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Red Brambleback

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The Red Brambleback is a neutral monster on Summoner's Rift. It has negative armor.

Kill the Red Brambleback to receive the Crest of Cinders.png Crest of Cinders, a buff which grants health regeneration and causes your basic attacks to slow the enemy while also dealing true damage over time.


Experience granted


Trivia

  • Statistically speaking, it is nearly identical to the Lizard Elder Lizard Elder.


Media

Related Themes
Season 5 Launch League Of Legends Login Screen With Music02:45

Season 5 Launch League Of Legends Login Screen With Music

  • Red Brambleback Battle Promo
  • Red Brambleback Concept 1
  • Red Brambleback Concept 2
  • Red Brambleback Concept 3
  • Red Brambleback Concept 4
  • Red Brambleback Concept 5
  • Red Brambleback Concept 6
  • Red Brambleback Concept 7
  • Red Brambleback Concept 8
  • Red Brambleback Concept 9
  • Red Brambleback Concept 10
  • Red Brambleback Concept 11 (by Riot Artist Avery Coleman)
  • Red Brambleback Concept 12
  • Red Brambleback Concept 13

Patch History

V7.2
  • Bug Fix: No longer hits the air instead of the ground during his two-handed strike.
V7.1
  • Experience reduced to 200 from 210.
V6.22
  • Removed: Both Cinderling Cinderlings, restoring 20% maximum health upon Smite.png Smiting
  • Stats slightly up to compensate.
  • Now has negative armor.
V5.24
  • Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
  • Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%
V5.23
  • Magic Resistance :: 0 >> -5
  • Movement Speed :: 330 >> 250
V5.22
  • Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
  • Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
  • Armor reduced from 20 to 10
  • Experience reward down from 100 to 90
  • Gold reward up from 51 to 58
V5.16
  • Pathing size of Blue and Red monsters moderately large >>> smaller
V5.10
  • Leash Range has been reduced to 700 from 750
  • Maximum leashes allowed increased to 6 from 5
  • Losing Monster aggro due to being out of range now also increments its leash counter by 1.
V5.6
  • Increased XP gained
  • Levels 1-4 unchanged
  • Levels 5-7 3% more base XP
  • Levels 8-10 6% more base XP
  • Level 11-18 10% more base XP
V5.1
  • Soft leash limit to 5 down from 10.
  • Champions receive less experience if the cleared monster camp is three levels lower than their own
V4.21
  • Slightly adjusted positioning of Blue/Red buff camps.
  • Gold per camp reduced by 10
  • Gold per large camp added on jungle items


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