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Rammus Champion Spotlight
can be used as an effective escape mechanism.
Powerball Using on a champion by your tower can cause the tower to attack your enemy.
taunt and Tremors can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
Defensive Ball Curl
is one of the things that make Spiked Shell a good Rammus armor scaler: buying armor items is extremely good as Rammus autoattacks a fair amount.
is Powerball mobility ability, it is often maxed second or last for tank Rammus, but can be maxed first for AP Rammus. It grants a great movement speed boost, increased at the end of the spell, deals Rammus' magic damage scaling with a 100% AP ratio, and hit enemies for 3 seconds.
slows is Defensive Ball Curl defensive ability, it is usually maxed first. It grants increased Rammus' armor and magic resistance for 6 seconds, and a thorn effect: while in that stance, basic attacks against deal Rammus magic damage to attackers, scaling with a 10% Rammus's armor ratio.
is Puncturing Taunt offensive ability, it is usually maxed second. It allows Rammus' to Rammus one enemy, forcing the target to attack taunt for the duration. It also reduces the target's Rammus armor for the same duration.
used while under the effect of Puncturing Taunt is an excellent combination, because the enemy is forced to attack you, thus dealing Defensive Ball Curl magic damage to himself because of the thorn effect of .
Defensive Ball Curl can be used on enemies pushing your Puncturing Taunt turret to make them attack you and causing them to take the turret's aggro. It can also be used to take the focus off more squishy allies, allowing them to deal more damage than they would have had they been the focused target.
can also be used to 'pull' enemies towards your team as an enemy will be forced to get into attack range to hit you. This is more effective with melee Puncturing Taunt champions whose attack range is shorter than ranged ones.
When using , you can use all your spells to keep enemies in range of this spell in order to maximize damage. This is possible because the ultimate is not channeled.
Puncturing Taunt is deals great Tremors magic damage every second for 8 seconds around . Each tick of damage scales with a Rammus 30% AP ratio.
affects turrets, making Tremors a very Rammus good pusher, especially late game when he can tank the turret for his team.
can use Rammus while using Tremors , making it very useful for destroying towers or Powerball champions that are low on health and escaping.
is a strong jungler, with exceptional ganks. Rammus allows him to initiate ganks suddenly, and Powerball is a strong Puncturing Taunt CC ability with a fairly long duration.
As with most tank junglers, can utilise very well. It gives free health to synergise with his high resistances and when fully stacked, provides sustain which Rammus lacks.
Rammus works well for a Top lane as he naturally autoattacks a lot. It also gives another source of damage and helps Rammus' lack of sustain.
Rammus should be picked up if seeking higher burst damage or when playing AP Rammus.
Building armor is necessary to put to good use. Having a lot of Spiked Shell armor will still result in a large amount of damage. However, do not disregard building magic resistance, as your high armor stat means nothing to the enemy team's mages. It can however be argued that building health will synergize better with the free armor and magic resistance provided by .
Defensive Ball Curl is a key item for , it is very effective as it reflects damage from Rammus basic attacks (which the enemy is to use during forced ) and stacks with the reflecting damage given during Puncturing Taunt , along with 25 bonus Defensive Ball Curl attack damage due to his passive.
or (jungle ) also synergizes well with Rammus and Tremors .
Defensive Ball Curl in conjunction with and Puncturing Taunt allows you to Defensive Ball Curl the enemy team heavily and make chasing easier. However, it reduces the enemies slow attack speed by 15% for 1 second when basic attacking you, so they won’t get as many reflected hits off you when you them.
taunt grants you armor, health, additional mobility and some bonus physical damage on basic attacks, it synergizes well with .
Powerball active synergizes well with Rammus' .
Powerball Rammus' and Tremors can deal massive damage with some Powerball ability power.
This makes a rather potent item as it also provides 45 armor to scale with his and Defensive Ball Curl . Another thing to note is that Spiked Shell continues even through Stasis.
Tremors If you're against a magic damage team, an can be very helpful for its combination of AP, MR, and its aura. Despite not being as powerful as a it can be very effective against magic damage teams.
can be a powerful item, causing to slow a massive area, Tremors on slowing if you don't have , very slightly increasing Defensive Ball Curl Powerball's , and providing a high amount of slow health.
Another powerful item is , which is applied on enemies attacking during Rammus , and can also be applied with Defensive Ball Curl Rammus' or Powerball . It synergizes well with , and also provides a generous amount of health. Typically a isn't a good item on Tremors due to his high Rammus AP ratios.
Be careful when attacking while his Rammus is active. The damage you deal may be your own undoing, especially if you are a Defensive Ball Curl basic attack based champion such as , Tryndamere , or Vayne .
Yasuo Try to purchase Tenacity items early to reduce the duration of his from his taunt .
A champion like who has natural Irelia Tenacity can be useful against due to the large number of allies he usually has with him whenever he engages.
Rammus Be careful, for even with fully-stacked- levels of tenacity, Ionian Fervor will last for up to over a second.
Puncturing Taunt Try casting a or slow when he uses stun so that way Powerball cannot initiate with his full combo by using Rammus , Puncturing Taunt and Defensive Ball Curl straight after hitting a target with Tremors .
Powerball is an excellent Rammus counter to all AD carries due to his and tendency to build high Defensive Ball Curl armor. It is wise to have a mage or a hybrid champion (e.g. or Jax ) take him down.
Akali Building armor penetration items like and will reduce the effectiveness of his armor, allowing you to deal more damage to him.
is especially effective against , as it reduces his Rammus armor, thus reducing the AD he gains from his passive and the bonus damage from his .
Defensive Ball Curl Due to his it may not be a good idea to duel him as a mage unless you can kite him.
taunt If is building Rammus AP don't let your guard down, and Powerball have great Tremors AP ratios and low cooldowns.
Although picking AP champions can make less effective by forcing him to build Rammus magic resistance in addition to armor, be wary of picking too many AP champions, as the enemy can pick champions like and Veigar to counter that.
Galio is an excellent item against . Not only this item get rid of his Rammus , but it also has taunt magic resistance to reduce the magic damage that does with his abilities.
Rammus Apart from AP champions, AD champions who have abilities that deal magic or true damage, such as , Cho'Gath , and Darius can be good options against Vel'Koz , as Rammus armor is a less effective option to deal with them.
One of biggest strengths as a jungler is his strong ability to gank lanes thanks to his Rammus and Powerball . However, as with most tank junglers, he is an extremely poor duelist. Consider playing junglers that excel in counter-jungling and dueling such as Puncturing Taunt , Elise , Xin Zhao , Evelynn , Shaco , and Vi .
His jungle wave clear is also very slow as well, and he'll most likely spend his time ganking lanes than farming. As such, farm based junglers should have no problems against .