League of Legends Wiki


Redirected from Quinn and Valor

2,165pages on
this wiki
Champion Background Strategy Skins & Trivia
Statistics Edit
Health 532.8 (+85) Attack damage 56.46 (+2.41)
Health regen. 5.42 (+0.55) Attack speed [*] 0.668 (+3.1%)
Mana 268.8 (+35) Armor 23.38 (+3.5)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 525 Mov. speed 335


RANGE: 525
Cooldown: 8

Valor Valor periodically marks a nearby visible enemy as Harrier Vulnerable for 4 seconds, granting Sight icon sight of them for the duration and causing her next basic attack against them to deal 15 - 100 (based on level) (+ 116% - 150% (based on level) AD) bonus physical damage. This also activates on enemies hit directly by Blinding Assault.png Blinding Assault and Vault.png Vault.

Harrier is disabled while Tag Team.png Behind Enemy Lines is active and for a few seconds after a target's mark ends, though this cooldown is reduced by Quinn's Critical strike icon critical strike chance.

Ability Details
Harrier is an auto-targeted ability and on-hit effect.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Harrier will apply life steal.
    • Critical strikes will not interact with Harrier's bonus damage.
    • Harrier is expended but does no damage against Counter Strike.png dodge, Riposte.png parry, Aegis Protection.png block and can miss.
    • Although Quinn will use Harrier's attack animation against inhibitors if it was her last attack prior to that, the bonus damage will not apply.
  • Banshee's Veil item.png Spell shields will not block the mark or the applying autoattack.

Additional Information:

  • Harrier's targeting priority is as follows:
    1. Last enemy hit.
      1. If the last enemy hit was a small minion, it appears to select a different target.
    2. Lowest health enemy champion.
    3. Lowest health enemy minion.
  • Harrier's bonus damage will only apply for autoattacks that are declared after the mark is applied. The mark will not be triggered for autoattacks that were en-route when it was applied.

Blinding Assault
RANGE: 1025 / 210 / 275
COST: 50 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Blinding Assault

Active: Quinn commands Valor Valor to fly forwards in a line, stopping when he collides with an enemy and dealing physical damage and applying Nearsight icon nearsight for 2 seconds. Non-champion targets are Disarm icon disarmed instead for the same duration.

  • Physical Damage: 25 / 55 / 85 / 115 / 145 (+ 80 / 95 / 110 / 125 / 140% AD) (+ 50% AP)
Ability Details
Blinding Assault is a collision area of effect skillshot.

Heightened Senses
RANGE: 2100
COOLDOWN: 50 / 45 / 40 / 35 / 30
Heightened Senses

Passive: Attacking a Harrier.png Vulnerable target grants Quinn bonus attack speed and movement speed for 2 seconds.

  • Bonus Speed: 20 / 25 / 30 / 35 / 40%

Active: Quinn orders Valor Valor to Sight icon reveal the area around her for 2 seconds.

Ability Details
Heightened Senses is a self-buff, point-blank area of effect ability.

RANGE: 675 / 525
COST: 50 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8

Active: Quinn dashes to the target enemy, Airborne icon knocking them back a short distance, dealing them physical damage and Slow icon slowing them by 50%, which decays over 1.5 seconds, before leaping back and landing away from them.

  • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
Ability Details
Vault is a targeted dash ability.

Additional Information:

  • After completing Vault, Quinn (or ValorSquare Valor) will automatically attempt to attack the target.
  • Vault's cast range is constant but the bounce range is variable. As such, the ability can be used to either lengthen or shorten a gap between two units depending on where it is cast.
  • The bounce back can allow Quinn to pass through walls, permitting she has sufficient space on the other side to land.
  • Quinn (or ValorSquare Valor) will track and follow the target if it moves or uses a dash or blink ability.

Behind Enemy Lines
COST: 100 / 50 / 0 mana
Tag Team

Active: Quinn channels for 2 seconds. Upon completing it successfully, Valor Valor picks her up and they unite, increasing her total movement speed and gaining the ability to use Skystrike.png Skystrike.

  • Total Movement Speed Increase: 70 / 100 / 130%

Taking damage from champions or turrets, or suffering immobilizing crowd control while Behind Enemy Lines is channeling or active ends it immediately, and puts it on cooldown. All other damage instead briefly Slow icon slows Quinn and Valor.

RANGE: 700

Active: Quinn detaches from Valor Valor, ending Tag Team.png Behind Enemy Lines' effects, and deals 100% AD physical damage to all enemies around her.

Launching a basic attack, Blinding Assault.png Blinding Assault or Vault.png Vault during Tag Team.png Behind Enemy Lines automatically activates Skystrike.

Ability Details
Behind Enemy Lines is a self-buff ability.

Skystrike is a point-blank area of effect.

Additional Information:

  • ValorSquare Valor is considered to be in combat upon being damaged by an enemy basic attack or ability or damaging a unit with a basic attack or ability.
  • If Vault.png Vault is used while Tag Team.png Behind Enemy Lines is active, Skystrike.png Skystrike will activate at the location of the target once she bounces.
  • Quinn and Valor are effectively considered to be the same unit by the game - as a result, they will share the same champion statistics, cooldowns on their basic abilities (unlike many other shapeshifter-type spells) and will both die when their health is depleted.


Start a Discussion Discussions about Quinn

  • quinn overalll

    11 messages
    • First of all thanks for your reply. I understand your point. So you say that the E is good for escaping which is very important and together w...
    • The E outscales the Q late in the game, but they're almost the same until level 9. I don't think either have enough of a proportional dam...
  • Quinn kicks dragons

    2 messages
    • Here's something fun. With a nicely timed  execution of quinn's E interrupt, she can actually stop shyvana's ult from charging at your heroes...
    • quinns vault can stop any channeling, shyvanas knockback ult is considered one.

Around Wikia's network

Random Wiki