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Rammus

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Champion Background Strategy Skins & Trivia
RammusSquare Rammus
the Armordillo
Cost: IP 3150 or RP 790
Primary: Tank Secondary: Fighter Release date 2009-07-10
40
100
50
50
Statistics
Health 420 (+86) Attack damage 50 (+3.5)
Health regen. 7 (+0.55) Attack speed 0.625 (+2.215%)
Mana 255 (+33) Armor 25 (+3.8)
Mana regen. 7 (+0.5) Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 335
Rammus, the Armordillo is a champion in League of Legends [1].

Abilities

Spiked Shell
Spiked Shell

Rammus receives bonus attack damage equal to 25% of his total armor.

Ability Details

Spiked Shell is a self-buff ability.

Additional Information:

  • Due to his base armor and armor increase per level, Rammus effectively receives a bonus to his base attack damage (~5) and additional attack damage per level (~1) up to ~21 bonus attack damage at level 18.
  • Any buff or debuff that affects Rammus' armor will increase or reduce the bonus damage respectively as well. (e.g.  Bulwark or  Spirit Fire)
    • Similarly to  Galio's  Runic Skin, Spiked Shell will cause a decrease in attack damage if Rammus' armor is reduced below 0.
Powerball
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 10
Powerball

Active: Rammus enters a rolling ball state for up to 7 seconds, constantly accelerating from an initial bonus 3% move speed up to a bonus 165% move speed.

Upon colliding with an enemy unit, all nearby enemies are briefly knocked back, take magic damage, and are slowed for 3 seconds afterwards, and Rammus reverts to his normal state as well.

  • Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
  • Impact Radius: 200
  • Knock Back Distance: 100

While in this state, Rammus cannot attack or use  Puncturing Taunt. Activating  Defensive Ball Curl or re-activating Powerball during its duration will end the effect instantly.

Ability Details

Powerball is a self-target ability.

Additional Information:

  • Powerball's knockback disable lasts about 0.75 seconds.
  • Powerball will hit enemies, including minions, even if Rammus is ignoring unit collision from Ghost or Phantom Dancer.
  • Powerball can hit stealthed enemy champions, but it will not reveal them unless the target's stealth state depends on their location or movement (e.g.  Teemo's  Camouflage or  Akali's  Twilight Shroud).
  • Activating Powerball and ending it prematurely will both trigger Mana Charge.
Defensive Ball Curl
COST: 40 mana
COOLDOWN: 14
Defensive Ball Curl

Active: Rammus enters a defensive stance for 6 seconds, increasing his armor and magic resistance and dealing magic damage to enemies whenever they use a basic attack against him.

  • Armor & Magic Resist: 40 / 60 / 80 / 100 / 120
  • Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+ 10% armor)

Activating  Powerball will end the effect instantly.

Ability Details

Defensive Ball Curl is a self-target ability.

Additional Information:

Puncturing Taunt
RANGE: 325
COST: 50 mana
COOLDOWN: 12
Puncturing Taunt

Active: Rammus taunts an enemy champion or monster, reducing their armor and forcing them to attack Rammus for a few seconds.

  • Armor Reduction: 10 / 15 / 20 / 25 / 30
  • Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25
Ability Details

Puncturing Taunt is a single targeted ability.

Tremors
COST: 100 mana
COOLDOWN: 60
Tremors

Active: Rammus creates an earthquake around himself for 8 seconds, dealing magic damage to units and structures within 300 range each second. Tremors does not hinder Rammus' actions.

  • Magic Damage Per Second: 65 / 130 / 195 (+ 30% AP)
  • Maximum Magic Damage: 520 / 1040 / 1560 (+ 240% AP)
Ability Details

Tremors is a point blank area of effect ability.

Additional Information:

  • Tremors has no cast time and does not interrupt Rammus' previous orders.


References

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