# Range

Last edited on April 12, 2014
by Zirthiel

Range is a measurement used to determine how far an autoattack or ability can reach. It shares the scale with movement speed, so one point translates to one game distance unit traveled. Note that autoattack range is measured differently to ability range. Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: autoattack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge; and the range of self-centered area of effects are from the edge of the source (the larger champions don't benefit less from auras than smaller champions). The difference is approximately 100 (i.e. 550 autoattack range is roughly 650 casting range)[1][2][3]

Each champion begins the game with a particular base autoattack range. This can vary from 125 to 175 for melee units and 425 to 650 for ranged units. The highest base autoattack range for champions is held by . At level 18, the highest autoattack range is 703 held by surpassing at level 13 with 658 autoattack range. This is because of .

## Abilities that can increase autoattack range

• increases his attack range to 325 from 150 for 12 seconds.
• increases his attack range by 3.8 / 6.1 / 8.3 per stack. The maximum is +50 at rank 3 and 6 stacks.
• increases his attack range to 325 from 175 for the attack.
• increases her attack range to 600 / 625 / 650 / 675 / 700 from 525.
• increases his range to 175 from 125 upon evolving the ability after leveling his ultimate, .
• increases his attack range to 630 / 650 / 670 / 690 / 710 from 500 for 8 seconds.
• increases her attack to 155 from 125 for the attack.
• increases his attack range to 175 from 125 for the duration.
• increases his range to 600 (750 with 9 trophies on ) from 125 while in brush and 0.5s after leaving brush, causing him to leap at his target.
• increases her attack range to 200 from 125 for 15 seconds.
• increases her base attack range of 550 by 9 with each level (+153 at level 18).
• increases his attack range to 850 from 550 for 7 seconds.
• increases his attack range to 300 from 175 for the attack.
The following abilities change a champion attack classification from "ranged" to "melee", or vice versa. This affects things such as , , ,  and .
• decreases her attack range to 125 from 550 until she switches stances.
• increases his attack range to 500 from 125 until he switches stances.
• increases her attack range to 525 from 125 for 10 seconds.
• decreases her attack range to 125 from 525 until she switches stances.
• decreases her attack range to 125 from 525 for 20 seconds or until she uses .

## Chart

List of ranged champions from highest to lowest autoattack range.

Champion Range
(with 850
(with rank 5 ) 710
(with  at level 18) 703
(with rank 5 while using ) 700
650
625
, , 600
, 575
, , , , , (with ), , , , , , , , , , , , , , , (with at level 1), , , 550
, , , (with ), , , , , , , , 525
(with ), , , , 500
480
475
, , 450
425

List of Melee champions.

Champion Range
(with and 9 trophies on his ) 750
(with ) 600
(with ), (with ) 325
(with ) 300
(with ), (with ) 200
(with Rank 3 at 6 stacks), , , , (with Evolved ), (with ), , (with ) , , 175
(with ) 155
, , , 150
(with ) 145
(with eating a Golem-like monster) 138
, , , , , , , (with ), , , , , , , , , (with ), , , , , , , , , , , , (with ), , , , , , , , , , , , , , , , , , , , , , , , 125