per 10 seconds
Unique – Spoils of War:
Melee autoattacks execute minions below
200 - 285 (based on level)
health. Killing a minion by any means heals you and the nearest allied champion for
and grants them kill gold. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 40 seconds. Max 2 charges.
Limited to 1 Gold Income item.
Relic Shield is a basic item in League of Legends.
Cost Analysis *
is typically purchased by melee supports such as , , , , and , who benefit from the durability it provides and can utilize the execution aspect of the Spoils of War passive.
is occasionally purchased by both champions in a double-bruiser lane, forgoing early damage for the sustain and extra gold the item provides.
Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like ), but not from .
The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execution aspect of the ability only works with melee basic attacks.
On Summoner's Rift, assuming user kills the most valuable minions available, it provides:
to the user, while also sharing that same gold with the per 10 seconds 7. 5 lane partner.
After 20 minutes, it provides to the user, while also sharing that same gold with the per 10 9. 8 lane partner.
On Summoner's Rift, assuming user kills one minion every 40 seconds, it provides 2. 5 health regen per 5 seconds to the user and to the lane partner.
Spoils of War heal reduced to 15 from 20.
Minion execute increased to 200 - 285 (based on level) health from 200 health.
Charge cooldown reduced to 40 seconds from 60 seconds
Healing per charge reduced to 20 health from 40 health
Bug Fix: Spoils of War could execute champion clones.
Cost reduced to from 350 .
365 Now grants 2 gold generation.
Health increased to 75 from 50.
Health regeneration removed.
Spoils of War:
Heal changed to 50 health from 2% of your maximum health.
Heal now affects the wielder as well as the nearest allied champion.
Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
Recharge time increased to 60 seconds.
Execute damage now only triggers on melee attacks.
365 +50 Health
+6 Health regeneration
Unique Passive - Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for Spoils of War: 2% of your maximum health and grants them gold equal to the kill plus 5. This effect requires a nearby allied champion to trigger. Recharges every 60 seconds, up to a maximum of 2 charges.
Unique Passive - You may only be in possession of 1 Gold Income item. Gold Income:
Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.