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Rammus/Abilities

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Spiked Shell
Spiked Shell

Innate: Rammus gains (25% armor) bonus attack damage.

Ability Details
Spiked Shell is a self-targeted buff.

Additional Information:

  • Spiked Shell interacts with Rammus' base armor and armor growth (7.846 bonus AD at level 1 and 1.075 per level, for a maximum 26 bonus AD at level 18)
  • Armor (de)buffs (Bulwark.png Bulwark, Spirit Fire.png Spirit Fire) will affect Spiked Shell's bonus (Rammus' base AD will be reduced if his armor goes below 0)


Powerball
RANGE: 225 / 100
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Powerball

Active: Rammus tucks into a ball and begins to roll for up to 7 seconds, becoming unable to use basic attacks or to cast Puncturing Taunt.png Puncturing Taunt but gaining 20% bonus movement speed per second over the duration (maximum 140%)

Rammus stops rolling upon colliding with an enemy, Airborne icon knocking back all nearby enemies for 0.75 seconds, dealing them magic damage, and Slow icon slowing them for 2 seconds.

  • Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%

Powerball can be canceled instantly by reactivating the ability or 1 second after activating Defensive Ball Curl.png Defensive Ball Curl.

Ability Details
Powerball is a self-targeted buff.

Additional Information:

  • Powerball will still hit nearby enemies (including minions) if Rammus is Ghost ghosted.
  • Powerball can hit stealthed enemy champions (will not reveal them unless their stealth state depends on their location or movement, like with Twilight Shroud.png Twilight Shroud)
  • Powerball will trigger Mana Charge twice (upon activation and when ending it prematurely)


Defensive Ball Curl
COST: 40 Mana
COOLDOWN: 14
Defensive Ball Curl

Active: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and bonus magic resistance as well as dealing magic damage to enemies whenever they use basic attacks against him.

  • Bonus Resistances: 40 / 60 / 80 / 100 / 120
  • Magic Damage: 25 / 35 / 45 / 55 / 65 (+ 10% armor)

Activating Powerball.png Powerball ends Defensive Ball Curl's effects after 1 second.

Ability Details
Defensive Ball Curl is a self-targeted buff.

Additional Information:


Puncturing Taunt
RANGE: 325
COST: 50 Mana
COOLDOWN: 12
Puncturing Taunt

Active: Rammus Taunt icon taunts the target enemy, reducing their armor for the duration.

  • Taunt Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25
  • Armor Reduction: 5 / 10 / 15 / 20 / 25
Ability Details
Puncturing Taunt is a unit-targeted ability.

Additional Information:

Puncturing Taunt behaves like a Stun icon stun when cast right before Rammus enters Stasis icon stasis.


Tremors
RANGE: 300
COST: 100 Mana
COOLDOWN: 100 / 80 / 60
Tremors

Active: Rammus creates an earthquake around himself for 8 seconds, dealing magic damage each second to nearby enemies and enemy structures for the duration.

「 Magic Damage Per Second: 65 / 130 / 195 (+ 30% AP) 」「 Total Magic Damage: 520 / 1040 / 1560 (+ 240% AP) 」
Ability Details
Tremors is a point-blank area of effect.

Additional Information:

Tremors has no cast time and does not interrupt Rammus' previous orders.


References

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