Previous Abilities

Void Rush
TARGET RANGE: Global
COOLDOWN: 180 / 140 / 100
Void Rush

Passive: Rek'Sai gains bonus attack speed.

  • Bonus Attack Speed: 20 / 40 / 60%

Active: After channeling for 1.5 seconds, Rek'Sai Burrow.png burrows into the ground and dashes to the target Tunnel.png Tunnel entrance without shutting it down, becoming untargetable for the duration.

Void Rush goes on a reduced cooldown if Rek'Sai is Silence icon interrupted or damaged by enemy champions or turrets.

RekSai.R1
Screech.
Ability Details
Void Rush is a unit-targeted dash.

Additional Information:

  • Rek'Sai can activate Void Rush while Burrow.png Burrowed or Unburrow.png Unburrowed (will always arrive Burrow.png Burrowed)
  • The target Tunnel.png Tunnel entrance will glow once Rek'Sai begins channeling, followed by a global screech (will be heard by enemies even if they don't have Sight icon sight of Rek'Sai and/or her destination)
  • Rek'Sai will issue an 'on my way' ping at the target Tunnel.png Tunnel entrance upon successfully channeling Void Rush.


Previous Splash Art

Patch History

V7.14
  • Void Rush.png Void Rush
    • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
    • Bug Fix: Now properly marks targets even when the damage is completely blocked by a shield.
V7.13
  • Queen's Wrath.png Queen's Wrath
    • Spells queued while attacking are handled better.
  • Unburrow.png Unburrow
    • New Effect: Now takes the same time to unburrow whether you press W or attack a target (0.15 seconds).
    • Bug Fix: Knockback effect for secondary targets no longer lasts slightly longer than intended.
  • Void Rush.png Void Rush
    • AD ratio increased to 185% bonus AD from 160%.
    • Bug Fix: Can now properly be HUD-pinged to display its cooldown or readiness, regardless of whether a marked target is in range.
    • Bug Fix: Cooldown availability now displays accurately for allies in the HUD.
    • Bug Fix: Prey marks no longer show up for spectators.
V7.12
  • Stats
    • Base attack damage increased to 57.5 from 55.628.
    • Armor growth increased to 3.75 from 3.4.
  • Unburrow.png Unburrow
    • Bonus AD ratio increased to 80% bonus AD from 40% bonus AD.
  • Void Rush.png Void Rush
    • New Effect: Is now much harder to dodge. Rek'Sai's target should no longer be able to walk out of damage range without exceptional amounts of movement speed (or a dash/flash).
V7.11
  • Stats
    • Health growth reduced to 85 from 90.
  • Fury of the Xer'Sai.png Fury of the Xer'Sai
    • Fury generation changed to 25 fury generated for all attacks and unburrowed abilities from 5 per attack, 10 per Unburrow.png Unburrow ability, and 2.5 per extra enemy hit.
    • Health restore duration reduced to 3 seconds from 5.
    • Maximum health restored reduced to 20 - 190 (based on level) from 25 - 450 (based on level).
  • Queen's Wrath.png Queen's Wrath
    • Base damage reduced to 15 / 20 / 25 / 30 / 35 from 15 / 25 / 35 / 45 / 55.
    • AD ratio increased to 40% bonus AD from 20% bonus AD.
  • Prey Seeker.png Prey Seeker
    • New Effect: Damage now scales with 40% bonus AD.
    • Damage type changed to physical from magic.
  • Unburrow.png Unburrow
    • Base damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 80 / 120 / 160 / 200.
    • Knock up duration increased to 1 second from 0.5 - 1.
    • Knock up targeting changed to closest single target from area of effect targets.
    • New Effect: Now knocks back other units 250 range away from Rek'Sai.
    • New Effect: The knocked up target is granted immunity from further knock-ups.
    • Knock up on-target cooldown increased to 10 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8.
    • New Effect: Can now interact with plants by attacking them while burrowed.
  • Furious Bite.png Furious Bite
    • Damage changed to 50 / 60 / 70 / 80 / 90 (+ 85% bonus AD) from 80 / 90 / 100 / 110 / 120% AD.
    • Removed: Damage no longer scales linearly with Rek'Sai's current Fury. Damage is still doubled and dealt as true damage at maximum Fury.
  • Tunnel.png Tunnel
    • Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
    • On-target cooldown reduced to 10 / 8 / 6 / 4 / 2 seconds from 10 / 9 / 8 / 7 / 6.
  • Void Rush.png Void Rush
    • New Passive: Dealing damage to enemy champions marks them for the next 5 seconds.
    • New Active: Rek'Sai targets a prey-marked enemy, burrowing after a 0.35-seconds cast time before emerging from underground, leaping at her target after an additional 0.75 seconds, dealing 100 / 250 / 400 (+ 160% bonus AD) (+ 20 / 25 / 30% of their missing health) physical damage. Rek'Sai is unstoppable during both the cast and leap.
      • Cooldown: 100 / 80 / 60 seconds
      • Range: 1500
    • Removed Passive: Passively gains 20 / 40 / 60% bonus attack speed.
    • Removed Active: After channeling for 1.5 seconds, Rek'Sai Burrow.png burrows into the ground and dashes to the target Tunnel.png Tunnel entrance without shutting it down, becoming untargetable for the duration.
      • Cooldown: 180 / 140 / 100 seconds
      • Range: Global
V6.18
  • Stats
    • Base armor reduced to 24 from 28.3.
    • Armor growth reduced to 3.4 from 3.75.
V6.17
  • Tunnel.png Tunnel
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19.5 / 19 / 18.5 / 18.
  • Void Rush.png Void Rush
    • Cooldown increased to 180 / 140 / 100 seconds from 150 / 110 / 70.
V6.14
  • Burrow.png Burrow
    • Tremor Sense refresh rate per target increased to 1.5 seconds from 0.75.
    • New Effect: Tremor Sense does not alert Rek'Sai if the enemy is minorly moving to change their facing direction.
V6.3
  • Tunnel.png Tunnel
    • Bug Fix: Rek'Sai occasionally failing to go through a tunnel when trying to use a second one as she exits the first.
V5.17
V5.13
  • Unburrow.png Unburrow
    • Displacement radius reduced to 160 from 200.
V5.10
  • General
    • Base health reduced to 570 from 611.2.
V5.7
  • Queen's Wrath.png Queen's Wrath
    • AD ratio per hit reduced to (+ 20% bonus AD) from (+ 30% bonus AD)
    • Total AD ratio reduced to (+ 60% bonus AD) from (+ 90% bonus AD)
  • Tunnel.png Tunnel
    • Per-tunnel cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all ranks.
    • Bug Fix: Duration error in tooltip.
V5.5
  • Tunnel.png Tunnel
    • New Effect: Uses the ward spawning UI (counter for existing vs. maximum as well as displaying to-be-destroyed ones upon reaching the limit)
V5.2
  • Queen's Wrath.png Queen's Wrath
    • Base damage reduced to 15 / 25 / 35 / 45 / 55 from 15 / 30 / 45 / 60 / 75.
  • Unburrow.png Unburrow
    • Base damage reduced to 40 / 80 / 120 / 160 / 200 from 60 / 110 / 160 / 210 / 260.
    • On-target cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
V5.1
  • Queen's Wrath.png Queen's Wrath
    • Base bonus damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95.
    • AD ratio reduced to (+ 30% bonus AD) from (+ 40% bonus AD)
  • Prey Seeker.png Prey Seeker
    • AP ratio reduced to (+ 70% AP) from (+ 100% AP)
  • Unburrow.png Unburrow
    • AD ratio reduced to (+ 40% bonus AD) from (+ 50% bonus AD)
V4.21
  • Added

References