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Quinn

Redirected from Quinn and Valor

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 532.8 (+85) Attack damage 51.04 (+3)
Health regen. 5.42 (+0.55) Attack speed [*] 0.668 (+3.1%)
Mana 268.8 (+35) Armor 23.38 (+3.5)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 525 Mov. speed 335


Abilities

Harrier
RANGE: 525
On-Target Cooldown: 10 / 3
Harrier

ValorSquare.png Valor periodically marks a nearby visible enemy as Harrier Vulnerable for 4.5 seconds, granting Sight icon sight of them for the duration. This cannot occur again for a few seconds.

If Quinn attacks a Vulnerable enemy, she deals「 25 - 215 」「 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 170 / 185 / 200 / 215 (15 + 10 / 15 at each level) 」(+ 50% bonus AD) bonus physical damage and reduces Harrier's cooldown.

Harrier is disabled while Tag Team.png Tag Team is active.

Ability Details
Harrier is an auto-targeted ability and on-hit effect.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Harrier will apply life steal.
    • Critical strikes will not interact with Harrier's bonus damage.
    • Harrier is expended but does no damage against Counter Strike.png dodge, Riposte.png parry, Aegis Protection.png block and can miss.
    • Although Quinn will use Harrier's attack animation against inhibitors if it was her last attack prior to that, the bonus damage will not apply.
  • Banshee's Veil item.png Spell shields will not block the mark or the applying autoattack.

Additional Information:

  • Harrier's targeting priority is as follows:
    1. Last enemy hit.
      1. If the last enemy hit was a small minion, it appears to select a different target.
    2. Lowest health enemy champion.
    3. Lowest health enemy minion.
  • Harrier's bonus damage will only apply for autoattacks that are declared after the mark is applied. The mark will not be triggered for autoattacks that were en-route when it was applied.


Blinding Assault
RANGE: 1025 / 210 / 275
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Blinding Assault

Active: Quinn commands ValorSquare.png Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage to enemies around him and Blind icon blinds them for 1.5 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% AP)

Active - Tag Team.png Tag Team: ValorSquare.png Valor applies Blinding Assault's physical damage and Blind icon blind to all enemies around him.

Ability Details
Blinding Assault is a collision area of effect skillshot.

During Tag Team.png Tag Team, Blinding Assault is a point-blank area of effect ability.


Heightened Senses
RANGE: 2100
COOLDOWN: 50 / 45 / 40 / 35 / 30
Heightened Senses

Passive: Attacking a Harrier.png Vulnerable target grant Quinn bonus attack speed and movement speed for 3 seconds.

「 Bonus Attack Speed: 20 / 25 / 30 / 35 / 40% 」「 Valor Bonus Attack Speed: 40 / 50 / 60 / 70 / 80% 」

  • Bonus Movement Speed: 20 / 30 / 40 / 50 / 60

Passive - Tag Team.png Tag Team: ValorSquare.png Valor permanently has double Heightened Senses's bonus attack speed.

Active: Quinn or ValorSquare.png Valor Sight icon reveals the area around them for 2 seconds.

Ability Details
Heightened Senses is a self-buff, point-blank area of effect ability.


Vault
RANGE: 700 / 525
COST: 50 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Vault

Active: Quinn dashes to the target enemy, Airborne icon knocking them back a short distance, dealing them physical damage and Slow icon slowing them by 50%, decaying over 2 seconds.

  • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

Upon reaching her target, Quinn leaps off and lands away from them, and ValorSquare.png Valor immediately marks them as Harrier.png Vulnerable.

Active - Tag Team.png Tag Team: ValorSquare.png Valor dashes to the target enemy and applies Vault's Slow icon slow, Airborne icon knockback and physical damage.

Ability Details
Vault is a targeted dash ability.

Additional Information:

  • After completing Vault, Quinn (or ValorSquare Valor) will automatically attempt to attack the target.
  • Vault's cast range is variable but the bounce range is constant. As such, the ability can be used to either lengthen or shorten a gap between two units depending on where it is cast.
  • The bounce back can allow Quinn to pass through walls, permitting she has sufficient space on the other side to land.
  • Quinn (or ValorSquare Valor) will track and follow the target if it moves or uses a dash or blink ability.


Tag Team
RANGE: 125
COST: 100 mana
COOLDOWN: 140 / 110 / 80
Tag Team

Active: For 20 seconds, ValorSquare.png Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of her abilities.

ValorSquare.png Valor ignores unit collision and gains bonus movement speed that gradually decreases to a lower amount while in combat.

  • Out Of Combat Movement Speed: 80 / 90 / 100%
  • In Combat Movement Speed: 20 / 30 / 40%

Reactivating Tag Team or reaching the end of its duration activates Skystrike.png Skystrike.

Skystrike
RANGE: 700
Skystrike

Active - Tag Team.png Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range, increased by 1% for every 1% of target's missing health.

「 Minimum Physical Damage: 100 / 150 / 200 (+ 50% bonus AD) 」「 Maximum Physical Damage: 200 / 300 / 400 (+ 100% bonus AD) 」
Ability Details
Tag Team is a self-buff shapeshift ability.

Skystrike is a point-blank area of effect.

Additional Information:

  • ValorSquare Valor is considered to be in combat upon being damaged by an enemy basic attack or ability or damaging a unit with a basic attack or ability.
  • While Tag Team is active, Valor's basic attacks are considered as melee for the duration.
  • Quinn and Valor are effectively considered to be the same unit by the game - as a result, they will share the same champion statistics, cooldowns on their basic abilities (unlike many other shapeshifter-type spells) and will both die when their health is depleted.


References

Start a Discussion Discussions about Quinn

  • quinn overalll

    11 messages
    • First of all thanks for your reply. I understand your point. So you say that the E is good for escaping which is very important and together w...
    • The E outscales the Q late in the game, but they're almost the same until level 9. I don't think either have enough of a proportional dam...
  • Quinn kicks dragons

    2 messages
    • Here's something fun. With a nicely timed  execution of quinn's E interrupt, she can actually stop shyvana's ult from charging at your heroes...
    • quinns vault can stop any channeling, shyvanas knockback ult is considered one.

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