Recall is an ability that all players have, regardless of the champion they are playing. It causes your champion to channel for a few seconds after a brief delay. If the channel is not interrupted, it causes the champion to appear at their team's fountain.
Upgrades[]
Possessing the following buffs will upgrade into :
Notes[]
- Recall is activated by either clicking on its icon in the HUD or by pressing the selected key bind (B is set to the default).
- Recall's channel is interrupted by ground and root.
- Recall's channel is not interrupted by taking damage in the final 0.1 seconds before it completes.
- Damage fully mitigated by a shield won't cancel Recall.
- Ignore Pain damage does not interrupt Recall.
- If a normal Recall is being channeled, and the is gained, activating Recall again will cause the channel to be overridden by the Empowered Recall.
- Recall is not visible through the fog of war, but if a Recalling champion was seen Recalling before being obscured from sight, the sound effects can still be heard, but this does not necessarily mean the channel was completed.
- When a player disconnects from the game, instead of Recalling, they will manually walk back to their base. After some time, their champion will become completely invincible.
Interactions[]
The following table refers for interactions while the user is channeling Recall:
Type | Channel | |
---|---|---|
Attacking | Interrupts | |
Abilities | Interrupts | |
Movement | Interrupts | |
Items | Usable | |
Disabled | N/A | |
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable, but | interrupts.|
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
Enhanced Recall[]
When Dominion was released, Recall was remade to fit in to the game mode's fast-paced style, creating Enhanced Recall which had a much shorter cast time.
Improving Recall[]
In Season Two, the Utility Mastery Tree included the Tier 1 Mastery Improved Recall that reduced the channel time of Recall by 1 second and Enhanced Recall by 0.5 seconds.
In Season Four, the Utility Mastery Tree included the Tier 1 Mastery Phasewalker that reduced Recall's channel time by 1 second and Enhanced Recall by 0.5 seconds.
Development History[]
The Recall function was originally tied to alpha item that could be activated to return to base. The function was then made into an optional summoner spell, and eventually into a feature inherent in all champions.
, a purchasableRecall Animation[]
- Main article: Recall/AnimationsSince V1.0.0.140 patch, new champions and certain skins, like Legendary skins (e.g. ), have received a special Recall animation and a few have received special quotes. Additionally, when an older champion gets a visual upgrade, all of their skins are outfitted with a new Recall animation.
Since the release of folds his guns before him, while produces a chair to sit in with drinks in hand; or grows a tree and blend in with it, while produces an ice ring and perform on it.
, with the exception of , the Recall animations between the classic skin and the first released alternate skin of a champion differ from one another. For example,Since 2018, most new skins are priced at Prestige skin can reuse the base skin animations.
or higher, new skins are almost guaranteed to have new recall animation. However,Although Recall is disabled on the Howling Abyss, attempting to do so by pressing the key bound to it will play the animation for the respective champion or skin. If player has a Little Legend, it also uses its recall animation if it has one.
In patch V9.11, players in the Challenger rank of the league system were given special, golden particles for their Recall animation. These particles would only be visibly golden for the 'regular' Recall but not for nor the minimap representation of Recall. Additionally, this special Recall animation would play in all unranked queues and ranked queues, but only in the particular ranked queue they are Challenger in (be it Solo/Duo Queue or Flex Queue).
Trivia[]
- The second icon of
- It was recolored purple for the first icon of .
- It was recolored red and flipped for the icon for .
- It was recolored blue for the icon for the Season One mastery Perseverance.
was modified for several game assets.
- It was previously possible for champions with abilities that make them dash to an enemy champion to follow an enemy that has just finished Recalling and teleported to base, making the champion fly all the way to the enemy base.
- Projectiles will still do so.
- If you Recall while the Nexus is destroyed, the camera will attempt to center on your champion rather than the exploding Nexus.
- When was first remade, an oversight allowed him to use Recall to trigger his passive, so he could refresh the cooldown of all of his abilities by simply rapidly pressing the Recall key.
- and are the first champions to be able to interact and affect Recall mechanically.
- can command the clone she spawns with to play her Recall animation.
- In Teamfight Tactics Set 3, the animation for the when three Mech-Pilot units merge into the Super-Mech is borrowed from Recall.
Media[]
Sound Effects[]
- Channel (Recall)
- Channel completion (Recall)
- ▶️ Summoner Spell SFX
- Channel (Empowered Recall)
- Channel completion (Empowered Recall)
- ▶️ Summoner Spell SFX
Patch History[]
- Challenger Recall
- In all unranked queues, Challenger players will now see a special recall animation in-game.
- In ranked queues, Challenger players will only see the special recall animation in the particular queue they are Challenger in.
- The Challenger Recall appears any time the normal recall would play, but does not override Baron-buffed recalls nor the blue effect on the minimap, to preserve gameplay readability.
- If a player demotes out of Challenger, the Challenger Recall will go away and only reappear if the player gets back into the rank.
- Unknown Patch
- Patch 4.4 change reverted. Recall will now not be cancelled upon taking damage while being shielded.
- The window just before a recall finishes in which you can take damage and it won't interrupt the recall is now normalized at 0.1 seconds.
- If you had the item shop open while recalling and your recall is interrupted for any reason, your item shop will now forcibly close.
- Damaging a shielded champion will now interrupt Recall, even if the shield is not broken.
- Icon updated.
- Added new recall particles.
- Improved Recall Improved Recall no longer causes the sound to keep playing after the player cancels the spell.
- particles no longer appear on champions as they come out of Fog of War.
- Champions will now attempt to run home immediately when disconnecting, rather than attempting to .
- Disconnected players will now run home if the is interrupted.
- Now has a buff icon and sound.
- Fixed a bug where for some machines the image covers the first summoner spell slot.
- particle now correctly disappears upon being canceled or broken.
- Removed buff icon for Teleport Home.
- Fixed an issue with Teleport Home and .
- Teleport Home skill now has a new particle that matches its duration.
- cast time increased to 8 seconds from 4 seconds.
- Teleport Home is now also bound to "B" and added as a button in the HUD.
- Cast time on Teleport Home (Hotkey 7) increased to 8 seconds from 4 seconds.