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Rek'Sai

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 570 +90 Attack damage 55.628 +3.35
Health regen. 7.35 +0.65 Attack speed [*] 0.667  (+ 0 +2%)
Fury 100 +0 Armor 24 +3.4
Magic resist. 32.1 +1.25
Melee 175 Move. speed 335


Abilities

Fury of the Xer'Sai
Fury of the Xer'Sai

Fury: Rek'Sai generates 5 Fury every time she lands a basic attack and 10 Fury every time she lands Queen's Wrath.png Queen's Wrath, Unburrow.png Unburrow or Furious Bite.png Furious Bite, plus 2.5 additional Fury per enemy hit beyond the first. Rek'Sai loses 20 Fury per second if she has not gained any in the last 5 seconds.

Fury of the Xer'Sai: As long as Rek'Sai remains Burrow.png burrowed, she expends 20% of her accumulated Fury every second to heal herself, up to a maximum of 25 - 450 (based on level) over 5 seconds if she burrowed at 100 Fury. This stops once Rek'Sai consumes all of her Fury or returns to full health.

Ability Details
Fury of the Xer'Sai is a self-targeted buff that triggers whenever Rek'Sai casts Burrow and has Fury, or after she completes Void Rush, and remains for 6 seconds.


Queen's Wrath
RANGE: 325
COOLDOWN: 4
Queen's Wrath

Unburrow.png Unburrowed - Active: Rek'Sai's next three basic attacks within 5 seconds deal bonus physical damage to her target and all surrounding enemies.

「 Physical Damage: 15 / 25 / 35 / 45 / 55 (+ 20% Bonus AD) 」「 Total Damage: 45 / 75 / 105 / 135 / 165 (+ 60% Bonus AD) 」

Queen's Wrath resets Rek'Sai's autoattack timer.

Prey Seeker
RANGE: 1650
COOLDOWN: 11 / 10 / 9 / 8 / 7
Prey Seeker

Burrow.png Burrowed - Active: Rek'Sai fires a void-charged pulse in a target direction that detonates on the first enemy struck, dealing magic damage to all enemies in the area and Sight icon revealing them for 2.5 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 70% AP)
Ability Details

Additional Information:

  • PENDING FOR TEST Attacks enhanced by Queen's Wrath have a fixed attack animation that inhibits attack speeds above roughly 2.0.


Burrow
RANGE: 250 / 1300
COOLDOWN: 4 seconds after Unburrow.png unburrowing
Burrow

Unburrow.png Unburrowed - Active: Rek'Sai burrows into the ground, reducing her sight range and disabling her basic attacks while gaining 15 / 20 / 25 / 30 bonus movement speed, immunity to unit collision, access to an alternate set of basic abilities and Tremor Sense.

With Tremor Sense activated, enemy and neutral units that move near Rek'Sai have their position revealed to her and her allies every 1.5 seconds. This does not grant Sight icon sight, but can be seen through Fog of War.

Unburrow
RANGE: 160
COOLDOWN: 1 second after Burrow.png burrowing
On-Target Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Unburrow

Burrow.png Burrowed - Active: Rek'Sai bursts out of the ground, dealing physical damage to surrounding enemies and Airborne icon knocking them up for up to 1 second, based on their proximity to her upon emerging. Enemies cannot be affected again by Unburrow for a few seconds.

  • Physical Damage: 40 / 80 / 120 / 160 / 200 (+ 40% Bonus AD)

Rek'Sai can attempt to land a basic attack against an enemy while Burrow.png burrowed to trigger Unburrow.

Ability Details
Burrow is a self-buff ability.

Unburrow is a point-blank area of effect that removes Burrow's self-buff.

Additional Information:

  • Both Burrow and Unburrow have no cast time and do not interrupt Rek'Sai's previous orders.
  • During Burrow, Rek'Sai gains Tremor Sense, which will alert her of the location of enemy units when they move, displayed by rings on the ground, with champions identified with much larger rings than other units. It does not grant sight of the unit, nor does it directly alert Rek'Sai of who it is she is tracking. Enemies who stand still while Rek'Sai is nearby are insensible to Tremor Sense.
    • Rek'Sai will hear a sound effect whenever she detects an enemy champion with Tremor Sense.
  • If Rek'Sai tries to basic-attack an enemy while Burrowed, she will automatically Unburrow before attacking.
  • Though undocumented, Unborrow does slow the creep/champions that it knocks up for a short time.


Furious Bite
RANGE: 250
COOLDOWN: 12
Furious Bite

Unburrow.png Unburrowed - Active: Rek'Sai bites the target enemy, dealing physical damage that is increased by 1% for every point of current Fury. If Rek'Sai has full Fury, Furious Bite deals true damage instead.

「 Minimum Physical Damage: 80 / 90 / 100 / 110 / 120% AD 」「 True Damage: 160 / 180 / 200 / 220 / 240% AD 」
Tunnel
COOLDOWN: 26 / 24 / 22 / 20 / 18
On-Target Cooldown: 10 / 9 / 8 / 7 / 6
Tunnel

Burrow.png Burrowed - Active: Rek'Sai dashes in the direction of the cursor, leaving behind two connected Tunnel.png tunnel entrances. She can interact with either entrance to traverse the tunnel again, but each tunnel shuts down for a few seconds after being used, momentarily preventing further traversal.

Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel.png tunnel entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds.

Ability Details
Furious Bite is a single-targeted ability.

Tunnel is a targeted dash that leaves behind a Tunnel unit.

Additional Information:

  • Enemy champions that destroy a tunnel are granted 5 gold each.
  • Although Rek'Sai can use a tunnel both when she is burrowed and unburrowed, she is considered to be burrowed while inside one - she will gain her burrowed skill set (although it is unusable), have reduced vision and have access to Tremor Sense. She will resume her previous stance when the tunnel ends.
    • The healing from Fury of the Xer'Sai.png Fury of the Xer'Sai, however, will not take place while using a tunnel unless Rek'Sai was burrowed prior to entering it.
  • Tunnels that are destroyed while Rek'Sai is in transit will not prevent her from completing the movement.
  • Tunnel entrances are always visible on the minimap to allied champions. Enemy champions must sight an entrance at least once before it becomes visible and sighting one entrance will not automatically reveal the location of the other.
  • Tunnel formation behaves similarly to blink abilities in that if the endpoint tunnel would be in impassable terrain, Rek'Sai will instead create the endpoint tunnel at the closest available spot of passable terrain.
  • Tunnels behave like valid targetable units for the purposes of Teleport.png Teleport, Safeguard.png Safeguard, Shunpo.png Shunpo and Leap Strike.png Leap Strike.
  • Rek'Sai can interact with tunnel entrances even if there is terrain between them, as long as the entrance is close to the wall and the wall is sufficiently thin.


Void Rush
RANGE: Global
COOLDOWN: 180 / 140 / 100
Void Rush

Passive: Rek'Sai gains bonus attack speed.

  • Bonus Attack Speed: 20 / 40 / 60%

Active: Rek'Sai targets one of her Tunnel.png tunnel entrances and channels for 1.5 seconds. Upon completing the channel, she Burrow.png burrows into the ground and dashes to the target tunnel, becoming untargetable for the duration. This does not shut down the selected tunnel.

In addition to disabling effects, damage from champions and turrets interrupt Void Rush, putting it on an 8-second reduced cooldown.

Ability Details
Void Rush is a global unit-targeted dash.

Additional Information:

  • Rek'Sai can activate Void Rush while both burrowed or unburrowed, but will always arrive burrowed.
  • The target entrance will glow once Rek'Sai begins channelling. A shout will be heard globally when this happens, regardless of whether or not enemies have vision of Rek'Sai and/or her destination.
  • An "On My Way" ping is issued at the target entrance upon successful channel.


References

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