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Abilities
References
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Rammus permanently has bonus attack damage equal to 25% armor.
Active: Rammus tucks into a ball and begins to roll for up to 7 seconds, losing the ability to use basic attacks or use Puncturing Taunt but amplifying his movement speed by an additional 20% each second, up to a maximum 140% increase. Upon colliding with an enemy, Rammus Template:Cctip all nearby enemies, dealing them magic damage and Template:Cctip them for 3 seconds afterwards, also ending Powerball in the process.
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Powerball can be canceled instantly by reactivating the ability, or 1 second after activating Defensive Ball Curl.
Active: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him.
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Activating Powerball ends Defensive Ball Curl's effects after 1 seconds.
Active: Rammus Template:Cctip the target enemy and reduces their armor.
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Active: Rammus creates an earthquake around himself for 8 seconds, dealing magic damage to nearby enemies and enemy structures each second for the duration.
「 Magic Damage Per Second: 65 / 130 / 195 (+ 30% AP) 」「 Total Magic Damage: 520 / 1040 / 1560 (+ 240% AP) 」 |
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