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Champion Background Strategy Skins & Trivia


The largest and fiercest of her species, Rek&#039;SaiSquare.png Rek'Sai is a merciless predator that tunnels through the earth to ambush and devour her prey. Her insatiable hunger has laid waste to entire regions of the once-great Shuriman empire. Merchants, traders and armed caravans will go hundreds of miles out of their way to avoid these vast areas, though cunning bandits have been known to lure the unwary into her killing grounds. Once Rek'Sai detects you, your fate is sealed. There is no hope of escape; she is death from below the sand.

Lore

Sai Khaleek

Six boys and a camel, and the boys were cheaper to replace. Some were orphans and escaped slaves, but most were off casts — teenagers abandoned by families too poor to keep them. When Shahib offered him the work, Jaheje hadn’t eaten in days.

Only the desperate would try crossing the Sai Kahleek, but those with any meager possessions bartered for Shahib.

Jaheje looked across the cooking fire at the older boy. A few small tufts of facial hair had sprouted on Shahib’s cheeks, and his voice no longer cracked when he spoke. Few boys survived crossing the desert for more than a couple seasons. No one chose to do it after earning any money. No one except Shahib, who had walked the Sai Kahleek for almost ten years.


Shahib whistled and the other boys ran to his side. He showed them how to cut the callouses from their feet. “Feel each step” he instructed. “Start with your big toe, then roll outward until your whole foot touches down. Only then do you shift your weight from your rear foot.” He stood and demonstrated how to move with long, silent strides.

“Practice” he explained. “If the camel walks too slowly, it will reveal our presence. You must be quiet, and you must be swift.”

Jaheje’s feet bled badly the first day; he nearly fainted from the pain. He practiced long after the caravan stopped and the ground cooled. By the fourth day, the pain was so intense, he used a bit of leather to bite down on. Shahib complimented him on his technique.

Shahib laughed as he indicated it to the other boys. “Watch” he said. “Jaheje is quieter than me. Copy how he moves. Each step as soft as a mouse, each stride as long as a gazelle. Yes, this is how you survive Sai Kahleek.”

Longing as much for the older boy’s praise as the training he needed to survive, Jaheje soon followed him everywhere.

He saw how Shahib rested with one foot raised and wrapped around the pendant spear. He saw how Shahib retied the spear’s pendant every morning, making sure the flag’s cut-cloth always flowed like the leaves of a desert palm. He saw how Shahib’s eyes searched the desert in a pattern, over and over, stopping only when he closed them for sleep.


After the second moon, they arrived. From the top of the dunes, Jaheje looked down at the skeleton of the dead god. No one knew what the monster had been when alive, but its huge ribs raked into the sky, each casting a shadow that engulfed the caravan as they passed. Its bones meant they were entering the Sai Kahleek.

Northerners called Sai Kahleek the “Bone Sea” but this was a mistranslation. The Laaji tribes had never seen an ocean. Sai was the word the Laaji used for plains of sand and loosely packed rock, which were slow and painful to walk on. It meant the land was pockmarked with tunnels. It meant the Xer’Sai preyed here. It meant death lurked beneath the sand.


Dragging the old camel behind them, the team of boys left before dawn, a half day’s march ahead of the caravan. Jaheje found his first burrow on the second day, and waved his signal flag. Shahib soft-stepped over to him. They approached the burrow cautiously and stopped a dozen yards from it. Its opening was no larger than a melon, but from it, the poisonous vapors of activity brewed. Shahib sent one of the boys back to redirect the caravan. Jaheje looked back and asked Shahib “Can we kill a Xer’Sai that large?”

Shahib scratched his chin, responding “Their skin gets harder with age.” Slowly, a grin appeared proudly. “Last season I killed one the size of a jackal. We lost the camel, but I killed it.”

Jaheje smiled, enjoying his mentor’s boast. But he found himself asking “Does Rek’Sai exist?”

Shahib chilled, his mood suddenly bitter. “I have seen her.” But before Jaheje could ask about the famous beast, Shahib stood and told Jaheje to keep moving. They crept away from the burrow, listening, waiting, scanning the horizon for any movement.


When Jaheje heard the first gong of a sounding bell, it took him a moment to process what it meant. Something was coming from behind them, to the east. He had been so focused on looking for hidden burrows, he had forgotten to watch the horizon.

The camel brayed, and Jaheje looked for the signal spears of the other boys in his crew. At the edge of his visibility, he could see their three flags.

The bell sounded again. The boy who had sighted the Xer’Sai would now use the sounding bell to confuse the beast.

Jaheje had to chase the camel away from the path of the caravan and toward the lookout. Assuming the lookout wasn’t killed, the Xer’Sai would follow the camel away from the caravan and allow the lookout a safe path to retreat.

Jaheje could see Shahib running toward him. The bone-thin teen had abandoned silent-stepping, racing as fast as he could toward the camel and Jaheje. Shahib dropped his spear as a cloud of dust suddenly appeared behind him.

Jaheje ran to the huge king-bell attached to the camel. He dragged it down to the ground and struck it with all of his might. Even muffled by the earth, the sound battered his ears. He kept hitting, but the cloud of dust pursuing Shahib didn’t change course. Each second it gained ground.

At the moment, it seemed certain to overtake Shahib. Instead of running or dodging, he froze and screamed “Don’t move!”

The other boys stood as motionless as their bodies would allow. At the exact instant, the old camel began running. And then, before a word could be spoken, an energy crackle hit them like a wall. The hair on Jaheje’s neck stood on end.

“It’s close” Jaheje whispered.

“No” Shahib warned. “It’s not close. It’s big.” And for the first time Jaheje saw real fear on the older boy’s face. Shahib scanned the desert, looking for a fin, a dust cloud, anything. Then he judged the distance. “The caravan’s too far. If it heads for the camel we can make it to the rocks.”

Jaheje desperately turned, looking for the hidden creature. “Where is it?!”

In the distance, they heard the camel bray in pain. The animal’s screams ended suddenly.

“What could kill a camel that quickly?” Jaheje asked.

Shahib pushed them forward. “We have to reach the rocks” he insisted.

And with that, they began to run.

When Shahib told them to stop, they stopped. When he indicated for them to silent-step, they did so. Jaheje could only hope Shahib saw what he did not.

But the black rocks seemed to run away from them. No matter how many steps they took, they never grew closer. So they ran as clouds covered the sun and the desert became black. They ran as the wind swept away their trail. They ran knowing the Xer’Sai was behind them; knowing it heard every misstep, every stumble. They ran knowing that it followed, and that every mistake led it closer.


When Jaheje saw it, it seemed to be a giant mouth cut into the rock, vapors hissing from it menacingly. The burrow’s entrance was so large, even standing upright, he would be able to walk into it without lowering his head. “Rek’Sai” he whispered in terrified awe. As he turned, he realized that all around them, the black stone was pockmarked with the creature’s giant tunnels.

Young Xalee gave voice to the horrible realization that they all understood: “She can tunnel through rock.” The cliffs they had thought to be their salvation were instead Rek’Sai’s lair.

“We should go back, try and reach the caravan” Xalee suggested.

“Try if you like” Shahib answered.

“We can silent-step.”

“A day’s travel” Shahib cautioned. “Can you travel soundlessly for a whole day?” “What will you do Shahib?” Jaheje asked.

“If we go back, we will die in the Sai Kahleek. I will go forward and pray a guardian watches over me.” Xalee asked “Where does this valley lead?”

“It doesn’t matter where it leads. It is our only choice.”

They moved cautiously along the cliffs, entering a wind cut valley, and hoping it would lead to water soon. Avoiding the monstrous burrows was impossible. Each boy silently prayed Rek’Sai had heard, and pursued, the distant caravan instead of them.

As the sunlight crept over the edge of the valley, it revealed the desolate obstacle they faced. It was impossible to walk silently in the canyon, for bones were scattered underfoot. The sound of each footstep echoed with a hollow lifelessness.


She launched from an unseen hole behind them, which had appeared dead. For Jaheje, everything became a blur. “Back!” Shahib screamed to the others. “Get downwind!”

The warning was already too late for Xalee. The creature brought down the boy like a wolf taking a mouse. Her huge fangs snapped Xalee’s spine, killing him before he could cry out.

Rek’Sai loomed above Jaheje, twice his height. Her powerful forelimbs stalked left and right. Her leech-like tail, many times the size of an alligator, dragged behind her body. Her long tongue rose, then swayed like a dancing cobra, sniffing the wind.

Jaheje could feel every muscle in his body aching to move. He stood transfixed as the huge Xer’Sai turned toward him. Gore covered the beast’s eyeless face and armored beak.

Rek’Sai was so alien and perfect in her deadliness, Jeheje felt his mouth open in awe. The boy gripped his spear staff, certain he wouldn’t be able to pierce her armored hide if she attacked.

“Down!” Shahib barked.

All the boys ducked flat to the earth as Rek’Sai’s “fin” pulsed a sickly green color. Jaheje could feel the invisible energy crackling above him.

The Xer’Sai turned, facing the distant caravan. Her tongue sniffed the air again, and considered the distance. Suddenly, the fin returned to its original violet color, and Rek’Sai pulled Kall’s body down into her burrow. Save the pool of thickening blood and Xalee’s absence, no evidence of the great beast remained. Shahib whispered to go. The survivors silently retreated, deeper into the canyon.


No one spoke. The dark stone, pockmarked with burrows, robbed them of the ability to speak, to cry, to mourn. Breaking free of the spell, his exhaustion cast over him. Jaheje looked around the canyon walls. He realized in an instant the enormity of what stalked them and why Shahib had decided to press on. Since Omah ‘Azir’s time, when stone was clay and Shurima built itself to the sun, Rek’Sai had fed here. This valley was hers alone. And all believed the Xer’Sai existed only to eat.

“But why do they stay here?” Jaheje said aloud.

Suddenly, the monster appeared. She burst out of the ground in front of them, diving at Jaheje.

Jaheje ducked as Rek’Sai soared past him, her mass blocking the sun. As she landed, her forelimbs ripped apart the ground and she disappeared beneath the surface.

Hidden in the brush, VezKah, the youngest boy, motioned Jaheje closer. Just then, his mouth opened in horror. A pulse of dark energy ripped from Rek’Sai’s fin, tearing apart the earth as she rushed toward VezKah. The earth cracked apart as Rek’Sai ripped the ground up and threw the boy into the air. VezKah landed in a heap as the huge fin rushed toward them. Together, Shahib and Jaheje ran out of the gully as quickly as they could.

The creature lurched forward, then slowed a rhythm, which matched the swerving pattern of her pursuit. She pushed them even further into the valley, blocking any other road of escape.

Silent-stepping was meaningless now. Rek’Sai was too close. All that was left was to run.


When Caleeb lost his breath, Rek’Sai took him. Seeing this, Shahib stopped. He collected Caleeb’s spear and waited. All around him, the air churned and bent like a reflection in the water.

“What are you doing?” Jaheje whispered.

“I will be the camel. Go silently.” Shahib acknowledged the walls around them. “Tell people what you have seen here.”

Jaheje followed Shahib’s eyeline. Behind him, the stone cliffs had been cut apart by burrows into a pattern of intersecting circles. From them, a bizarre connection of ink-black energy flowed and dripped like a sticky liquid. And through this matrix, an incompressible reality bent and twisted as someplace else prepared itself to enter our world.

Hidden in this isolated valley, the true lair of Xer’Sai was a half-constructed tunnel. A tunnel to the nightmare place where these creatures had been born, and fouler things waited hungrily at this unfinished gateway to our world.

“Keep going, Jaheje” Shahib said with a tired smile. “Each step as soft as a mouse, each stride as long as a gazelle. You must survive the Sai Kahleek.”


Jaheje made it to the far cliff before he heard the scream. Turning to look, Jaheje rolled his foot down, then slid his heel to the ground just as Shahib had taught him.

He did this as his teacher was reduced to the sound of bones snapping, and the great beast chewing.

Jaheje watched as Rek’Sai opened her maw and pulled a sticky ball of dark energy from Shahib’s ruined body. The ball rotated as tendrils dripped to the ground, sticking and stretching as Rek’Sai manipulated it into a pattern, which she attached between two of the burrows.

Jaheje looked away, then turned silently and soft-stepped out of the valley.


Jaheje ran out of sweat the next day. He felt his dry eyes scratching against his eyelids. His lips swelled, then split open bloodlessly.

When his calf muscles locked in a cramp from dehydration, and he was no longer able to soft-step, only then did he fall to the ground to cry. He cried for the days of hunger he’d suffered before joining Shahib’s caravan. He cried for knowing his parents off cast him instead of his brothers. He cried for Shahib, the first person who’d shown him kindness. And it was those last tears that dragged him back onto his cramped legs and made him stand. Knowing each shaky and tired step revealed his position to any Xer’Sai nearby, Jahejbe stumbled onward.

When Jaheje reached the great river Renek and told his story, few believed him. But soon, those who tried to cross the Sai Kahleek with any meager possessions left, bartered for Jaheje. And Jaheje taught off cast boys how to cut the callouses from their feet and how to soft-step by rolling their heel. He taught them how to survive the Sai Kahleek, and he warned his students of the monster named Rek’Sai.

Scourge of the Desert

Rek&#039;Sai - Scourge of the Desert 01
My Dearest Merina,

Arriving in Bel'zhun at last! Though it pains me to leave our beloved country, I am certain Shurima will make my fortune. Uncle Velius left word that, in addition to cartography, I'm to draw "anything and everything of value or interest, especially wildlife." For this meager service, I'm to be paid an additional three gold securi a day! You need only avoid your mother's matchmaking for a little while longer. I will soon be able to return to you as a worthy suitor. There are no obstacles that could divert or slow me from that pursuit.

I've enclosed a picture of the view from my window. I couldn't help but laugh when our innkeeper called his home "a luxurious city!" Ignorance is bliss, I suppose.

Rek&#039;Sai - Scourge of the Desert 02
Though his payments arrive regularly, I have yet to catch up with Uncle. It is disconcerting that all I remember of him was his unrelenting mantra that "the lifeblood of the empire is our bureaucracy."

I find myself employed as part of our nation's endless clerical staff; ironically, not within its borders, but operating in these uncivilized lands.

My cartographic mission received an unexpected boon after I purchased an ancient stone map. The unsavory dealer was obviously a tomb raider or thief (like most Shurimans), but the item was too precious to pass by.

Rek&#039;Sai - Scourge of the Desert 03
Today, the caravan hired teams of Elujrav'i', or "bell riders."

These old men and boys will scout ahead to warn us of any approaching threats. The caravan master also purchased a few dozen Saih'kharash'i, or "sand walkers." These peasants — poor, even by this country's miserable standards — will trot beside the caravan for their meals. If we find ourselves pursued, we will quickly outpace these unfortunates, leaving them behind as fodder.

In the southern desert, a great deal of suffering is endured to avoid the Xer'Sai and the other outerbeasts. That my unseen benefactor continues to lead me deeper into this strange and primitive land is unsettling.

Rek&#039;Sai - Scourge of the Desert 04
A dead Xer'Sai.

The average-sized specimen was killed a few days ago after annihilating a herd of Eka'Sul goats. Its repulsive flesh oozes and bubbles, while decomposing at an abnormally rapid rate. Not surprisingly, the creatures are inedible. Xer'sai apparently burst from their small burrows and savage anything nearby. That this unimpressive beast should inspire such terror in the caravan's guards speaks to their ignorance and weakness.

Rek&#039;Sai - Scourge of the Desert 05
With fifty securi, we purchased a Ralsiji. The belligerent giant will make for an impressive display in the arena, but it lacks the ferocity of the Xer'Sai. Uncle Velius sent word the team is to concentrate on searching for live Xer'Sai. He has promised me three hundred securi for each good-sized specimen we procure! At that price, I could return home in a month with all of the fortune needed to proceed with our nuptials! I pray your cousin has stopped pestering you to meet that idiot, Genden Belgaunt.

Rek&#039;Sai - Scourge of the Desert 06
We have entered the "Sai," the rolling plains of sand and sharp stones that define the harsh, southern desert. This is where I will finally be able to catch these mysterious creatures Uncle has fixated on. Within a fortnight, I hope to escape this hateful country's grinding poverty and the unending silence that defines this land. There is no unnecessary noise permitted in the southland. No laughter. No idle conversation. Natives wait silently by their caravans, listening for the bells that warn of raiders or beasts. How I long to talk openly and to hear your sweet voice again.

Rek&#039;Sai - Scourge of the Desert 07
A Xer'Sai the size of your pet hound attacked us yesterday.

Thankfully, our spotters saw it, and our spearmen were able to deploy in time. After it took down one of our guards, his fellows were rightfully enraged, and killed it. Though I could have sold the beast for two hundred securi, I cannot, and will not, blame my guards for taking their vengeance. The deceased wasn't a man in our noble arenas, chasing fortune and fame; he was butchered by a vile thing without any hope for glory or wealth.

So much of Shurima seems a hateful place, determined to punish any who visit it and grind its inhabitants into submission. I am ashamed to think I once derided the people who live here.

Rek&#039;Sai - Scourge of the Desert 08
For weeks, I've been hearing stories about Rek&#039;Sai Rek'Sai — an infamous Xer'Sai of unmatched size, ferocity, and speed.

"Perfect for the arena!" I laughed, grimly mocking Uncle's repeated missives. Ridiculing my benefactor to our Shurima trackers and guards must seem like madness to you, but I find myself feeling more connected to them than to our Noxian traditions. The desert has changed me. It is the absence of everything, and as such, it brings that which is important into sharp relief. Why should a man care for the amusements of the arena? What cherished memory is made there? It is the subtle curve of your cheek and the hint of a smile at your mouth's edge that keeps the dread of this place at bay. I loathe the thought of Genden Belgaunt courting you and that your family considers him a worthy suitor.

Rek&#039;Sai - Scourge of the Desert 09
Despite its bleakness, this empty outpost still possessed the only drinking water for leagues, and even spending a few hours in the shade of its ruins was a sweet relief from the unrelenting sun. Supposedly, Rek&#039;Sai Rek'Sai annihilated it decades ago. A few weeks past, I would have shrugged this off as yet another ignorant superstition of the desert folk. But I've seen too much death. I have walked past the bones of thousands. What sort of monster is capable of inflicting such horror?

Even with the supposed expertise of our Noxian trappers, I find myself doubting we have the means to capture this beast.

Rek&#039;Sai - Scourge of the Desert 10
A burrow of Rek&#039;Sai Rek'Sai.

What possessed me to follow Uncle's Noxian trappers there? And on the threshold of this beast's realm, with the evidence right before us, why didn't we turn back? It was as if we were standing on the edge of a great cliff and were seized by some primal instinct to lean against that emptiness until we plummeted to our deaths.

Thankfully, my Shuriman friends convinced me to turn back before it was too late. I wish I had heeded their advice to look away from the events that followed.

Truly, I cannot even explain what I saw. No violence in the arena could begin to describe this creature's unspeakable horror. What I witnessed, within the blink of an eye, returns to me endlessly. I do not sleep for fear of seeing it again, and its memory seems always on the edge of my vision. The outerbeasts are a plague, which destroyed these lands, but Rek&#039;Sai Rek'Sai is death incarnate.

I hope I never see this unforgiving desert again, and yet, I know now I could never return to Noxus. I do not see our nation as strong. We are as arrogant and foolish as children.

I am seeking a position near the Demacian border or in the southern jungles – anywhere that takes me far from the devastation this creature has wrought. Would it be possible for you to live outside of our capital? Sadly, I know your answer. I must accept that long ago you moved on from my failed courtship, while I was trapped in a limbo of my own design.

I have enclosed the stone artifact I acquired and based my maps on. It is a wedding gift. I truly hope you will find happiness with Genden Belgaunt, but I pray you will not end our correspondence.

And in hope and love, I will always wait for your letters at the edge of our empire's domain.

Yours,
Aelon

Quotes

Upon selection
  • Reksai Select
    Rek'Sai rasps.

Attacking
  • RekSai.attack01
    Rek'Sai snarls.
  • RekSai.attack02
    Rek'Sai snarls.
  • RekSai.attack03
    Rek'Sai snarls.
  • RekSai.attack04
    Rek'Sai snarls.
  • RekSai.attack05
    Rek'Sai snarls.
  • RekSai.attack06
    Rek'Sai snarls.
  • RekSai.attack07
    Rek'Sai snarls.
  • RekSai.attack08
    Rek'Sai snarls.
  • RekSai.attack09
    Rek'Sai snarls.
  • RekSai.attack10
    Rek'Sai snarls.
Movement
  • RekSai.move01
    Rek'Sai growls.
  • RekSai.move02
    Rek'Sai growls.
  • RekSai.move03
    Rek'Sai growls.
  • RekSai.move04
    Rek'Sai growls.
  • RekSai.move05
    Rek'Sai growls.
  • RekSai.move06
    Rek'Sai growls.
  • RekSai.move07
    Rek'Sai growls.
  • RekSai.move08
    Rek'Sai growls.
  • RekSai.move09
    Rek'Sai growls.
  • RekSai.move10
    Rek'Sai growls.
While Burrow.png burrowed
  • RekSai.burrow01
    Rek'Sai crackles.
  • RekSai.burrow02
    Rek'Sai crackles.
  • RekSai.burrow03
    Rek'Sai crackles.
  • RekSai.burrow04
    Rek'Sai crackles.
  • RekSai.burrow05
    Rek'Sai crackles.
  • RekSai.burrow06
    Rek'Sai crackles.
  • RekSai.burrow07
    Rek'Sai crackles.
  • RekSai.burrow08
    Rek'Sai crackles.
  • RekSai.burrow09
    Rek'Sai crackles.
  • RekSai.burrow10
    Rek'Sai crackles.
  • RekSai.burrow11
    Rek'Sai crackles.
  • RekSai.burrow12
    Rek'Sai crackles.
  • RekSai.burrow13
    Rek'Sai crackles.
  • RekSai.burrow14
    Rek'Sai crackles.
  • RekSai.burrow15
    Rek'Sai crackles.
  • RekSai.burrow16
    Rek'Sai crackles.
  • RekSai.burrow17
    Rek'Sai crackles.
  • RekSai.burrow18
    Rek'Sai crackles.
  • RekSai.burrow19
    Rek'Sai crackles.
  • RekSai.burrow20
    Rek'Sai crackles.
  • RekSai.burrow21
    Rek'Sai crackles.
  • RekSai.burrow22
    Rek'Sai crackles.
  • RekSai.burrow23
    Rek'Sai crackles.
  • RekSai.burrow24
    Rek'Sai crackles.
  • RekSai.burrow25
    Rek'Sai crackles.
Taunt
  • RekSai.taunt01
    Rek'Sai roars.
Dance

Rek'Sai breakdances.

  • RekSai.joke01
    Rek'Sai snorts.
Laugh
  • RekSai.laugh01
    Rek'Sai laughs.
Upon casting Void Rush.png Void Rush
  • RekSai.R1
    Rek'Sai screeches.
Upon casting Recall.png Recall
  • RekSai.recall01
    Rek'Sai shrieks.
Upon dying
  • RekSai.death01
    Rek'Sai squeals.
  • RekSai.death02
    Rek'Sai squeals.

Attacking
  • RekSaiEternum.attack01
    Rek'Sai snarls.
  • RekSaiEternum.attack02
    Rek'Sai snarls.
  • RekSaiEternum.attack03
    Rek'Sai snarls.
  • RekSaiEternum.attack04
    Rek'Sai snarls.
  • RekSaiEternum.attack05
    Rek'Sai snarls.
  • RekSaiEternum.attack06
    Rek'Sai snarls.
  • RekSaiEternum.attack07
    Rek'Sai snarls.
  • RekSaiEternum.attack08
    Rek'Sai snarls.
  • RekSaiEternum.attack09
    Rek'Sai snarls.
  • RekSaiEternum.attack10
    Rek'Sai snarls.
Movement
  • RekSaiEternum.move01
    Rek'Sai growls.
  • RekSaiEternum.move02
    Rek'Sai growls.
  • RekSaiEternum.move03
    Rek'Sai growls.
  • RekSaiEternum.move04
    Rek'Sai growls.
  • RekSaiEternum.move05
    Rek'Sai growls.
  • RekSaiEternum.move06
    Rek'Sai growls.
  • RekSaiEternum.move07
    Rek'Sai growls.
  • RekSaiEternum.move08
    Rek'Sai growls.
  • RekSaiEternum.move09
    Rek'Sai growls.
  • RekSaiEternum.move10
    Rek'Sai growls.
While Burrow.png burrowed
  • RekSaiEternum.burrow01
    Rek'Sai crackles.
  • RekSaiEternum.burrow02
    Rek'Sai crackles.
  • RekSaiEternum.burrow03
    Rek'Sai crackles.
  • RekSaiEternum.burrow04
    Rek'Sai crackles.
  • RekSaiEternum.burrow05
    Rek'Sai crackles.
  • RekSaiEternum.burrow06
    Rek'Sai crackles.
  • RekSaiEternum.burrow07
    Rek'Sai crackles.
  • RekSaiEternum.burrow08
    Rek'Sai crackles.
  • RekSaiEternum.burrow09
    Rek'Sai crackles.
  • RekSaiEternum.burrow10
    Rek'Sai crackles.
  • RekSaiEternum.burrow11
    Rek'Sai crackles.
  • RekSaiEternum.burrow12
    Rek'Sai crackles.
  • RekSaiEternum.burrow13
    Rek'Sai crackles.
  • RekSaiEternum.burrow14
    Rek'Sai crackles.
  • RekSaiEternum.burrow15
    Rek'Sai crackles.
  • RekSaiEternum.burrow16
    Rek'Sai crackles.
  • RekSaiEternum.burrow17
    Rek'Sai crackles.
  • RekSaiEternum.burrow18
    Rek'Sai crackles.
  • RekSaiEternum.burrow19
    Rek'Sai crackles.
  • RekSaiEternum.burrow20
    Rek'Sai crackles.
  • RekSaiEternum.burrow21
    Rek'Sai crackles.
  • RekSaiEternum.burrow22
    Rek'Sai crackles.
  • RekSaiEternum.burrow23
    Rek'Sai crackles.
  • RekSaiEternum.burrow24
    Rek'Sai crackles.
  • RekSaiEternum.burrow25
    Rek'Sai crackles.
Taunt
  • RekSaiEternum.taunt01
    Rek'Sai roars.
Dance

Rek'Sai breakdances.

  • RekSaiEternum.joke01
    Rek'Sai snorts.
Laugh
  • RekSaiEternum.laugh01
    Rek'Sai laughs.
Upon casting Void Rush.png Void Rush
  • RekSaiEternum.R1
    Rek'Sai screeches.
Upon casting Recall.png Recall
  • RekSaiEternum.recall01
    Rek'Sai shrieks.
Upon dying
  • RekSaiEternum.death01
    Rek'Sai squeals.
  • RekSaiEternum.death02
    Rek'Sai squeals.

Development

Rek&#039;Sai Rek'Sai was designed by Beat Punchbeef.

  • Rek'Sai Concept 1 (by Riot Artist Charles Liu)
  • Rek'Sai Concept 2
  • Rek'Sai teaser 1
  • Rek'Sai teaser 2
  • Rek'Sai teaser 3
  • Rek'Sai teaser 4
  • Rek'Sai burrowed concept art
  • Pool Party Rek Sai concept art (by Riot Artist Samuel Thompson)

Champion Insights: Rek'Sai

By Beat Punchbeef

"When we started working on Rek'Sai it was with two concepts in mind: Burrower and Land Shark. As we started running with the idea it became clear very quickly that first we needed to identify what was unique and fun about being in the ground. Initial prototyping helped us determine being invisible wasn't quite right. Permanent stealth is something Evelynn does well already but more importantly, the most terrifying thing about a shark is seeing that iconic and ominous fin circling around you and knowing deep down that there's nothing you can do to stop it.

Once we knew the basics of being burrowed it was time to figure out what you'd actually do in that state. The first idea that came to us was the concept of feeling vibrations from movement in the ground and using that to track prey. This gave us the ability to gain information about your targets in similar ways to stealth without needing to worry about a lot of the frustrations experienced by players on the other side of it. It also creates emotional highs for players on all sides. Rek'Sai gets to feel like a stealthy hunter while her enemies get to feel the tension and dread of knowing there's something out there watching them.

Now that we have a burrowing character who can track prey at great distance without their knowledge, what's left? To be a true hunter, it's not enough to simply know where your prey is. It's about finding the right moment to strike. To do this, Rek'Sai needed to be flexible in how she moved around the map, to dance around the target she was stalking while remaining undetected. This is where Tunnel comes into play. Underground, Rek'Sai is the master of her domain and she doesn't care for paltry restrictions like walls. Tunnels give her the freedom to be anywhere on the map at any time and really think about how and where she wants to strike at her unsuspecting prey.

That’s it for now. Let us know your thoughts on Rek’Sai in the comments below!"

Patch History

V6.18
  • Stats
    • Base armor reduced to 24 from 28.3.
    • Armor growth reduced to 3.4 from 3.75.
V6.17
  • Tunnel.png Tunnel
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19.5 / 19 / 18.5 / 18.
  • Void Rush.png Void Rush
    • Cooldown increased to 180 / 140 / 100 seconds from 150 / 110 / 70.
V6.14
  • Burrow.png Burrow
    • Tremor sense refresh per target increased to 1.5 seconds from 0.75.
    • New Effect: Tremor Sense won't alert Rek'Sai if the enemy is minorly moving to modify their facing.
V6.3
  • Tunnel.png Tunnel
    • Bug Fix: Occasionally failed to go through a Tunnel when trying to use a second Tunnel as she exits a first one.
V5.17
V5.13
V5.10
  • General
    • Base health reduced to 570 from 611.2
V5.7
  • Queen&#039;s Wrath.png Queen's Wrath
    • AD Ratio per strike reduced to (+ 20% Bonus AD) from (+ 30% Bonus AD).
      • Total AD ratio reduced to (+ 60% Bonus AD) from (+ 90% Bonus AD).
  • Tunnel.png Tunnel
    • Per-tunnel cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all ranks.
      • Fixed an error in the tooltip. Actual duration is 10 seconds, not 12.
V5.5
  • Tunnel.png Tunnel
    • Now uses the ward spawning UI to show the number of existing tunnels vs the maximum as well as displaying which tunnel will be destroyed once you've reached the limit.
V5.2
  • Queen&#039;s Wrath.png Queen's Wrath
    • Base damage reduced to 15 / 25 / 35 / 45 / 55 from 15 / 30 / 45 / 60 / 75.
  • Unburrow.png Unburrow
    • Base damage reduced to 40 / 80 / 120 / 160 / 200 from 60 / 110 / 160 / 210 / 260.
    • On-target cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
V5.1
  • Queen&#039;s Wrath.png Queen's Wrath
    • Base bonus damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95.
    • Bonus attack damage ratio reduced to (+30% bonus AD) from (+40% bonus AD).
  • Prey Seeker.png Prey Seeker
    • Ability power ratio reduced to (+70% AP) from (+100% AP).
  • Unburrow.png Unburrow
    • Bonus attack damage ratio reduced to (+40% bonus AD) from (+50% bonus AD).
V4.21
  • Added.
November 26, 2014
  • Added to the Public Beta Environment.

References

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