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Rek'Sai/Background

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Champion Background Strategy Skins & Trivia


The largest and fiercest of her species, Rek&#039;SaiSquare.png Rek'Sai is a merciless predator that tunnels through the earth to ambush and devour her prey. Her insatiable hunger has laid waste to entire regions of the once-great Shuriman empire. Merchants, traders and armed caravans will go hundreds of miles out of their way to avoid these vast areas, though cunning bandits have been known to lure the unwary into her killing grounds. Once Rek'Sai detects you, your fate is sealed. There is no hope of escape; she is death from below the sand.

Lore

Scourge of the Desert

Rek&#039;Sai - Scourge of the Desert 01
My Dearest Merina,

Arriving in Bel'zhun at last! Though it pains me to leave our beloved country, I am certain Shurima will make my fortune. Uncle Velius left word that, in addition to cartography, I'm to draw "anything and everything of value or interest, especially wildlife." For this meager service, I'm to be paid an additional three gold securi a day! You need only avoid your mother's matchmaking for a little while longer. I will soon be able to return to you as a worthy suitor. There are no obstacles that could divert or slow me from that pursuit.

I've enclosed a picture of the view from my window. I couldn't help but laugh when our innkeeper called his home "a luxurious city!" Ignorance is bliss, I suppose.

Rek&#039;Sai - Scourge of the Desert 02
Though his payments arrive regularly, I have yet to catch up with Uncle. It is disconcerting that all I remember of him was his unrelenting mantra that "the lifeblood of the empire is our bureaucracy."

I find myself employed as part of our nation's endless clerical staff; ironically, not within its borders, but operating in these uncivilized lands.

My cartographic mission received an unexpected boon after I purchased an ancient stone map. The unsavory dealer was obviously a tomb raider or thief (like most Shurimans), but the item was too precious to pass by.

Rek&#039;Sai - Scourge of the Desert 03
Today, the caravan hired teams of Elujrav'i', or "bell riders."

These old men and boys will scout ahead to warn us of any approaching threats. The caravan master also purchased a few dozen Saih'kharash'i, or "sand walkers." These peasants — poor, even by this country's miserable standards — will trot beside the caravan for their meals. If we find ourselves pursued, we will quickly outpace these unfortunates, leaving them behind as fodder.

In the southern desert, a great deal of suffering is endured to avoid the Xer'Sai and the other outerbeasts. That my unseen benefactor continues to lead me deeper into this strange and primitive land is unsettling.

Rek&#039;Sai - Scourge of the Desert 04
A dead Xer'Sai.

The average-sized specimen was killed a few days ago after annihilating a herd of Eka'Sul goats. Its repulsive flesh oozes and bubbles, while decomposing at an abnormally rapid rate. Not surprisingly, the creatures are inedible. Xer'sai apparently burst from their small burrows and savage anything nearby. That this unimpressive beast should inspire such terror in the caravan's guards speaks to their ignorance and weakness.

Rek&#039;Sai - Scourge of the Desert 05
With fifty securi, we purchased a Ralsiji. The belligerent giant will make for an impressive display in the arena, but it lacks the ferocity of the Xer'Sai. Uncle Velius sent word the team is to concentrate on searching for live Xer'Sai. He has promised me three hundred securi for each good-sized specimen we procure! At that price, I could return home in a month with all of the fortune needed to proceed with our nuptials! I pray your cousin has stopped pestering you to meet that idiot, Genden Belgaunt.

Rek&#039;Sai - Scourge of the Desert 06
We have entered the "Sai," the rolling plains of sand and sharp stones that define the harsh, southern desert. This is where I will finally be able to catch these mysterious creatures Uncle has fixated on. Within a fortnight, I hope to escape this hateful country's grinding poverty and the unending silence that defines this land. There is no unnecessary noise permitted in the southland. No laughter. No idle conversation. Natives wait silently by their caravans, listening for the bells that warn of raiders or beasts. How I long to talk openly and to hear your sweet voice again.

Rek&#039;Sai - Scourge of the Desert 07
A Xer'Sai the size of your pet hound attacked us yesterday.

Thankfully, our spotters saw it, and our spearmen were able to deploy in time. After it took down one of our guards, his fellows were rightfully enraged, and killed it. Though I could have sold the beast for two hundred securi, I cannot, and will not, blame my guards for taking their vengeance. The deceased wasn't a man in our noble arenas, chasing fortune and fame; he was butchered by a vile thing without any hope for glory or wealth.

So much of Shurima seems a hateful place, determined to punish any who visit it and grind its inhabitants into submission. I am ashamed to think I once derided the people who live here.

Rek&#039;Sai - Scourge of the Desert 08
For weeks, I've been hearing stories about Rek&#039;Sai Rek'Sai — an infamous Xer'Sai of unmatched size, ferocity, and speed.

"Perfect for the arena!" I laughed, grimly mocking Uncle's repeated missives. Ridiculing my benefactor to our Shurima trackers and guards must seem like madness to you, but I find myself feeling more connected to them than to our Noxian traditions. The desert has changed me. It is the absence of everything, and as such, it brings that which is important into sharp relief. Why should a man care for the amusements of the arena? What cherished memory is made there? It is the subtle curve of your cheek and the hint of a smile at your mouth's edge that keeps the dread of this place at bay. I loathe the thought of Genden Belgaunt courting you and that your family considers him a worthy suitor.

Rek&#039;Sai - Scourge of the Desert 09
Despite its bleakness, this empty outpost still possessed the only drinking water for leagues, and even spending a few hours in the shade of its ruins was a sweet relief from the unrelenting sun. Supposedly, Rek&#039;Sai Rek'Sai annihilated it decades ago. A few weeks past, I would have shrugged this off as yet another ignorant superstition of the desert folk. But I've seen too much death. I have walked past the bones of thousands. What sort of monster is capable of inflicting such horror?

Even with the supposed expertise of our Noxian trappers, I find myself doubting we have the means to capture this beast.

Rek&#039;Sai - Scourge of the Desert 10
A burrow of Rek&#039;Sai Rek'Sai.

What possessed me to follow Uncle's Noxian trappers there? And on the threshold of this beast's realm, with the evidence right before us, why didn't we turn back? It was as if we were standing on the edge of a great cliff and were seized by some primal instinct to lean against that emptiness until we plummeted to our deaths.

Thankfully, my Shuriman friends convinced me to turn back before it was too late. I wish I had heeded their advice to look away from the events that followed.

Truly, I cannot even explain what I saw. No violence in the arena could begin to describe this creature's unspeakable horror. What I witnessed, within the blink of an eye, returns to me endlessly. I do not sleep for fear of seeing it again, and its memory seems always on the edge of my vision. The outerbeasts are a plague, which destroyed these lands, but Rek&#039;Sai Rek'Sai is death incarnate.

I hope I never see this unforgiving desert again, and yet, I know now I could never return to Noxus. I do not see our nation as strong. We are as arrogant and foolish as children.

I am seeking a position near the Demacian border or in the southern jungles – anywhere that takes me far from the devastation this creature has wrought. Would it be possible for you to live outside of our capital? Sadly, I know your answer. I must accept that long ago you moved on from my failed courtship, while I was trapped in a limbo of my own design.

I have enclosed the stone artifact I acquired and based my maps on. It is a wedding gift. I truly hope you will find happiness with Genden Belgaunt, but I pray you will not end our correspondence.

And in hope and love, I will always wait for your letters at the edge of our empire's domain.

Yours,
Aelon

Quotes

Upon selection
  • Reksai Select
    Rek'Sai rasps.

Attacking
  • RekSai.attack01
    Rek'Sai snarls.
  • RekSai.attack02
    Rek'Sai snarls.
  • RekSai.attack03
    Rek'Sai snarls.
  • RekSai.attack04
    Rek'Sai snarls.
  • RekSai.attack05
    Rek'Sai snarls.
  • RekSai.attack06
    Rek'Sai snarls.
  • RekSai.attack07
    Rek'Sai snarls.
  • RekSai.attack08
    Rek'Sai snarls.
  • RekSai.attack09
    Rek'Sai snarls.
  • RekSai.attack10
    Rek'Sai snarls.
Movement
  • RekSai.move01
    Rek'Sai growls.
  • RekSai.move02
    Rek'Sai growls.
  • RekSai.move03
    Rek'Sai growls.
  • RekSai.move04
    Rek'Sai growls.
  • RekSai.move05
    Rek'Sai growls.
  • RekSai.move06
    Rek'Sai growls.
  • RekSai.move07
    Rek'Sai growls.
  • RekSai.move08
    Rek'Sai growls.
  • RekSai.move09
    Rek'Sai growls.
  • RekSai.move10
    Rek'Sai growls.
While Burrow.png burrowed
  • RekSai.burrow01
    Rek'Sai crackles.
  • RekSai.burrow02
    Rek'Sai crackles.
  • RekSai.burrow03
    Rek'Sai crackles.
  • RekSai.burrow04
    Rek'Sai crackles.
  • RekSai.burrow05
    Rek'Sai crackles.
  • RekSai.burrow06
    Rek'Sai crackles.
  • RekSai.burrow07
    Rek'Sai crackles.
  • RekSai.burrow08
    Rek'Sai crackles.
  • RekSai.burrow09
    Rek'Sai crackles.
  • RekSai.burrow10
    Rek'Sai crackles.
  • RekSai.burrow11
    Rek'Sai crackles.
  • RekSai.burrow12
    Rek'Sai crackles.
  • RekSai.burrow13
    Rek'Sai crackles.
  • RekSai.burrow14
    Rek'Sai crackles.
  • RekSai.burrow15
    Rek'Sai crackles.
  • RekSai.burrow16
    Rek'Sai crackles.
  • RekSai.burrow17
    Rek'Sai crackles.
  • RekSai.burrow18
    Rek'Sai crackles.
  • RekSai.burrow19
    Rek'Sai crackles.
  • RekSai.burrow20
    Rek'Sai crackles.
  • RekSai.burrow21
    Rek'Sai crackles.
  • RekSai.burrow22
    Rek'Sai crackles.
  • RekSai.burrow23
    Rek'Sai crackles.
  • RekSai.burrow24
    Rek'Sai crackles.
  • RekSai.burrow25
    Rek'Sai crackles.
Taunt
  • RekSai.taunt01
    Rek'Sai roars.
Dance

Rek'Sai breakdances.

  • RekSai.joke01
    Rek'Sai snorts.
Laugh
  • RekSai.laugh01
    Rek'Sai laughs.
Upon casting Void Rush.png Void Rush
  • RekSai.R1
    Rek'Sai screeches.
Upon casting Recall.png Recall
  • RekSai.recall01
    Rek'Sai shrieks.
Upon dying
  • RekSai.death01
    Rek'Sai squeals.
  • RekSai.death02
    Rek'Sai squeals.

Attacking
  • RekSaiEternum.attack01
    Rek'Sai snarls.
  • RekSaiEternum.attack02
    Rek'Sai snarls.
  • RekSaiEternum.attack03
    Rek'Sai snarls.
  • RekSaiEternum.attack04
    Rek'Sai snarls.
  • RekSaiEternum.attack05
    Rek'Sai snarls.
  • RekSaiEternum.attack06
    Rek'Sai snarls.
  • RekSaiEternum.attack07
    Rek'Sai snarls.
  • RekSaiEternum.attack08
    Rek'Sai snarls.
  • RekSaiEternum.attack09
    Rek'Sai snarls.
  • RekSaiEternum.attack10
    Rek'Sai snarls.
Movement
  • RekSaiEternum.move01
    Rek'Sai growls.
  • RekSaiEternum.move02
    Rek'Sai growls.
  • RekSaiEternum.move03
    Rek'Sai growls.
  • RekSaiEternum.move04
    Rek'Sai growls.
  • RekSaiEternum.move05
    Rek'Sai growls.
  • RekSaiEternum.move06
    Rek'Sai growls.
  • RekSaiEternum.move07
    Rek'Sai growls.
  • RekSaiEternum.move08
    Rek'Sai growls.
  • RekSaiEternum.move09
    Rek'Sai growls.
  • RekSaiEternum.move10
    Rek'Sai growls.
While Burrow.png burrowed
  • RekSaiEternum.burrow01
    Rek'Sai crackles.
  • RekSaiEternum.burrow02
    Rek'Sai crackles.
  • RekSaiEternum.burrow03
    Rek'Sai crackles.
  • RekSaiEternum.burrow04
    Rek'Sai crackles.
  • RekSaiEternum.burrow05
    Rek'Sai crackles.
  • RekSaiEternum.burrow06
    Rek'Sai crackles.
  • RekSaiEternum.burrow07
    Rek'Sai crackles.
  • RekSaiEternum.burrow08
    Rek'Sai crackles.
  • RekSaiEternum.burrow09
    Rek'Sai crackles.
  • RekSaiEternum.burrow10
    Rek'Sai crackles.
  • RekSaiEternum.burrow11
    Rek'Sai crackles.
  • RekSaiEternum.burrow12
    Rek'Sai crackles.
  • RekSaiEternum.burrow13
    Rek'Sai crackles.
  • RekSaiEternum.burrow14
    Rek'Sai crackles.
  • RekSaiEternum.burrow15
    Rek'Sai crackles.
  • RekSaiEternum.burrow16
    Rek'Sai crackles.
  • RekSaiEternum.burrow17
    Rek'Sai crackles.
  • RekSaiEternum.burrow18
    Rek'Sai crackles.
  • RekSaiEternum.burrow19
    Rek'Sai crackles.
  • RekSaiEternum.burrow20
    Rek'Sai crackles.
  • RekSaiEternum.burrow21
    Rek'Sai crackles.
  • RekSaiEternum.burrow22
    Rek'Sai crackles.
  • RekSaiEternum.burrow23
    Rek'Sai crackles.
  • RekSaiEternum.burrow24
    Rek'Sai crackles.
  • RekSaiEternum.burrow25
    Rek'Sai crackles.
Taunt
  • RekSaiEternum.taunt01
    Rek'Sai roars.
Dance

Rek'Sai breakdances.

  • RekSaiEternum.joke01
    Rek'Sai snorts.
Laugh
  • RekSaiEternum.laugh01
    Rek'Sai laughs.
Upon casting Void Rush.png Void Rush
  • RekSaiEternum.R1
    Rek'Sai screeches.
Upon casting Recall.png Recall
  • RekSaiEternum.recall01
    Rek'Sai shrieks.
Upon dying
  • RekSaiEternum.death01
    Rek'Sai squeals.
  • RekSaiEternum.death02
    Rek'Sai squeals.

Development

Rek&#039;Sai Rek'Sai was designed by Beat Punchbeef.

  • Rek'Sai concept art (by Riot Artist Charles Liu)
  • Rek'Sai teaser 1
  • Rek'Sai teaser 2
  • Rek'Sai teaser 3
  • Rek'Sai teaser 4
  • Rek'Sai burrowed concept art
  • Pool Party Rek Sai concept art (by Riot Artist Samuel Thompson)

Champion Insights: Rek'Sai

By Beat Punchbeef

"When we started working on Rek'Sai it was with two concepts in mind: Burrower and Land Shark. As we started running with the idea it became clear very quickly that first we needed to identify what was unique and fun about being in the ground. Initial prototyping helped us determine being invisible wasn't quite right. Permanent stealth is something Evelynn does well already but more importantly, the most terrifying thing about a shark is seeing that iconic and ominous fin circling around you and knowing deep down that there's nothing you can do to stop it.

Once we knew the basics of being burrowed it was time to figure out what you'd actually do in that state. The first idea that came to us was the concept of feeling vibrations from movement in the ground and using that to track prey. This gave us the ability to gain information about your targets in similar ways to stealth without needing to worry about a lot of the frustrations experienced by players on the other side of it. It also creates emotional highs for players on all sides. Rek'Sai gets to feel like a stealthy hunter while her enemies get to feel the tension and dread of knowing there's something out there watching them.

Now that we have a burrowing character who can track prey at great distance without their knowledge, what's left? To be a true hunter, it's not enough to simply know where your prey is. It's about finding the right moment to strike. To do this, Rek'Sai needed to be flexible in how she moved around the map, to dance around the target she was stalking while remaining undetected. This is where Tunnel comes into play. Underground, Rek'Sai is the master of her domain and she doesn't care for paltry restrictions like walls. Tunnels give her the freedom to be anywhere on the map at any time and really think about how and where she wants to strike at her unsuspecting prey.

That’s it for now. Let us know your thoughts on Rek’Sai in the comments below!"

Patch History

V6.18
  • Stats
    • Base armor reduced to 24 from 28.3.
    • Armor growth reduced to 3.4 from 3.75.
V6.17
  • Tunnel.png Tunnel
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19.5 / 19 / 18.5 / 18.
  • Void Rush.png Void Rush
    • Cooldown increased to 180 / 140 / 100 seconds from 150 / 110 / 70.
V6.14
  • Burrow.png Burrow
    • Tremor sense refresh per target increased to 1.5 seconds from 0.75.
    • New Effect: Tremor Sense won't alert Rek'Sai if the enemy is minorly moving to modify their facing.
V6.3
  • Tunnel.png Tunnel
    • Bug Fix: Occasionally failed to go through a Tunnel when trying to use a second Tunnel as she exits a first one.
V5.17
V5.13
V5.10
  • General
    • Base health reduced to 570 from 611.2
V5.7
  • Queen&#039;s Wrath.png Queen's Wrath
    • AD Ratio per strike reduced to (+ 20% Bonus AD) from (+ 30% Bonus AD).
      • Total AD ratio reduced to (+ 60% Bonus AD) from (+ 90% Bonus AD).
  • Tunnel.png Tunnel
    • Per-tunnel cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all ranks.
      • Fixed an error in the tooltip. Actual duration is 10 seconds, not 12.
V5.5
  • Tunnel.png Tunnel
    • Now uses the ward spawning UI to show the number of existing tunnels vs the maximum as well as displaying which tunnel will be destroyed once you've reached the limit.
V5.2
  • Queen&#039;s Wrath.png Queen's Wrath
    • Base damage reduced to 15 / 25 / 35 / 45 / 55 from 15 / 30 / 45 / 60 / 75.
  • Unburrow.png Unburrow
    • Base damage reduced to 40 / 80 / 120 / 160 / 200 from 60 / 110 / 160 / 210 / 260.
    • On-target cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
V5.1
  • Queen&#039;s Wrath.png Queen's Wrath
    • Base bonus damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95.
    • Bonus attack damage ratio reduced to (+30% bonus AD) from (+40% bonus AD).
  • Prey Seeker.png Prey Seeker
    • Ability power ratio reduced to (+70% AP) from (+100% AP).
  • Unburrow.png Unburrow
    • Bonus attack damage ratio reduced to (+40% bonus AD) from (+50% bonus AD).
V4.21
  • Added.
November 26, 2014
  • Added to the Public Beta Environment.

References

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