Rammus the Armordillo
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| Champion | Ability Details | Background | Strategy | Skins & Trivia |
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Abilities
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| Patch V1.0.0.134 | ||
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![]() Spiked Shell | (Innate): Rammus receives 25% of his total armor as bonus attack damage.
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| Ability | Description | Leveling up |
![]() Powerball | (Active): Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.
| Cost: 80 / 90 / 100 / 110 / 120 mana Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power) Slow: 20 / 25 / 30 / 35 / 40% |
![]() Defensive Ball Curl | (Active): Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.
| Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120 Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+10% of total armor) |
![]() Puncturing Taunt | (Active): Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
| Cost: 50 / 60 / 70 / 80 / 90 mana Armor Reduction: 10 / 15 / 20 / 25 / 30 Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds |
![]() Tremors | (Active): Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.
| Magic Damage Per Second: 65 / 130 / 195 (+0.3 per ability power) Maximum Magic Damage: 520 / 1040 / 1560 (+2.4 per ability power) |
References
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