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Rammus/Abilities

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Spiked Shell
Spiked Shell

Innate: Basic attacks deals 8 - 20 (based on level) (+ 10% armor) bonus magic damage amplified by 50% to 12 - 30 (based on level) (+ 15% armor) bonus magic damage while Defensive Ball Curl.png Defensive Ball Curl is active.

Ability Details
Spiked Shell is a self-targeted buff.


Powerball
COLLISION RADIUS: 112.5
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 16 / 13.5 / 11 / 8.5 / 6
Powerball

Active: Rammus tucks into a ball and begins to roll, channeling for up to 6 seconds, becoming unable to use basic attacks or to cast Frenzying Taunt.png Puncturing Taunt but gaining 25 - 39.2 (based on level)% bonus movement speed per second over the duration, up to a maximum of 150 - 235 (based on level)% bonus movement speed.

Rammus stops rolling upon colliding with an enemy, Airborne icon knocking back all nearby enemies 100 units over 0.75 seconds, dealing them magic damage, and Slow icon slowing them for 1 second.

  • Magic Damage: 100 / 135 / 170 / 205 / 240 (+ 100% AP)
  • Slow: 40 / 50 / 60 / 70 / 80%

Powerball can be canceled instantly by reactivating the ability or 1 second after activating Defensive Ball Curl.png Defensive Ball Curl.

Ability Details
Powerball is a self-targeted buff.

Additional Information:

  • Powerball will still hit nearby enemies (including minions) if Rammus is Ghost ghosted.
  • Powerball can hit stealthed enemy champions (will not reveal them unless their stealth state depends on their location or movement, like with Twilight Shroud.png Twilight Shroud)
  • Powerball will trigger Mana Charge twice (upon activation and when ending it prematurely)


Defensive Ball Curl
COST: 40 Mana
COOLDOWN: 6
Defensive Ball Curl

Active: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and bonus magic resistance, increasing Spiked Shell.png Spiked Shell's's damage by 50%, and applying it to enemies whenever they use basic attacks against him. Rammus is Slow icon slowed by 60% for the duration.

  • Bonus Armor: 20 (+ 50 / 55 / 60 / 65 / 70% total armor)
  • Bonus Magic Resistance: 20 (+ 50 / 55 / 60 / 65 / 70% total magic resistance)

Defensive Ball Curl can be canceled instantly by reactivating the ability or 1 second after activating Powerball.png Powerball.

Ability Details
Defensive Ball Curl is a self-targeted buff.

Additional Information:


Frenzying Taunt
TARGET RANGE: 325
COST: 50 Mana
COOLDOWN: 12
Frenzying Taunt

Active: Rammus Taunt icon taunts the target enemy, gaining bonus attack speed for the duration.

  • Taunt Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25
  • Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%

While Powerball.png Powerball, Defensive Ball Curl.png Defensive Ball Curl or Tremors.png Tremors is active the bonus attack speed is refreshed.

Ability Details
Puncturing Taunt is a unit-targeted ability.

Additional Information:

Puncturing Taunt behaves like a Stun icon stun when cast right before Rammus enters Stasis icon stasis.


Tremors
EFFECT RADIUS: 300
COST: 100 Mana
COOLDOWN: 100 / 80 / 60
Tremors

Active: Rammus creates an earthquake around himself for 8 seconds, Slow icon slowing and dealing magic damage each second to nearby enemies for the duration. Structures receive double damage.

「 Magic Damage Per Second: 40 / 80 / 120 (+ 20% AP) 」「 Total Magic Damage: 320 / 640 / 960 (+ 160% AP) 」「 Structure Magic Damage Per Second: 80 / 160 / 240 (+ 40% AP) 」「 Structure Total Magic Damage: 640 / 1280 / 1920 (+ 320% AP) 」

The Slow icon slow persists for 1.5 seconds and stacks up to 8 times.

「 Slow: 8 / 10 / 12% 」「 Maximum Slow: 64 / 80 / 96% 」
Ability Details
Tremors is a point-blank area of effect.

Additional Information:

Tremors has no cast time and does not interrupt Rammus' previous orders.


References