League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
No edit summary
m (Just added that Yasou can't dash through Rammus while he is in Powerball Form)
Tag: Visual edit
Line 5: Line 5:
 
** Abilities such as {{cai|Leap Strike|Jax}}, {{cai|Decisive Strike|Garen}} and {{cai|Audacious Charge|Xin Zhao}} will not stop {{ai|Powerball|Rammus}} if Rammus is accelerating in the opposite direction.
 
** Abilities such as {{cai|Leap Strike|Jax}}, {{cai|Decisive Strike|Garen}} and {{cai|Audacious Charge|Xin Zhao}} will not stop {{ai|Powerball|Rammus}} if Rammus is accelerating in the opposite direction.
 
** If an enemy {{ci|Renekton}} uses {{ai|Slice and Dice|Renekton}} through Rammus while he is using {{ai|Powerball|Rammus}}, the ability won't be cancelled.
 
** If an enemy {{ci|Renekton}} uses {{ai|Slice and Dice|Renekton}} through Rammus while he is using {{ai|Powerball|Rammus}}, the ability won't be cancelled.
  +
** Whilst using {{ai|Powerball|Rammus}}, [[Yasou]] can't dash trough you with Sweeping Blade.
 
* {{ai|Defensive Ball Curl|Rammus}} increases {{cis|Rammus}} [[armor]], which increases his damage due to {{ai|Spiked Shell|Rammus}} by {{ap|10|15|20|25|30}}.
 
* {{ai|Defensive Ball Curl|Rammus}} increases {{cis|Rammus}} [[armor]], which increases his damage due to {{ai|Spiked Shell|Rammus}} by {{ap|10|15|20|25|30}}.
 
* {{ai|Powerball|Rammus}} can be used as an effective escape mechanism. It also has a slight knock-back effect, and this allows for you to run into pursuers to momentarily disable them.
 
* {{ai|Powerball|Rammus}} can be used as an effective escape mechanism. It also has a slight knock-back effect, and this allows for you to run into pursuers to momentarily disable them.

Revision as of 08:40, 23 August 2014

Template:C-top

Skill usage

  • Powerball Powerball can interrupt jump moves such as Jax's Jax's Leap Strike Leap Strike or Tristana's Tristana's Rocket Jump Rocket Jump mid-jump.
  • Defensive Ball Curl Defensive Ball Curl increases Rammus' Rammus' armor, which increases his damage due to Spiked Shell Spiked Shell by 10 / 15 / 20 / 25 / 30.
  • Powerball Powerball can be used as an effective escape mechanism. It also has a slight knock-back effect, and this allows for you to run into pursuers to momentarily disable them.
  • As Powerball Powerball speeds up continuously after the initial cast, it's sometimes better to let it speed up in a brush before rolling at someone.
  • Flash Flash can be used while in Powerball Powerball to jump across a minion wave to catch your opponent off-guard.
  • Powerball Powerball can hit stealthed champions such as Twitch Twitch, Shaco Shaco, Akali Akali, or Evelynn Evelynn, dealing damage and knocking them back. It will also work against a Camouflaged Camouflaged Teemo Teemo, knocking him out of stealth. This can be useful for chasing them if they go stealthed at low health.
  • You can use Powerball Powerball then use Teleport Teleport to be at a high speed when reaching your destination. This is also amazing in conjunction with Homeguard Homeguard.
  • Powerball Powerball will damage and slow enemies reviving from pseudo death (Guardian Angel Guardian Angel or Zilean's Zilean's Chrono Shift Chrono Shift) or Zhonya's Hourglass Zhonya's Hourglass, granting an easy kill.
  • Puncturing Taunt Puncturing Taunt can be used on enemies pushing your turret to make them attack you and causing the turret to attack them. It can also be used to take the focus off more squishy allies, allowing them to deal more damage than they would have had they been the focused target.
  • Puncturing Taunt Puncturing Taunt can also be used to "pull" enemies towards your team as an enemy will be forced to get into attack range to hit you. This is more effective with melee champions whose attack range is shorter than ranged ones.
  • When using Tremors Tremors, you can use all your spells to keep enemies in range of this spell in order to maximize damage. This is possible because the ultimate is not channeled.
  • Tremors Tremors affects turrets, making Rammus Rammus a very good pusher, especially late game when he can tank the turret for his team.
    • Backdooring is a simple matter because you can easily use Powerball Powerball to run away before enemies catch up.
  • Rammus Rammus can use Tremors Tremors while using Powerball Powerball, making it very useful for destroying towers or champions that are low on health and escaping.

Build usage

Building armor is necessary to put Spiked Shell Spiked Shell to good use. Having a lot of armor will still result in a large amount of damage. However, do not disregard building magic resistance, as your high armor stat means nothing to the enemy team's AP mages. It can however be argued that building health will synergize better with the free armor and magic resistance provided by Defensive Ball Curl Defensive Ball Curl.

Jungling

Rammus Rammus is a strong jungler, with exceptional ganks. Powerball Powerball allows him to initiate ganks suddenly, and Puncturing Taunt Puncturing Taunt is a strong CC ability with a fairly long duration.

Recommended builds

Placeholder

Placeholder

Placeholder

Placeholder


Countering

  • Avoid attacking Rammus Rammus while his Defensive Ball Curl Defensive Ball Curl is active.
  • Try to purchase tenacity items early to reduce the duration of his taunt from his Puncturing Taunt Puncturing Taunt.
    • Be careful; even with 35 tenacity Puncturing Taunt Puncturing Taunt will last for up to 1.46 seconds.
  • Try casting a slow or stun when he uses Powerball Powerball so that way Rammus Rammus cannot initiate with his full combo by using Puncturing Taunt Puncturing Taunt, Defensive Ball Curl Defensive Ball Curl and Tremors Tremors straight after hitting a target with Powerball Powerball.
    • Be aware that crowd control abilities will not stop Rammus' Rammus' Powerball Powerball while it is active, but will slow/stun/snare him in place, allowing you to potentially dodge the attack.
  • Rammus Rammus is an excellent counter to all AD carries due to his Defensive Ball Curl Defensive Ball Curl and tendency to build high armor. It is wise to have a mage or a hybrid champion (e.g. Jax Jax or Akali Akali) take him down.
  • Building armor penetration items like Last Whisper Last Whisper and The Black Cleaver The Black Cleaver will reduce the effectiveness of his armor, allowing you to deal more damage to him.
    • The Black Cleaver is especially effective agaisnt Rammus, as it reduces his armor, thus reducing the AD he gains from his passive.
  • If Rammus Rammus is building AP don't let your guard down, Powerball Powerball and Tremors Tremors have decent AP ratios and low cooldowns.
  • Although picking AP champions can make Rammus less effective by forcing him to build magic resistance in addition to armor, be wary of picking too many AP champions, as the enemy can pick champions like Veigar Veigar and Galio Galio to counter that.
  • Quicksilver Sash Quicksilver Sash is an excellent item against Rammus. Not only this item get rid of his taunt, but it also has magic resistance to reduce the magic damage that Rammus does with his abilities.
  • Apart from AP champions, AD champions who have abilities that deal magic or true damage, such as Darius Darius, Master Yi Master Yi and Vayne Vayne can be good options against Rammus, as armor is a less effective option to deal with them.

Champion Spotlight

 	Rammus_Champion_Spotlight 	 			  

Template:C-bot