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Rammus

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 564.48 (+86) Attack damage 55.88 (+3.5)
Health regen. 7.92 (+0.55) Attack speed [*] 0.625 (+2.215%)
Mana 310.44 (+33) Armor 31.384 (+3.8)
Mana regen. 7.84 (+0.5) Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 335

Abilities

Spiked Shell
Spiked Shell

Rammus receives bonus attack damage equal to 25% of his total armor.

Ability Details
Spiked Shell is a self-buff ability.

Additional Information:

  • Due to his base armor and armor increase per level, Rammus effectively receives a bonus to his base attack damage (~5) and additional attack damage per level (~1) up to ~21 bonus attack damage at level 18.
  • Any buff or debuff that affects Rammus' armor will increase or reduce the bonus damage respectively as well. (e.g. Bulwark.png Bulwark or Spirit Fire.png Spirit Fire)
    • Similarly to GalioSquare.png Galio's Runic Skin.png Runic Skin, Spiked Shell will cause a decrease in attack damage if Rammus' armor is reduced below 0.
Powerball
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Powerball

Active: Rammus tucks into a ball and begins to roll for up to 7 seconds, constantly accelerating from an initial bonus 0% movement speed up to a bonus 140% movement speed. Upon colliding with an enemy, Rammus Airborne icon knockbacks all nearby enemies, dealing magic damage, and Slow icon slows them for 3 seconds afterwards. Rammus reverts to his normal state as well.

  • Magic Damage: 100 / 150 / 200 / 250 / 300 (+100% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
  • Impact Radius: 200
  • Knock Back Distance: 100

While in this state, Rammus cannot attack or use Puncturing Taunt.png Puncturing Taunt. Activating Defensive Ball Curl.png Defensive Ball Curl or re-activating Powerball during its duration will end the effect after 1 second.

Ability Details
Powerball is a self-target ability.

Additional Information:

  • Powerball's knockback disable lasts about 0.75 seconds.
  • Powerball will hit enemies, including minions, even if Rammus is ignoring unit collision from Ghost.png Ghost or Phantom Dancer item.png Phantom Dancer.
  • Powerball can hit stealthed enemy champions, but it will not reveal them unless the target's stealth state depends on their location or movement (e.g. TeemoSquare.png Teemo's Camouflage.png Camouflage or AkaliSquare.png Akali's Twilight Shroud.png Twilight Shroud).
  • Activating Powerball and ending it prematurely will both trigger Mana Charge.
Defensive Ball Curl
COST: 40 mana
COOLDOWN: 14
Defensive Ball Curl

Active: Rammus drops into a defensive stance for 6 seconds, increasing his armor and magic resistance, as well as dealing magic damage to enemies whenever they use a basic attack against him.

  • Provided Armor / Magic Resist: 40 / 60 / 80 / 100 / 120
  • Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+10% armor)

Activating Powerball.png Powerball will end the effect after 1 second.

Ability Details
Defensive Ball Curl is a self-target ability.

Additional Information:

Puncturing Taunt
RANGE: 325
COST: 50 mana
COOLDOWN: 12
Puncturing Taunt

Active: A quick provocation from Rammus Taunt icon taunts the targeted enemy, forcing them to attack him, while Rammus reduces their armor during the ability's duration.

  • Armor Reduction: 5 / 10 / 15 / 20 / 25
  • Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25
Ability Details
Puncturing Taunt is a single targeted ability.

Additional Information:

Tremors
COST: 100 mana
COOLDOWN: 60
Tremors

Active: Rammus creates an earthquake around himself for 8 seconds, dealing magic damage to units and structures within 300 range each second. Tremors does not hinder Rammus' actions.

  • Magic Damage Per Second: 65 / 130 / 195 (+30% AP)
  • Maximum Magic Damage: 520 / 1040 / 1560 (+240% AP)
Ability Details
Tremors is a point blank area of effect ability.

Additional Information:

  • Tremors has no cast time and does not interrupt Rammus' previous orders.


References

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