While burrowed, Rek'Sai consumes 20% of her accumulated Fury every second to heal herself (maximum 25 - 450 (based on level) over 5 seconds when burrowing with 100 Fury) stopping once she either consumes it all or returns to full health.
Spell shields will block Prey Seeker (will not block Queen's Wrath)
PENDING FOR TEST: Queen's Wrath has a fixed attack animation forbidding Rek'Sai from attacking faster if she has over 2.0 attack speed.
RANGE:250 / 1300
Unburrowed - Active:Rek'Sai burrows into the ground, becoming unable to use basic attacks and suffering nearsight, but gaining 15 / 20 / 25 / 30bonusmovement speed, becoming ghosted, accessing an alternate set of basic abilities, and activating Tremor Sense.
Every 1.5 seconds, Tremor Sense reveals enemy and neutral units in fog of war if they are moving near Rek'Sai (does not grant sight)
On-Target Cooldown:10 / 9.5 / 9 / 8.5 / 8
Burrowed - Active:Rek'Sai bursts out of the ground, dealing physical damage to surrounding enemies and knocking them up for up to 1 second (based on their proximity to her upon emerging) Unburrow cannot affect the same enemy again for a few seconds.
(Un)Burrow has no cast time and does not interrupt Rek'Sai's previous orders.
Enemies detected by Tremor Sense are displayed as rings on the ground (champions display much larger ones and play a sound effect for Rek'Sai)
Enemies standing still while Rek'Sai is nearby are insensible to Tremor Sense.
Burrow briefly Incorrect switch for cctip. Please see here for help. [[Incorrect switch for Template:cctip. Please refer to the documentation for help.|slows]] displaced enemies.
Unburrowed - Active:Rek'Sai bites the target enemy, dealing physical damage (increased by 1% for every 1 active Fury)
「 Minimum Physical Damage:80 / 90 / 100 / 110 / 120% AD 」「 Maximum Physical Damage:159.2 / 179.1 / 199 / 218.9 / 238.8% AD 」
Furious Bite is converted to true damage if Rek'Sai casts at 100 Fury.
True Damage:160 / 180 / 200 / 220 / 240% AD
COOLDOWN: 26 / 24 / 22 / 20 / 18
On-Target Cooldown:10 / 9 / 8 / 7 / 6
Burrowed - Active:Rek'Saidashes in the direction of the cursor, leaving behind a Tunnel with two interconnected entrances. The Tunnel can be traversed again if Rek'Sai targets either entrance, shutting down the Tunnel and preventing her from traversing it again for a few seconds.
Tunnels last for up to 10 minutes and Rek'Sai can have up to 8 pairs of entrances active on the map at the same time. Enemy champions can destroy a Tunnel by standing on either entrance for 1.5 seconds.