Valor marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a vulnerable enemy, she deals 15 + (10 x level) + (5 x levels over 14) (+50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).
Harrier isn't available while Tag Team is active.
Cooldown: 11 / 10 / 9 / 8 / 7
Cost: 60 / 65 / 70 / 75 / 80 mana
Active - Quinn: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and blinds nearby enemies for 1.5 seconds.
Passive - Quinn: Attacking a Vulnerable target will increase Quinn's attack speed for 3 seconds.
Bonus attack speed: 20 / 25 / 30 / 35 / 40%
Passive - Valor: Valor has bonus attack speed.
Active: Valor reveals the surrounding area for 2 seconds.
Bonus attack speed: 40 / 50 / 60 / 70 / 80%
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 50 mana
Active - Quinn: Quinn dashes to an enemy, dealing physical damage and slowing the target's movement speed by 70%. This slow decays over 2 seconds. Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. Valor will immediately mark this target as Vulnerable.
Active - Quinn: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds with an alternate set of abilities. Valor can move through units and gains 80% bonus movement speed that gradually decreases to 20% while in combat.
Active - Valor: Quinn returns to perform Skystrike, dealing physical damage to all enemies in a large area. The damage increases depending on how much health they are missing. If Skystrike has not been cast before Tag Team ends, it will be cast automatically.