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Red Brambleback

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The Red Brambleback is a neutral monster on Summoner's Rift. It is accompanied by two Cinderlings.

Kill the Red Brambleback to receive the Crest of Cinders.png Crest of Cinders, a buff which causes your basic attacks to slow the enemy while also dealing damage over time.

Smite Bonus

Using Smite.png Smite upon the Red Brambleback will restore a 20% of your maximum health. This bonus can only be claimed once per spawn.

The Red Brambleback gives off green bubbles if the Smite bonus is available. Once the bonus is harvested, the effect disappears until the Red Brambleback respawns. This is only visible to champions with Smite.


Experience granted


Trivia

  • Statistically speaking, it is nearly identical to the Lizard Elder Lizard Elder.

Media

Related Themes
Season 5 Launch League Of Legends Login Screen With Music02:45

Season 5 Launch League Of Legends Login Screen With Music

Log-in theme

  • Champions fighting Red Brambleback
  • Red Brambleback concept 1
  • Red Brambleback concept 2
  • Red Brambleback concept 3 (by Riot Artist Avery Coleman)
  • Red Brambleback concept 4 (by Riot Artist Avery Coleman)
  • Red Brambleback concept 5
  • Red Brambleback concept 6
  • Red Brambleback concept 7
  • Red Brambleback concept 8
  • Red Brambleback concept 9
  • Red Brambleback concept 10
  • Red Brambleback concept 11
  • Red Brambleback concept 12
  • Red Brambleback concept 13
  • Red Brambleback concept 14
  • Red Brambleback concept 15

Patch history

V5.24:

  • Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
  • Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%

V5.23:

  • Magic Resistance :: 0 >> -5
  • Movement Speed :: 330 >> 250

V5.22:

  • Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
  • Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
  • Armor reduced from 20 to 10
  • Experience reward down from 100 to 90
  • Gold reward up from 51 to 58

V5.16:

  • Pathing size of Blue and Red monsters moderately large >>> smaller

V5.10:

  • Leash Range has been reduced to 700 from 750
  • Maximum leashes allowed increased to 6 from 5
  • Losing Monster aggro due to being out of range now also increments its leash counter by 1.

V5.6:

  • Increased XP gained
  • Levels 1-4 unchanged
  • Levels 5-7 3% more base XP
  • Levels 8-10 6% more base XP
  • Level 11-18 10% more base XP

V5.1:

  • Soft leash limit to 5 down from 10.
  • Champions receive less experience if the cleared monster camp is three levels lower than their own

V4.21:

  • Slightly adjusted positioning of Blue/Red buff camps.
  • Gold per camp reduced by 10
  • Gold per large camp added on jungle items

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