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Fury of the Xer'Sai
Fury of the Xer'Sai

Innate: Rek'Sai generates 25 Fury upon dealing damage with basic attack, Unburrow Unburrow or Furious Bite Furious Bite, and loses 20 Fury per second if she hasn't generated any in the last 5 seconds.

While Burrow burrowed, Rek'Sai consumes her current Fury over 3 seconds, healing up to 20 - 190 (based on level) health at 100 Fury, stopping once she consumes it all or returns to full health.

Ability Details
Fury of the Xer'Sai is a self-targeted buff.


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Queen's Wrath
EFFECT RADIUS: 325
COOLDOWN: 4
Queen's Wrath

Unburrow Unburrowed - Active: Rek'Sai's next three basic attacks within 5 seconds deal bonus physical damage to her target and all surrounding enemies.

Physical Damage:
20 / 25 / 30 / 35 / 40 (+ 40% bonus AD)
Total Damage:
60 / 75 / 90 / 105 / 120 (+ 120% bonus AD)

Queen's Wrath resets Rek'Sai's basic attack timer.

Ability Details
Queen's Wrath is a self-targeted buff with an on-hit effect component.

Additional Information:

  • PENDING FOR TEST: Queen's Wrath has a fixed attack animation forbidding Rek'Sai from attacking faster if she has over 2.0 attack speed.


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Burrow
EFFECT RADIUS: 1300
COOLDOWN: 4
Burrow

Unburrow Unburrowed - Active: Rek'Sai burrows into the ground, Disarm icon disarming and reducing her sight radius to 250, but gaining 15 / 20 / 25 / 30 bonus movement speed, becoming Ghost ghosted, accessing an alternate set of basic abilities, and activating Tremor Sense.

Tremor Sense reveals enemy and neutral units in fog of war every 1.5 seconds if they are moving near Rek'Sai. Tremor Sense does not grant Sight icon sight.

Ability Details
Burrow is a self-targeted buff.

Additional Information:

  • Burrow has no cast time and does not interrupt Rek'Sai's previous orders.
  • Enemies detected by Tremor Sense are displayed as rings on the ground (champions display much larger ones and play a sound effect for Rek'Sai)
    • Enemies standing still while Rek'Sai is nearby are insensible to Tremor Sense.
  • Burrow briefly Slow icon slows displaced enemies.


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Furious Bite
TARGET RANGE: 250
COOLDOWN: 12
Furious Bite

Unburrow Unburrowed - Active: Rek'Sai bites the target enemy, dealing physical damage. At maximum Fury the damage is doubled and converted to true damage.

Physical Damage:
55 / 65 / 75 / 85 / 95 (+ 85% bonus AD)
True Damage:
110 / 130 / 150 / 170 / 190 (+ 170% bonus AD)
Ability Details
Furious Bite is a unit-targeted ability.


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Void Rush
TARGET RANGE: 1500
COOLDOWN: 100 / 80 / 60
Void Rush

Passive: Rek'Sai's damage applies Mark as Prey to enemy champions for 5 seconds.

Active: Rek'Sai selects an enemy champion with Mark as Prey and burrows into the ground, Hallucinate vanishing. After 1.5 seconds, she emerges from the ground near her target and pounces a fixed distance in their direction, dealing them physical damage if she hits them.

Physical Damage:
100 / 250 / 400 (+ 185% bonus AD) (+ 20 / 25 / 30% of target's missing health)
 
RekSai.R1
Screech.
Ability Details
Void Rush is a unit-targeted dash.

Additional Information:

  • Rek'Sai cannot be displaced during the dash.
  • Rek'Sai can activate Void Rush while Burrow Burrowed or Unburrow Unburrowed.
  • The target champion will glow once Rek'Sai Burrow Burrows to them, followed by a global screech (will be heard by enemies even if they don't have Sight icon sight of Rek'Sai and/or her destination).


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Fury of the Xer'Sai
Fury of the Xer'Sai

Innate: Rek'Sai generates 25 Fury upon dealing damage with basic attack, Unburrow Unburrow or Furious Bite Furious Bite, and loses 20 Fury per second if she hasn't generated any in the last 5 seconds.

While Burrow burrowed, Rek'Sai consumes her current Fury over 3 seconds, healing up to 20 - 190 (based on level) health at 100 Fury, stopping once she consumes it all or returns to full health.

Ability Details
Fury of the Xer'Sai is a self-targeted buff.


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Prey Seeker
TARGET RANGE: 1650
COOLDOWN: 11 / 10 / 9 / 8 / 7
Prey Seeker

Burrow Burrowed - Active: Rek'Sai fires a void-charged pulse in a target direction, stopping at the first enemy hit, dealing physical damage to enemies in the area and Sight icon revealing them for 2.5 seconds.

Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 40% bonus AD) (+ 70% AP)
Ability Details
Prey Seeker is a direction-targeted ability.


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Unburrow
EFFECT RADIUS: 160
COOLDOWN: 1
On-Target Cooldown: 10
Unburrow

Burrow Burrowed - Active: Rek'Sai bursts out of the ground, dealing physical damage to surrounding enemies and Airborne icon knocking them aside 250 units. The enemy closest to the center is Airborne icon knocked up for 1 second instead, and cannot be affected again by Unburrow for some time.

Physical Damage:
55 / 70 / 85 / 100 / 115 (+ 80% bonus AD)

Rek'Sai can also trigger Unburrow by issuing an attack command, applying the full Airborne icon knock up against her target.

Ability Details
Unburrow is a point-blank area of effect.

Additional Information:

  • Unburrow's per-target cooldown only applies to targets affected by the full knock-up, but provides immunity to all effects of the ability.
  • Unburrow has no cast time and does not interrupt Rek'Sai's previous orders.


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Tunnel
TARGET RANGE: MISSING
COOLDOWN: 26 / 23 / 20 / 17 / 14
On-Target Cooldown: 10 / 8 / 6 / 4 / 2
Tunnel

Burrow Burrowed - Active: Rek'Sai dashes in the cursor's direction, leaving behind a Tunnel with two interconnected entrances, lasting up to 10 minutes. The Tunnel can be traversed again if Rek'Sai targets either entrance, shutting down the Tunnel for a few seconds.

Rek'Sai can have up to 8 pairs of entrances active on the map at the same time. Enemy champions can destroy a Tunnel by standing on either entrance for 1.5 seconds.

Ability Details
Tunnel is a ground-targeted dash.

Additional Information:

  • Tunnel entrances can be targeted by allied movement abilities (Leap Strike Leap Strike, Shunpo Shunpo, Safeguard Safeguard) and by Teleport Teleport.
  • Tunnel entrances are visible on allied champions' minimaps, while enemies must first gain Sight icon sight of one before it becomes visible on theirs (the opposite entrance is not revealed)
  • Enemy champions that destroy a Tunnel are each granted Gold 5.
    • Destroying a Tunnel while Rek'Sai is traversing it will not prevent her from reaching the opposite entrance.
  • Rek'Sai exits a Tunnel the same way she entered (either Unburrow Unburrowed or Burrow Burrowed, no switching)
  • Rek'Sai can Tunnel through walls if she dashes close to them and the wall is thin enough to allow the opposite entrance to spawn on the other side.


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Void Rush
TARGET RANGE: 1500
COOLDOWN: 100 / 80 / 60
Void Rush

Passive: Rek'Sai's damage applies Mark as Prey to enemy champions for 5 seconds.

Active: Rek'Sai selects an enemy champion with Mark as Prey and burrows into the ground, Hallucinate vanishing. After 1.5 seconds, she emerges from the ground near her target and pounces a fixed distance in their direction, dealing them physical damage if she hits them.

Physical Damage:
100 / 250 / 400 (+ 185% bonus AD) (+ 20 / 25 / 30% of target's missing health)
 
RekSai.R1
Screech.
Ability Details
Void Rush is a unit-targeted dash.

Additional Information:

  • Rek'Sai cannot be displaced during the dash.
  • Rek'Sai can activate Void Rush while Burrow Burrowed or Unburrow Unburrowed.
  • The target champion will glow once Rek'Sai Burrow Burrows to them, followed by a global screech (will be heard by enemies even if they don't have Sight icon sight of Rek'Sai and/or her destination).


References