The Red Brambleback is a neutral monster on Summoner's Rift. It has negative armor.

Kill the Red Brambleback to receive the Crest of Cinders.png Crest of Cinders, a buff which grants health regeneration and causes your basic attacks to Slow icon slow the enemy while also dealing true damage over time.


Experience granted

  • Killing the Red Brambleback grants 180 experience.
  • Having a jungle item ( Hunter's Talisman item Hunter's Machete item Skirmisher's Sabre item Stalker's Blade item Tracker's Knife item) grants an additional 50 experience, and for each level below the Red Brambleback's, you are granted an additional 50 experience.
  • Totaling 230 - 580 (based on level difference) experience.


Notes

  • Without slows, the Red Brambleback has a movement speed of 275. When its Frenzy mastery 2013 patience runs out its movement speed is increased by 20%, to 275 (+55).

Trivia

  • Statistically speaking, it is nearly identical to the Lizard Elder Lizard Elder.


Media

Related Music
2015 Season - Login Screen02:45

2015 Season - Login Screen

  • Red Brambleback Battle Promo
  • Red Brambleback Concept 1
  • Red Brambleback Concept 2
  • Red Brambleback Concept 3
  • Red Brambleback Concept 4
  • Red Brambleback Concept 5
  • Red Brambleback Concept 6
  • Red Brambleback Concept 7
  • Red Brambleback Concept 8
  • Red Brambleback Concept 9
  • Red Brambleback Concept 10
  • Red Brambleback Concept 11 (by Riot Artist Avery Coleman)
  • Red Brambleback Concept 12
  • Red Brambleback Concept 13

Patch History

V7.22
  • Experience reduced to 180 from 200.
  • Base attack speed reduced to 0.5 from 0.6.
  • Initial spawn timer reduced to 1:30 from 1:40.
V7.6
  • Magic resistance reduced to 10 / 15 / 18 / 19 / 20 from 15 / 20 / 26 / 29 / 30
V7.2
  • Bug Fix: No longer hits the air instead of the ground during his two-handed strike.
V7.1
  • Experience reduced to 200 from 210.
V6.22
  • Removed: Both Cinderling Cinderlings, restoring 20% maximum health upon Smite Smiting
  • Stats slightly up to compensate.
  • Now has negative armor.
V5.24
  • Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
  • Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%
V5.23
  • Magic Resistance :: 0 >> -5
  • Movement Speed :: 330 >> 250
V5.22
  • Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
  • Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
  • Armor reduced from 20 to 10
  • Experience reward down from 100 to 90
  • Gold reward up from 51 to 58
V5.16
  • Pathing size of Blue and Red monsters moderately large >>> smaller
V5.10
  • Leash Range has been reduced to 700 from 750
  • Maximum leashes allowed increased to 6 from 5
  • Losing Monster aggro due to being out of range now also increments its leash counter by 1.
V5.6
  • Increased XP gained
  • Levels 1-4 unchanged
  • Levels 5-7 3% more base XP
  • Levels 8-10 6% more base XP
  • Level 11-18 10% more base XP
V5.1
  • Soft leash limit to 5 down from 10.
  • Champions receive less experience if the cleared monster camp is three levels lower than their own
V4.21
  • Slightly adjusted positioning of Blue/Red buff camps.
  • Gold per camp reduced by 10
  • Gold per large camp added on jungle items