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Relic Shield

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Relic Shield
Relic Shield
Availability
Common
Tier Basic
Stats +75 health
Passive Unique - Spoils of War: Melee autoattacks execute minions below 200 (+100% AD) health. Killing a minion by any means heals you and the nearest allied champion for 40 health and grants them gold equal to the kill. These effects require a nearby allied champion and consume a charge. Recharges every 60 seconds. Max 2 charges.
You may only be in possession of 1 Gold Income item.
Menu Defense > Health
Item cost 365g
Sell value 146g
Item Code 3302

Relic Shield is a basic item in League of Legends.[1]

Cost Analysis

Statistical Value

  • 75 health = 200g
    • Total Gold Value = 200g

Statistical Efficiency

  • Relic Shield is 54.8%% gold efficient.
  • For the item to be gold efficient, the Spoils of War passive must be worth at least 165g.
  • Alternatively, Relic Shield is gold efficient after granting 165g to allies utilizing its passive.

Builds Into

Similar Items

Strategy

  • Relic Shield is typically purchased by melee supports such as  Alistar,  Braum,  Leona,  Nunu, and  Taric, who benefit from the durability it provides and can utilize the execution aspect of the Spoils of War passive.
  • Relic Shield is occasionally purchased by both champions in a double-bruiser lane, forgoing early damage for the sustain and extra gold the item provides.

Notes

  • The Spoils of War does not provide the wearer any actual gold. All gold generated is given to allies instead.
  • Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
  • The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like  Gangplank's  Parrrley), but not from Sheen.
  • The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execution aspect of the ability only works with melee autoattacks.
  • On Summoner's Rift, assuming Relic Shield's user kills the most valuable minions available, it provides 4.4 gold per 10 seconds to the user and to the lane partner before the 35-minute mark. After 35 minutes, it provides 5.5 gold per 10 to the user and to the lane partner.
  • On Summoner's Rift, assuming Relic Shield's user kills one minion every 60 seconds, it provides 3.3 health regen per 5 seconds to the user and to the lane partner.

Trivia

Patch History

V4.3:
  • Health increased to 75 from 50.
  • Health regeneration removed.
  • Passive – Spoils of War:
    • Heal changed to 50 health from 2% of your maximum health.
    • Heal now affects the wielder as well as the nearest allied champion.
    • Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
    • Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.

V3.14 Hotfix:

  • Recharge time increased to 60 seconds.
  • Execute damage now only triggers on melee attacks.

V3.14: Added

  • Recipe: 365g
  • +50 Health
  • +6 Health regeneration
  • Unique Passive - Spoils of War: Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5. This effect requires a nearby allied champion to trigger. Recharges every 60 seconds, up to a maximum of 2 charges.
  • Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.

References

List of Items

Consumables

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  • Total Biscuit of Rejuvenation
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