Due to his base armor and armor increase per level, Rammus effectively receives a bonus to his base attack damage (~5) and additional attack damage per level (~1) up to ~21 bonus attack damage at level 18.
Any buff or debuff that affects Rammus' armor will increase or reduce the bonus damage respectively as well. (e.g. Bulwark or Spirit Fire)
Similarly to Galio'sRunic Skin, Spiked Shell will cause a decrease in attack damage if Rammus' armor is reduced below 0.
RANGE:200 / 100
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Active:Rammus tucks into a ball and begins to roll for up to 7 seconds, losing the ability to use basic attacks or use Puncturing Taunt but amplifying his movement speed by an additional 20% each second, up to a maximum 140% increase.
Upon colliding with an enemy, Rammusknocks back all nearby enemies, dealing them magic damage and slowing them for 3 seconds afterwards, also ending Powerball in the process.