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Quinn

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Champion Background Strategy Skins & Trivia
QuinnSquare Cost: IP ? or RP ?
Primary: TBA Release date TBA
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0
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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A

Quinn and Valor are an upcoming champion in League of Legends.[1]

Abilities

Harrier
    Harrier

    Valor marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a vulnerable enemy, she deals 15 + (10 x level) + (5 x levels over 14) (+50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).

    Harrier isn't available while Tag Team is active.

    Blinding Assault
    • Range: 1025
    • Cooldown: 11 / 10 / 9 / 8 / 7
    • Cost: 60 / 65 / 70 / 75 / 80 mana
    Blinding Assault

    Active - Quinn: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and blinds nearby enemies for 1.5 seconds.

    • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD)

    Active - Valor: Valor deals physical damage to all enemies in an area and blinds them for 1.5 seconds.

    • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD)
    Heightened Senses
    • Range: 2100
    • Cooldown: 50 / 45 / 40 / 35 / 30
    Heightened Senses

    Passive - Quinn: Attacking a Vulnerable target will increase Quinn's attack speed for 3 seconds.

    • Bonus attack speed: 20 / 25 / 30 / 35 / 40%

    Passive - Valor: Valor has bonus attack speed.

    Active: Valor reveals the surrounding area for 2 seconds.

    • Bonus attack speed: 40 / 50 / 60 / 70 / 80%
    Vault
    • Range: 750
    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 50 mana
    Vault

    Active - Quinn: Quinn dashes to an enemy, dealing physical damage and slowing the target's movement speed by 70%. This slow decays over 2 seconds. Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. Valor will immediately mark this target as Vulnerable.

    • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

    Active - Valor: Valor dashes to an enemy, dealing physical damage and slowing the target's movement speed by 70%. This slow decays over 2 seconds.

    • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
    Tag Team
    • Cooldown: 140 / 120 / 100
    • Cost: 100 mana
    Tag Team

    Active - Quinn: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds with an alternate set of abilities. Valor can move through units and gains 80% bonus movement speed that gradually decreases to 20% while in combat.


    Skystrike
    • Range: 700
    Skystrike

    Active - Valor: Quinn returns to perform Skystrike, dealing physical damage to all enemies in a large area. The damage increases depending on how much health they are missing. If Skystrike has not been cast before Tag Team ends, it will be cast automatically.

    • Minimum physical damage: 120 / 170 / 220 (+ 50% bonus AD)
    • Maximum Physical damage: 240 / 340 / 440 (+ 100% bonus AD)

    References

    Start a Discussion Discussions about Quinn

    • Quinn's AOE Blind

      9 messages
      • There are currently 3 blinds in the game (Quinn included) and one which was removed (Corki). The first is a ranged, targeted, high dam...
      • her blind is her only counter for higher tier adc and melee w gap closers, and its aoe to make up for the fact it's a skillshot with a short range
    • Too high damage output

      23 messages
      • I think the concept of her being a snowballer has mostly to do with her huge burst with her mark and crit items, but she lacks the sustain t...
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