Renekton's abilities have no cost related to them and their use is limited only by cooldowns. Instead, he uses Fury as his secondary resource. Renekton starts with 0 Fury and it is capped at 100. Renekton gains 5 Fury with each auto-attack, and with the use of some of his abilities. When Renekton has 50 or more Fury, his next ability will consume 50 Fury for an enhanced effect. Fury will decay at a rate of 5 per 2 seconds if Renekton has not dealt or received damage in the last 12 seconds.
Reign of Anger
Renekton gains 50% more Fury from all sources while below half health.
Cull the Meek
Range: 225 (est.)
Cooldown: 8
Active: Renekton deals physical damage to all enemies within range, gaining 5 Fury for each target hit and healing for some of the damage dealt, up to a cap. Renekton heals for 20% of the damage dealt to champions and 5% of the damage dealt to minions and monsters.
Fury Bonus: Cull the Meek deals 50% additional damage. The heal is doubled to 40% against champions and 10% against minions and monsters, and the healing cap is tripled.
Active: Renekton’s next basic attack will hit twice, stunning his target for 0.75 seconds and dealing physical damage equal to a base amount plus a percentage of his attack damage. Each hit applies on-hit effects and grants Fury.
Fury Bonus: Ruthless Predator will strike his opponent 3 times, dealing 50% additional damage and increasing the stun duration to 1.5 seconds. Each hit still applies on-hit effects, but does not grant Fury.
Active: Renekton dashes forward, dealing physical damage to enemies he hits along the way. If he hits a target he gains the ability to use Dice for 4 seconds.
Active: Renekton empowers himself with dark energies for 15 seconds, enlarging his size and gaining bonus health. While in this state, he deals magic damage each second to enemies within 175 range and generates 5 Fury per second.