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Rammus

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Champion Ability Details Background Strategy Skins & Trivia
Rammus
the Armordillo
Cost: IP 3150 or RP 790
Melee, Tank Release date 10 July 2009
40
100
50
50
Statistics
Health 420 (+86) Attack damage 50 (+3.5)
Health regen. 8 (+0.55) Attack speed 0.625 (+2.22%)
Mana 255 (+33) Armor 21 (+3.8)
Mana regen. 4.5 (+0.3) Magic res. 30 (+1.25)
Range 125 Mov. speed 335

Rammus, the Armordillo is a champion in League of Legends.[1]

Abilities Edit

Spiked Shell
    Spiked Shell

    Rammus receives bonus attack damage equal to 25% of his total armor.

    Powerball
    • Cooldown: 10
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Powerball

    Active: Rammus enters a rolling ball state for up to 7 seconds, constantly accelerating from an initial bonus 3% move speed up to a bonus 165% move speed. While in this state, Rammus cannot attack or use Puncturing Taunt. Casting Powerball again during its duration will end it instantly.

    Upon impacting with an enemy unit, Rammus will knock back all nearby enemies, dealing magic damage. Additionally, enemies affected by the impact will be slowed for 3 seconds.

    Powerball will end if Defensive Ball Curl is activated during its duration.

    • Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP)
    • Slow: 20% / 25% / 30% / 35% / 40%
    • Impact radius: 200 (estimate)
    • Knock back distance: 100 (estimate)
    Defensive Ball Curl
    • Cooldown: 14
    • Cost: 40 mana
    Defensive Ball Curl

    Active: Rammus enters a defensive stance for 6 seconds, significantly increasing his armor and magic resistance and returning magic damage to enemies whenever they use a basic attack against him.

    Defensive Ball Curl will end if Powerball is activated during its duration.

    • Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120
    • Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+ 10% total armor)
    Puncturing Taunt
    • Range: 325
    • Cooldown: 12
    • Cost: 50 / 60 / 70 / 80 / 90 mana
    Puncturing Taunt

    Active: Rammus taunts a target monster or enemy champion, reducing their armor and forcing them to attack Rammus for a few seconds.

    • Armor Reduction: 10 / 15 / 20 / 25 / 30
    • Duration: 1 / 1.5 / 2 / 2.5 / 3
    Tremors
    • Cooldown: 60
    • Cost: 120 mana
    Tremors

    Active: Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.

    • Magic Damage Per Second: 65 / 130 / 195 (+ 30% AP)
    • Maximum Magic Damage: 520 / 1040 / 1560 (+ 240% AP)
    • Radius of AoE: 300

    References Edit

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