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Relic Shield

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Relic Shield is a basic item in League of Legends.[1] 

Cost Analysis*

Gold Value
  • 75 health = 200 Gold
    • Total Gold Value = 200 Gold

Gold Efficiency*

  • Relic Shield item.png Relic Shield is 57.14% gold efficient without its passive.
  • Without Spoils of War, the item becomes gold efficient in 12 minutes and 30 seconds.


Builds Into

Similar Items

Strategy

  • Relic Shield item.png Relic Shield is typically purchased by melee supports such as Alistar Alistar, Braum Braum, Leona Leona, Nunu Nunu, and Taric Taric, who benefit from the durability it provides and can utilize the execution aspect of the Spoils of War passive.
  • Relic Shield item.png Relic Shield is occasionally purchased by both champions in a double-bruiser lane, forgoing early damage for the sustain and extra gold the item provides.

Notes

  • Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
  • The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like Gangplank Gangplank's Parrrley.png Parrrley), but not from Sheen item.png Sheen.
  • The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execution aspect of the ability only works with melee basic attacks.
  • On Summoner's Rift, assuming Relic Shield item.png Relic Shield's user kills the most valuable minions available, it provides:
    • 7.5 Gold per 10 seconds to the user, while also sharing that same gold with the lane partner.
    • After 20 minutes, it provides 9.8 Gold per 10 to the user, while also sharing that same gold with the lane partner.
  • On Summoner's Rift, assuming Relic Shield item.png Relic Shield's user kills one minion every 40 seconds, it provides 2.5 health regen per 5 seconds to the user and to the lane partner.

Trivia

Patch History

V6.18
  • Spoils of War heal reduced to 15 from 20.
V6.13
  • Minion execute increased to 200 - 285 (based on level) health from 200 health.
V6.9
  • Charge cooldown reduced to 40 seconds from 60 seconds
  • Healing per charge reduced to 20 health from 40 health
V5.24
  • Bug Fix: Spoils of War could execute champion clones.
V5.22
  • Cost reduced to 350 Gold from 365 Gold.
  • Now grants 2 gold generation.
V4.3
  • Health increased to 75 from 50.
  • Health regeneration removed.
  • Passive – Spoils of War:
    • Heal changed to 50 health from 2% of your maximum health.
    • Heal now affects the wielder as well as the nearest allied champion.
    • Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
    • Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
V3.14 Hotfix
  • Recharge time increased to 60 seconds.
  • Execute damage now only triggers on melee attacks.
V3.14 Added
  • Recipe: 365 Gold
  • +50 Health
  • +6 Health regeneration
  • Unique Passive - Spoils of War: Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5. This effect requires a nearby allied champion to trigger. Recharges every 60 seconds, up to a maximum of 2 charges.
  • Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.

References

  1. Itemlist on leagueoflegends.com



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