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Rek'Sai/Abilities

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Fury of the Xer'Sai
Fury of the Xer&#039;Sai

Innate: Rek'Sai generates 5 Fury every time she lands a basic attack, 10 every time she lands Queen&#039;s Wrath.png Queen's Wrath, Unburrow.png Unburrow, or Furious Bite.png Furious Bite, and 2.5 per enemy (beyond the first) hit by Queen&#039;s Wrath.png Queen's Wrath or Unburrow.png Unburrow. Rek'Sai loses 20 Fury per second if hasn't generated any in the last 5 seconds.

While Burrow.png burrowed, Rek'Sai consumes 20% of her accumulated Fury every second to heal herself (maximum 25 - 450 (based on level) over 5 seconds when Burrow.png burrowing with 100 Fury) stopping once she either consumes it all or returns to full health.

Ability Details
Fury of the Xer'Sai is a self-targeted buff.


Queen's Wrath
RANGE: 325
COOLDOWN: 4
Queen&#039;s Wrath

Unburrow.png Unburrowed - Active: Rek'Sai's next three basic attacks within 5 seconds deal bonus physical damage to her target and all surrounding enemies.

「 Physical Damage: 15 / 25 / 35 / 45 / 55 (+ 20% bonus AD) 」「 Total Damage: 45 / 75 / 105 / 135 / 165 (+ 60% bonus AD) 」

Queen's Wrath resets Rek'Sai's basic attack timer.

Prey Seeker
RANGE: 1650
COOLDOWN: 11 / 10 / 9 / 8 / 7
Prey Seeker

Burrow.png Burrowed - Active: Rek'Sai fires a void-charged pulse in a target direction (stops at the first enemy hit) dealing magic damage to all enemies in the area and Sight icon revealing them for 2.5 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 70% AP)
Ability Details

Additional Information:

  • PENDING FOR TEST: Queen's Wrath has a fixed attack animation forbidding Rek'Sai from attacking faster if she has over 2.0 attack speed.


Burrow
RANGE: 250 / 1300
COOLDOWN: 4
Burrow

Unburrow.png Unburrowed - Active: Rek'Sai burrows into the ground, becoming unable to use basic attacks and suffering Nearsight icon nearsight, but gaining 15 / 20 / 25 / 30 bonus movement speed, becoming Ghost ghosted, accessing an alternate set of basic abilities, and activating Tremor Sense.

Every 1.5 seconds, Tremor Sense reveals enemy and neutral units in fog of war if they are moving near Rek'Sai (does not grant Sight icon sight)

Unburrow
RANGE: 160
COOLDOWN: 1
On-Target Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Unburrow

Burrow.png Burrowed - Active: Rek'Sai bursts out of the ground, dealing physical damage to surrounding enemies and Airborne icon knocking them up for up to 1 second (based on their proximity to her upon emerging) Unburrow cannot affect the same enemy again for a few seconds.

  • Physical Damage: 40 / 80 / 120 / 160 / 200 (+ 40% bonus AD)

Rek'Sai can Unburrow by attempting to land a basic attack against an enemy while Burrow.png Burrowed.

Ability Details

Additional Information:

  • (Un)Burrow has no cast time and does not interrupt Rek'Sai's previous orders.
  • Enemies detected by Tremor Sense are displayed as rings on the ground (champions display much larger ones and play a sound effect for Rek'Sai)
    • Enemies standing still while Rek'Sai is nearby are insensible to Tremor Sense.
  • Burrow briefly Incorrect switch for cctip. Please see here for help. [[Incorrect switch for Template:cctip. Please refer to the documentation for help.|slows]] displaced enemies.


Furious Bite
RANGE: 250
COOLDOWN: 12
Furious Bite

Unburrow.png Unburrowed - Active: Rek'Sai bites the target enemy, dealing physical damage (increased by 1% for every 1 active Fury)

「 Minimum Physical Damage: 80 / 90 / 100 / 110 / 120% AD 」「 Maximum Physical Damage: 159.2 / 179.1 / 199 / 218.9 / 238.8% AD 」

Furious Bite is converted to true damage if Rek'Sai casts at 100 Fury.

  • True Damage: 160 / 180 / 200 / 220 / 240% AD
Tunnel
COOLDOWN: 26 / 24 / 22 / 20 / 18
On-Target Cooldown: 10 / 9 / 8 / 7 / 6
Tunnel

Burrow.png Burrowed - Active: Rek'Sai dashes in the direction of the cursor, leaving behind a Tunnel with two interconnected entrances. The Tunnel can be traversed again if Rek'Sai targets either entrance, shutting down the Tunnel and preventing her from traversing it again for a few seconds.

Tunnels last for up to 10 minutes and Rek'Sai can have up to 8 pairs of entrances active on the map at the same time. Enemy champions can destroy a Tunnel by standing on either entrance for 1.5 seconds.

Ability Details

Additional Information:

  • Tunnel entrances can be targeted by allied movement abilities (Leap Strike.png Leap Strike, Shunpo.png Shunpo, Safeguard.png Safeguard) and by Teleport.png Teleport.
  • Tunnel entrances are visible on allied champions' minimaps, while enemies must first gain Sight icon sight of one before it becomes visible on theirs (the opposite entrance is not revealed)
  • Enemy champions that destroy a Tunnel are each granted Gold 5.
    • Destroying a Tunnel while Rek'Sai is traversing it will not prevent her from reaching the opposite entrance.
  • Rek'Sai exits a Tunnel the same way she entered (either Unburrow.png Unburrowed or Burrow.png Burrowed, no switching)
  • Rek'Sai can Tunnel through walls if she dashes close to them and the wall is thin enough to allow the opposite entrance to spawn on the other side.


v e
Void Rush
RANGE: Global
COOLDOWN: 180 / 140 / 100
Void Rush

Passive: Rek'Sai gains bonus attack speed.

  • Bonus Attack Speed: 20 / 40 / 60%

Active: After channeling for 1.5 seconds, Rek'Sai Burrow.png burrows into the ground and dashes to the target Tunnel.png Tunnel entrance, becoming untargetable for the duration. The selected Tunnel.png Tunnel is not shut down.

Void Rush goes on a reduced cooldown if Rek'Sai is disabled and/or damaged by enemy champions/turrets during the channel.

RekSai.R1
Screech.
Ability Details
Void Rush is a unit-targeted dash.

Additional Information:

  • Rek'Sai can activate Void Rush while Burrow.png Burrowed or Unburrow.png Unburrowed (will always arrive Burrow.png Burrowed)
  • The target Tunnel.png Tunnel entrance will glow once Rek'Sai begins channeling, followed by a global screech (will be heard by enemies even if they don't have Sight icon sight of Rek'Sai and/or her destination)
  • Rek'Sai will issue an 'on my way' ping at the target Tunnel.png Tunnel entrance upon successfully channeling Void Rush.


References

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