effect) unless they are near the enemy champion.
  • Using Blinding Assault.png Blinding Assault to momentarily interrupt an enemy's damage output can give you or a teammate a split second of relative safety to deal some burst damage. Try noting when your target has used either their nuke or their crowd control effect before going for a "blind and burst" combo.
  • Tag Team.png Tag Team is best used to move around the map, such as split pushing or chasing/fleeing from an enemy, or to hunt down and assassinate a weak enemy champion or one with low health, especially with the damage from Skystrike.png Skystrike.
  • Another way QuinnSquare.png Quinn can move around the map without using Tag Team.png Tag Team is by landing an auto-attack on an enemy or neutral minion marked with Harrier.png Harrier, to gain the bonus flat movement speed from Heightened Senses.png Heightened Senses. This is also useful when chasing an enemy champion, as it allows her to catch up to them and deal more damage.
  • Harrier.png Harrier marks are visible to the enemy team, and may make them play safer for the duration.
  • Tag Team.png Tag Team can be used for different purposes. It can be used to escape, to increase her damage output, or to roam to other lanes. however, it disables Harrier.png Harrier, so in the long run it may not only reduce your range, but your damage output as well if no points are invested in Heightened Senses.png Heightened Senses.
  • Tag Team.png Tag Team gives bonus movement speed even if you are in combat, but the movement speed is significantly higher while out of combat. This, used with its long duration, may allow QuinnSquare.png Quinn to reengage into fights several times.
  • QuinnSquare.png Quinn is an exceptionally potent split pusher
    • Her damage output to towers can be heightened by leaving a few minions around the turret, and autoattacking them to proc the passive of Heightened Senses.png Heightened Senses
    • Tag Team.png Tag Team can be used to quickly take down a tower, as it grants 80% attack speed when Heightened Senses.png Heightened Senses is maxed
    • Quinn can also escape easily, either through using Vault.png Vault on someone trying to gank you, running away with the massive movespeed buff from Tag Team.png Tag Team, or even use your Heightened Senses.png Heightened Senses to reveal a jungle monster such as the wight, and then use Vault.png Vault to jump to it over the wall
      • When angled correctly, QuinnSquare.png Quinn can do this as well as ValorSquare.png Valor, although it does take practice.
  • QuinnSquare.png Quinn can also take out towers quicker by attacking a target marked with Harrier.png Harrier, then using the attack speed bonus from Heightened Senses.png Heightened Senses to attack the tower. Although it is not as quick as taking down a tower as Valor, it allows her to activate Tag Team.png Tag Team afterwards and utilize ValorSquare.png Valor for a longer period of time to escape a gank, or move around the map for split-pushing, engaging in a team fight or searching for a target to assassinate.

Build usage

  • Building a Trinity Force item.png Trinity Force on QuinnSquare.png Quinn can be very effective, however it is only viable when playing her in a solo lane. The Spellblade passive can help apply more burst to targets with the Harrier.png Harrier debuff, the movement speed bonus from Rage stacks with her movement speed bonus from Heightened Senses.png Heightened Senses, and the bonus Health gives her extra survivability in a solo lane. Take Trinity Force item.png Trinity Force right after The Bloodthirster item.png The Bloodthirster or Infinity Edge item.png Infinity Edge for maximum damage.
  • Because of the attack speed bonus from Heightened Senses.png Heightened Senses, you can choose to focus on building attack damage rather than attack speed earlier in the game, with items such as Vampiric Scepter item.png Vampiric Scepter or The Brutalizer item.png The Brutalizer.
  • The Black Cleaver item.png The Black Cleaver works especially well on QuinnSquare.png Quinn. Not only will it increase her damage output but also increase her survivability and provide CDR, allowing her to utilize her skills more often. Its armor shred also works well with the attack speed bonus fromHeightened Senses.png Heightened Senses, especially as ValorSquare.png Valor.
  • Berserker's Greaves item.png Berserker's Greaves are not the only useful boots on QuinnSquare.png Quinn. Mercury's Treads item.png Mercury's Treads can be built reduce the duration of CC effects since she has short range and turns into a melee attacker as ValorSquare.png Valor. She can also build Ionian Boots of Lucidity item.png Ionian Boots of Lucidity for CDR, and Boots of Mobility item.png Boots of Mobility or Boots of Swiftness item.png Boots of Swiftness for more mobility around the map.
  • Zephyr item.png Zephyr is not normally built on most AD carries but it can be a useful item for QuinnSquare.png Quinn and ValorSquare.png Valor. Apart from the Attack Speed and Attack Damage bonuses, the Tenacity and movement speed bonuses help with her mobility making better use ofTag Team.png Tag Team as well as CDR, letting her use her skills more often.
  • As with all carries, rushing The Bloodthirster item.png The Bloodthirster (or Sanguine Blade item.png Sanguine Blade) can be a strong choice, even more so now due to its new passive, the shield from over-stealing gives ValorSquare.png Valor much needed durability and QuinnSquare.png Quinn gains dueling strength against slightly tougher foes such as bruisers.
  • Building items that increase critical strike chance, such as Infinity Edge item.png Infinity Edge or Statikk Shiv item.png Statikk Shiv work well on QuinnSquare.png Quinn, as attacking a target with Harrier.png Harrier can also deal critical damage.
  • Phantom Dancer item.png Phantom Dancer and Statikk Shiv item.png Statikk Shiv are standard on AD carries, however Statikk Shiv item.png Statikk Shiv is preferred on QuinnSquare.png Quinn because it provides more mobility, ValorSquare.png Valor is already able to move through units, and it provides the Lightning passive which increases her burst damage. The Lightning passive also gains stacks from Vault.png Vault, so it can stack quite quickly with her increased attack and movement speed from Heightened Senses.png Heightened Senses.
  • For defensive items, Frozen Mallet item.png Frozen Mallet can be considered as an option, as it not only increases her health, but her attack damage as well, and gives her unmatched kiting potential with Vault.png Vault, the slow from its Icy passive and the flat movement speed bonus ofHeightened Senses.png Heightened Senses.
  • Quinn can also be played as a fairly strong solo laner especially in top lane. When playing her in such a lane, buying some items with Health, Armor or Magic Resistance such as Giant's Belt item.png Giant's Belt, Chain Vest item.png Chain Vest or Negatron Cloak item.png Negatron Cloak early in the game can help her survivability, and later in the game they can be built into Frozen Mallet item.png Frozen Mallet, Guardian Angel item.png Guardian Angel and Mercurial Scimitar item.png Mercurial Scimitar respectively.
  • Until the recent buff to Youmuu's Ghostblade item.png Youmuu's Ghostblade, QuinnSquare.png Quinn was the only ranged champion who could make the most out of this item, however it is still very good to build on her. This is because the active's effect now increases both QuinnSquare.png Quinn and ValorSquare.png Valor's movement and attack speed for the full 6 seconds. It also provides attack damage, armor penetration, critical strike chance and CDR, all these stats being very important on QuinnSquare.png Quinn.
  • Building Blade of the Ruined King item.png Blade of the Ruined King on QuinnSquare.png Quinn can be a good idea, however it is only viable when playing her in a solo lane. It gives her a huge amount of attack speed to use its passive and the active can also be used for a burst heal, or to stick to/flee from enemy champions if Tag Team.png Tag Team is on cooldown. ValorSquare.png Valor can also use the item well, since his attack speed bonus from Heightened Senses.png Heightened Senses will let him get in even more attacks and the passive will shred tankier foes.

Recommended Builds

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Essential The Bloodthirster item Trinity Force item Statikk Shiv item
Offensive The Black Cleaver item Infinity Edge item Phantom Dancer item
Defensive Frozen Mallet item Warmog's Armor item Guardian Angel item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Doran's Blade item2 Health Potion item2
Essential Mercury's Treads item Blade of the Ruined King item Phage item
Offensive Trinity Force item Last Whisper item Sanguine Blade item
Defensive Frozen Mallet item Maw of Malmortius item Randuin's Omen item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Prospector's Blade item Health Potion item2
Essential Mercury's Treads item Phage item
Offensive Trinity Force item Last Whisper item Sanguine Blade item
Defensive Frozen Mallet item Maw of Malmortius item Randuin's Omen item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Blade item
Essential Mercury's Treads item Phage item Vampiric Scepter item
Offensive Trinity Force item Last Whisper item Blade of the Ruined King item
Defensive Frozen Mallet item Maw of Malmortius item Randuin's Omen item
Consumables Health Potion item Mana Potion item

Countering

  • The slow from Vault.png Vault fades over 2 seconds, making Tenacity more useful in countering one of her two CC skills.
  • QuinnSquare.png Quinn lacks hard CC skills, and as such has little in the way of stopping a more durable champion that does good damage through spells.
  • Aside from Tag Team.png Tag Team, QuinnSquare.png Quinn has a few other escape or disengage skills. However as ValorSquare.png Valor, Vault.png Vault no longer has the effect of repositioning. Forcing QuinnSquare.png Quinn or ValorSquare.png Valor into a bad position can keep their presence low.
  • ValorSquare.png Valor is highly susceptible to and is very weak against hard CC. Attacking him with spells and auto-attacks decreases his movement speed considerably but he is still able to escape from most champions. Attacking ValorSquare.png Valor with slows and stuns on the other hand will make it easier to close in on and shut him down.
  • Keep in mind that QuinnSquare.png Quinn has a higher burst potential than most other carries.
  • Vault.png Vault can be stopped mid-air, interrupting QuinnSquare.png Quinn's combo, and leaving her out of position.
  • Targets marked by QuinnSquare.png Quinn's Harrier.png Harrier are visible to both teams. Use this to lure her out of position.

Champion spotlight

Quinn and Valor Champion Spotlight05:33

Quinn and Valor Champion Spotlight

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